Sonic/Cold PvP


ConFlict

 

Posted

I posted this build in the PvP section without a single reply. Either the build was so horrible no one wanted to be mean enough to tell me or it was so great there was no room for improvement (HIGHLY UNLIKEY). So, I'm throwing it out to the Corr forums

A VG mate wishes to make some Corr's for Rv and other PvP. This is my 1st attempt at a PvP Corruptor and would really appreciate some helpful feedback on this build.

Before anyone suggests any other powersets (like Elec/Therm) please know I really want to stay with these powersets work and see what I can make of them.

As well, I mostly play Brutes/Tanks so some of that mentality might have trickled into this build, if so, please forgive me and help me see the error of my ways. I was trying for a balance between Status Protection, Survivability and Recharge (I know none of these are maxed and that might be a major flaw, if so...help ) but I was shooting for "balance" within the build.

All your help/advice/guidance is greatly appreciated

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sonic Cold Corr IO: Level 50 Mutation Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Cold Domination
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Leviathan Mastery
Villain Profile:

Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/EndRdx(5), Decim-Acc/EndRdx/Rchg(11), Decim-Dmg/Rchg(15)
Level 1: Infrigidate -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(7), P'ngTtl-Rng/Slow(19), P'ngTtl-Acc/EndRdx(34), P'ngTtl-EndRdx/Rchg/Slow(34), P'ngTtl--Rchg%(48)
Level 2: Scream -- Entrpc-Acc/Dmg(A), Entrpc-Heal%(3), Entrpc-Dmg/EndRdx(5), Entrpc-Dmg/EndRdx/Rchg(7), Entrpc-Dmg/Rchg(15)
Level 4: Ice Shield -- LkGmblr-Rchg+(A)
Level 6: Hurdle -- Jump-I(A)
Level 8: Shout -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(13), Decim-Build%(17)
Level 10: Combat Jumping -- RedFtn-Def/EndRdx(A)
Level 12: Amplify -- GSFC-Build%(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/EndRdx(31), GSFC-ToHit/Rchg/EndRdx(36)
Level 14: Super Jump -- Zephyr-ResKB(A), Winter-ResSlow(43)
Level 16: Frostwork -- Numna-Regen/Rcvry+(A), Numna-EndRdx/Rchg(17), Numna-Heal/EndRdx(19), Numna-Heal/EndRdx/Rchg(34), Numna-Heal/Rchg(40), Numna-Heal(48)
Level 18: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(45)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(42)
Level 22: Arctic Fog -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(23), TtmC'tng-EndRdx/Rchg(23), TtmC'tng-ResDam/EndRdx/Rchg(25), TtmC'tng-ResDam(27), TtmC'tng-EndRdx(33)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(25)
Level 26: Acrobatics -- EndRdx-I(A), EndRdx-I(27)
Level 28: Benumb -- RechRdx-I(A), RechRdx-I(29), Acc-I(29)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx(31), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(36), AdjTgt-Rchg(37)
Level 32: Snow Storm -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(33), TmpRdns-Acc/EndRdx(36), TmpRdns-EndRdx/Rchg/Slow(37), TmpRdns-Acc/Dmg/Slow(40)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 38: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(43)
Level 41: Shark Skin -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(42), TtmC'tng-EndRdx/Rchg(42), TtmC'tng-ResDam/EndRdx/Rchg(43), TtmC'tng-ResDam(45)
Level 44: Hibernate -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(46)
Level 47: Maneuvers -- RedFtn-EndRdx(A), RedFtn-Def(48), RedFtn-Def/EndRdx(50), RedFtn-Def/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
Level 49: Super Speed -- Clrty-Stlth(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------

Set Bonus Totals:

