Totally non-combat map?


BlueRaptor

 

Posted

Is it possibleto engineer a map populated entirely by friendly mobs? I think there's a mission in Blight like this, isn't there?

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Awesome. You're obviousky the 'go-to' gal for MA mechanics, Eva!

eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Played an arc lately, where there were a lot of patrols and hostages/allies without enemies to protect them. Not one enemy to fight in the whole map. The idea was that you search for clues in an CSI way. Was a novel experience. You had to click glowies to end the mission.


 

Posted

... man, i was going to do a map like this. Now i feel unoriginal =(


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Sadly I haven't found a way yet to make a friendly character give you clue by 'talking to them' without defeating enemies that guard them first. That would of course be a great add-on for such a setting.

(While the rescue dialog works fine upon walking up to the unguarded hostage or ally, clues tied to that are handed out as soon as you enter the map, and they also immediately count as rescued for mission triggers. Otherwise you could have a certain person on your map give you an important mission clue and/or new objective.)


 

Posted

Yeah BR, i was having trouble with that set-up too. Such a feature would need the Devs to implement a system to talk to people like Contacts within missions. *sigh*


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

It would only need to (optionally) count the person as rescued and give the objective completed clue at the same time it gives the rescue dialog.


 

Posted

Quote:
Originally Posted by BlueRaptor View Post
It would only need to (optionally) count the person as rescued and give the objective completed clue at the same time it gives the rescue dialog.
Can you make a Rescue Objective spawn on a glowie? No guards, so he completes on spawn, and his rescue text is the information you want him to give? It might take some fine tuning to get the spawning location correct, and of course sometimes it would spawn in the completely wrong place, but I think you could get it to work most of the time with a decent map.


Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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Posted

I think I only so-so get what you mean, but no, I dont want a person to pop up and give me a clue when I click a glowie, but a person to stand there and give me a clue when I click (or walk up to) the person.

Sure I can give the info in the rescue dialog as that is indeed only given when I walk to the person even if it doesnt have any guards. But that dialog is a) limited to 100 characters and b) easily lost in the chatbox spam and then hard to find again, plus c) a clue will still stay for the following missions of the arc.


 

Posted

I understand it isn't exactly what you want. But it is an option to use until we convince them to add in the abilities you want. And can't you set a clue to be given on hostage rescue?


Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
----------------------

 

Posted

You can. But, again, the hostage counts as rescued for mission objective and clue purposes as soon as it has no guards anymore. Thus immediately when entering the mission.
That is the point.