Heh, Mids + Boredom + D3


Balanced

 

Posted

This is my "If I Had Two Billion Influence On All Possible Server Slots On My Server" build. It's pretty much a SR D3. Keep in mind if anyone is crazy enough to actually do this build, your damage will suck. =P Just warning you now.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Twilight Grasp

  • (A) Numina's Convalescence - Heal/Endurance
  • (3) Numina's Convalescence - Endurance/Recharge
  • (5) Numina's Convalescence - Heal/Recharge
  • (11) Numina's Convalescence - Heal/Endurance/Recharge
  • (23) Numina's Convalescence - Heal
  • (50) Numina's Convalescence - +Regeneration/+Recovery
Level 1: Dark Blast
  • (A) Ruin - Accuracy/Damage
  • (9) Ruin - Damage/Endurance
  • (11) Ruin - Damage/Recharge
  • (13) Ruin - Accuracy/Endurance/Recharge
  • (46) Ruin - Accuracy/Damage/Recharge
Level 2: Darkest Night
  • (A) Endurance Reduction IO
  • (3) Endurance Reduction IO
Level 4: Gloom
  • (A) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Endurance/Recharge
Level 6: Howling Twilight
  • (A) Stupefy - Accuracy/Recharge
  • (7) Stupefy - Endurance/Stun
  • (36) Stupefy - Accuracy/Endurance
  • (37) Stupefy - Stun/Range
  • (43) Stupefy - Accuracy/Stun/Recharge
  • (45) Stupefy - Chance of Knockback
Level 8: Shadow Fall
  • (A) Aegis - Resistance/Endurance
  • (9) Aegis - Resistance/Recharge
  • (19) Aegis - Endurance/Recharge
  • (25) Aegis - Resistance/Endurance/Recharge
  • (36) Aegis - Resistance
Level 10: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (37) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (42) Defense Buff IO
Level 12: Fearsome Stare
  • (A) Cloud Senses - ToHit Debuff
  • (13) Cloud Senses - Accuracy/ToHitDebuff
  • (15) Cloud Senses - Accuracy/Recharge
  • (42) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (43) Cloud Senses - Accuracy/Endurance/Recharge
  • (46) Cloud Senses - Chance for Negative Energy Damage
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (34) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Tenebrous Tentacles
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (17) Enfeebled Operation - Endurance/Immobilize
  • (19) Enfeebled Operation - Accuracy/Endurance
  • (21) Enfeebled Operation - Immobilize/Range
  • (37) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (39) Enfeebled Operation - Accuracy/Immobilize
Level 18: Swift
  • (A) Flight Speed IO
Level 20: Health
  • (A) Healing IO
  • (21) Healing IO
Level 22: Stamina
  • (A) Endurance Modification IO
  • (23) Endurance Modification IO
Level 24: Night Fall
  • (A) Cloud Senses - ToHit Debuff
  • (25) Cloud Senses - Accuracy/ToHitDebuff
  • (27) Cloud Senses - Accuracy/Recharge
  • (34) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (39) Cloud Senses - Accuracy/Endurance/Recharge
  • (42) Cloud Senses - Chance for Negative Energy Damage
Level 26: Petrifying Gaze
  • (A) Lockdown - Accuracy/Hold
  • (29) Lockdown - Accuracy/Recharge
  • (31) Lockdown - Recharge/Hold
  • (40) Lockdown - Endurance/Recharge/Hold
  • (43) Lockdown - Chance for +2 Mag Hold
Level 28: Tar Patch
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 30: Maneuvers
  • (A) Serendipity - Defense/Endurance
  • (31) Serendipity - Defense/Recharge
  • (31) Serendipity - Endurance/Recharge
  • (33) Serendipity - Defense/Endurance/Recharge
  • (40) Serendipity - Defense
Level 32: Dark Servant
  • (A) Gladiator's Net - Accuracy/Hold
  • (33) Gladiator's Net - Accuracy/Recharge
  • (33) Gladiator's Net - Recharge/Hold
  • (34) Gladiator's Net - Endurance/Recharge/Hold
  • (40) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
  • (50) Gladiator's Net - Chance of Damage(Lethal)
Level 35: Dark Pit
  • (A) Accuracy IO
  • (39) Accuracy IO
Level 38: Assault
  • (A) Endurance Reduction IO
Level 41: Boxing
  • (A) Empty
Level 44: Tough
  • (A) Endurance Reduction IO
  • (45) Endurance Reduction IO
  • (45) Steadfast Protection - Resistance/+Def 3%
Level 47: Weave
  • (A) Serendipity - Defense/Endurance
  • (48) Serendipity - Defense/Recharge
  • (48) Serendipity - Endurance/Recharge
  • (48) Serendipity - Defense/Endurance/Recharge
  • (50) Serendipity - Defense
Level 49: Blackstar
  • (A) Accuracy IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance



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Seven years of heroism. Seven years of friendships. Seven years of saving the world. Seven years of virtuous selflessness.

