Mind/ and IO proc ?'s


Boomie

 

Posted

So... It's been a long time since I've seen any mind controllers, so rather than making the psychic blaster I was about to make, I'm looking in to mind.

From what i've read, mind lacks damage and, by end game does not compare to other sets except perhaps in variety of hard control.

So, given mind has a good many diverse area control powers, I'd be interested to hear how slotting multiple exotic procs across the board would effect damage, worthwhile? I'd imagine Mind's awesomesauce potential could be reached at a much more affordable price due to pricing of things like sleep/confuse/fear.

Or does it still come up lacking? (I'm not talking fire/kin numbers in comparison either).


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Mind/ does lack dmg since it only has three damaging attacks which are all ST(Dominate,Levitate,Mesmerize). It does, however, have Mass Confusion to make the enemies dmg themselves. Unfortunately that you don't get anything out of it if they kill each other and you don't dmg them. I suppose slotting dmg procs into Mass Confusion and Terrify could up the AoE dmg. In the end it will still come up lacking in the dmg department since it sacrifices dmg for control.

I'd say if you are looking for dmg then go with the blaster but if you want good control with decent ST dmg then go with the troller.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

Posted

One way to make up for the lack of damage - particularly at later levels - is by going with the Mind/Trick Arrow/Fire combo.

Ive recently gotten mine to lvl 50 and the combo of Mass Hypnosis (while stealthed) - Oil Slick Arrow - Disruption Arrow - Fireball - Terrify means I can get through a mob like a hot knife through butter! And OLS and DA dont cause agro as the mob is asleep!

It will wipe out minions very quickly and take huge chunks out of Lts. Ive got a damage proc in Terrify.

The other Procs I use in my build are the chance of +2 mag hold (2 in dominate, 1 in ice arrow, 1 mass domination, 1 in EMP arrow) along with the Contagious Confusion and Chance to Plactate purple ones. I am going to be adding the Chance of Self Heal Sandman one soon to.

EDIT- I forgot to say that although brilliant at later levels it can be slow at earlier levels due to lack of damage


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

That does sound nice, it'd also be a way to set a little more containment (TA).

Does confuse also keep them from running off the patch? I've noticed they don't really react to anything like normal when confused.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by Katten View Post
That does sound nice, it'd also be a way to set a little more containment (TA).

Does confuse also keep them from running off the patch? I've noticed they don't really react to anything like normal when confused.
You know what - Im not sure! I will have to try and see what happens


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

Quote:
Originally Posted by Boomie View Post
Mind/ does lack dmg since it only has three damaging attacks which are all ST(Dominate,Levitate,Mesmerize). It does, however, have Mass Confusion to make the enemies dmg themselves. Unfortunately that you don't get anything out of it if they kill each other and you don't dmg them. I suppose slotting dmg procs into Mass Confusion and Terrify could up the AoE dmg. In the end it will still come up lacking in the dmg department since it sacrifices dmg for control.

I'd say if you are looking for dmg then go with the blaster but if you want good control with decent ST dmg then go with the troller.

Terrify does damage.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Sigh, so much bad advice.

Terrify is a great damaging cone IF you slot it for DAMAGE.

Hell, slot everything for damage (and recharge).

See, here's the thing, Mind does NOT lack damage; it lacks a pet. So up until level 32, you have about the best damage of every single controller (4 attacks, 'natch). After that, all the other Controllers get access to helpers.

Though it also lacks steady Containment, and that becomes an issue in the mid to high levels. That's not anything you're going to help with procs; instead, you want as much recharge and accuracy as possible so that Total Dom is up every fight (and actually hits things), or close to it.

Slot like a blaster, play like a blaster, and any damage issues become not as apparent. Play and slot as a controller, and, well, yeah, your damage is gonna suck.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Terrify is actually the only power that really drew me to the set, the cone damage/fear seems like a unique attack that could do decent damage.