  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 1.25% Defense(Smashing)
  • 1.25% Defense(Lethal)
  • 3.44% Defense(Energy)
  • 3.44% Defense(Negative)
  • 2.5% Defense(Melee)
  • 6.88% Defense(Ranged)
  • 7.65% Max End
  • 50% Enhancement(RechargeTime)
  • 4% Enhancement(RunSpeed)
  • 10% Enhancement(Heal)
  • 4% Enhancement(JumpSpeed)
  • 4% Enhancement(JumpHeight)
  • 18% Enhancement(Accuracy)
  • 4% Enhancement(FlySpeed)
  • 10% FlySpeed
  • 128.5 HP (12%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 10.3%
  • MezResist(Held) 19.1%
  • MezResist(Immobilize) 15.2%
  • MezResist(Sleep) 14.7%
  • MezResist(Stun) 11.9%
  • MezResist(Terrorized) 9.7%
  • 8% (0.13 End/sec) Recovery
  • 32% (1.43 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 1.58% Resistance(Toxic)
  • 1.58% Resistance(Psionic)
  • 10% RunSpeed
Code:
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Posted

Here's my build, just as a comparison:

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

sonic-cold: Level 50 Science Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Shriek -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(27), Dev'n-Dmg/Rchg(33), Dev'n-Acc/Dmg/Rchg(46), GJ-Dam%(48)
Level 1: Infrigidate -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/DefDeb(40), AnWeak-Acc/Rchg(43), AnWeak-DefDeb/EndRdx/Rchg(50)
Level 2: Scream -- Apoc-Dam%(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(27), Apoc-Dmg/EndRdx(43)
Level 4: Ice Shield -- Krma-ResKB(A), S'fstPrt-ResKB(5), LkGmblr-Rchg+(5), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 8: Shout -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(37), Dev'n-Dmg/Rchg(37), Dev'n-Acc/Dmg/Rchg(40), HO:Centri(43)
Level 10: Glacial Shield -- Krma-ResKB(A), S'fstPrt-ResKB(11), LkGmblr-Rchg+(11), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 12: Amplify -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-EndRdx/Rchg(15), AdjTgt-ToHit/EndRdx(17), Rec'dRet-Pcptn(17)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(34)
Level 22: Frostwork -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33)
Level 24: Arctic Fog -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam/EndRdx/Rchg(25), Aegis-Psi/Status(31)
Level 26: Combat Jumping -- Ksmt-ToHit+(A)
Level 28: Benumb -- Acc-I(A), Acc-I(29), RechRdx-I(29), RechRdx-I(31)
Level 30: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(31)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Sleet -- UndDef-DefDeb(A), UndDef-DefDeb/Rchg(36), UndDef-DefDeb/Rchg/EndRdx(36), UndDef-Rchg/EndRdx(36), UndDef-DefDeb/EndRdx(37)
Level 38: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40)
Level 41: Shark Skin -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/EndRdx/Rchg(42), S'fstPrt-ResKB(42)
Level 44: Spirit Shark Jaws -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), NrncSD-Dam%(46), G'Wdw-Dam%(46)
Level 47: Hibernate -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(48), Numna-EndRdx/Rchg(48)
Level 49: Summon Coralax -- S'bndAl-Acc/Rchg(A), S'bndAl-Dmg/Rchg(50), S'bndAl-Acc/Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge



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@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Macskull,
Thanks a lot for posting your build. I do have some questions about it. Is that a PvE build? I notice you have both shields and the Spirit Shark Jaws and Coralax pet whihc don't seem very necessary in PvP.

Can you offer any improvements on my build which I am trying to focus on PvP for?

My build has a lot more Status Protection but yours is definitely a lot more Regen heavy. Should I be concentrating more on Regen than Status Protection?


 

Posted

IMHO focus on Recharge, try and get Heat Loss back as soon as possible.

Start a fight with Snow Storm, smack the target with Infrig + Benumb + Heat Loss, and run like hell so your teammates can finish them off before their teammates shred you. /cold's survivability is terrible, but the debuffs hit just about every debuff category and stack crazy amounts of -recharge and -speed.

I'd drop Leadership for Concealment to get Phase Shift. Hibernate's all well and good but it doesn't actually get you out of a bad situation - it locks you into a bad situation. Fine for dueling, but if it's 2v1 you want Phase Shift + Invis to get away, or you'll just get ganked when you come out of the ice block.


 

Posted

Hart,
Thanks, I was wondering about where to focus. I was originally considering Concealment line but couldn't decide which would be more beneficial, Concealment or Leadership. I completely agree with your assessment and have altered the build accordingly.

Here is its, if you (or anyone else) can still see some room for improvement please let me know

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sonic Cold Corr IO: Level 50 Mutation Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Cold Domination
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Leviathan Mastery
Villain Profile:

Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/EndRdx(5), Decim-Acc/EndRdx/Rchg(11), Decim-Dmg/Rchg(15)
Level 1: Infrigidate -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(7), P'ngTtl-Rng/Slow(19), P'ngTtl-Acc/EndRdx(34), P'ngTtl-EndRdx/Rchg/Slow(34), P'ngTtl--Rchg%(48)
Level 2: Scream -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(7), Decim-Acc/Dmg(15)
Level 4: Ice Shield -- LkGmblr-Rchg+(A)
Level 6: Swift -- Run-I(A)
Level 8: Shout -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(13), Decim-Build%(17)
Level 10: Combat Jumping -- RedFtn-Def/EndRdx(A)
Level 12: Amplify -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit(36), AdjTgt-ToHit/EndRdx(37), AdjTgt-Rchg(50)
Level 14: Super Jump -- Zephyr-ResKB(A), Winter-ResSlow(43)
Level 16: Frostwork -- Numna-Regen/Rcvry+(A), Dct'dW-Heal/EndRdx(17), Dct'dW-Rchg(19), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(48)
Level 18: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(45)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(42)
Level 22: Arctic Fog -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(23), TtmC'tng-EndRdx/Rchg(23), TtmC'tng-ResDam/EndRdx/Rchg(25), TtmC'tng-ResDam(27), TtmC'tng-EndRdx(33)
Level 24: Stealth -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(33), GftotA-Run+(36)
Level 26: Acrobatics -- EndRdx-I(A), EndRdx-I(27)
Level 28: Benumb -- RechRdx-I(A), RechRdx-I(29), Acc-I(29)
Level 30: Invisibility -- Krma-ResKB(A), Ksmt-ToHit+(50)
Level 32: Snow Storm -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(33), TmpRdns-Acc/EndRdx(36), TmpRdns-EndRdx/Rchg/Slow(37), TmpRdns-Acc/Dmg/Slow(40)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(50)
Level 38: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(43)
Level 41: Shark Skin -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(42), TtmC'tng-EndRdx/Rchg(42), TtmC'tng-ResDam/EndRdx/Rchg(43), TtmC'tng-ResDam(45)
Level 44: Hibernate -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(46)
Level 47: Phase Shift -- RechRdx-I(A), RechRdx-I(48)
Level 49: Super Speed -- Clrty-Stlth(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------

Set Bonus Totals:

  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 1.25% Defense(Smashing)
  • 1.25% Defense(Lethal)
  • 1.56% Defense(Energy)
  • 1.56% Defense(Negative)
  • 2.5% Defense(Melee)
  • 3.13% Defense(Ranged)
  • 7.65% Max End
  • 55% Enhancement(RechargeTime)
  • 8% Enhancement(Heal)
  • 4% Enhancement(JumpHeight)
  • 18% Enhancement(Accuracy)
  • 4% Enhancement(JumpSpeed)
  • 4% Enhancement(FlySpeed)
  • 4% Enhancement(RunSpeed)
  • 5% FlySpeed
  • 100.4 HP (9.37%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 7.5%
  • MezResist(Held) 15.8%
  • MezResist(Immobilize) 18%
  • MezResist(Sleep) 14.7%
  • MezResist(Stun) 11.9%
  • MezResist(Terrorized) 11.9%
  • 5.5% (0.09 End/sec) Recovery
  • 10% (0.45 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 1.58% Resistance(Toxic)
  • 1.58% Resistance(Psionic)
  • 12.5% RunSpeed
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Posted

I have a dark/cold and I can say from experience that cold is an absolutely fantastic team zone build. The only main difference from our builds are that I went phase instead of leadership so I can go Mace mastery, picking up Focused Acc ( need somewhere to put perception IO) and more importantly, picking up Web Grenade. Without -maxrunspeed, colds are not as good as slowing people so they can't base run, but with web grenade, almost nobody will be able to escape your team. Really, its fantastic. If you don't want to pick it up, all good. Just saying, Web Envelope or Web Coccoon works pretty well with a cold...I have gotten more kills from web than I have my attacks just because it stops runners so well.

Food for thought.


 

Posted

Quote:
Originally Posted by SonicBang View Post
I have a dark/cold and I can say from experience that cold is an absolutely fantastic team zone build. The only main difference from our builds are that I went phase instead of leadership
Food for thought.
If you see my posts I went with Phase AND have Hibernate I revised it


 

Posted

Quote:
Originally Posted by SonicBang View Post
and more importantly, picking up Web Grenade. Without -maxrunspeed, colds are not as good as slowing people so they can't base run, but with web grenade, almost nobody will be able to escape your team. Really, its fantastic. If you don't want to pick it up, all good. Just saying, Web Envelope or Web Coccoon works pretty well with a cold...I have gotten more kills from web than I have my attacks just because it stops runners so well.

Food for thought.
COMPLETELY agree!! I was ALMOST going to roll Dark/Cold....Trust me, I was SOOtempted. Actuallly, I can't recall now what tipped the balance in favor for me to go Sonic....

My n00b is still only level 6 so I might need to look at Dar/Cold again...

****Still ponders why he went Sonic over Dark****

Crap...damn you SonicBang You are making me think!!!! hehe!


 

Posted

Quote:
Originally Posted by Hart View Post
IMHO focus on Recharge, try and get Heat Loss back as soon as possible.

Start a fight with Snow Storm, smack the target with Infrig + Benumb + Heat Loss, and run like hell so your teammates can finish them off before their teammates shred you. /cold's survivability is terrible, but the debuffs hit just about every debuff category and stack crazy amounts of -recharge and -speed.

I'd drop Leadership for Concealment to get Phase Shift. Hibernate's all well and good but it doesn't actually get you out of a bad situation - it locks you into a bad situation. Fine for dueling, but if it's 2v1 you want Phase Shift + Invis to get away, or you'll just get ganked when you come out of the ice block.
I discourage fleeing battle as a basis for getting a power. That behavior is pretty much why pvp got got mangled by the devs. If you can't beat someone, then just die. If you are on a team, then hibernate is as good really.


 

Posted

Quote:
Originally Posted by Nox__Fatalis View Post
I discourage fleeing battle as a basis for getting a power. That behavior is pretty much why pvp got got mangled by the devs. If you can't beat someone, then just die. If you are on a team, then hibernate is as good really.
As a person who primarily plays Brutes and Tanks no one EVER stays put in melee range for me to beat them!

It's annoying but that's the playstyle of the AT that runs from me. I would think the person a novice if they had the opportunity in PvP to not take the chance to Phase or Hibernate away in a battle and did not.

I use every "trick" in the book to stay alive in PvP and I would expect my opponent to do as well. It's what makes PvP so challenging and fun. Using EVERY opportunity and power you can to win the fight. It's PvP, it's not dishonorable or chaeting IMO to use every thing at your disposal to win the day...

I have had 6 Heroes make me faceplant at the same time...did I begrudge them their win in /Broadcast...never...I should have brought friends or not been so stupid as to be caught off gaurd by 6 Heroes...was it cheating for them to be 6 vs 1? Nah....it's PvP....


 

Posted

Quote:
Originally Posted by Nox__Fatalis View Post
I discourage fleeing battle as a basis for getting a power. That behavior is pretty much why pvp got got mangled by the devs. If you can't beat someone, then just die. If you are on a team, then hibernate is as good really.
So if someone else gets the upper hand for a moment, you should just curl up with your head between your knees? Invis and Phase are for getting away. You know where the opponent is, and they don't know where you are.

Sure, that can mean you get away clean to rejoin your team. It can also mean you interrupt the battle and get to choose when and where it resumes, with you as the attacker. It's the CoX equivalent of an Immelmann turn. You get out of sight and then come back from an unexpected direction - with all guns blazing.

Go out with a bang, not a whimper.


 

Posted

Quote:
Originally Posted by Javelin_NA View Post
COMPLETELY agree!! I was ALMOST going to roll Dark/Cold....Trust me, I was SOOtempted. Actuallly, I can't recall now what tipped the balance in favor for me to go Sonic....

My n00b is still only level 6 so I might need to look at Dar/Cold again...

****Still ponders why he went Sonic over Dark****

Crap...damn you SonicBang You are making me think!!!! hehe!
No no sonic is a completely valid primary for a cold. I went dark for the tiny self heal, and because I already have a sonic blaster. Sonic has aim which is very useful on a cold and more -resist, not to mention good damage.

Oh and about the phase AND hiber thing, I would personally not get both seeing as you can only use one every 90 seconds due to NoPhase, so you really only need one. Yes there may have been times when I died in phase from a DoT that I MIGHT have been able to regen if I had hiber, but there are much more times when I would have been ganked when hiber is over. I would follow along the lines of Macskulls build in confidence, no offence but his build looks more solid than yours in the slotting department.


 

Posted

Quote:
Originally Posted by SonicBang View Post
No no sonic is a completely valid primary for a cold. I went dark for the tiny self heal, and because I already have a sonic blaster. Sonic has aim which is very useful on a cold and more -resist, not to mention good damage.

Oh and about the phase AND hiber thing, I would personally not get both seeing as you can only use one every 90 seconds due to NoPhase, so you really only need one. Yes there may have been times when I died in phase from a DoT that I MIGHT have been able to regen if I had hiber, but there are much more times when I would have been ganked when hiber is over. I would follow along the lines of Macskulls build in confidence, no offence but his build looks more solid than yours in the slotting department.
None taken!!! I posted for feedback and help....it would be complete SUCK of me to post and not accept feedback. I just want to make sure the power choices for PvP are solid. Some of his power choices looked PvE IMO and not PvP...I don't want to waste a single power choice that could be better served for PvP.

That aside, slotting might be the issue then?


 

Posted

Another possible suggestion as I like pairing any debuff with PB. Also you will want KB protection without gimping your build. I'd recommend not overlooking Siren's Song as the Placate proc breaks enemy targeting, Very useful in PvP. Screech with power boost can offer up to 5 to 8 seconds of stun, it doesn't seem much but it's enough to deliver a significant spike.

With the new mez rules you really don't need the status protection. Carry BFs if you're worried.

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Posted

Quote:
Originally Posted by Javelin_NA View Post
Macskull,
Thanks a lot for posting your build. I do have some questions about it. Is that a PvE build? I notice you have both shields and the Spirit Shark Jaws and Coralax pet whihc don't seem very necessary in PvP.

Can you offer any improvements on my build which I am trying to focus on PvP for?

My build has a lot more Status Protection but yours is definitely a lot more Regen heavy. Should I be concentrating more on Regen than Status Protection?
Shark Jaws hit real hard, harder than shout, but with more range and a faster cast. Just DoT. It holds too meaning you can stick more procs in it.

Procs are your friend because enhancements get DR'd, procs don't.

Coralax pet does some things, some things are better than nothing. I'm not a large fan of the ppp pets, but some people seem pretty good at leveraging them. Very big hp bonus for only 3 slots too.

You can stick mag 8 kb protection in each sheild, so they are worthwhile just for that. The buffs they provide aren't useless as most people aim for resistance these days. Hitting through them isn't hard, but the occassional miss is better than otherwise.


 

Posted

Quote:
Originally Posted by Javelin_NA View Post
Macskull,
Thanks a lot for posting your build. I do have some questions about it. Is that a PvE build? I notice you have both shields and the Spirit Shark Jaws and Coralax pet whihc don't seem very necessary in PvP.

Can you offer any improvements on my build which I am trying to focus on PvP for?

My build has a lot more Status Protection but yours is definitely a lot more Regen heavy. Should I be concentrating more on Regen than Status Protection?
Nope, that's a PvP build, but it's focused around team zone support as well as a 1v1 or small-team scenario. Took Spirit Shark Jaws because it does respectable damage in PvP and can bring down fliers, and took the Coralax pet for set bonuses and because there wasn't anything else to take.

In regards to the most recent build you posted, your slotting is all kinds of weird and I'm not really sure what build goals you're aiming for. In the recharge department anything past 40% or so starts to get DR'd pretty heavily so it's not really worth spending more to get past that. Building for regen doesn't seem terribly important either as you're not a Regen or WP melee build or a /Pain. I doubt you'd be able to stack meaningful regen and should be relying on greens and teammate heals to keep you alive when phase or Hibernate isn't up.

Just looking at that build - you need more hit points and a lot more knockback protection (shoot for 35-40 points). Infrigidate should be slotted for defense debuff not for slow (or otherwise a mix of the two). Snow Storm will do a decent enough job keeping your target slowed, especially since offensive toggles on an opponent will keep that target under essentially permanent travel suppression. Work a damage proc into Shriek, such as the Apocalypse proc or the Gladiator's Javelin proc. Benumb needs more accuracy slotted. The Kismet should be in a power you'll always be running, such as Stealth (or CJ if you do that). In regards to a patron pool you have several options - leadership + Leviathan, or concealment + Soul (for Power Boosted debuffs), or the old standby of concealment + Mace (for Web Envelope and now Focused Accuracy).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Er.. your Numina's is in Frostwork.

That's wierd enough that I'm wondering if I'm missing some canned awesome somewhere, or if you should've just put it in Health instead. Something to do with DR in PVP?


 

Posted

Quote:
Originally Posted by Tokyo View Post

With the new mez rules you really don't need the status protection. Carry BFs if you're worried.
You should probably stop posting pvp advice. I mean it.


Also pb does almost nothing for cold debuffs. It doesn't effect -rech and the only thing you would need that much -def on is sr which you pretty much can't debuff anyways.




Carry bfs, wow, just wow.






Edit: slotting phase is a waste. Lol siren's song. Regen tissue is a waste. Needs more kb protection. You may post the worst pvp builds of anyone who thinks they are being helpful.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by macskull View Post
Nope, that's a PvP build, but it's focused around team zone support as well as a 1v1 or small-team scenario. Took Spirit Shark Jaws because it does respectable damage in PvP and can bring down fliers, and took the Coralax pet for set bonuses and because there wasn't anything else to take.

In regards to the most recent build you posted, your slotting is all kinds of weird and I'm not really sure what build goals you're aiming for. In the recharge department anything past 40% or so starts to get DR'd pretty heavily so it's not really worth spending more to get past that. Building for regen doesn't seem terribly important either as you're not a Regen or WP melee build or a /Pain. I doubt you'd be able to stack meaningful regen and should be relying on greens and teammate heals to keep you alive when phase or Hibernate isn't up.