You will return, for you are the mighty City of Paragon, the City of Heroes.

 

Posted

That is epic! So going to do something like this sometime ;D, hats off to you my friend!


Global: @NR
POHSYB: We've been in this meeting for six hours. Can I go back to my box?
BLUE STEEL: No.
Pohsyb sighs.

 

Posted

I think that's technically a D2

Aside from the PvP recipes, and I guess the Numina's and UT sets, I don't think that's all that expensive, certainly not "2 billion on all possible server slots"

It's 4 AM when I tinker, so it might well have made some compromises I wouldn't normally make, but here, I buffed the defense up a bunch more

43.1% SL vs 28.5
42.1% FC vs 37.3
40.3% EN vs 38.5
26.5% P vs 24.4

Res more or less the same, SL notably higher, the others equal or slightly lower.
Lost 20% rech.
Gained 20% regen
Got a little damage into TT.
Some other stuff I've forgotten about by now and am too tired to care about...

I tried to keep powers/slotting as similar as I could, even though I would probably do many things differently myself. Hope you like.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Twilight Grasp -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(23), Numna-Regen/Rcvry+(50)
Level 1: Dark Blast -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Entrpc-Acc/Dmg(13), Entrpc-Dmg/EndRdx(46)
Level 2: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(3)
Level 4: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(46)
Level 6: Howling Twilight -- RzDz-Acc/EndRdx(A), RzDz-EndRdx/Stun(7), RzDz-Acc/Rchg(36), RzDz-Stun/Rng(37), RzDz-Immob%(43), RzDz-Acc/Stun/Rchg(45)
Level 8: Shadow Fall -- Aegis-ResDam/EndRdx(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(19), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(36)
Level 10: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(37), DefBuff-I(42)
Level 12: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(13), SipInsght-Acc/Rchg(15), SipInsght-ToHitDeb/EndRdx/Rchg(42), SipInsght-%ToHit(43), SipInsght-Acc/EndRdx/Rchg(46)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(34)
Level 16: Tenebrous Tentacles -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-ToHitDeb(17), SipInsght-Acc/ToHitDeb(19), SipInsght-Acc/Rchg(21), Dmg-I(37), SipInsght-ToHitDeb/EndRdx/Rchg(39)
Level 18: Swift -- Flight-I(A)
Level 20: Health -- Heal-I(A), Heal-I(21)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23)
Level 24: Night Fall -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(25), SipInsght-Acc/Rchg(27), SipInsght-ToHitDeb/EndRdx/Rchg(34), SipInsght-Acc/EndRdx/Rchg(39), SipInsght-%ToHit(42)
Level 26: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(40)
Level 28: Tar Patch -- RechRdx-I(A), RechRdx-I(29)
Level 30: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(31), S'dpty-EndRdx/Rchg(31), S'dpty-Def/EndRdx/Rchg(33), S'dpty-Def(40)
Level 32: Dark Servant -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(33), Enf'dOp-Acc/Rchg(33), Enf'dOp-Immob/Rng(34), Enf'dOp-Acc/Immob(40), Enf'dOp-Acc/Immob/Rchg(43)
Level 35: Dark Pit -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(39)
Level 38: Assault -- EndRdx-I(A)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), S'fstPrt-ResDam/Def+(45), Aegis-ResDam/EndRdx/Rchg(50)
Level 47: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(48), S'dpty-EndRdx/Rchg(48), S'dpty-Def/EndRdx/Rchg(48), S'dpty-Def(50)
Level 49: Blackstar -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
Set Bonus Totals:

  • 19.6% Defense(Smashing)
  • 19.6% Defense(Lethal)
  • 18.6% Defense(Fire)
  • 18.6% Defense(Cold)
  • 16.8% Defense(Energy)
  • 16.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 15.5% Defense(Melee)
  • 19.3% Defense(Ranged)
  • 24.9% Defense(AoE)
  • 11.3% Enhancement(RechargeTime)
  • 2% Enhancement(Stun)
  • 6% Enhancement(Heal)
  • 3% Enhancement(Immobilize)
  • 40% Enhancement(Accuracy)
  • 16% FlySpeed
  • 64.9 HP (6.38%) HitPoints
  • 16% JumpHeight
  • 16% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 3.3%
  • 10.5% (0.18 End/sec) Recovery
  • 40% (1.7 HP/sec) Regeneration
  • 1.88% Resistance(Negative)
  • 26% RunSpeed
  • 6% XPDebtProtection


 

Posted

Quote:
Originally Posted by Gaderath View Post
I think that's technically a D2
D3=Dark/Dark Defender. A Dark Miasma/Dark Blast/Dark Mastery Defender would be a D4 (which I've tried, but found that Dark Mastery doesn't synergize as well with the secondary as I'd like).

These are interesting builds, as thought experiments. I would never actually build either one, though. As Siphon pointed out, the damage is terrible--slotting Tentacles and Night Fall for immobilize or debuff? I can sense my D3 cringing in her logged-out sleep at the thought. (Also, why take Blackstar if you're not going to slot it? Do you just hate your endurance bar that much? )

The other big factor is that there generally doesn't seem to be much point in building a D3 specifically for defense. Sure, a little helps against things that slip past or resist your debuffs, or for alpha strikes, but a D3 has other ways of handling those cases. For everything else, you're generally going to have mobs' to-hit chance floored regardless. I suppose the defense could be valuable in PVP; I wouldn't know, since I don't PVP myself, but I understand that to-hit debuffs are much less effective against other players. Is that the intent?


The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.

 

Posted

I know soft-capping is all the rage these days. Personally, I don't "get it" for a Dark/Dark Def. You get to initiate (due to Shadow Fall) so Fearsome Stare, slotted for -ToHit, will cause fear and debuff by ~30% (before adjustments to mob level). Then, you get to do other debuffy things, most of which further lower -ToHit.

So when I see the pursuit of the soft-cap over-riding making effective use of key powers, it's a little disconcerting. Yes, Numina's offers a sweet 3.75% ranged def bonus. It also provides no accuracy to a power you really, really want to hit. Another example is slotting Fluffy for immob/hold. He's (she's?) a -ToHit debuff machine. Between you and Fluffy, by max slotting -ToHit in 3 powers (FS, DN and DS), enemies are at 5% ToHit up to +3 levels (back of the napkin calculation). AVs, of course, are a different story, but I don't think AV soloing is on the to-do list for the builds posted above.

I won't even get into not slotting damage in the AOEs.

When I get around to IOing out my Dark/Dark, I'm going to prioritize recharge. Several key powers have long-ish timers (Tar Patch, Howling Twilight) that I'd like to use more frequently. These are the things that make a D3 most effective on a team, not the ability have attacks miss them without taking any action of their own. I will get some Defense in there, for sure, 25%-ish is the goal, especially for Range and AOE, but there won't be compromises made for the sake of personal defense.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Balanced View Post
D3=Dark/Dark Defender. A Dark Miasma/Dark Blast/Dark Mastery Defender would be a D4 (which I've tried, but found that Dark Mastery doesn't synergize as well with the secondary as I'd like).
I'm pretty sure Gad meant that one of the three "D"s from DDD were missing. Specifically, the sacrifices in the build make it more of a "Dark Miasma Defender". Lacking "Dark Blast" knocks out the middle "D" in "DDD", leaving "DD", and thus D2.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I do like the idea of Cloud Senses (or perhaps Siphon Insight) in Fearsome Stare. I'd been looking for places for those sets, and that one doesn't sacrifice too much. Pretty close to perma-fear/debuff on even-cons, or higher with more recharge.

For the OP: why not go all the way with Lockdown (and be able to frankenslot attacks for damage) to six slots. Does a Dark/ really need an extra slot in Health? Why not put Stupefy in Dark Pit (enough accuracy if you have bonuses, I'd think) instead of Howling Twilight?

In my experience, for some of the more fun tactical content (ITF, e.g.), it's rather nice to have the high personal defense because Fearsome Stare can get one spawn, Fluffy might grab another, but Darkest Night takes a loooong time to activate when it's needed in a hurry.


