Patch Notes for 1600.20090918.4T2 - 9/30/09


EnD_Reitanna

 

Posted

Patch Notes for 1600.20090918.4T2

Wednesday, September 30, 2009




COMBINED

Powers



Badges

  • Corrected a typo in the Leader badge’s description.
  • The Demonic Accolade will now correctly grant to players who have the required badges.
  • Fixed a bug in the Celebrant badge that caused the description from another badge to be present in its description text.

General
  • Electrical Melee (all ATs) – Jacob’s Ladder should look correct on male, female, and huge models now
  • Fixes various issues with slide animations not playing consistently (includes sliding on snow/ice as well as Prestige Power Slide)
  • Archery (all ATs) - Snap Shot will play the attack animation again.
  • Flight animations should be reliably interrupted by attack animations.
  • The Day Job power Warden Baton should now play the correct draw animation consistently.


Invention
  • Obliteration will now sell for the proper amount of influence/infamy during a respec.


Macintosh Client:
  • Updated Macintosh client to be optimized for Mac OS X Snow Leopard.
  • Unofficial Mac OS X Tiger support has been deprecated, and users who previously ran City of Heroes under Tiger will no longer be able to run the game.
  • Note: This was previously announced in this forum announcement: http://boards.cityofheroes.com/showthread.php?t=189563
  • Fixed a client-side crash related to enabling the 3D Sound audio option.
  • Addressed a (Macintosh) memory leak related to Mouse movement.


Mission Architect
  • Custom Critters - Earth Assault now available for primary and secondary selection. Due to stance issues it utilizes versions of Stone Fist animations instead of hammer animations.
  • Clockwork Kingdom map can be used once again within Architect.
  • Custom Critters - Claws and Stone Armor are now mutually exclusive at character creation due to animation issues
  • Custom Critters - Kinetics - Transference and Transfusion have switched availability. Transference is now a minion - hard ability, and Transfusion is a LT - standard ability.


Powers Customization
  • Corrected orientation of the crystal theme’s Stone Mallet.
  • Made Sonic Dispersion’s Clarity completely tintable. (The continuing effect on the head was previously the default orange.)
  • The Sound effect for Gravity Control - Wormhole has been restored for the ‘Bright’ and ‘Dark’ versions of the customizable
  • Cold Domination - Snow Storm (All ATs) should properly play on the target now, instead of the caster.
  • Dark Armor now has a “No Fade or Pulse” theme, which will allow players customizable FX without the dark light pulses of various powers or transparency in Cloak of Darkness
  • Pain Domination has been revised to better reflect selected colors.
  • The brown ‘tints’ in customized Earth Control should now be gone.
  • Fixed the default Ice Weapon to call the default Ice Sword instead of the Greater Ice Sword. (Both swords are still options in all Ice Sword attacks.)
  • Effects on the default Ice Sword should now align properly.
  • The second Lava theme in the tailor’s dropdown menu should now be gone.
  • Plant Control’s customized Spore Burst for the Controller AT should now reference the correct, tintable continuing effect.
  • The default themes for Electrical Melee and Electrical Armor for Scrappers and Tankers now have a consistent and thematically appropriate color.
  • No FX themes now available for all versions of Super Reflexes, Regeneration, Willpower and Dull Pain.
  • The Metal Spines on the lower left leg for female players now fits properly on the model
  • Stalker - Spines - Impale hit FX should tint properly
  • Tanker - Dark Armor - Cloak of Darkness has an additional theme that no longer makes the character invisible.
  • Brute - Dark Armor - Cloak of Darkness has an additional theme that no longer makes the character invisible.
  • Scrapper - Dark Armor - Cloak of Darkness has an additional theme that no longer makes the character invisible.



PVP
  • Removed travel suppression from self buffing accolades. Including: Vanguard medal, Geas of the Kind Ones, Eye of the Magus, Demonic Aura, Megalomaniac, and Force of Nature.
  • Scrapper - Super Reflexes - Practiced Brawler’s protection versus debuff effects should last the full 120 second duration.
  • Stalker - Willpower - Mind over Body should no longer suppress resistances while in PVP zones.
  • Stalker - Electric Armor - Charged Armor should no longer suppress resistances in PVP zones.
  • Stalker - Electric Armor - Conductive Shield should no longer suppress resistances in PVP zones.


Rewards
  • Fixed bug was causing drop rates to be slightly too low.


Tasks
  • Added teleport protection to the Mitochondria in the Lady Grey Task Force.
  • Level 54 Archvillains / Heroes should now appear in Task / Strike Forces again.
  • Added restrictions to prevent player difficulty from affecting Task / Strike Forces


Zone Events
  • Zombie Apocalypse: Fixed a bug that caused the zombies to be too fragile. They are now back to their old selves again.



CITY OF HEROES


Powers



Controllers
  • Plant Control - Fly Trap summon should play its spawn animation.


Peacebringers and Warshades
  • Kheldians in Nova form will no longer be impaled by the Nemesis Staff, Blackwand, or Ghost Slaying Axe.


Scrappers
  • Electric Armor - The help text for this power set no longer states that it contains any healing powers. Instead it states that it offers no defense enhancing powers.
  • Darkness Mastery - Night Fall: This power should no longer state it accepts To Hit Buff enhancement sets and should correctly accept To Hit Debuff and Accuracy To Hit Debuff sets.


