3 Floored Workshop Room
Just finished the top floor which i wraped around the vault. I was able to add two insperation bins, two workshop tables and three empowerment stations. I closed off the top glass and added some wires to give it that hightech feel. Played around with the room color from white to a deep purple which really made the stairs look nice. Now I just have to do some tweaking and the room will be done!
@Turbo_Starr
I would make the purple into a dark blue. The purple doesnt look very nice through the blue glass
@Rien
I am Lord Omi. Now and forever. They can take our City, but they can't take me.
I agree with Rock.
But that room. I'm stealing that design!
Truely Amazing work!
@Turbo_Starr
I put in three floors in my workshop yesterday but decided I didn't like the way it had turned out. There wasn't enough space in my design to fit salvage storage between the floor and ceiling without having them clip into the floor or ceiling of another floor. So instead, I removed the third floor and elevated the second floor just enough to fit storage items underneath it.
Because I won't need any desks for a third floor, the second floor will probably be L-shaped or elongated to provide more space. However, it probably won't go wall-to-wall so I can give the room a nice open feeling. Still a WIP though - I'll post pictures when I'm happy with it, as time allows. |
@Turbo_Starr
Did you lower the level of the bottom floor to the lowest? Maybe that could stop your clipping. I am interested in seeing your L-shaped layout.
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I got some work done on this Friday or Saturday. I'll try to post some pictures tonight or tomorrow, once I add some more room details.
I hear ya, I looked into adding to ours, (1 salvage was all we had and it was full), so did some work on it, but the space is so small I'm using. Came up with a 2 floor layout.
http://i563.photobucket.com/albums/s...orageside3.jpg
http://i563.photobucket.com/albums/s...storagetop.jpg
http://i563.photobucket.com/albums/s...toragetop3.jpg
Alright, here's my WIP. But who am I kidding? The base is always a WIP.
Instead of creating a three-floored workshop, I opted for two floors instead.
Besides being easier to place storage items on each floor, it uses less desks and therefor less polygons. Lesser-used Holiday salvage is stored above, while frequently-used Invention salvage is kept below next to the Empowerment Stations and Invention Table. Access to the balcony is via a spiral staircase.
I do have to have a 2nd workshop though - not for lack of space but due to the limitation of storage items per room. So the 2nd room is accessed through a security gate that goes into the storage vault, which also has two floors (I created this room a year ago or so, but moved it recently).
As an aside, the SG base is thematically a re-purposed cathedral. Every cathedral has a pipe organ to the best of my knowledge, so I created one the best I could, above the base entrance. Just wish I could use some tech control pieces outside of a control room, but I work with what I got.
I love the stair case and the organ over the portal. Your arcane stacking is giving me ideas for my volcano room.
@Turbo_Starr
The staircases take some practice, and require stacking with both the floor safes and the cubicle. However, I could see perhaps using the metal stairs in a tech setting... although you would need to use something else for the bends, unless you want a wood/metal mix.
Obsidius, thanks for postin your work. Loved your security gate, and the pipe organ.
Thanks! I got a lot of positive remarks and PMs from this thread. But I don't want to derail Turbo's thread, so I made another post in the Sexy Base Pics thread to showcase all of my recent base pics.
No problem Big O. I put this project on hold anyway until I finish the Volcano Base.
@Turbo_Starr
Dang that looks good. I need to get in and take pics of my lab/storage area to show off, you now have given me ideas.
This is the Arcane Workshop in the Spring Knights base. There's a second Tech Workshop as a counterpart which hasn't been "completed" yet but which will follow the same patterning you see here.
As you can see, I've got 3 usable floors of space ... with the lowest floor, underneath everything, being a "relax & research" area. The "first" floor of salvage racks (marked with the black and white banners) is for common salvage and is divided up by salvage Tiers (1, 2 and 3). The "upper" floor of salvage racks (marked by orange and yellow banners) is for uncommon and rare salvage ... again divided up by Tiers. This helps keep everything "sorted" so that you know exactly which rack to go to in order to find stuff you're looking for. The arcane Empowerment Station is on the uppermost floor. All the way down on the "ground" floor, near the trees, is the Arcane Transfer rack. This last salvage rack is intended to be kept (relatively) empty so as to facilitate transfers of salvage between characters in the SG.
Note that the trees are very useful for "obscuration" to hide the fact that I've got stairs hanging in the air without adequate supports.
For those who are curious, the Room Lighting is "off" and all light is supplied by local sources ... resulting in an "islands of warmth and comfort" feeling.
So there you have it.
A 3 floored Workshop Room.
And I've still got a huge 3x3 set of floor blocks to fill out with yet more decorations.
Enjoy your day please.
"I think I'm cute. I've got gold medals.
I've got the moves that make them all tap out.
The Angle Slam, the Ankle Lock.
Marty Jannetty...still can't walk.
I'm just the sexy Kurt.
I'll make your ankle hurt.
I'm just the sexy Kurt.
I'll make your ankle hurt."
Kurt Angle
Nice job Redlynne, liked your flaming crystal ball lights. I started using watercoolers and trashcans for stair supports. Maybe something similiar could work for yours if you wanna take a peek. http://i563.photobucket.com/albums/s...stairbrace.jpg Thanks for showin the pics.
Yeah, the flaming crystal ball was something I discovered while doing my power room. You merely need a floor torch, a desk crystal ball and a wastebasket to finish the item. Only the desk crystal ball needs to be floated into the flame.
Really cool thing about the crystal balls is that they're transparent and refractive even though they're inside an animated particle effect. The transparency of the crystal ball overrides the flames ... allowing you to see "through" the fire of the torch light.
And in case anyone is curious, the "pattern" or arrangement (if you prefer) of salvage racks I've got here should be perfectly cross-compatible with the sizes of tech racks and the tech empowerment station ... in all three dimensions.
@Turbo_Starr
Yeah ... wood and trees ... and subdued lighting.
That's been a theme for the Spring Knights base ever since I started building it. One of the things that I see a lot in people's bases is that spaces tend to be very "busy" with all kinds of "stuff" here/there/everywhere. Don't get me wrong, it's extremely impressive to look at, and when done RIGHT can blow your socks off ... but it's also perfectly possible to build spaces that "look great" but which you'd never want to have to "live in" for any length of time. I don't know how many bases I've visited where one of the first thoughts that runs through my mind is ... "I wouldn't EVER want to have to LIVE here."
So with the Spring Knights base (link to OLD article in City Scoop from last year, now fixed!) I wanted to create a sort of ... serene ... environment that put you at ease. In practice that's meant local lighting in dark rooms ... resulting in a sort of "twilight" effect ... and a lot of wood, wood grain and trees and leaves. I use a lot of (wooden) stairs to match up with the arcane wall platforms and bridges, which fit together (almost) seamlessly in a wide variety of applications. I also use a lot of bookshelves, the other quintessentially "wood" item around the base so as to keep that "natural" feeling going. I've even got the wall colors tuned to match up with the colors of the blonde bookcases and the brown bookcases and stairs, so as to better blend each into the other.
Another thing that I've been at pains to do with the Spring Knights base is to keep the spaces as OPEN and as AIRY as possible. This has meant max height ceilings and max depth floors everywhere, lending a sense of "vastness" to the spaces ... which due to the room lights being "off" everywhere (local lighting only) makes the base feel far larger than it actually is. That's because with the walls being (mostly) dark and the lighting mainly at ground level (usually) there's a sense that the walls enclosing the spaces of the various rooms just sort of ... disappear ... and become rather "unimportant" since the focus of your attention is centered inside of the rooms, rather than on the walls which bound them. It's one of those things you just have to *experience* in person in order to really *feel* it.
The Spring Knights base is blueside on Virtue server. If anyone would like to take a tour and experience firsthand the kind of thing I'm talking about here, feel free to send me a PM. Tours are even available to level 1 "throwaway" characters if you haven't got any heroes on Virtue yet. Trust me, it looks a LOT different now from how it did in the pre-Issue 13 days (when I still had to deal with raid pathing!).
Nice. On my list of things to do is to make a floating base inside a giant orb. This gave me some ideas.
@Turbo_Starr
Finishing up the space TP rooms this week then working on this room again. After putting over 50 hours in the tp rooms, I came up with new ideas, so im renovating the 3 floored workshop. If you guys have suggestions, please post them! I would like to improve upon my ideas.
@Turbo_Starr
This is like I16. Every day after school i run home to see if you did any more.
@Rien
I am Lord Omi. Now and forever. They can take our City, but they can't take me.