And I will be playing this one for damage rather than hard control, I had psychic concepts in mind, and prefer this to blasting. Anyone able to give agreement towards TA as a secondary? (thermal which I started with on second glance seems totally over shadowed by other sets)

/Storm just doesnt work for me, so that's out for damage
/everything else other than TA doesn't seem to supplement damage much unless I'm missing something...
So /TA, does it get to be fun? (I remember it being kind of underwhelming on my Ice/TA... but that could just be the Ice/ talking

<I wish I could stand the drab colors of villainside..., It may be that dominator is what I'm really looking for, it's tempting if TA doesn't give enough damage in reality>


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by Katten View Post
So /TA, does it get to be fun? (I remember it being kind of underwhelming on my Ice/TA... but that could just be the Ice/ talking

<I wish I could stand the drab colors of villainside..., It may be that dominator is what I'm really looking for, it's tempting if TA doesn't give enough damage in reality>
I think /TA does become a fun, but like i mentioned it can be VERY slow at the beginning and I went through a couple of respecs as I went along to support myself through that (adding in powers and taking some away).

I think if you do want to go for real punchy damage type then I would go with what EmperorSteele says and slot everything for damage. And possibly choose a secondary to support that (maybe Kin for +damage, Rad for regen and resistance debuff - Thermal would do this as well but again at later levels).

And you may be right about Dominator's - my Mind/Fire dom is only low lvls but I can already get a feel that she is going to be a great mixture of damage and control