Tankers
  • Electric Armor - The help text for this power set no longer states that it contains any healing powers. Instead it states that it offers no defense enhancing powers.


Tasks
  • Croatoa: Katie Hannon Task Force - Fixed a bug that would sometimes cause Katie to stop following players.
  • Striga Isle: Fixed bug in Ernesto Hess Task Force that sometimes made the computers untargetable in missions 3, 4 and 5 or made them spawn inside geometry (walls).



CITY OF VILLAINS


Badges
  • Credit for the Untouchable badge should now be correctly earned for defeating all levels of Family Consiglieres in the Rogue Isles.
  • The Master of 5th Column Strike Force Badge is now granting correctly.


Powers


Brutes
  • Claws - Swipe: Decreased this power’s damage scale from .89 to .83
  • Claws - Strike: Decreased this power’s damage scale from 1.35 to 1.24
  • Claws - Slash: Decreased this power’s damage scale from 1.64 to 1.48
  • Claws - Focus: Decreased this power’s damage scale from 1.66 to 1.51
  • Claws - Eviscerate: Decreased this power’s damage scale from 2.4 to 2.181
  • Claws - Shockwave: Decreased this power’s damage scale from 1.25 to 1.13
  • Electric Armor - This power set's description should no longer state that it doesn't have any healing powers.


Corruptors
  • Trick Arrow - All powers in this set had their endurance cost decreased to correctly use Corruptor endurance cost modifiers instead of Mastermind costs.
  • Trick Arrow - Poison Gas Arrow: This power was incorrectly using melee tables, it will now correctly refer to ranged tables. The end result is that this power’s damage debuff effect was increased slightly.


Dominators
  • Earth Assault - Seismic Smash: This power’s hold effect is now enhanced by Domination. Corrected normal hold magnitude to 3.
  • Earth Assault - Fissure - This power’s hold effect is now enhanced by Domination.
  • Plant Control - Fly Trap summon should play its spawn animation.


Masterminds
  • Pain Domination - Suppress Pain will no longer root the player while activating.


Soldiers of Arachnos and Widows
  • Mace Mastery - Shatter Armor - Added generic Resist Debuff visual effects.

Stalkers
  • Electric Melee - the Stalker version of Lightning Rod received a moderate damage increase.


 

Posted

and the Manticore TF seems to be bugged again as the level 40 PPs are back!

bah


 

Posted

Quote:
Originally Posted by Philtrum View Post
and the Manticore TF seems to be bugged again as the level 40 PPs are back!

bah
It's possible that the previous fix for the Manti TF caused the problems with the other TF Archvillains spawning too low. Who knows.


 

Posted

Quote:
Originally Posted by Niviene View Post

Rewards
  • Fixed bug was causing drop rates to be slightly too low.


Tasks
  • Added teleport protection to the Mitochondria in the Lady Grey Task Force.
  • Level 54 Archvillains / Heroes should now appear in Task / Strike Forces again.
  • Added restrictions to prevent player difficulty from affecting Task / Strike Forces

  • Croatoa: Katie Hannon Task Force - Fixed a bug that would sometimes cause Katie to stop following players.
  • Striga Isle: Fixed bug in Ernesto Hess Task Force that sometimes made the computers untargetable in missions 3, 4 and 5 or made them spawn inside geometry (walls).
  • Credit for the Untouchable badge should now be correctly earned for defeating all levels of Family Consiglieres in the Rogue Isles.
  • The Master of 5th Column Strike Force Badge is now granting correctly.
Thank you. Though it was nice yesterday to get one last LGTF in with my Gravity toon and warp the Blues and Greens out of Hami, then after the pylons went down to send Hami on a wormhole ride as well.


 

Posted

Quote:
Originally Posted by Niviene View Post
Peacebringers and Warshades
  • Kheldians in Nova form will no longer be impaled by the Nemesis Staff, Blackwand, or Ghost Slaying Axe.
Why do I always miss the funny bugs?


 

Posted

Quote:
Stalker - Willpower - Mind over Body should no longer suppress resistances while in PVP zones.
yay...ty


now can you please fix indomitable will for widows...it still supresses while held/slept etc :/


 

Posted

Quote:
Originally Posted by Niviene View Post
  • Dark Armor now has a “No Fade or Pulse” theme, which will allow players customizable FX without the dark light pulses of various powers or transparency in Cloak of Darkness
what exactly does this mean? i ran into a dark armour brute tonight and he went and changed his to the no pulse theme and i really dont know what was different.

i will say i do not have a dark armour user.




@LKN-351
Pinnacle

 

Posted

swell. it doesn't support tiger for macs [osx 10.4] but i'm running leopard [osx 10.5.6] and it stopped working. i'm using a psystar and snow leopard hasn't been approved for use with it yet.

i see on the mac users section that you need to be running snow leopard. the patch really needs to say that coh now no longer supports tiger and leopard.


'i used to have superpowers until my therapists took them away' random bumper sticker

please excuse the small print. arthritis makes it difficult to use the shift keys.

 

Posted

Lol at all the Brutes who were stoked that Claws for Brutes was "freakin amazing".