 

Posted

I've been debating whether to delete a 48 sonic/sonic defender, 47 ice/fire tank, or 46 nin/nin stalker to make a dark/dark def... if it weren't for coming up with a name (And power colors now!) that I like, and respeccing all the IOs out of one of the above, I probably would have done it by now...


 

Posted

46.2 Smash/Lethal Defense
47.2 Ranged Defense
45.9 AoE Defense
44.0 Energy/Neg Energy Defense

I also de-gimped a few powers (adding accuracy to twilight grasp, giving TT some real damage), but used boxing as a set mule.

Build uses the biggest IO tease in the game, the PvP +3% def IO, but most players would just slot out darkest night, be more than content to have defenses in the low 40s and use the tohit debuffs to cap you.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(5), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Nictus-Acc/EndRdx/Rchg(23)
Level 1: Dark Blast -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Acc/Dmg(13), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(50)
Level 2: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(3)
Level 4: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(17), Thundr-Dmg/EndRdx/Rchg(21), Thundr-Acc/Dmg/EndRdx(36)
Level 6: Howling Twilight -- RzDz-Acc/EndRdx(A), RzDz-EndRdx/Stun(7), RzDz-Acc/Rchg(36), RzDz-Stun/Rng(37), RzDz-Immob%(43), RzDz-Acc/Stun/Rchg(45)
Level 8: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(25), RedFtn-EndRdx(36), RedFtn-Def(50)
Level 10: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(37)
Level 12: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(13), SipInsght-Acc/Rchg(15), SipInsght-ToHitDeb/EndRdx/Rchg(42), SipInsght-%ToHit(43), SipInsght-Acc/EndRdx/Rchg(46)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(34)
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(21), Posi-Dam%(37)
Level 18: Swift -- Flight-I(A)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EndMod-I(A), P'Shift-EndMod(23), P'Shift-End%(42)
Level 24: Night Fall -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(25), SipInsght-Acc/Rchg(27), SipInsght-ToHitDeb/EndRdx/Rchg(34), SipInsght-Acc/EndRdx/Rchg(39), SipInsght-%ToHit(40)
Level 26: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(40)
Level 28: Tar Patch -- RechRdx-I(A), RechRdx-I(29)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(33)
Level 32: Dark Servant -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(33), Enf'dOp-Acc/Rchg(33), Enf'dOp-Immob/Rng(34), Enf'dOp-Acc/Immob/Rchg(39), Enf'dOp-Acc/Immob(46)
Level 35: Dark Pit -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(39)
Level 38: Assault -- EndRdx-I(A)
Level 41: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(45), ImpArm-ResDam(45), GA-3defTpProc(50)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Blackstar -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
Set Bonus Totals:

  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 22.6% Defense(Smashing)
  • 22.6% Defense(Lethal)
  • 14.1% Defense(Fire)
  • 14.1% Defense(Cold)
  • 20.4% Defense(Energy)
  • 20.4% Defense(Negative)
  • 6% Defense(Psionic)
  • 18.5% Defense(Melee)
  • 23.5% Defense(Ranged)
  • 22.3% Defense(AoE)
  • 2.25% Max End
  • 2% Enhancement(Stun)
  • 5% Enhancement(Heal)
  • 37.5% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 59% Enhancement(Accuracy)
  • 21% FlySpeed
  • 87.7 HP (8.63%) HitPoints
  • 21% JumpHeight
  • 21% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 4.95%
  • 14.5% (0.24 End/sec) Recovery
  • 20% (0.85 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 21% RunSpeed
  • 4% XPDebtProtection



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by UberGuy View Post
I'm pretty sure Gad meant that one of the three "D"s from DDD were missing. Specifically, the sacrifices in the build make it more of a "Dark Miasma Defender". Lacking "Dark Blast" knocks out the middle "D" in "DDD", leaving "DD", and thus D2.
So based on your theory…R2D2 is really a Rad/Rad/Dark Mastery Defender versus Traps/Electric. Oo


 

Posted

OK. That made me laugh.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by TheTaxi View Post
So based on your theory…R2D2 is really a Rad/Rad/Dark Mastery Defender versus Traps/Electric. Oo
I haz a Traps/Elec, but he's a Kobold, not a robot.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec