Ninjas/Storm?


beyeajus

 

Posted

I was thinking of making a Tsoo sorcerer themed mastermind with ninjas and storm powers. Is /storm a bad idea since ninjas are better in melee? /Storm and /Dark and maybe /Poison are the only secondaries that are interesting to me, and I have a /Dark corruptor going already.

By the way, how do you herd thngs with /storm and generally make it effective against multiple foes? It sounds challenging.

Thanks for any advice!


 

Posted

Quote:
Originally Posted by HeroJunkie View Post
By the way, how do you herd thngs with /storm and generally make it effective against multiple foes? It sounds challenging.
From experience with other Storm Summonings more than MM. Hurricane should be close to the debuff cap, at least.

The push: If any spawns are near a corner you aim to get the spawn clumped there. Sliding a bit side to side in ever-decreasing arcs works for most of the spawn. Helpful tools: Snow Storm, Swift, Hurdle+Combat jumping, immobs from the Patron Powers. (Superspeed is okay for this, but the slightly unpredictable suppression makes it trickier. I haven't learned well how to Hover-push yet, but some people are good at it.) Freezing Rain, Lightning Storm, and perhaps Tornado as the finishing move, using the Hurricane to hold the critters in the corner. If any of the Patron immobs have -kb (fairly sure Soul Tentacles does not), always let a Tornado fly.

The pull: make the pets stay. Eat a purple inspiration and perhaps a lavender, depending on the mezzing capabilities of the spawns. Run into a room (usually a big one, or one with crappy corners) and tag everything with the hurricane. Run back behind cover and cast Freezing Rain at a place with a suitable backstop, where your pets are waiting.

Below: Questions about my own theoretical Ninja/Storm final build.


 

Posted

Since a Ninja/Storm thread just started, any thoughts on this particular build?

The existing character is lvl 23 and had been in mothballs for a while, but I finally got it out to push to Hurricane/"SO-lvls" to see if the least ninjas' tissue-like qualities might be lessened. I'm not sure if I'll actually get the motivation to put the IO love into the fella.

Questions about it:
Is it foolish to give up Smoke Flash? I'm not great at directing the Ninjas; this is my first MM to get to the second pet. (I have Smoke Flash now, but it doesn't seem to be advantageous enough for its end costs.)

I realize that soft-capped ranged def+ Hurricane is usually overkill.

Tornado and Lightning Storm might be Frankenslotted instead, for more rech/endredux.

Any critiques or comments on foolish or better slotting?