This is the final build for my Mind/TA controller which offers brilliant control and respectable damage. I wouldn't say its anywhere near pefect but it works well enough for me. If you want to 'refit' the build for damage (without using purples) you could always drop Ice Arrow for Mesmerize and slot that for damage and a lot of powers can be slotted with at least two damage procs. And you could drop Ice Arrow in favour of Mesmerize.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Mind's Arrow: Level 50 Science Controller
Primary Power Set: Mind Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fitness
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Levitate
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Accuracy/Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Endurance
  • (15) Thunderstrike - Damage/Endurance/Recharge
  • (34) Devastation - Accuracy/Damage/Endurance/Recharge
Level 1: Entangling Arrow
  • (A) Accuracy IO
  • (5) Accuracy IO
Level 2: Dominate
  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Accuracy/Damage/Endurance/Recharge
  • (7) Devastation - Chance of Hold
  • (15) Lockdown - Accuracy/Hold
  • (34) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (46) Lockdown - Chance for +2 Mag Hold
Level 4: Glue Arrow
  • (A) Recharge Reduction IO
  • (5) Recharge Reduction IO
Level 6: Confuse
  • (A) Perplex - Recharge/Confused
  • (7) Perplex - Accuracy/Endurance
  • (13) Perplex - Accuracy/Recharge
  • (17) Perplex - Accuracy/Confused/Recharge
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Ice Arrow
  • (A) Lockdown - Recharge/Hold
  • (11) Lockdown - Accuracy/Hold
  • (11) Lockdown - Accuracy/Recharge
  • (17) Lockdown - Endurance/Recharge/Hold
  • (40) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (48) Lockdown - Chance for +2 Mag Hold
Level 12: Stealth
  • (A) Endurance Reduction IO
  • (13) Endurance Reduction IO
  • (50) Luck of the Gambler - Recharge Speed
Level 14: Super Speed
  • (A) Run Speed IO
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Total Domination
  • (A) Lockdown - Recharge/Hold
  • (19) Lockdown - Accuracy/Hold
  • (19) Lockdown - Accuracy/Recharge
  • (23) Lockdown - Endurance/Recharge/Hold
  • (37) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (46) Lockdown - Chance for +2 Mag Hold
Level 20: Acid Arrow
  • (A) Shield Breaker - Defense Debuff
  • (21) Shield Breaker - Accuracy/Defense Debuff
  • (21) Shield Breaker - Accuracy/Recharge
  • (31) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (46) Shield Breaker - Accuracy/Endurance/Recharge
Level 22: Health
  • (A) Healing IO
  • (23) Healing IO
Level 24: Stamina
  • (A) Endurance Modification IO
  • (25) Endurance Modification IO
  • (25) Endurance Modification IO
Level 26: Terrify
  • (A) Positron's Blast - Accuracy/Damage
  • (27) Positron's Blast - Damage/Recharge
  • (27) Glimpse of the Abyss - Accuracy/Endurance
  • (29) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (37) Glimpse of the Abyss - Endurance/Fear
  • (43) Glimpse of the Abyss - Chance of Damage(Psionic)
Level 28: Disruption Arrow
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 30: Mass Hypnosis
  • (A) Call of the Sandman - Accuracy/Recharge
  • (31) Call of the Sandman - Accuracy/Endurance
  • (31) Call of the Sandman - Accuracy/Sleep/Recharge
  • (33) Call of the Sandman - Chance of Heal Self
  • (36) Fortunata Hypnosis - Chance for Placate
Level 32: Mass Confusion
  • (A) Perplex - Accuracy/Recharge
  • (33) Perplex - Recharge/Confused
  • (33) Perplex - Accuracy/Confused/Recharge
  • (34) Perplex - Accuracy/Endurance
  • (40) Coercive Persuasion - Contagious Confusion
Level 35: Oil Slick Arrow
  • (A) Damage Increase IO
  • (36) Damage Increase IO
  • (36) Touch of Lady Grey - Defense Debuff/Recharge
  • (37) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (39) Recharge Reduction IO
Level 38: EMP Arrow
  • (A) Lockdown - Recharge/Hold
  • (39) Lockdown - Accuracy/Hold
  • (39) Lockdown - Accuracy/Recharge
  • (40) Lockdown - Endurance/Recharge/Hold
  • (48) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (48) Lockdown - Chance for +2 Mag Hold
Level 41: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (42) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Range
  • (43) Detonation - Damage/Recharge
Level 44: Fire Shield
  • (A) Aegis - Resistance/Endurance
  • (45) Titanium Coating - Resistance/Endurance
  • (45) Steadfast Protection - Resistance/Endurance
  • (45) Steadfast Protection - Resistance/+Def 3%
Level 47: Consume
  • (A) Obliteration - Accuracy/Recharge
  • (50) Scirocco's Dervish - Accuracy/Recharge
  • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 49: Telekinesis
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Containment
------------
Set Bonus Totals:
  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 8% Defense(Fire)
  • 8% Defense(Cold)
  • 11.1% Defense(Energy)
  • 11.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 15.5% Defense(Ranged)
  • 13% Defense(AoE)
  • 2.25% Max End
  • 3% Enhancement(Confused)
  • 2.75% Enhancement(Terrorized)
  • 13.8% Enhancement(RechargeTime)
  • 5% Enhancement(Sleep)
  • 10% Enhancement(Held)
  • 46% Enhancement(Accuracy)
  • 76.3 HP (7.5%) HitPoints
  • MezResist(Confused) 2.5%
  • MezResist(Held) 9.1%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 11% (0.18 End/sec) Recovery
  • 24% (1.02 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

I dunno, it seems to me that mass hypnosis > fulcrum shift > terrify would put out some serious AoE dmg for a controller. Yeah, it would take a while to get there, but still.

I play a lot of controllers and I've never really lacked for damage. Well, OK, the grav/FF I leveled to 50 pre-containment lacked some damage. But nowadays if you slot your ST immob and ST hold for damage (or in mind's case swap immob for sleep) you get 2 respectable blasts. The base durations on those powers is pretty beefy, so you won't really be giving up much control. Mind also gets levitate which does really nice containment damage. AND you get the aforementioned terrify.


...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

Quote:
I think /TA does become a fun, but like i mentioned it can be VERY slow at the beginning and I went through a couple of respecs as I went along to support myself through that (adding in powers and taking some away).
Hey, what better time than this weekend, right?

Thanks for the build direction.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo