COH2 Ideas: New Contacts System


Dr_Graviton

 

Posted

I was milling over some ideas that could be introduced into a possible CoX sequel and I wanted to let the world know about them, looking for suggestions and constructive criticisms. The headings below are used for convenience, 'labels' to hang mechanics off of:-

GROUPS
Groups are classifications of different 'industries' that contacts belong too;

Academic - Philosophical and educational organisations
Government - Federal organisations and government departments
Media - Journalistic and broadcasting organisations
Military - Army, Air Force and Navy
Scientific - Research and scientific organisations
Technical - Engineering and construction industries

SUBGROUPS
Each GROUP is subdivided into three SUBGROUPS listed below;

Backing - Can be used to call in assistance in the form of manpower or services.
Contacts - Can be used to grant assignments and missions with added rewards (increased XP etc.)
Resources - Can be used to call in assistance in the form of equipment and supplies.

REPUTATION
Reputation in the game is not traditional it involves the characters influence with various types of organisation. Reputation is earnt by performing assignments and missions for organisations and individuals associated with their appropriate GROUP. SUBGROUP Reputation is earnt separately within the GROUP e.g. Government > Backing is earnt separately from Government > Resources.

The amount of REPUTATION points is a tally and depending upon the amount earnt unlocks bonuses and temporary powers based upon its current total. These are graded from TIER 1 (the weakest) through to TIER 5 (the strongest). Some are one shot temporary powers others are new contacts or other fixed bonuses.

For example the TIER 1 Academic > Backing effect unlocks an Occult Shop that would sell Magic related salvage, recipes and enhancements. Where as a TIER 5 Military > Resources effect unlocks a one shot temporary power called Air Strike (a locational AOE with very high damage). The first example would be a permanent unlock for that character but the Air Strike could be used just once. It is a big expenditure of hardware and resources for the organisation involved after all however it does not stop the character from unlocking it again at a later time with sufficient REPUTATION (by continuing to do assignments for the military). In the latter case their Military > Resources REPUTATION would drop as they have 'called in a favour' so to speak and need to work hard to get that 'favour' again.


This is a rough overview of the system but I have worked out the finer details if you have any questions or suggestions or opinions I would love to hear them.




 

Posted

As long as its not OPEN quests... with quests lined up across the right side of the screen... and it stays pretty much the way it is now...

Its all good.

Oh Oh, And I do NOT want Circles on the map giving me the "general direction" of where I am going. I want a damn star on the map that says "GO HERE" so I dont waste my TIME... looking for where I am supposed to be...

AND, Show me where the damn contacts ARE! I don't want to spend 45 minutes LOOKING for the quest giver...

other than that, I am open to anything.


 

Posted

Hehe burnt out on CO already ... me too!




 

Posted

Quote:
Originally Posted by Perfect_Pain View Post
As long as its not OPEN quests... with quests lined up across the right side of the screen... and it stays pretty much the way it is now...

Its all good.

Oh Oh, And I do NOT want Circles on the map giving me the "general direction" of where I am going. I want a damn star on the map that says "GO HERE" so I dont waste my TIME... looking for where I am supposed to be...

AND, Show me where the damn contacts ARE! I don't want to spend 45 minutes LOOKING for the quest giver...

other than that, I am open to anything.
That sounds like...something else

I've thought be fore it would be fun if you could actually join groups, with special contacts and content and costume parts just for them - like you could join Longbow, or Hero Corps, or the Midnighters or the Vanguard - and Villains could join things like the Council, or the Circle of Thorns, or the Nemesis Army.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Dr_Graviton View Post
Hehe burnt out on CO already ... me too!
I am not burnt out on CO, I just stopped playing it.
Might go back.


 

Posted

Quote:
Originally Posted by Dr_Graviton View Post
Hehe burnt out on CO already ... me too!
Oh dear god.


In any case, why can't "CoX 1.0" make these improvements? If it's a good idea, pass it on to a Dev and see what they think. Otherwise...


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
In any case, why can't "CoX 1.0" make these improvements?
Yeah - there's lots of cool stuff they can add to the game - way cheaper for them to do too


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
Oh dear god.


In any case, why can't "CoX 1.0" make these improvements? If it's a good idea, pass it on to a Dev and see what they think. Otherwise...
My suggestion for CoX 1.0 is more of a Chose your own adventure feel...


 

Posted

Quote:
Originally Posted by DumpleBerry View Post
Oh dear god.


In any case, why can't "CoX 1.0" make these improvements? If it's a good idea, pass it on to a Dev and see what they think. Otherwise...
Ai. What I was thinking. I don't see any reason why this stuff couldn't be merged into the existing game... well... other than one particular problem

System requirements.

This came up a lot in the thread about graphics improvements being implemented in the game. Several players voiced the opinion that they wanted to keep using the computers they were using and not have to upgrade in order to keep playing.

A lot of the improvements we'd like to see... are simply too computationally intensive for the 2003 / 2004 system requirements. Maybe a new game would be the best way to break off and not burn bridges with players on Intel GMA, GeforceFX, and Radeon 8500 cards... That supposes though that NCSoft has enough money to front a completely separate development path... and that they'd be willing to do so.

That also depends on the game not being able to scale the current engine upwards... which so far, it has been capable of doing.

One of the questions I'd like to see posed at Hero'Con is what the Going Rogue machine specs will be... as I suspect they'll set a performance envelope for what the developers can do for another few years.


 

Posted

Quote:
Originally Posted by Perfect_Pain View Post
My suggestion for CoX 1.0 is more of a Chose your own adventure feel...
Well, GR will bring that to the Praetorian zones for sure - and once that tech is in the game, they might start adding it to other new content too - like for the next zone revamp, they could add some missions and arcs with alternative endings.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by je_saist View Post
Ai. What I was thinking. I don't see any reason why this stuff couldn't be merged into the existing game... well... other than one particular problem

System requirements.

This came up a lot in the thread about graphics improvements being implemented in the game. Several players voiced the opinion that they wanted to keep using the computers they were using and not have to upgrade in order to keep playing.

A lot of the improvements we'd like to see... are simply too computationally intensive for the 2003 / 2004 system requirements. Maybe a new game would be the best way to break off and not burn bridges with players on Intel GMA, GeforceFX, and Radeon 8500 cards... That supposes though that NCSoft has enough money to front a completely separate development path... and that they'd be willing to do so.

That also depends on the game not being able to scale the current engine upwards... which so far, it has been capable of doing.

One of the questions I'd like to see posed at Hero'Con is what the Going Rogue machine specs will be... as I suspect they'll set a performance envelope for what the developers can do for another few years.
I think the easiest thing to do would be to make another level or two on the graphics sliders, so players with computers that could handle them would be ok, but those who couldn't could continue to use the current settings they have.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Do want.
I like it. I like it a lot.
Nice one, Doc.


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Posted

Quote:
Originally Posted by Perfect_Pain View Post
I am not burnt out on CO, I just stopped playing it.
Might go back.
I hope you are prepared to be called a hypocrite, then.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

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Quote:
Originally Posted by NuclearToast View Post
I hope you are prepared to be called a hypocrite, then.

--NT
I don't really care what people call me.
Life is too short to give a **** about people I don't respect.