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Flight
Power Pool: Presence
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Call Genin -- BldM'dt-Acc/Dmg:30(A), BldM'dt-Dmg/EndRdx:30(3), BldM'dt-Acc/EndRdx:30(3), BldM'dt-Acc/Dmg/EndRdx:30(5), BldM'dt-Acc:30(5), BldM'dt-Dmg:30(7)
Level 1: Gale -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(9), ExStrk-Dam%:20(9)
Level 2: O2 Boost -- H'zdH-Heal/EndRdx:40(A), Dct'dW-Heal/EndRdx:30(7)
Level 4: Snow Storm -- EndRdx-I:40(A)
Level 6: Train Ninjas -- EndRdx-I:30(A)
Level 8: Swift -- Flight-I:30(A)
Level 10: Steamy Mist -- DefBuff-I:40(A), S'dpty-Def/EndRdx:40(11), S'fstPrt-ResDam/Def+:30(11), RedFtn-Def/EndRdx:40(13), S'fstPrt-ResDam/EndRdx:30(15), RctvArm-ResDam/EndRdx:40(15)
Level 12: Call Jounin -- BldM'dt-Acc/Dmg:30(A), BldM'dt-Dmg:40(13), BldM'dt-Dmg/EndRdx:30(17), BldM'dt-Acc/EndRdx:30(17), BldM'dt-Acc/Dmg/EndRdx:30(19), BldM'dt-Acc:30(19)
Level 14: Health -- Empty(A)
Level 16: Freezing Rain -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(31), ShldBrk-Acc/Rchg:30(33), ShldBrk-DefDeb/EndRdx/Rchg:30(33), RechRdx-I:30(33), UndDef-Rchg/EndRdx:30(34)
Level 18: Maneuvers -- RedFtn-Def/EndRdx:30(A), GftotA-Def/EndRdx:40(21), S'dpty-Def/EndRdx:30(45)
Level 20: Stamina -- P'Shift-EndMod:30(A), P'Shift-EndMod/Rchg:30(21), P'Shift-EndMod/Acc/Rchg:30(27), P'Shift-Acc/Rchg:30(29), P'Shift-EndMod/Acc:30(31), P'Shift-End%:30(31)
Level 22: Hurricane -- DarkWD-ToHitDeb:30(A), DarkWD-ToHitDeb/Rchg:30(23), DarkWD-ToHitdeb/Rchg/EndRdx:30(23), DarkWD-ToHitDeb/EndRdx:30(27)
Level 24: Hover -- Zephyr-Travel:30(A), Zephyr-Travel/EndRdx:30(25), Flight-I:30(25)
Level 26: Oni -- BldM'dt-Acc/Dmg:30(A), BldM'dt-Dmg/EndRdx:30(34), BldM'dt-Acc/EndRdx:30(34), BldM'dt-Acc/Dmg/EndRdx:30(36), BldM'dt-Acc:30(36), BldM'dt-Dmg:30(36)
Level 28: Fly -- Zephyr-Travel:30(A), Zephyr-Travel/EndRdx:30(29)
Level 30: Provoke -- Mocking-Taunt:30(A), Mocking-Taunt/Rchg:30(37), Mocking-Taunt/Rchg/Rng:30(37), Mocking-Acc/Rchg:30(37), Mocking-Taunt/Rng:30(39), Mocking-Rchg:30(39)
Level 32: Kuji In Zen -- EndRdx-I:30(A)
Level 35: Tornado -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(39), C'Arms-Dmg/EndRdx:30(40), C'Arms-Acc/Dmg/Rchg:30(40), C'Arms-EndRdx/Dmg/Rchg:30(40), C'Arms-+Def(Pets):30(42)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(42), Thundr-Dmg/Rchg:30(42), Thundr-Acc/Dmg/Rchg:30(43), Thundr-Acc/Dmg/EndRdx:30(43), Thundr-Dmg/EndRdx/Rchg:30(43)
Level 41: School of Sharks -- TotHntr-Acc/Rchg:40(A), TotHntr-EndRdx/Immob:40(45), TotHntr-Acc/EndRdx:40(45), TotHntr-Immob/Acc:40(46), TotHntr-Acc/Immob/Rchg:40(50), TotHntr-Dam%:40(50)
Level 44: Knockout Blow -- Lock-Acc/Hold:40(A), Lock-Acc/Rchg:40(46), Lock-Rchg/Hold:40(46), Lock-EndRdx/Rchg/Hold:40(48), Lock-Acc/EndRdx/Rchg/Hold:40(48), Lock-%Hold:40(48)
Level 47: Shark Skin -- EndRdx-I:40(A)
Level 49: Spirit Shark Jaws -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(50)
------------


 

Posted

your build looks great. Smoke flash is totally skippable. The jounin have hide already, and the genin are good distractions from the jounin slashing the target's back apart, so they're more useful seen I think. If you have manuvers from Leadership pool, that will provide just as much defence anyway. How is the mako pool treating you anyway? I've never used the ol' fish powers before.


@ herojunkie: nice choice on the tsoo costume, I happen to have a rifle corr dressed as a longbow. ppl hate me on bank mish's cause they try to target me, rofl.


 

Posted

Thanks for the responses, guys. So you guys are implying that ninja/storm is a workable combination then?


 

Posted

It is more than workable......it's great.

The better you are with storm, the better it is. Once you hit Freezing Rain at 16 it is GAME ON!



On Smoke Flash:

Is it skippable? Sure, if you must. It's more damage, really.

But I wouldn't skip it. Ninja's are great at Single Target, and just so-so at AOE. What little AOE they do get is mostly from the Oni, and it is very nice for him to get crits on that rather than not.


 

Posted

Quote:
Originally Posted by HeroJunkie View Post
So you guys are implying that ninja/storm is a workable combination then?
/Storm is one of the best secondaries for Ninjas. Ninjas are glass cannons; high damage but flimsy. /Storm keeps them alive long enough for them to shred their targets.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by beyeajus74018 View Post
How is the mako pool treating you anyway? I've never used the ol' fish powers before.
Quote:
Originally Posted by Reptlbrain View Post
The existing character is lvl 23 and had been in mothballs for a while
I plan to choose the fish because the character in question is an alternate-history Dutch sailor.

