COH2 Ideas: New Contacts System
As long as its not OPEN quests... with quests lined up across the right side of the screen... and it stays pretty much the way it is now...
Its all good.
Oh Oh, And I do NOT want Circles on the map giving me the "general direction" of where I am going. I want a damn star on the map that says "GO HERE" so I dont waste my TIME... looking for where I am supposed to be...
AND, Show me where the damn contacts ARE! I don't want to spend 45 minutes LOOKING for the quest giver...
other than that, I am open to anything.
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That sounds like...something else
As long as its not OPEN quests... with quests lined up across the right side of the screen... and it stays pretty much the way it is now...
Its all good. Oh Oh, And I do NOT want Circles on the map giving me the "general direction" of where I am going. I want a damn star on the map that says "GO HERE" so I dont waste my TIME... looking for where I am supposed to be... AND, Show me where the damn contacts ARE! I don't want to spend 45 minutes LOOKING for the quest giver... other than that, I am open to anything. |

I've thought be fore it would be fun if you could actually join groups, with special contacts and content and costume parts just for them - like you could join Longbow, or Hero Corps, or the Midnighters or the Vanguard - and Villains could join things like the Council, or the Circle of Thorns, or the Nemesis Army.
@Golden Girl
City of Heroes comics and artwork
Oh dear god.
In any case, why can't "CoX 1.0" make these improvements? If it's a good idea, pass it on to a Dev and see what they think. Otherwise...
In any case, why can't "CoX 1.0" make these improvements? If it's a good idea, pass it on to a Dev and see what they think. Otherwise...

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Yeah - there's lots of cool stuff they can add to the game - way cheaper for them to do too

@Golden Girl
City of Heroes comics and artwork
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Ai. What I was thinking. I don't see any reason why this stuff couldn't be merged into the existing game... well... other than one particular problem
Oh dear god.
In any case, why can't "CoX 1.0" make these improvements? If it's a good idea, pass it on to a Dev and see what they think. Otherwise... ![]() |
System requirements.
This came up a lot in the thread about graphics improvements being implemented in the game. Several players voiced the opinion that they wanted to keep using the computers they were using and not have to upgrade in order to keep playing.
A lot of the improvements we'd like to see... are simply too computationally intensive for the 2003 / 2004 system requirements. Maybe a new game would be the best way to break off and not burn bridges with players on Intel GMA, GeforceFX, and Radeon 8500 cards... That supposes though that NCSoft has enough money to front a completely separate development path... and that they'd be willing to do so.
That also depends on the game not being able to scale the current engine upwards... which so far, it has been capable of doing.
One of the questions I'd like to see posed at Hero'Con is what the Going Rogue machine specs will be... as I suspect they'll set a performance envelope for what the developers can do for another few years.
Well, GR will bring that to the Praetorian zones for sure - and once that tech is in the game, they might start adding it to other new content too - like for the next zone revamp, they could add some missions and arcs with alternative endings.
@Golden Girl
City of Heroes comics and artwork
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I think the easiest thing to do would be to make another level or two on the graphics sliders, so players with computers that could handle them would be ok, but those who couldn't could continue to use the current settings they have.
Ai. What I was thinking. I don't see any reason why this stuff couldn't be merged into the existing game... well... other than one particular problem
System requirements. This came up a lot in the thread about graphics improvements being implemented in the game. Several players voiced the opinion that they wanted to keep using the computers they were using and not have to upgrade in order to keep playing. A lot of the improvements we'd like to see... are simply too computationally intensive for the 2003 / 2004 system requirements. Maybe a new game would be the best way to break off and not burn bridges with players on Intel GMA, GeforceFX, and Radeon 8500 cards... That supposes though that NCSoft has enough money to front a completely separate development path... and that they'd be willing to do so. That also depends on the game not being able to scale the current engine upwards... which so far, it has been capable of doing. One of the questions I'd like to see posed at Hero'Con is what the Going Rogue machine specs will be... as I suspect they'll set a performance envelope for what the developers can do for another few years. |
@Golden Girl
City of Heroes comics and artwork
Do want.
I like it. I like it a lot.
Nice one, Doc.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I hope you are prepared to be called a hypocrite, then.
I am not burnt out on CO, I just stopped playing it.
Might go back. |
--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
I was milling over some ideas that could be introduced into a possible CoX sequel and I wanted to let the world know about them, looking for suggestions and constructive criticisms. The headings below are used for convenience, 'labels' to hang mechanics off of:-
GROUPS
Groups are classifications of different 'industries' that contacts belong too;
Academic - Philosophical and educational organisations
Government - Federal organisations and government departments
Media - Journalistic and broadcasting organisations
Military - Army, Air Force and Navy
Scientific - Research and scientific organisations
Technical - Engineering and construction industries
SUBGROUPS
Each GROUP is subdivided into three SUBGROUPS listed below;
Backing - Can be used to call in assistance in the form of manpower or services.
Contacts - Can be used to grant assignments and missions with added rewards (increased XP etc.)
Resources - Can be used to call in assistance in the form of equipment and supplies.
REPUTATION
Reputation in the game is not traditional it involves the characters influence with various types of organisation. Reputation is earnt by performing assignments and missions for organisations and individuals associated with their appropriate GROUP. SUBGROUP Reputation is earnt separately within the GROUP e.g. Government > Backing is earnt separately from Government > Resources.
The amount of REPUTATION points is a tally and depending upon the amount earnt unlocks bonuses and temporary powers based upon its current total. These are graded from TIER 1 (the weakest) through to TIER 5 (the strongest). Some are one shot temporary powers others are new contacts or other fixed bonuses.
For example the TIER 1 Academic > Backing effect unlocks an Occult Shop that would sell Magic related salvage, recipes and enhancements. Where as a TIER 5 Military > Resources effect unlocks a one shot temporary power called Air Strike (a locational AOE with very high damage). The first example would be a permanent unlock for that character but the Air Strike could be used just once. It is a big expenditure of hardware and resources for the organisation involved after all however it does not stop the character from unlocking it again at a later time with sufficient REPUTATION (by continuing to do assignments for the military). In the latter case their Military > Resources REPUTATION would drop as they have 'called in a favour' so to speak and need to work hard to get that 'favour' again.
This is a rough overview of the system but I have worked out the finer details if you have any questions or suggestions or opinions I would love to hear them.