Recluse Debuffing STF'rs?


ArcticFahx

 

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Originally Posted by NordBlast View Post
Have you PM'd him with this thread link?
Oh yes, Replys from Synapse saying he is on it. So, i await his response.


 

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Odds are, this isn't something where he can just pop in and toss off a couple of sentences. It looks complex enough that he'll have to dig around to find the answers. You know, like when they were looking at Taunt effects and discovered that it worked differently from the way everyone thought it did.


Paragon City Search And Rescue
The Mentor Project

 

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Originally Posted by EverStryke View Post
My primary problem still is and will be the fluctuating Real Numbers and the apparent Debuff of status effect. And on top of that the apparent inability to buff Repel Protection without buffing KB Protection so we as players can experiement this problem.
The "fluctuating real numbers" is just an issue where set bonuses stack momentarily every so often (set bonuses are really just auto powers with a very short duration that constantly refresh). Based on the ham-handed solutions that have been put in place to try and "correct" issues like this in the past, I'd rather have this left alone since it's not a balance issue as far as the devs are concerned and it's a buff as far as players are concerned.

The debuff of the status effect you're seeing is the way buff and debuff stacking works for all aspects of your character, not just status effects. For example, if you have 40% recharge time bonus and get hit with a 60% recharge slow (and have no slow resistance), real numbers will display your recharge time value as -20%. Likewise if you have 15 points of knockback protection and get hit with a 20-point knockback power (and again, have no KB resistance), real numbers will display your knockback protection value as -5. The reason the numbers don't seem to add up right is due to the combination of set bonuses stacking for very brief intervals and lag between the server and client in reporting values. The best answer to give to an argument like this is simple: you know what base values you should have (whether through just knowing your build, or knowing the effects of buffs on you, or looking at it in Mids), so numbers that don't seem right are more likely than not an anomaly. To look at this another way, pick up the Power Analyzer temp power and use it on an NPC, then hit that NPC with a mez. If the NPC gets mezzed by your power you'll notice their protection against that mez has been debuffed into the negative in their combat attributes (basically, once the magnitude of mez on you exceeds your magnitude of protection, you get mezzed).

You keep bringing repel protection into the discussion, but it's irrelevant here because I am pretty sure I can count the number of NPCs with repel powers on one hand, and Recluse isn't one of them. Repel protection (and resistance) and knockback protection (and resistance) aren't related. The only things relevant in the discussion of knockback (which is what you're experiencing) are knockback protection and knockback resistance. Every set that has knockback protection in a toggle also has 10,000% knockback resistance - but that 10,000% alone won't stop a knockback power. If you had 0 points of protection but still had 10,000% resistance, you'd still get KB'd because even a tiny decimal greater than zero is still greater than zero.

Every armor set with in-set knockback protection also has knockback resistance, except for Fire, Dark, and Elec. Fire and Dark lack KB resistance because they also lack KB protection (supposedly as a tradeoff for their extra offensive power, but that's debatable). I'm really not sure why Elec doesn't have KB resistance as well as protection in Grounded, but honestly the almost 16 points of protection Grounded provides is enough to stop 95% of the knockback in the game provided you stay on the ground. If you keep getting KB'd against one particular NPC, especially Recluse, it's not that big a deal - you're Elec, so you're resisting the worst of his heavy hitters, and you have 7 teammates to help you out in case things go south.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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The question still remains...

Why did CoH Developers make KB Resistance, and KB Protection. They encompass the same situation. Why go to the effort?

As for the end statement, I agree, with the right team if things go south it can be handled. I would rather just see tanks be tanks, and not this CRAP. 95% isn't good enough. There isn't enough here to negate the simple fact that a tank is a tank, why not allow it to be a tank. Over HALF of the tanks Have Problems with STF's.


Ice - Problems with ToHitt buffs from the towers combined with the fact Recluse does -Def = Tears Ice Tankers to shreads (The only fix for this is to bring a few thermals or sonic defenders/controllers to pump up those resistances.)

Fire & Dark - problems with repeatedly being treated as the red headed stepchildren of tankers due to low HP and the inability to keep on thier feet in dire times of need. (Such as the end of an STF.)

As for the fact that status effects are not stable, and doing so in our favor, no... i would rather that stay in our favor... who wouldn't? But i love having things fair, and I don't think asking that CoH put in a KB Resistance Proc or set or Add KB Resistance to the game would hurt. PvP'rs may complain, but thats simple... turn off the bonus in PvP zones.

To also solve this delimma, change the effects of Recluse himself to allow ppl that have invested the time and effort into thier Fire, Dark and Now Electric tankers to be able to run STF's. Have his Attacks only effect KB Protection, and lower the values of his attacks so they have a "cap" and we can plan for the worst.

The only other thing that is frustrating is that the "Repel" theory can't be tested by players. Vengeance and ID both have KB Protection Added into them, therefore ONLY dev's can test that theory. I still think is has merit, but I am leaning heavily to beleiving that the KB Resistance is now the problem as stated previously. The sad fact is, only Castle can tell us that now.

Castle oh Castle where are you?


 

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Originally Posted by EverStryke View Post
The question still remains...

Why did CoH Developers make KB Resistance, and KB Protection. They encompass the same situation. Why go to the effort?
Ask Statesman and Gecko. Given that neither of them are around anymore, and most of the people who were here 5-6 years ago when this game was being developed aren't either, I'm not sure anyone could comment on why there are both systems in place. I guess one potential reason is for parity with other mezzes (mez protection and mez resistance, not the same thing in this case either) - knockback is considered a status effect by the game engine.

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As for the end statement, I agree, with the right team if things go south it can be handled. I would rather just see tanks be tanks, and not this CRAP. 95% isn't good enough. There isn't enough here to negate the simple fact that a tank is a tank, why not allow it to be a tank. Over HALF of the tanks Have Problems with STF's.
Your definition of a tank is something that can go toe-to-toe with the toughest enemies in the game without any external help. Sorry, that's not how the game's balanced. Your goal is to keep aggro off your teammates - you're partially responsible for your own survivability and your teammates make up the rest by either buffing you or debuffing or killing the mobs. It doesn't matter whether you're KB'd or not, if you've used Taunt or have hit a target, they'll be aggroed on you for at least a few seconds, giving you time to get back up on your feet and keep aggro. Is it annoying? Sure. It is as big a deal as you make it out to be? Not in the least. Also, three Tanker primaries out of eight not having KB resistance isn't "over half."

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Ice - Problems with ToHitt buffs from the towers combined with the fact Recluse does -Def = Tears Ice Tankers to shreads (The only fix for this is to bring a few thermals or sonic defenders/controllers to pump up those resistances.)

Fire & Dark - problems with repeatedly being treated as the red headed stepchildren of tankers due to low HP and the inability to keep on thier feet in dire times of need. (Such as the end of an STF.)
You're saying "the solution to holes in powersets is to bring teammates." This is correct, so you should follow your own advice. If your lead tank is an Ice/, bring along a Sonic, Therm, or Emp. I've been on MoSTFs led by Ice Tankers, and I've been on MoSTFs with Tanks. It's not the build, it's the player and his/her teammates. Discrimination against powersets has more to do with the stupidity of the playerbase at large than any balance issue with those powersets.

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As for the fact that status effects are not stable, and doing so in our favor, no... i would rather that stay in our favor... who wouldn't? But i love having things fair, and I don't think asking that CoH put in a KB Resistance Proc or set or Add KB Resistance to the game would hurt. PvP'rs may complain, but thats simple... turn off the bonus in PvP zones.
You could do what PvPers have to do when they roll a melee character without in-set KB protection or resistance, or any squishy - build for KB protection or team with a Kin with Increase Density. There's a base empowerment buff that gives you 10 extra points of KB protection if that's not enough.

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To also solve this delimma, change the effects of Recluse himself to allow ppl that have invested the time and effort into thier Fire, Dark and Now Electric tankers to be able to run STF's. Have his Attacks only effect KB Protection, and lower the values of his attacks so they have a "cap" and we can plan for the worst.
Or make players adapt to content that might be challenging, instead of dumbing it down even further. The game's already trivially easy and you're making this into much bigger of a problem than it actually is.

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The only other thing that is frustrating is that the "Repel" theory can't be tested by players. Vengeance and ID both have KB Protection Added into them, therefore ONLY dev's can test that theory. I still think is has merit, but I am leaning heavily to beleiving that the KB Resistance is now the problem as stated previously. The sad fact is, only Castle can tell us that now.
It doesn't need to be tested, because that's not how it works. Knockdown is an entirely different mechanic than repel, it's simply coincidental that some powers which protect against one also protect against the other.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Originally Posted by macskull View Post
Your definition of a tank is something that can go toe-to-toe with the toughest enemies in the game without any external help.
Part of the issue here is that there is no grantable KB resist, so this is a hole that simply cannot be filled by a teammate (unless that teammate spams Increased Density like there's no tomorrow).


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As stated, Statesman and Gecko are gone. The game has underwent massive changes, and its still fun. Some good changes, some bad, but it's moving in the right direction. I would like to see it continue to. And this is "MY" issue. I am sure you have a "ME" issue yourself with the game. Who doesn't?

As for my "Definition" of a tank, being thrown around like a ragdall isn't one of them. I spend the time to ensure I have more then enough KB "Protection" because it's my job as a tanker. I also do it because I understand the limitations of my toon and obviously you do as well. But as good experienced gamers we have the obligation to say "something isn't right here" and dammit, I am saying it.

The Ice tanker tohitt buff from the tower/ Recluse tears you a new *** is another issue entirely, but if those pictures are any indication, they need to be checked by developers to ensure that Recluse isn't debuffing more then just defense, or status effect protections. It's thier obligation to make sure we get a solid game that we can depend on. That's what we pay for every month.

As for the KB Statement, we can beat that horse dead a thousand times, you are aware of my stance and I am aware of yours. Netiher is nessecarily right, neither is nessecarily wrong. We just agree to disagree. I still stand by my belief that tankers need to be tankers, and not this psuedo scrapper crap they made Dark, Fire and Electric now.

As for the statement of me "Making this a bigger issue then it is" that's my right. As i stated before, you and everyone else has thier own issue with this game. This is mine for the moment. Respect that, and the same can come your way someday.

The Repel Theory DOES need to be tested. If not we will never know. Castle oh Casle where art thou!!!


 

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Originally Posted by EverStryke View Post
I would rather just see tanks be tanks, and not this CRAP. 95% isn't good enough. There isn't enough here to negate the simple fact that a tank is a tank, why not allow it to be a tank. Over HALF of the tanks Have Problems with STF's.
Yeah, WORKING AS INTENDED. The STF is supposed to be hard - the hardest content in the game (blueside). It's SUPPOSED to chew up tanks and spit them out unless they have good teammates backing them up.

Also, I suspect most of the players LIKE IT the way it is. I sure do. There are plenty of 'walk in the park' task forces. We don't need another.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by EverStryke View Post
As stated, Statesman and Gecko are gone. The game has underwent massive changes, and its still fun. Some good changes, some bad, but it's moving in the right direction. I would like to see it continue to. And this is "MY" issue. I am sure you have a "ME" issue yourself with the game. Who doesn't?

As for my "Definition" of a tank, being thrown around like a ragdall isn't one of them. I spend the time to ensure I have more then enough KB "Protection" because it's my job as a tanker. I also do it because I understand the limitations of my toon and obviously you do as well. But as good experienced gamers we have the obligation to say "something isn't right here" and dammit, I am saying it.
Bull! Go back and read your own first paragraph. You just admitted that this is YOUR issue. This is NOT a problem where "good experienced gamers" need to step up and voice their concerns. This is *YOUR* concern.

DO NOT PRESUME TO SPEAK FOR ALL "GOOD EXPERIENCED GAMERS".

Most of do not have a problem with the STF. Not only do we not have a problem with it, we would STRENUOUSLY OBJECT if there was a decision to 'dumb it down'. We do NOT need it easier.

P.S. We don't want wholesale changes to tanks, either.


Paragon City Search And Rescue
The Mentor Project

 

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Originally Posted by Ironblade View Post
Why is Recluse Debuffing players Status effect Numbers?
My guess would be, because he's 'supposed to'. We've never been told what the towers do (or what his powers are) so there's no reason to think this is a bug.
Have you compared the effects he gives on other mishes - Villain Patron contact arcs spring to mind here - that way the towers don't come into it.
Or you could even set up an AE mish to test it - might not be the exact same powers in AE though I guess.

OOPs that was intended to be directed at Everstryke.


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Posted

There is one of his attacks that causes defense debuff though I never noticed the amounts, and the -kb is possibly an effect related to one of his attacks that has kb and lingers for about 10 seconds. Honestly, it could simply be a failsafe put in when fighting him so that the kb is ensured to stack, but I've never had either of these be an issue.

Snowflake Kitten - Ice/SS Tanker - Master of the Statesman's Taskforce achieved last year sometime, and completed at least 6 or 7 more times afterwards.

Oh, and fwiw, the blue tower has the tohit buff.


 

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Originally Posted by Stray Kitten View Post
There is one of his attacks that causes defense debuff though I never noticed the amounts, and the -kb is possibly an effect related to one of his attacks that has kb and lingers for about 10 seconds. Honestly, it could simply be a failsafe put in when fighting him so that the kb is ensured to stack, but I've never had either of these be an issue.

Snowflake Kitten - Ice/SS Tanker - Master of the Statesman's Taskforce achieved last year sometime, and completed at least 6 or 7 more times afterwards.

Oh, and fwiw, the blue tower has the tohit buff.
Ice tankers are not the primary issue I speak of, but they are a related issue "IF" Recluse is debuffing Status effect Protections. Once again, we wait for Castle to test this since we as players can not.

On a side not, I have seen Ice Tankers do it. I myself did it on my Ice/Nrg tanker a long time ago. Not saying it can't be done, I am simply saying that it takes a large amount of teamwork and it does put Ice tankers at a distinct disadvantage, but thats the nature of the Ice tanker. You either love em or ya hate em. I personally loved mine. But Trying to put Fire, Dark and Electric back into the mix without being thrown around like rag dolls is my primary ogbjective here, and it won't happen until we get castles response here.