Quote:
Originally Posted by Obscure Blade View Post
. /Storm keeps them alive long enough for them to shred their targets.
Hurricane makes a huge difference, as I just discovered. After the tiring litany of FR/O2/gale/snowstorm/O2/gale/O2/O2/resummon that a lot of earlier soloing consisted of, there's a lot less gale-ing and healing now. And the henchmen don't fuss about knockback when the Hurricaning is a little sloppy.*

Quote:
Originally Posted by brophog02 View Post
On Smoke Flash:

Is it skippable? Sure, if you must. It's more damage, really.
Four straight crits from a flashed Jounin (Poknokker) may have me rethink the dropping.


*I was actually on a team two days ago where the team leader said, "Wait for the hurricane" when I afk'd for a moment.


 

Posted

Okay, then. Ninja/Storm it is! Thanks all!


 

Posted

Quote:
Originally Posted by Reptlbrain View Post

*I was actually on a team two days ago where the team leader said, "Wait for the hurricane" when I afk'd for a moment.
Communication, not knockback itself, is usually the problem with teams.


 

Posted

Quote:
Originally Posted by Reptlbrain View Post
Since a Ninja/Storm thread just started, any thoughts on this particular build?

The existing character is lvl 23 and had been in mothballs for a while, but I finally got it out to push to Hurricane/"SO-lvls" to see if the least ninjas' tissue-like qualities might be lessened. I'm not sure if I'll actually get the motivation to put the IO love into the fella.

Questions about it:
Is it foolish to give up Smoke Flash? I'm not great at directing the Ninjas; this is my first MM to get to the second pet. (I have Smoke Flash now, but it doesn't seem to be advantageous enough for its end costs.)

I realize that soft-capped ranged def+ Hurricane is usually overkill.

Tornado and Lightning Storm might be Frankenslotted instead, for more rech/endredux.

Any critiques or comments on foolish or better slotting?

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Flight
Power Pool: Presence
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Call Genin -- BldM'dt-Acc/Dmg:30(A), BldM'dt-Dmg/EndRdx:30(3), BldM'dt-Acc/EndRdx:30(3), BldM'dt-Acc/Dmg/EndRdx:30(5), BldM'dt-Acc:30(5), BldM'dt-Dmg:30(7)
Level 1: Gale -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(9), ExStrk-Dam%:20(9)
Level 2: O2 Boost -- H'zdH-Heal/EndRdx:40(A), Dct'dW-Heal/EndRdx:30(7)
Level 4: Snow Storm -- EndRdx-I:40(A)
Level 6: Train Ninjas -- EndRdx-I:30(A)
Level 8: Swift -- Flight-I:30(A)
Level 10: Steamy Mist -- DefBuff-I:40(A), S'dpty-Def/EndRdx:40(11), S'fstPrt-ResDam/Def+:30(11), RedFtn-Def/EndRdx:40(13), S'fstPrt-ResDam/EndRdx:30(15), RctvArm-ResDam/EndRdx:40(15)
Level 12: Call Jounin -- BldM'dt-Acc/Dmg:30(A), BldM'dt-Dmg:40(13), BldM'dt-Dmg/EndRdx:30(17), BldM'dt-Acc/EndRdx:30(17), BldM'dt-Acc/Dmg/EndRdx:30(19), BldM'dt-Acc:30(19)
Level 14: Health -- Empty(A)
Level 16: Freezing Rain -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(31), ShldBrk-Acc/Rchg:30(33), ShldBrk-DefDeb/EndRdx/Rchg:30(33), RechRdx-I:30(33), UndDef-Rchg/EndRdx:30(34)
Level 18: Maneuvers -- RedFtn-Def/EndRdx:30(A), GftotA-Def/EndRdx:40(21), S'dpty-Def/EndRdx:30(45)
Level 20: Stamina -- P'Shift-EndMod:30(A), P'Shift-EndMod/Rchg:30(21), P'Shift-EndMod/Acc/Rchg:30(27), P'Shift-Acc/Rchg:30(29), P'Shift-EndMod/Acc:30(31), P'Shift-End%:30(31)
Level 22: Hurricane -- DarkWD-ToHitDeb:30(A), DarkWD-ToHitDeb/Rchg:30(23), DarkWD-ToHitdeb/Rchg/EndRdx:30(23), DarkWD-ToHitDeb/EndRdx:30(27)
Level 24: Hover -- Zephyr-Travel:30(A), Zephyr-Travel/EndRdx:30(25), Flight-I:30(25)
Level 26: Oni -- BldM'dt-Acc/Dmg:30(A), BldM'dt-Dmg/EndRdx:30(34), BldM'dt-Acc/EndRdx:30(34), BldM'dt-Acc/Dmg/EndRdx:30(36), BldM'dt-Acc:30(36), BldM'dt-Dmg:30(36)
Level 28: Fly -- Zephyr-Travel:30(A), Zephyr-Travel/EndRdx:30(29)
Level 30: Provoke -- Mocking-Taunt:30(A), Mocking-Taunt/Rchg:30(37), Mocking-Taunt/Rchg/Rng:30(37), Mocking-Acc/Rchg:30(37), Mocking-Taunt/Rng:30(39), Mocking-Rchg:30(39)
Level 32: Kuji In Zen -- EndRdx-I:30(A)
Level 35: Tornado -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(39), C'Arms-Dmg/EndRdx:30(40), C'Arms-Acc/Dmg/Rchg:30(40), C'Arms-EndRdx/Dmg/Rchg:30(40), C'Arms-+Def(Pets):30(42)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(42), Thundr-Dmg/Rchg:30(42), Thundr-Acc/Dmg/Rchg:30(43), Thundr-Acc/Dmg/EndRdx:30(43), Thundr-Dmg/EndRdx/Rchg:30(43)
Level 41: School of Sharks -- TotHntr-Acc/Rchg:40(A), TotHntr-EndRdx/Immob:40(45), TotHntr-Acc/EndRdx:40(45), TotHntr-Immob/Acc:40(46), TotHntr-Acc/Immob/Rchg:40(50), TotHntr-Dam%:40(50)
Level 44: Knockout Blow -- Lock-Acc/Hold:40(A), Lock-Acc/Rchg:40(46), Lock-Rchg/Hold:40(46), Lock-EndRdx/Rchg/Hold:40(48), Lock-Acc/EndRdx/Rchg/Hold:40(48), Lock-%Hold:40(48)
Level 47: Shark Skin -- EndRdx-I:40(A)
Level 49: Spirit Shark Jaws -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(50)
------------
I don't think that the ranged cap is worth what you are giving up to get it. A great advantage to Ninja/Storm is that you can slot all 4 pet auras. 10% Def and 20% resist to all is nothing to sneeze at.

