Bug with MM seconday Healing Auras?


Carnifax

 

Posted

I've noticed this for a while, but it never annoyed me enough to actually try to measure it until today.

I have a level 21 (at time of testing) Bot/Dark. I, rather optimistically, use the heal from Dark from time to time. It seems to heal me, and 0 to 4 of the pets, with 0 being the more common. I'm certain it's a range issue.

Before I actually bug this, what is the radius of a MM secondary healing aura? I've seen this same thing with Pain Dom as well.

My test seems to show the radius is between 5 and 10 feet. I set one bot in front of the poles of a chain link fence in Sharkhead, then stood directly in front of one of them. The other pole next pole was less than 15 feet away, based on the size of the sidewalk sections. The bot I was right next to was the only one that got the heal.

Is this working as intended?


My first short story (detective fiction) came out in Jan-2012. Other stories and books to follow, I hope. Because of "real writing". COH was a big part of that happening.

 

Posted

Dark gets a gimped heal range for some reason, even though it requires a to-hit check and has the MM endurance penalty. Granted it comes with a debuff and it's a rather powerful heal, but the heal range on the other heal auras are all "normal."

Twilight Grasp 10 ft

Pain and Therm aura 25 ft


 

Posted

Ya when they first did MM secondaries /dark was the only set with an aoe heal. It is of course extremely powerful so they greatly reduced the size of the heal aoe. Kinda lame, but acceptable as /dark MM's are still top tier.

However when they added pain they didn't do anything to the heal radius, nor when they added thermal, which just make dark look like the odd man out now.

It is reasonable to ask that if thermal and pain are ok with full sized heals why wouldn't dark be?

I dunno, but it just looks sloppy to me.


 

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Twilight GRasp has a very wonky radius as well were a minion a few feet behind can get healed and another standing infron of me and not get healed at all.


 

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Thanks for the replies. I was really hoping that this wasn't the way it was supposed to be.


My first short story (detective fiction) came out in Jan-2012. Other stories and books to follow, I hope. Because of "real writing". COH was a big part of that happening.

 

Posted

It's still an excellent heal. You just can't quite blanket heal with it as much as with a Defenders version, you've to get a bit closer to your pets with it. It's not like Dark is weak or anything with it either.

A Masterminds Fluffy gets the old fashioned, wide AOE heal too. In fact MMs get the Defender and Corrupter version of Fluffy, just on a much longer recharge, which IOs can easily solve for you (-ToHit/Recharge and -ToHit/Recharge/End ones are excellent in it).

Quote:
It is reasonable to ask that if thermal and pain are ok with full sized heals why wouldn't dark be?

I dunno, but it just looks sloppy to me.
Because sets are balanced around the entire set, not just single powers. MMs get Corrupter & Defender versions of Dark Servant and Tar Patch. But in Thermal and Pain all the powers are affected by the MM modifiers correctly.

There is a weirdness when considering Pseudopets in all sets though. Sometimes weaker versions are created, sometimes not. It never seems to be consistant (but I assume it is balanced around it).


 

Posted

Quote:
Originally Posted by Carnifax View Post
It's still an excellent heal. You just can't quite blanket heal with it as much as with a Defenders version, you've to get a bit closer to your pets with it. It's not like Dark is weak or anything with it either.

A Masterminds Fluffy gets the old fashioned, wide AOE heal too. In fact MMs get the Defender and Corrupter version of Fluffy, just on a much longer recharge, which IOs can easily solve for you (-ToHit/Recharge and -ToHit/Recharge/End ones are excellent in it).


Because sets are balanced around the entire set, not just single powers. MMs get Corrupter & Defender versions of Dark Servant and Tar Patch. But in Thermal and Pain all the powers are affected by the MM modifiers correctly.

There is a weirdness when considering Pseudopets in all sets though. Sometimes weaker versions are created, sometimes not. It never seems to be consistant (but I assume it is balanced around it).
pseudo pets are a mess in this game I have absolutely nothing good to say about their implementation and complete lack of consistency.

Look at it another way. If dark was considered so strong that it needed to be reduced for MM's (seems valid to me at least), but both therm and pain weren't considered too strong that they needed reduction does that mean that corr and def Dark Miasma is OP'd or is thermal and pain too weak for corrs?


 

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Quote:
Originally Posted by Frosticus View Post
pseudo pets are a mess in this game I have absolutely nothing good to say about their implementation and complete lack of consistency.

Look at it another way. If dark was considered so strong that it needed to be reduced for MM's (seems valid to me at least), but both therm and pain weren't considered too strong that they needed reduction does that mean that corr and def Dark Miasma is OP'd or is thermal and pain too weak for corrs?
Thermal and Pain get reduced across the board for MMs, simply from the AT modifiers. But in Dark there's 3 Pseudopets as well, 1 of which was reduced (Twilight Grasp) but the other two were left alone. So I'd say that Thermal and Pain did get reduced too, but in a more streamlined across-the-board-way, but Dark seems to have needed a bit more work in terms of requiring extra reductions beyond just relying on the AT modifiers due to its Pseudopet powers (As for the question "Why Twilight Grasp and not Tar Patch and/or DS as well?" I've no idea on that one to be honest, they decided that for those two balancing on Recharge Times and/or End Costs was enough).

Of course if you were to ask me the same question but using Traps as your example I'd have to refuse to answer on the grounds that I've no bloody idea what they were thinking with it when comparing the MM & Corrupter versions.


 

Posted

Na, I'm not talking about the expected reductions due to AT modifiers or the expected MM endurance penalty. Those aren't extra balancing factors levied against a set.

If dark was ok it would have had the same heal as corrs, but just cost more end and heal the appropriate MM amount. The change to t-grasp extends beyond the expected measure.

If you were going to apply above and beyond balancing you could cite Soothing aura and how it is regen for MM's as the pulse heal would be OP'd. So in that regard pain was hit in addition to inter AT values. Thermal wasn't though.

Tarpatch is just a glaring example of poor implementation of pseudo-pets. The crappy job done on it and many others is a large source of dissension when looking between AT's that shouldn't exist.


 

Posted

Quote:
Originally Posted by Frosticus View Post
Na, I'm not talking about the expected reductions due to AT modifiers or the expected MM endurance penalty. Those aren't extra balancing factors levied against a set.

If dark was ok it would have had the same heal as corrs, but just cost more end and heal the appropriate MM amount. The change to t-grasp extends beyond the expected measure.

If you were going to apply above and beyond balancing you could cite Soothing aura and how it is regen for MM's as the pulse heal would be OP'd. So in that regard pain was hit in addition to inter AT values. Thermal wasn't though.

Tarpatch is just a glaring example of poor implementation of pseudo-pets. The crappy job done on it and many others is a large source of dissension when looking between AT's that shouldn't exist.
At the moment, Twilight's Grasp is weaker than inherently appropriate for a MM version of a Defender ability because Fluffy and Tar Patch are stronger than inherently appropriate for a MM version of a Defender ability. If/when Fluffy and Tar Patch get properly reduced, Twilight's Grasp will need to be restored to its proper radius. Until then, well, it's sloppy, but in the end the set works well enough. It's hard to make the argument that MM Dark Miasma is a weak set. I'd prefer things were neatened out. You'd prefer things were neatened out. I wouldn't be s hocked if the devs would prefer things were neatened out. But at the end of the day, rebalancing a set that, as a whole, is popular without being obviously overpowered has to be a low priority issue.

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