First MM
Depends on how you build it. From a general standpoint, MMs are Tanks. Most MMs are good at taking alphas, if not necessarily good at collecting and keeping aggro afterwards. BG mode - keeping your pets in Defensive mode - is a large part of this.
If you've got a tough Brute along with you, MMs can fairly easily switch to blasting or, with certain secondaries, controlling. Be warned: MM secondaries have the worst buff/debuff numbers in the game, which means basically anyone will do that aspect better than you do.
Honestly, the "role" a MM has on a team is to be its own team. As best I can tell, MMs were designed to be the solo AT - even more so than Scrappers. Which can be fairly useful - that means a good MM adds an entire team to a team (my Bots/Traps can solo +2x8 with some difficulty, and +0x8 fairly easily, and her build is only perhaps 100 million infamy).
If you've got a tough Brute along with you, MMs can fairly easily switch to blasting or, with certain secondaries, controlling. Be warned: MM secondaries have the worst buff/debuff numbers in the game, which means basically anyone will do that aspect better than you do.
Honestly, the "role" a MM has on a team is to be its own team. As best I can tell, MMs were designed to be the solo AT - even more so than Scrappers. Which can be fairly useful - that means a good MM adds an entire team to a team (my Bots/Traps can solo +2x8 with some difficulty, and +0x8 fairly easily, and her build is only perhaps 100 million infamy).
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Depends on how you build it. From a general standpoint, MMs are Tanks. Most MMs are good at taking alphas, if not necessarily good at collecting and keeping aggro afterwards. BG mode - keeping your pets in Defensive mode - is a large part of this.
If you've got a tough Brute along with you, MMs can fairly easily switch to blasting or, with certain secondaries, controlling. Be warned: MM secondaries have the worst buff/debuff numbers in the game, which means basically anyone will do that aspect better than you do. Honestly, the "role" a MM has on a team is to be its own team. As best I can tell, MMs were designed to be the solo AT - even more so than Scrappers. Which can be fairly useful - that means a good MM adds an entire team to a team (my Bots/Traps can solo +2x8 with some difficulty, and +0x8 fairly easily, and her build is only perhaps 100 million infamy). |
It's all fun and games till you fight mobs comprised entirely of Executioners.
I usually tend to mix and match unusual powersets to get as many different types of damage as possible. However, Necro/Dark goes really well together because of the "extra" pets and Merc/Pain would turn your Commando into a god with both Serum and Painbringer. Then maybe you could try to pick up some toxic or energy damage from your patron powers.
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Supposedly someone had their Commando tank the Freedom Phalanx alpha with Serum+Painbringer and other such buffs,
I usually tend to mix and match unusual powersets to get as many different types of damage as possible. However, Necro/Dark goes really well together because of the "extra" pets and Merc/Pain would turn your Commando into a god with both Serum and Painbringer. Then maybe you could try to pick up some toxic or energy damage from your patron powers.
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If you have the influence to buy the resist and defence IOs for your pets, a necro / pain would be very sturdy in the PvE game. Lich helps to fill in for the lack of mob controls in the /pain secondary. Necro/dark is well known for being powerful, as well.
I am the type of player to play a toon regardless if it's not the strongest. But I do like to have some influence from experienced players. I have been tinkerng with creating a mastermind. What do I need to know? What is their role on a team? I have it narrowed down to necro or merc's for role-playing purposes. I know other MM's are better but I want to play something I will like. I am either going to go with Necro or Merc for my primary with either Pain Dom. or Dark for my secondary. Can I get some feedback with these suggestions? Thanks guys and gals!
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I am the type of player to play a toon regardless if it's not the strongest. But I do like to have some influence from experienced players. I have been tinkerng with creating a mastermind. What do I need to know? What is their role on a team? I have it narrowed down to necro or merc's for role-playing purposes. I know other MM's are better but I want to play something I will like. I am either going to go with Necro or Merc for my primary with either Pain Dom. or Dark for my secondary. Can I get some feedback with these suggestions? Thanks guys and gals!