Originally Posted by NordBlast
Have you PM'd him with this thread link?
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Recluse Debuffing STF'rs?
Odds are, this isn't something where he can just pop in and toss off a couple of sentences. It looks complex enough that he'll have to dig around to find the answers. You know, like when they were looking at Taunt effects and discovered that it worked differently from the way everyone thought it did.
Paragon City Search And Rescue
The Mentor Project
My primary problem still is and will be the fluctuating Real Numbers and the apparent Debuff of status effect. And on top of that the apparent inability to buff Repel Protection without buffing KB Protection so we as players can experiement this problem.
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The debuff of the status effect you're seeing is the way buff and debuff stacking works for all aspects of your character, not just status effects. For example, if you have 40% recharge time bonus and get hit with a 60% recharge slow (and have no slow resistance), real numbers will display your recharge time value as -20%. Likewise if you have 15 points of knockback protection and get hit with a 20-point knockback power (and again, have no KB resistance), real numbers will display your knockback protection value as -5. The reason the numbers don't seem to add up right is due to the combination of set bonuses stacking for very brief intervals and lag between the server and client in reporting values. The best answer to give to an argument like this is simple: you know what base values you should have (whether through just knowing your build, or knowing the effects of buffs on you, or looking at it in Mids), so numbers that don't seem right are more likely than not an anomaly. To look at this another way, pick up the Power Analyzer temp power and use it on an NPC, then hit that NPC with a mez. If the NPC gets mezzed by your power you'll notice their protection against that mez has been debuffed into the negative in their combat attributes (basically, once the magnitude of mez on you exceeds your magnitude of protection, you get mezzed).
You keep bringing repel protection into the discussion, but it's irrelevant here because I am pretty sure I can count the number of NPCs with repel powers on one hand, and Recluse isn't one of them. Repel protection (and resistance) and knockback protection (and resistance) aren't related. The only things relevant in the discussion of knockback (which is what you're experiencing) are knockback protection and knockback resistance. Every set that has knockback protection in a toggle also has 10,000% knockback resistance - but that 10,000% alone won't stop a knockback power. If you had 0 points of protection but still had 10,000% resistance, you'd still get KB'd because even a tiny decimal greater than zero is still greater than zero.
Every armor set with in-set knockback protection also has knockback resistance, except for Fire, Dark, and Elec. Fire and Dark lack KB resistance because they also lack KB protection (supposedly as a tradeoff for their extra offensive power, but that's debatable). I'm really not sure why Elec doesn't have KB resistance as well as protection in Grounded, but honestly the almost 16 points of protection Grounded provides is enough to stop 95% of the knockback in the game provided you stay on the ground. If you keep getting KB'd against one particular NPC, especially Recluse, it's not that big a deal - you're Elec, so you're resisting the worst of his heavy hitters, and you have 7 teammates to help you out in case things go south.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
The question still remains...
Why did CoH Developers make KB Resistance, and KB Protection. They encompass the same situation. Why go to the effort?
As for the end statement, I agree, with the right team if things go south it can be handled. I would rather just see tanks be tanks, and not this CRAP. 95% isn't good enough. There isn't enough here to negate the simple fact that a tank is a tank, why not allow it to be a tank. Over HALF of the tanks Have Problems with STF's.
Ice - Problems with ToHitt buffs from the towers combined with the fact Recluse does -Def = Tears Ice Tankers to shreads (The only fix for this is to bring a few thermals or sonic defenders/controllers to pump up those resistances.)
Fire & Dark - problems with repeatedly being treated as the red headed stepchildren of tankers due to low HP and the inability to keep on thier feet in dire times of need. (Such as the end of an STF.)
As for the fact that status effects are not stable, and doing so in our favor, no... i would rather that stay in our favor... who wouldn't? But i love having things fair, and I don't think asking that CoH put in a KB Resistance Proc or set or Add KB Resistance to the game would hurt. PvP'rs may complain, but thats simple... turn off the bonus in PvP zones.
To also solve this delimma, change the effects of Recluse himself to allow ppl that have invested the time and effort into thier Fire, Dark and Now Electric tankers to be able to run STF's. Have his Attacks only effect KB Protection, and lower the values of his attacks so they have a "cap" and we can plan for the worst.
The only other thing that is frustrating is that the "Repel" theory can't be tested by players. Vengeance and ID both have KB Protection Added into them, therefore ONLY dev's can test that theory. I still think is has merit, but I am leaning heavily to beleiving that the KB Resistance is now the problem as stated previously. The sad fact is, only Castle can tell us that now.
