AR/Ice
Are you planning on moving into sets? Or is this more for advice about power choices and slot placement rather than IO sets?
Pick up Shiver. It should seriously help.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Depending on your play style, there are no bad choices in AR.
More for power choice than setting (I'm always too broke )
I tend to be sceptical of non-damage powers on a damage AT, is Shiver really that awesome? This is from a totally ignorant staring point here.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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More for power choice than setting (I'm always too broke )
I tend to be sceptical of non-damage powers on a damage AT, is Shiver really that awesome? This is from a totally ignorant staring point here. |
Ice patch is a very nice "keep away from me" power. I've found it particularly helpful against bosses because it tends to stop their forward progress when they want to close to melee range. It can be a little difficult to place well if your team is moving fairly quickly, or if battles are fairly fluid in where they begin and end. It is an excellent damage mitigation tool for tight quarters or when their are corners or chokepoints, though.
In contrast, I've found shiver particularly helpful on teams with a decent tank who is perhaps in a little over their head (ie: the tank can hold aggro OK, but the ability to withstand damage is a little lacking). Shiver can make a very big difference in those kinds of situations (ie: sometimes you see that on an ITF). Shiver also helps to keep battles from wandering far from their beginning point because mobs generally just ... can't move very far. Shiver also sets up mobs for rains (ice storm, rain of fire) or PbAOEs (fire sword circle, ...) or auras (ie: tank or scrapper auras) because mobs can't move far.
Hmm, thinking about it, both playstyle and character wise, I AM playing this wrong.
I'm playing AR/Ice like an offensive juggernaught.
IC and in-game, he isn't. He's a sniper and someone who gets the enemy to go where he wants to go, when he wants to go. Ice should be capable of that, fairly easily...I've just been picking the wrong powers and, in general...doing it wrong
Many thanks for the insights guys, will have a brain pick over Mids.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
X21 Ice Wolf: Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Ice Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Burst
- (A) Damage Increase IO
- (3) Damage Increase IO
- (A) Immobilisation Duration IO
- (5) Immobilisation Duration IO
- (42) Accuracy IO
- (42) Accuracy IO
- (A) Damage Increase IO
- (3) Damage Increase IO
- (11) Damage Increase IO
- (37) Accuracy IO
- (43) Accuracy IO
- (43) Endurance Reduction IO
- (A) Damage Increase IO
- (5) Damage Increase IO
- (15) Damage Increase IO
- (40) Accuracy IO
- (43) Accuracy IO
- (46) Endurance Reduction IO
- (A) Damage Increase IO
- (7) Damage Increase IO
- (7) Damage Increase IO
- (11) Accuracy IO
- (17) Accuracy IO
- (25) Endurance Reduction IO
- (A) Disorient Duration IO
- (9) Disorient Duration IO
- (9) Accuracy IO
- (27) Accuracy IO
- (A) Flight Speed IO
- (A) Damage Increase IO
- (13) Damage Increase IO
- (13) Damage Increase IO
- (15) Accuracy IO
- (17) Accuracy IO
- (23) Range IO
- (A) Flight Speed IO
- (A) Flight Speed IO
- (A) Healing IO
- (19) Healing IO
- (19) Healing IO
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Damage Increase IO
- (27) Accuracy IO
- (A) Slow IO
- (29) Slow IO
- (29) Accuracy IO
- (34) Accuracy IO
- (A) Damage Increase IO
- (31) Damage Increase IO
- (31) Damage Increase IO
- (31) Accuracy IO
- (40) Accuracy IO
- (40) Endurance Reduction IO
- (A) Damage Increase IO
- (33) Damage Increase IO
- (33) Damage Increase IO
- (33) Accuracy IO
- (34) Accuracy IO
- (34) Recharge Reduction IO
- (A) Hold Duration IO
- (36) Hold Duration IO
- (36) Hold Duration IO
- (36) Accuracy IO
- (37) Accuracy IO
- (37) Endurance Reduction IO
- (A) Damage Increase IO
- (39) Damage Increase IO
- (39) Accuracy IO
- (39) Accuracy IO
- (A) Resist Damage IO
- (42) Resist Damage IO
- (A) Defense Debuff IO
- (45) Defense Debuff IO
- (45) Accuracy IO
- (45) Accuracy IO
- (46) Recharge Reduction IO
- (46) Endurance Reduction IO
- (A) Damage Increase IO
- (48) Damage Increase IO
- (48) Damage Increase IO
- (48) Accuracy IO
- (50) Accuracy IO
- (50) Recharge Reduction IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Well, thats the Mk2. Look better than the first itteration? Much more aimed at controlling and then blasting the mob, rather than straight up damage, a path that was getting me killed far too often.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Get Ice patch in your build asap. On teams place it in the middle of a spawn and your like a little mini troller and while solo place it on a corner and pull to it if you're having troubles. My AR/Ice is level 50 and very well slotted so survival isn't much of an issue but regardless I usually place a patch down in front of me before I do anything else. If anything tries to close in melee range they instantly fail while I place an ignite over top of the patch and reap the rewards.
Also it sounds like you're unsure of your ability to be an offensive juggernaut........ buildup-->FA-->buckshot and/or flamethrower and you win. For bosses ice patch-->ignite and you pretty much win. Put the snipe away deal your damage in cones and aoe and there wont be many mobs left standing to attack back.
If concept isn't guiding your hand force mastery will improve survivability later on and imo is much more practical than munitions as I've never found myself lacking in offensive capability one bit with the powers already available in AR/Ice. If you play on Virtue feel free to look me up my AR/Ice loves to show off
Ah, Union side here
Will give the advice a shot, many thanks.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I might try to work Cryo Freeze Ray into the build. Being able to lock down a boss with holds is handy.
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True, although Surveliance for overall de-buffing is very useful too. Chocolate or...something equally tasty that I can't think of right now to weigh up >_>
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Yes, cryo freeze ray is very nice and will stack with freezing touch on bosses. Ignite doesn't need an accuracy really. Burst you have WAY underslotted, beanbag you won't need with freezing touch/cryo freeze ray, and you won't be using ice sword/frozen fists much at all, its not the playstyle with AR and they aren't much enough damage IMO to be worth going in to use once you get enough recharge for burst/slug/buckshot when attacking single enemies. Here is the build i use for my AR/ICE:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
AR Ice Munitions: Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Ice Manipulation
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Burst -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(31), Thundr-Dmg/Rchg(37)
Level 1: Chilblain -- Acc-I(A)
Level 2: Slug -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(31), Thundr-Dmg/Rchg(39)
Level 4: Buckshot -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(27), Acc-I(39)
Level 6: M30 Grenade -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(7), Det'tn-Dmg/Rng(7), Det'tn-Acc/Dmg/EndRdx(11), AirB'st-Acc/Dmg(27), RechRdx-I(39)
Level 8: Combat Jumping -- Ksmt-ToHit+(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Sniper Rifle -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(13), Mantic-Acc/ActRdx/Rng(13), Mantic-Dmg/ActRdx/Rchg(17), Mantic-Dmg/EndRdx/Rchg(31), ExtrmM-Dmg/ActRdx/Rchg(43)
Level 14: Super Jump -- Jump-I(A)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(17)
Level 18: Flamethrower -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(19), Det'tn-Dmg/Rng(19), Det'tn-Acc/Dmg/EndRdx(21), Det'tn-Dmg/EndRdx/Rng(23), RechRdx-I(34)
Level 20: Ice Patch -- RechRdx-I(A), RechRdx-I(21)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Heal-I(37), Heal-I(42)
Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Acc(40)
Level 26: Ignite -- Dmg-I(A), AirB'st-Dmg/Rng(36), Det'tn-Dmg/Rng(36)
Level 28: Shiver -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(29), P'ngTtl-Rng/Slow(29), P'ngTtl-EndRdx/Rchg/Slow(40)
Level 30: Chilling Embrace -- EndRdx-I(A)
Level 32: Full Auto -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(33), Det'tn-Acc/Dmg/EndRdx(33), Det'tn-Dmg/Rng(33), AirB'st-Dmg/Rchg(34), RechRdx-I(34)
Level 35: Freezing Touch -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(36), NrncSD-Hold/Rng(37), NrncSD-Acc/Hold/Rchg(40), G'Wdw-EndRdx/Hold(46), G'Wdw-Acc/Hold/Rchg(50)
Level 38: Frozen Aura -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(43), FtnHyp-Sleep/EndRdx(43)
Level 41: Body Armor -- Aegis-Psi/Status(A)
Level 44: Cryo Freeze Ray -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(45), NrncSD-Hold/Rng(45), NrncSD-Acc/Hold/Rchg(45), G'Wdw-Acc/Rchg(46), G'Wdw-Acc/Hold/Rchg(46)
Level 47: LRM Rocket -- AirB'st-Dmg/Rchg(A), Det'tn-Dmg/Rchg(48), Det'tn-Acc/Dmg/EndRdx(48), Det'tn-Acc/Dmg(48), RechRdx-I(50)
Level 49: Surveillance -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 0.94% Defense(Fire)
- 0.94% Defense(Cold)
- 5.94% Defense(Energy)
- 5.94% Defense(Negative)
- 4.38% Defense(Ranged)
- 1.88% Defense(AoE)
- 61% Enhancement(Accuracy)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(RunSpeed)
- 23.8% Enhancement(RechargeTime)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(JumpSpeed)
- 49.7 HP (4.12%) HitPoints
- MezResist(Immobilize) 4.4%
- MezResist(Sleep) 9.35%
- 12% (0.2 End/sec) Recovery
- 68% (3.42 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 7.5% Resistance(Energy)
- 3% Resistance(Psionic)
- 10% RunSpeed
- 3% XPDebtProtection
Set Bonuses:
Devastation
(Burst)
- 12% (0.6 HP/sec) Regeneration
(Burst)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
(Slug)
- 12% (0.6 HP/sec) Regeneration
(Slug)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
(Buckshot)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(M30 Grenade)
- MezResist(Sleep) 1.65%
- 1.88% Resistance(Energy)
- 1% XPDebtProtection
(Sniper Rifle)
- 12% (0.6 HP/sec) Regeneration
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
- 3% DamageBuff(All)
- 7.5% Enhancement(RechargeTime)
(Flamethrower)
- MezResist(Sleep) 1.65%
- 1.88% Resistance(Energy)
- 1% XPDebtProtection
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
(Health)
- 12% (0.6 HP/sec) Regeneration
(Stamina)
- 13.6 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration
(Shiver)
- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
(Full Auto)
- MezResist(Sleep) 1.65%
- 1.88% Resistance(Energy)
- 1% XPDebtProtection
(Freezing Touch)
- MezResist(Immobilize) 2.2%
- 18.1 HP (1.5%) HitPoints
- 7% Enhancement(Accuracy)
(Freezing Touch)
- 5% RunSpeed
(Frozen Aura)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Body Armor)
- 3% Resistance(Psionic)
(Cryo Freeze Ray)
- MezResist(Immobilize) 2.2%
- 18.1 HP (1.5%) HitPoints
- 7% Enhancement(Accuracy)
(Cryo Freeze Ray)
- 5% RunSpeed
(LRM Rocket)
- MezResist(Sleep) 1.65%
- 1.88% Resistance(Energy)
(Surveillance)
- 10% (0.5 HP/sec) Regeneration
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Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
AR/Ice blaster, lvl 35.
Over the years done solo stuff with him, teamage, all that malarky.
At 35...I dunno, maybe I've forgotten how to play him, maybe that last respec messed him up slightly, or maybe fighting Rikti really is that bad for him.
Find myself faceplanting a heck of a lot more, and generally getting smacked around a lot.
Tried cranking the diff up to x2 with bosses, culled off the bosses after one faceplanted mission. Still feels very clunky...
Current build is this;
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
X21 Ice Wolf: Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Ice Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Burst
- (A) Damage Increase IO
- (3) Damage Increase IO
- (36) Accuracy IO
Level 1: Chilblain- (A) Accuracy IO
- (5) Immobilisation Duration IO
Level 2: Slug- (A) Damage Increase IO
- (3) Damage Increase IO
- (17) Damage Increase IO
- (17) Accuracy IO
- (40) Accuracy IO
- (43) Endurance Reduction IO
Level 4: Frozen Fists- (A) Damage Increase IO
- (5) Damage Increase IO
- (40) Accuracy IO
- (42) Accuracy IO
Level 6: M30 Grenade- (A) Damage Increase IO
- (7) Damage Increase IO
- (7) Damage Increase IO
- (11) Accuracy IO
- (31) Accuracy IO
- (43) Endurance Reduction IO
Level 8: Ice Sword- (A) Damage Increase IO
- (9) Damage Increase IO
- (9) Damage Increase IO
- (11) Accuracy IO
- (40) Accuracy IO
- (43) Endurance Reduction IO
Level 10: Hover- (A) Flight Speed IO
Level 12: Sniper Rifle- (A) Damage Increase IO
- (13) Damage Increase IO
- (13) Damage Increase IO
- (15) Accuracy IO
- (15) Accuracy IO
- (29) Range IO
Level 14: Fly- (A) Flight Speed IO
Level 16: Swift- (A) Flight Speed IO
Level 18: Health- (A) Healing IO
- (19) Healing IO
- (19) Healing IO
Level 20: Stamina- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
Level 22: Flamethrower- (A) Damage Increase IO
- (23) Damage Increase IO
- (23) Damage Increase IO
- (25) Accuracy IO
- (27) Accuracy IO
- (34) Endurance Reduction IO
Level 24: Build Up- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
Level 26: Chilling Embrace- (A) Endurance Reduction IO
- (27) Endurance Reduction IO
Level 28: Stealth- (A) Endurance Reduction IO
- (29) Endurance Reduction IO
Level 30: Ignite- (A) Damage Increase IO
- (31) Damage Increase IO
- (31) Recharge Reduction IO
Level 32: Full Auto- (A) Damage Increase IO
- (33) Damage Increase IO
- (33) Damage Increase IO
- (33) Accuracy IO
- (34) Accuracy IO
- (34) Recharge Reduction IO
Level 35: Freezing Touch- (A) Hold Duration IO
- (36) Hold Duration IO
- (36) Hold Duration IO
- (37) Accuracy IO
- (37) Accuracy IO
- (37) Endurance Reduction IO
Level 38: Buckshot- (A) Damage Increase IO
- (39) Damage Increase IO
- (39) Damage Increase IO
- (39) Accuracy IO
- (42) Accuracy IO
- (46) Endurance Reduction IO
Level 41: Body Armor- (A) Resist Damage IO
- (42) Resist Damage IO
Level 44: Surveillance- (A) Defense Debuff IO
- (45) Defense Debuff IO
- (45) Accuracy IO
- (45) Accuracy IO
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
Level 47: LRM Rocket- (A) Damage Increase IO
- (48) Damage Increase IO
- (48) Damage Increase IO
- (48) Accuracy IO
- (50) Accuracy IO
- (50) Interrupt Reduction IO
Level 49: Ice Patch- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
------------Level 1: Brawl
- (A) Damage Increase IO
Level 1: Sprint- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 1: DefianceJust Vanilla slotted, on SOs currently at lvl 35, all green.
Anyone got any hints on how to bring a bit more verve to AR/Ice? Am I missing a few key tricks?