Just looking at that build - you need more hit points and a lot more knockback protection (shoot for 35-40 points). Infrigidate should be slotted for defense debuff not for slow (or otherwise a mix of the two). Snow Storm will do a decent enough job keeping your target slowed, especially since offensive toggles on an opponent will keep that target under essentially permanent travel suppression. Work a damage proc into Shriek, such as the Apocalypse proc or the Gladiator's Javelin proc. Benumb needs more accuracy slotted. The Kismet should be in a power you'll always be running, such as Stealth (or CJ if you do that). In regards to a patron pool you have several options - leadership + Leviathan, or concealment + Soul (for Power Boosted debuffs), or the old standby of concealment + Mace (for Web Envelope and now Focused Accuracy).
Ugh! Lots to rework!!


 

Posted

I'm hoping for a LOT of free time at work tomorrow to incorporate all these great suggestions into one build

It'll be tough with alll the different feedbaack but thanks everyone for the help!!!! If anyone can come up with the build encorporating the best points of ALL these suggestions AND keep what I have in mind for the final game of this toon and WANTS to post a build I know I would be greatly appreciated...my Brute mind is too slow to put the puzzle together


 

Posted

Quote:
Originally Posted by ConFlict View Post
You should probably stop posting pvp advice. I mean it.
The personal attacks are getting old.


Quote:
Also pb does almost nothing for cold debuffs. It doesn't effect -rech and the only thing you would need that much -def on is sr which you pretty much can't debuff anyways
Edit: slotting phase is a waste. Lol siren's song. Regen tissue is a waste. Needs more kb protection. You may post the worst pvp builds of anyone who thinks they are being helpful.
.
On a team build PB goes a long way in making sure those stuns and sleeps stick. You can laugh all you want about control. I apologies if you don't see the benefit of sirens song proced with fortunatas placate. That's your problem.




Quote:
Carry bfs, wow, just wow.
I apologize if I promote the use of inspiration and don't fiteclub. Could the build use more mez protection? Sure, but i'm taking into consideration this is a team build so a good portion of his mez protection will be coming from teammates. Might as well focus on HP, recovery, KB prot and regen.


 

Posted

Quote:
The personal attacks are getting old.
It wasn't a personal attack, please learn what a personal attack is before you falsely accuse someone of it.

Quote:
On a team build PB goes a long way in making sure those stuns and sleeps stick. You can laugh all you want about control. I apologies if you don't see the benefit of sirens song proced with fortunatas placate. That's your problem.
Helping stuns stick, maybe. Sleeps can't stick, period. Also its long animating on a damage set. You are better off running your chain than throwing this low damage hunk of trash in your chain for no -res and little to no control. And like I said powerboost has almost no benefit to the debuffs. Not only that if you are making a team centric build it has no effect on the cold buffs either. So I stand by pb being worthless on cold. Especially with a pool with hiber and another with fa available.

Quote:
I apologize if I promote the use of inspiration and don't fiteclub. Could the build use more mez protection? Sure, but i'm taking into consideration this is a team build so a good portion of his mez protection will be coming from teammates. Might as well focus on HP, recovery, KB prot and regen.
Sorry you think you know me and my pvp style, but you could not be more wrong. I have been the single most vocal poster on the forums against fite club since day one. On a son/cold you should be carrying 2 inspires in your load out, greens and reds. Break frees have little to no use in the pvp we have now. Focusing on regen on a non pain dom or melee toon is worthless. With supression and a low hp total it has no real benfit, you can try to convince yourself otherwise but you will be wrong. Your kb prot in this build is way better than the last super awesome pvp build you poster but still could use to be pushed a bit higher. Your +hp total is actually a little low as well though workable. And as for recovery, wtf does a cold need that for? Maybe pick up some on your way to other set bonuses but a toon that has heat loss does not need +rec.





Not having a real source of +perception on a pvp toon is a huge mistake. team build or not. You didn't even sneak the +perc io in. Your really need tactics or fa + the perc io to be of max effectiveness in pvp.




Please feel free to reply and say I attacked you again and point out were I am wrong.


Duel me.
I will work on my sig pic more when I have time.