Thank you for reading. Nevermind Iron, he likes to troll a lot. God bless him for drama.


 

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I had a reply here, but I deleted it cause I have no idea what EverStryke is complaining about.


 

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Just to clear something up here. The concern of Stryker,myself and quite a few others that like playing this game in all its aspect, are not saying that anyone persons opinion is better than anyone elses. A questions was simply asked to the devs and that was why cant all the tanks in this game stand toe to toe with all Av's in this game without the need of outside buffs. I'm not saying survive without assistance just stand there as in not be knock around like a rag doll. As a tank you are to hold aggro from off your teammates and that is very hard to due when you 15 feet away on your backside. It seems to me that everyone that has posted here has a great knowledge of this game and all have valid points. I would like to thanks all that have put thier opinions out there because the more we talk about potential problems the better this game will get. If previous problems and concerns were never brought to light then we would still be playing issue 1. I dount understand why just asking a simple question causes some people to start pointing fingers.
The devs will decide if this is a valid problem are not and no matter how the outcome I would hope that we as a gaming community will continue to question and argue or individual views. After five years of playing this game it seems to me anytime someone speeks thier mind certain people have to shoot them down simply to make themselves seem the bigshot. I am sure a plenty of interesting things will be said about my opinion and that is your right but please understand im not atttacking anyone, im just tired of all the community bashing of each other. We dont control the game, the devs do and if we dont ask questions then we will never know the answers to our questions.


 

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Originally Posted by Ironblade View Post
Most of do not have a problem with the STF. Not only do we not have a problem with it, we would STRENUOUSLY OBJECT if there was a decision to 'dumb it down'. We do NOT need it easier.

P.S. We don't want wholesale changes to tanks, either.
Quote:
Originally Posted by EverStryke View Post
Post Deleted by Moderator_08
Seriously, just three sentences earlier I said "Most of us". Did I need to start every single sentence with that qualifier for your benefit?


Paragon City Search And Rescue
The Mentor Project

 

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Originally Posted by Ironblade View Post
Seriously, just three sentences earlier I said "Most of us". Did I need to start every single sentence with that qualifier for your benefit?
Actually you said "WE", as in you speaking for "Everyone". So apparently it's ok for YOU to speak for everyone, but no one is allowed to speak thier opinion. I clearly stated it was my own issue, and I have questions, combined with pics. These questions are valid, my requests fair, and no matter what you think (because it's ok for you to have an opinion) if they are not answered or tested we will never know for sure what the issue or lack of issue is. Your insight is welcome, your opinions are valid, but when you try to suppress someone elses opinions, questions or ideas then you become no better then any other forum troll. Let's not go that route since we have all seen it before. Kthxbai.

Is it the "Repel" protection theory, or is it just a KB "Resistance" issue? Only Castle can tell us now.


 

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Originally Posted by EverStryke View Post
Actually you said "WE", as in you speaking for "Everyone". So apparently it's ok for YOU to speak for everyone, but no one is allowed to speak thier opinion.
I said "most of us", then said "we" a couple of sentences later. This is common usage. The "we" referred to the grouping already defined. For example if I said "John and Mary went to see a movie." then, a bit later, referred to "they". The usage of "they" is not suddenly referring to the whole city or state or something. It has already been defined.

kthxbai!


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by EverStryke View Post
Is it the "Repel" protection theory, or is it just a KB "Resistance" issue? Only Castle can tell us now.
Quote:
Originally Posted by EverStryke View Post
I myself did it on my Ice/Nrg tanker a long time ago.
You actually tested it a while back. Wet Ice doesn't have repel protection/resistance, but it gets both knockback protection/resistance.


 

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Originally Posted by Sarrate View Post
You actually tested it a while back. Wet Ice doesn't have repel protection/resistance, but it gets both knockback protection/resistance.
On i have tested it in depth, with Every Tanker AT. Ice more then it needs to be because we couldn't find out what the problem exactly was. Even Uber buffed Ice tankers seem to have thier own set of specific problems (if recluse is debuffing them). On a side note, i absolutly love Ice tankers.


 

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Originally Posted by EverStryke View Post
Actually you said "WE", as in you speaking for "Everyone".
Learn to pronoun. We is the first-person plural pronoun, and does not mean "everyone". It simply means "other(s) and myself". "Most of us" was the defined grouping in that paragraph, and every usage of "we" referred back to that exact grouping. This is something that you learn in the most basic of courses for any language, the usage of pronouns.


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Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

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Originally Posted by ArcticFahx View Post
Learn to pronoun. We is the first-person plural pronoun, and does not mean "everyone". It simply means "other(s) and myself". "Most of us" was the defined grouping in that paragraph, and every usage of "we" referred back to that exact grouping. This is something that you learn in the most basic of courses for any language, the usage of pronouns.
lolz