Freezing rain is a great Proc power. i would recommend the -res from Achilles heel and at least a dmg proc or 2.

You are gonna want more than a single end redux in the pet upgrades. especially for when you need to use then during combat.


Level 50s: to many to remember at this point

 

Posted

Quote:
Originally Posted by Brynstar View Post
I don't think that the ranged cap is worth what you are giving up to get it. A great advantage to Ninja/Storm is that you can slot all 4 pet auras. 10% Def and 20% resist to all is nothing to sneeze at.

Freezing rain is a great Proc power. i would recommend the -res from Achilles heel and at least a dmg proc or 2.
Thanks for the comments.

I'm not exceedingly wealthy villainside (only one lvl 50, ~400 million inf total) and haven't learned my way around the market, though I suppose I could. I imagined that all the pet auras would be quite rare/expensive, and wasn't sure how much I wanted to invest in this guy. I do have bids out on Achilles proc recipes, for leveling, but they are kind of miserly and haven't filled.

I assume both Quick Recharge Pet auras must go in Tornado.

Am I right that Oni and Genin have initially 7% def (all positions) and the Jounin 14%?

Quote:
You are gonna want more than a single end redux in the pet upgrades. especially for when you need to use then during combat.
They do take a bite. I had hoped that bodyguard tanking for the "team" (with the high def) would help the need for resummons, but I have no idea how well this will play in the higher, more dangerous levels.


 

Posted

Quote:
Originally Posted by Brynstar View Post
Freezing rain is a great Proc power. i would recommend the -res from Achilles heel and at least a dmg proc or 2.
But if he/she does put procs in, then some accuracy should be put into Freezing Rain ( which I note you did in your build ). It checks for proc activation upon the Rain being used, and before the Rain debuffs enemy defense.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Reptlbrain View Post

They do take a bite. I had hoped that bodyguard tanking for the "team" (with the high def) would help the need for resummons, but I have no idea how well this will play in the higher, more dangerous levels.

With a Ninja/Storm.......at least in my opinion............it isn't so much bodyguard or not, it is Hurricane or not. The difference between the tohit debuff and no tohit debuff on the survival of the pets is absolutely enormous.