Force Feedback: Chance for Recharge+ Question


brophog02

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
It's an average of 5ish% if you are using it in an AoE AND if you are continuously attacking AND if you have an optimized attack chain AND if you are hitting no less than the optimal number of apropriately conning mobs.

I have an energy blaster that has one in Explosive Blast I ran a few tests of my own with it and soloing normally for that blaster who has the power optimized I averaged 3.67% increased recharge.

My Arch/Dev has it in Explosive Arrow and does not have it optimized. He gets .42%. (He doesn't use Explosive often. Time bomb + RoA on spawn 1, LRM + RoA on spawn 2, Trip Mine + RoA + Fistfull + Explosive on spawn 3)

My FF/Dark's secondary build has 3 full sets slotted mainly for the set bonuses. 2 are in AoE powers (Repulsion Bomb and Torrent), 1 is in Force Bolt. None of those powers are optimized as doing so would have dropped me below the soft cap on defense. That toon averages 2.78%
Hmmm. So probably alright slotting into my Stone Brutes Fault power, but much less so for Shockwave, since Shockwave is a pain to hit lots of people with.


 

Posted

Quote:
Originally Posted by Carnifax View Post
Given the cost of LOTG, if this is counted as junk in the markets, with a price reflecting that junk status then it could be well worthwhile. I mean even at 5% it's 2/3 of a LotG at, what you are saying would be a fraction of the price.
There's another problem here. Its a mob drop. So not only is it a fraction of the bonus, the supply is much higher. Lower demand and (much) higher supply means that the price is very low.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I have a quick question that is related. I have my FF proc in footstomp on my ss/shield. Does the chance to proc only happen when KB is applied to the mob (66.7% chance for FS) or every enemy hit?

It procs a lot enough when Im soloing against spawns set for eight to bring my recharge average up from 87.5% to permahasten levels, 105%+.

For the OP, one other thing to be aware of if your shockwave is up faster than the 5 seconds, it will not reproc on the next mob as it wont stack, could be a slight annoyance factor wasting the recharge from the second SW.


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Posted

Quote:
Originally Posted by Enots View Post
I have a quick question that is related. I have my FF proc in footstomp on my ss/shield. Does the chance to proc only happen when KB is applied to the mob (66.7% chance for FS) or every enemy hit?
In this sort of power, it goes off when you hit a foe with the power, whether KB happens or not. Back when it was 100% chance I tested this a fair bit, and whether it activated had no relationship to whether the foe was knocked.

I have never tried it, but I have read other posters report that it does rely on KB actually occurring when it's slotted in the few toggles that can knock things back.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I have this proc slotted in one attack each for four of my toons. Footstomp on my SS brute and tanker, Dragon's Tail for my MA scrapper, and Thunder Strike on my Elec/Elec scrapper.

I'd say that it's potentially worthwhile for the recharge benefits if you already have a decent amount of recharge for that power. I see it proc often enough on the MA scrapper and the SS tanker to make it worth it for me, because their builds work out with the timing being about perfect for the suppression to fade and the proc to check again. It's debatable where the Elec scrapper and SS brute are concerned, and I might remove it from them. I find it most useful when soloing spawns for six to eight players, as there are enough targets to sufficiently bump up the odds of it firing each time.

I certainly wouldn't plan an entire build around getting these though, and definitely not in every attack that can take them. Pick one relatively quick recharging AoE or PBAoE that you plan on using frequently, and then only if you plan on taking on big groups of enemies so you're hitting the max number of targets with that power on a regular basis.


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