Stone without Granite?


Bill Z Bubba

 

Posted

Just dual build it!!!

One with all the armors, meta slotting and the like.
Second on Granite for those OMG moments.
MP for both.
Switch as needed.


 

Posted

Quote:
Originally Posted by Blue_Mourning View Post
Oh, I didn't mean to say he can't do it, and I didn't mean to offend you by using the term misleading back at you (I wasn't offended by your term for the record, and hope you weren't by mine). I have used just Rock Armor, Minerals and Rooted (and of course Mudpots) to lead tank, but I also have Granite - which honestly makes more sense from an endurance management standpoint, but I digress.
My only point was that I was confused by his question - why roll a stoner without granite when, for the most part in lead tank situations, when there are other all defense sets (okay, mostly defense sets) that do it better than stone sans granite. If he wants to, more power to him, and he absolutely can do it, but I'm just confused is all.

Good luck!
NP Blue I'm not offended either and thank you for clarify'n.. tone is so hard to read, I try to pick my words the best I can.. but mostly am the suxor at doing a good job with it. :)


 

Posted

The big difference between stone and ice is end use.

To get decent protection out of ice or non granite stone, you need to run a lot of toggles. Ice has the tools to enable you to do this, stone doesn't.

Sure you can get round this with IOs and physical perfection, but 26-44 you will suck compared to an ice tank for that reason alone.

Also, you are slower out of granite than in it as you need to run rooted out of granite, and don't need it most of the time when in it. Rooted has a bigger move penalty than granite does.

Unless you're building a tank for something specific like farming psi mobs, an ice tank outperforms a non granite stone in most normal circumstances. You just have to accept that there are a few missions where you will suck, Antimatter's blue clocks being a prime example.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by Minotaur View Post
The big difference between stone and ice is end use.

To get decent protection out of ice or non granite stone, you need to run a lot of toggles. Ice has the tools to enable you to do this, stone doesn't.

Sure you can get round this with IOs and physical perfection, but 26-44 you will suck compared to an ice tank for that reason alone.

Also, you are slower out of granite than in it as you need to run rooted out of granite, and don't need it most of the time when in it. Rooted has a bigger move penalty than granite does.

Unless you're building a tank for something specific like farming psi mobs, an ice tank outperforms a non granite stone in most normal circumstances. You just have to accept that there are a few missions where you will suck, Antimatter's blue clocks being a prime example.
Antimatter's blue clocks suck for everyone in my experience.


"Be a beacon?"

Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA

 

Posted

Quote:
Originally Posted by Blue_Mourning View Post
Antimatter's blue clocks suck for everyone in my experience.
A /SR with 50% def and 95% DDR laughs at them

And from last night's experience, Elec tanks laugh at them too.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by Plusone View Post
Ok, I want Mud Pots so I can soak up hate like a sponge, but I hate granite, would it be silly to not take granite and try and tank using the lesser armors?

Would I still be able to alpha tank without Granite armor?
Stone armor is draconian on it's build requirements. If you want a build that can tank on every day situations without falling back to granite you will need to take every power and, at minimum, 3 slot them all. At this point, you are just marginally better taking alphas than a Fire tanker and marginally weaker than a fire tanker at surviving sustained dps.

Unlike all other defensive oriented tankers, Stone has no tool that scales their survival based on surrounding foes (even dark gets one with their heal) and you lack any utility (unless you consider some perception and end drain resistance to be utility, you get no fun toys like Shields or Fire.)