Totally non-combat map?
There are quite a few missions like this.
Set the map to "empty" and just add bosses and patrols set to "ally."
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Awesome. You're obviousky the 'go-to' gal for MA mechanics, Eva!
eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Played an arc lately, where there were a lot of patrols and hostages/allies without enemies to protect them. Not one enemy to fight in the whole map. The idea was that you search for clues in an CSI way. Was a novel experience. You had to click glowies to end the mission.
... man, i was going to do a map like this. Now i feel unoriginal =(
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Sadly I haven't found a way yet to make a friendly character give you clue by 'talking to them' without defeating enemies that guard them first. That would of course be a great add-on for such a setting.
(While the rescue dialog works fine upon walking up to the unguarded hostage or ally, clues tied to that are handed out as soon as you enter the map, and they also immediately count as rescued for mission triggers. Otherwise you could have a certain person on your map give you an important mission clue and/or new objective.)
Yeah BR, i was having trouble with that set-up too. Such a feature would need the Devs to implement a system to talk to people like Contacts within missions. *sigh*
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
It would only need to (optionally) count the person as rescued and give the objective completed clue at the same time it gives the rescue dialog.
Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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I think I only so-so get what you mean, but no, I dont want a person to pop up and give me a clue when I click a glowie, but a person to stand there and give me a clue when I click (or walk up to) the person.
Sure I can give the info in the rescue dialog as that is indeed only given when I walk to the person even if it doesnt have any guards. But that dialog is a) limited to 100 characters and b) easily lost in the chatbox spam and then hard to find again, plus c) a clue will still stay for the following missions of the arc.
I understand it isn't exactly what you want. But it is an option to use until we convince them to add in the abilities you want. And can't you set a clue to be given on hostage rescue?
Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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You can. But, again, the hostage counts as rescued for mission objective and clue purposes as soon as it has no guards anymore. Thus immediately when entering the mission.
That is the point.
Is it possibleto engineer a map populated entirely by friendly mobs? I think there's a mission in Blight like this, isn't there?
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)