Castle oh Castle where are you?
The question still remains...
Why did CoH Developers make KB Resistance, and KB Protection. They encompass the same situation. Why go to the effort? |
As for the end statement, I agree, with the right team if things go south it can be handled. I would rather just see tanks be tanks, and not this CRAP. 95% isn't good enough. There isn't enough here to negate the simple fact that a tank is a tank, why not allow it to be a tank. Over HALF of the tanks Have Problems with STF's. |
Ice - Problems with ToHitt buffs from the towers combined with the fact Recluse does -Def = Tears Ice Tankers to shreads (The only fix for this is to bring a few thermals or sonic defenders/controllers to pump up those resistances.) Fire & Dark - problems with repeatedly being treated as the red headed stepchildren of tankers due to low HP and the inability to keep on thier feet in dire times of need. (Such as the end of an STF.) |
As for the fact that status effects are not stable, and doing so in our favor, no... i would rather that stay in our favor... who wouldn't? But i love having things fair, and I don't think asking that CoH put in a KB Resistance Proc or set or Add KB Resistance to the game would hurt. PvP'rs may complain, but thats simple... turn off the bonus in PvP zones. |
To also solve this delimma, change the effects of Recluse himself to allow ppl that have invested the time and effort into thier Fire, Dark and Now Electric tankers to be able to run STF's. Have his Attacks only effect KB Protection, and lower the values of his attacks so they have a "cap" and we can plan for the worst. |
The only other thing that is frustrating is that the "Repel" theory can't be tested by players. Vengeance and ID both have KB Protection Added into them, therefore ONLY dev's can test that theory. I still think is has merit, but I am leaning heavily to beleiving that the KB Resistance is now the problem as stated previously. The sad fact is, only Castle can tell us that now. |
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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As stated, Statesman and Gecko are gone. The game has underwent massive changes, and its still fun. Some good changes, some bad, but it's moving in the right direction. I would like to see it continue to. And this is "MY" issue. I am sure you have a "ME" issue yourself with the game. Who doesn't?
As for my "Definition" of a tank, being thrown around like a ragdall isn't one of them. I spend the time to ensure I have more then enough KB "Protection" because it's my job as a tanker. I also do it because I understand the limitations of my toon and obviously you do as well. But as good experienced gamers we have the obligation to say "something isn't right here" and dammit, I am saying it.
The Ice tanker tohitt buff from the tower/ Recluse tears you a new *** is another issue entirely, but if those pictures are any indication, they need to be checked by developers to ensure that Recluse isn't debuffing more then just defense, or status effect protections. It's thier obligation to make sure we get a solid game that we can depend on. That's what we pay for every month.
As for the KB Statement, we can beat that horse dead a thousand times, you are aware of my stance and I am aware of yours. Netiher is nessecarily right, neither is nessecarily wrong. We just agree to disagree. I still stand by my belief that tankers need to be tankers, and not this psuedo scrapper crap they made Dark, Fire and Electric now.
As for the statement of me "Making this a bigger issue then it is" that's my right. As i stated before, you and everyone else has thier own issue with this game. This is mine for the moment. Respect that, and the same can come your way someday.
The Repel Theory DOES need to be tested. If not we will never know. Castle oh Casle where art thou!!!
I would rather just see tanks be tanks, and not this CRAP. 95% isn't good enough. There isn't enough here to negate the simple fact that a tank is a tank, why not allow it to be a tank. Over HALF of the tanks Have Problems with STF's.
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Also, I suspect most of the players LIKE IT the way it is. I sure do. There are plenty of 'walk in the park' task forces. We don't need another.
Paragon City Search And Rescue
The Mentor Project
As stated, Statesman and Gecko are gone. The game has underwent massive changes, and its still fun. Some good changes, some bad, but it's moving in the right direction. I would like to see it continue to. And this is "MY" issue. I am sure you have a "ME" issue yourself with the game. Who doesn't?
As for my "Definition" of a tank, being thrown around like a ragdall isn't one of them. I spend the time to ensure I have more then enough KB "Protection" because it's my job as a tanker. I also do it because I understand the limitations of my toon and obviously you do as well. But as good experienced gamers we have the obligation to say "something isn't right here" and dammit, I am saying it. |
DO NOT PRESUME TO SPEAK FOR ALL "GOOD EXPERIENCED GAMERS".
Most of do not have a problem with the STF. Not only do we not have a problem with it, we would STRENUOUSLY OBJECT if there was a decision to 'dumb it down'. We do NOT need it easier.
P.S. We don't want wholesale changes to tanks, either.
Paragon City Search And Rescue
The Mentor Project
Why is Recluse Debuffing players Status effect Numbers?
My guess would be, because he's 'supposed to'. We've never been told what the towers do (or what his powers are) so there's no reason to think this is a bug. |
Or you could even set up an AE mish to test it - might not be the exact same powers in AE though I guess.
OOPs that was intended to be directed at Everstryke.
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
There is one of his attacks that causes defense debuff though I never noticed the amounts, and the -kb is possibly an effect related to one of his attacks that has kb and lingers for about 10 seconds. Honestly, it could simply be a failsafe put in when fighting him so that the kb is ensured to stack, but I've never had either of these be an issue.
Snowflake Kitten - Ice/SS Tanker - Master of the Statesman's Taskforce achieved last year sometime, and completed at least 6 or 7 more times afterwards.
Oh, and fwiw, the blue tower has the tohit buff.
There is one of his attacks that causes defense debuff though I never noticed the amounts, and the -kb is possibly an effect related to one of his attacks that has kb and lingers for about 10 seconds. Honestly, it could simply be a failsafe put in when fighting him so that the kb is ensured to stack, but I've never had either of these be an issue.
Snowflake Kitten - Ice/SS Tanker - Master of the Statesman's Taskforce achieved last year sometime, and completed at least 6 or 7 more times afterwards. Oh, and fwiw, the blue tower has the tohit buff. |
On a side not, I have seen Ice Tankers do it. I myself did it on my Ice/Nrg tanker a long time ago. Not saying it can't be done, I am simply saying that it takes a large amount of teamwork and it does put Ice tankers at a distinct disadvantage, but thats the nature of the Ice tanker. You either love em or ya hate em. I personally loved mine. But Trying to put Fire, Dark and Electric back into the mix without being thrown around like rag dolls is my primary ogbjective here, and it won't happen until we get castles response here.
Thank you for reading. Nevermind Iron, he likes to troll a lot. God bless him for drama.
I had a reply here, but I deleted it cause I have no idea what EverStryke is complaining about.
Just to clear something up here. The concern of Stryker,myself and quite a few others that like playing this game in all its aspect, are not saying that anyone persons opinion is better than anyone elses. A questions was simply asked to the devs and that was why cant all the tanks in this game stand toe to toe with all Av's in this game without the need of outside buffs. I'm not saying survive without assistance just stand there as in not be knock around like a rag doll. As a tank you are to hold aggro from off your teammates and that is very hard to due when you 15 feet away on your backside. It seems to me that everyone that has posted here has a great knowledge of this game and all have valid points. I would like to thanks all that have put thier opinions out there because the more we talk about potential problems the better this game will get. If previous problems and concerns were never brought to light then we would still be playing issue 1. I dount understand why just asking a simple question causes some people to start pointing fingers.
The devs will decide if this is a valid problem are not and no matter how the outcome I would hope that we as a gaming community will continue to question and argue or individual views. After five years of playing this game it seems to me anytime someone speeks thier mind certain people have to shoot them down simply to make themselves seem the bigshot. I am sure a plenty of interesting things will be said about my opinion and that is your right but please understand im not atttacking anyone, im just tired of all the community bashing of each other. We dont control the game, the devs do and if we dont ask questions then we will never know the answers to our questions.
Most of do not have a problem with the STF. Not only do we not have a problem with it, we would STRENUOUSLY OBJECT if there was a decision to 'dumb it down'. We do NOT need it easier.
P.S. We don't want wholesale changes to tanks, either. |
Paragon City Search And Rescue
The Mentor Project
Seriously, just three sentences earlier I said "Most of us". Did I need to start every single sentence with that qualifier for your benefit?
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Is it the "Repel" protection theory, or is it just a KB "Resistance" issue? Only Castle can tell us now.
Actually you said "WE", as in you speaking for "Everyone". So apparently it's ok for YOU to speak for everyone, but no one is allowed to speak thier opinion.
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kthxbai!
Paragon City Search And Rescue
The Mentor Project
Is it the "Repel" protection theory, or is it just a KB "Resistance" issue? Only Castle can tell us now.
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Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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Learn to pronoun. We is the first-person plural pronoun, and does not mean "everyone". It simply means "other(s) and myself". "Most of us" was the defined grouping in that paragraph, and every usage of "we" referred back to that exact grouping. This is something that you learn in the most basic of courses for any language, the usage of pronouns.
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