A small idea.


Biospark

 

Posted

Just a little idea that popped into my head playing my emp/sonic the other day. Wouldn't it be neat if defender nukes could be used while mezzed, or even acted as a break free? One of the main complaints about using nukes is that it disables your ability to actively use your primary to defend the team for a short bit. Sure, most of the nukes have a nice debuff or stun to counteract this, but it is still the perception. If you're mezzed you're sure not using your primary or any other powers to defend! This would give more defenders an incentive to actively take and use their nuke, and it would be used in situations where it's impact would be most appreciated.

I'm not sure how this might work with crashless, quick recharging powers like rain and full auto. Perhaps they could be simply used while mezzed, while the big nukes are usable and act as a break free. The recharge is slow enough on the crashless nukes that you wouldn't be making a mezzed attack chain out of it any time soon, but the damage is significant enough that it could be quite helpful.

The longer recharge normal nukes are on such a long timer that I don't think this would be an abusively powerful anti-mez strategy.

What do you think?


 

Posted

I think it should go in Suggestions and Ideas Forum. If it can survive them, it's a good idea.


 

Posted

I'm cool with the basic concept of defender nukes being different from blaster ones. Don't know if this is the way to do it, but it's a nice idea.


 

Posted

Quote:
Originally Posted by Westley View Post
I think it should go in Suggestions and Ideas Forum. If it can survive them, it's a good idea.
Now, now. Have you ever seen a suggestion survive the napalm heavy S&I section?

>_>

<_<

Anyone?

The 1st thought I had was, when I'm playing my Emp/Rad 9 times out of 10 if I even get mezzed I'm usually at range and wouldn't hit anything with the nuke. So, at that point it'd just be a very expensive and shiny breakfree.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

The idea has some merit, I think, but here's a little snag. What if you're mezzed from range, and you're out of the nuke's effective range to deal damage? At that point it essentially becomes just an endurance-crashing purple pill alternative, and not a very favorable one, in my opinion.
My thought is the only way defenders might use nukes more is if they did more damage than they currently do. As the system works now, the damage a defender does with a nuke isn't worth the End. crash by a long shot, so a boost in that department might make people consider using them at least.


 

Posted

Quote:
Originally Posted by Tabik View Post
At that point it essentially becomes just an endurance-crashing purple pill alternative, and not a very favorable one, in my opinion.
The generic drug version of Viagra?


 

Posted

Quote:
Originally Posted by Tabik View Post
The idea has some merit, I think, but here's a little snag. What if you're mezzed from range, and you're out of the nuke's effective range to deal damage? At that point it essentially becomes just an endurance-crashing purple pill alternative, and not a very favorable one, in my opinion.
If you do not hit anyone with a nuke, you will not lose any endurance (well, you will spend the end cost, but you will not have a crash).


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
If you do not hit anyone with a nuke, you will not lose any endurance (well, you will spend the end cost, but you will not have a crash).
I hadn't thought about that. That does make it a bit more interesting. The nuke button becomes either a great emergency always usable team saver or a nice emergency you saver when necessary, balanced by a mechanic the nuke already has.


 

Posted

Well, defender nukes aren't supposed to be openers anyway, they're supposed to be finishers. When the spawn is half dead, that's when you wade in and nuke.

That way, most o all of the spawn is dead and your lack of endurance to defend the team isn't as important because there's nothing left to defend the team from.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

The dark blast nuke (at least on paper) looks like its debuff is so powerful that you could use it as an opener and your team would be perfectly safe.


 

Posted

Quote:
Originally Posted by Garent View Post
The dark blast nuke (at least on paper) looks like its debuff is so powerful that you could use it as an opener and your team would be perfectly safe.
yes, there are two angles with the nuke. To back up Garent, about 1/2 the nukes have some sort of secondary/mez/damage mitigation effect....

Going back to the Topic....
my opinion is to put Vigilance on a visible bar, like fury. When it gets maxed or something close (preferably 80%), you ARE safe to nuke and will not experience "Nuke Crash" whatsoever.......

Wow, Defenders may bother to take up their nukes again! And Vigilance is actually made tangible and useful..... This element promotes a Defender using their nuke for support through "mez/secondary effect" damage mitigation, and also Damage for more damage mitigation.....


 

Posted

Quote:
Originally Posted by Westley View Post
I think it should go in Suggestions and Ideas Forum. If it can survive them, it's a good idea.
Truth in this statement.

S&I is a warzone meant only for the hardiest of forum-goers.


 

Posted

Quote:
Originally Posted by StratoNexus View Post
If you do not hit anyone with a nuke, you will not lose any endurance (well, you will spend the end cost, but you will not have a crash).

I stand corrected. Do you still have to wait for it to recharge though? (No access to game right now to check that.)


 

Posted

Quote:
Originally Posted by Tabik View Post
I stand corrected. Do you still have to wait for it to recharge though? (No access to game right now to check that.)
Yes.


 

Posted

Quote:
Originally Posted by Tabik View Post
I stand corrected. Do you still have to wait for it to recharge though? (No access to game right now to check that.)
It also would not work for Electric or Ice blast (Blizzard drains end always and TB has to have at least one target). I am also interested in how the suggestion might affect Archery and AR (and future blast sets that may have those style tier 9s, as I imagine pistols will have).

I once suggested adding 10 or 15 seconds of some mez protection (and allow them to be used while mezzed) to Aim and Build Up when ideas for blaster improvements were solicited. Since AR did not have Aim, I opted to include that ability into Full Auto (since it was the only longer recharge power AR had). Not sure how well it translates here though. The difference in recharge between Aim and Full Auto was 30 seconds base, and after common enhancing was considered, became negligible. The difference in recharge between Nova and Full Auto is 5 minutes base and still very significant even on a super-IOd build.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
I once suggested adding 10 or 15 seconds of some mez protection (and allow them to be used while mezzed) to Aim and Build Up when ideas for blaster improvements were solicited.
Awesome Idea Strato !

This would be something I would love to see. Basically every defender would have a free-to-cast Break-free with a medium sized recharge. I think the best I have seen my Aim was in the 40 sec range (with Hasten I am sure it would be even shorter)

This would not be overpowered, but would sure be handy. Would also create some interesting dilemnas like; Do I use my aim right now to get a dmg boost or let it sit on my tray for when I need that break-free moment.

I think they would have to change powersets without AIM though and probably why we will not see this happen. But Still, its an awesome concept.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Who needs a Break Free? *zaps the Sleeper with a Hold and then turns on Dispersion Bubble*


 

Posted

Just to continue the thread with another idea that occured to me recently.

What if Defenders, unlike other ATs were able to change inspirations 1-for-1 to any other type of inspire ?
In an over-simplified way, every defender powerset can be likened to an INPSY. Purple = FF, Green = Emp, Blue = Kin
And each powerset actually provides inspire-like effects of multiple kinds.
Empathy (My current top Def) Hands out Greens, Blues, Reds, Yellows and Purples

Aren't Defenders the "Inspiration of Any Team" afterall !
Who better to become an endless source of whatever Inpire your looking for than a Defender.

Hmmm, maybe I dont want people buggin me to cash in their chips for <<insert whatever color Inspy you want here>>
I would need a macro for "Oh Sorry, My tray is full right now, you will have to go see your contact"


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

eh, who needs a window of break-free time? Sorry, but my toonz arent mezzed all day long.... and the time i actually need or want to nuke, maybe 1% of the time if that, would i be mezzed..... thats more useless than Vigilance. Those who have pbaoe mez resist/pro like Forcefield, Sonic, and Rad's AM? Exactly how they gain from this?

Give me a "nuke crash"-free nuke when your vigilance bar gets up to a certain point. That affects ALL defender powersets, irregardless of their inherent powers.... the nuke will help w/ team damage and mostly likely have an awsome secondary effect for damage mitigation - this is the principle that Defender's inherent should have....