Kheldian Inherent Rationales


AlienOne

 

Posted

(standard disclaimer about having made a search)

Has there been any formal IC or OOC reason given for the lack of the kheldian inherent giving a bonus for other kheldians on the team? I can't find any mentions of it, but I assume if it was ever discussed it would have been back shortly after I3 was released. I didn't start playing 'til near the end of I3 and didn't join the boards until some time later.

Robin


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Posted

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Originally Posted by CoyoteShaman View Post
Has there been any formal IC or OOC reason given for the lack of the kheldian inherent giving a bonus for other kheldians on the team?
Actually, each Kheldian in your team buffs your Kheldian's resistance to slow effects, but I forget where I read that. You can however check this in game when running with an All Kheldian Team with your attribute monitor open.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Wow. Resistance to slows? I can see where that might help a WS some with the recharge, as long as it's all slows and not just slow movements, but isn't that kinda like a $0.25 tip at a fancy restaurant? Sounds rude.

(You can tell I still haven't spent much time working on my Khelds. I dumped my first WS at 35 or so and spent the next several months recovering from the frustration. Just getting back to them now.)


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Posted

Quote:
Originally Posted by CoyoteShaman View Post
Wow. Resistance to slows? I can see where that might help a WS some with the recharge, as long as it's all slows and not just slow movements, but isn't that kinda like a $0.25 tip at a fancy restaurant? Sounds rude.
Actually, it helps quite a bit when you're running with an All Kheldian Team! However, yes it does seem rather cheap and I'm sure many Kheldians (who run in All Kheldian Teams) would love it if each Kheldian contributed a mixture of attribute boosts rather than that particular one. As things stand though, it does assist me in surviving slightly better against Cysts and their fluffies when my Kheldian teammates are also around me and I taunt the bunch of fluffies so the team can take out the Cysts.
Quote:
Originally Posted by CoyoteShaman View Post
(You can tell I still haven't spent much time working on my Khelds. I dumped my first WS at 35 or so and spent the next several months recovering from the frustration. Just getting back to them now.)
Kheldians, I find, aren't to be taken in large doses.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Many moons ago the OOC reason was to encourage Kheldians to group with other people rather than the "Elite Aliens".

My apologies, as I don't have a direct source.

I'll invent an IC reason: Their energies are too alike to have a passive effect on each other. Ooh, my brain is tingly with the cleverosity.


 

Posted

Quote:
Originally Posted by LordXenite View Post
Kheldians, I find, aren't to be taken in large doses.
Oh sure! Now you tell me...

Heh. Actually I'm pretty glad you said that. It makes me feel better about taking my time with the new girl.

Robin


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Posted

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Originally Posted by LordXenite View Post

Kheldians, I find, aren't to be taken in large doses.
I find Non-Kheldians aren't to be taken in large doses as I find them all very hard and frustrating to play due to their inability to do as well as well played Kheldians.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

Quote:
Originally Posted by LordXenite View Post
Actually, it helps quite a bit when you're running with an All Kheldian Team! As things stand though, it does assist me in surviving slightly better against Cysts and their fluffies when my Kheldian teammates are also around me and I taunt the bunch of fluffies so the team can take out the Cysts.


Yeah, if you've ever done an all-Kheld iTF as LX and I have, you'll notice a major difference between being on a "normal" team and attacking the cysts and being on a "Kheldian" team and attacking the cysts...

On the other hand... Yeah, you have a point. Just having a benefit like that one that only helps you on a specific mission/situation seems like a bit of a waste.

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Originally Posted by LordXenite View Post
Kheldians, I find, aren't to be taken in large doses.
Oh, noes.... I've completely and totally overdosed.

Many times.

"Alien"


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Posted

I've never found cysts a problem as long as you're smart about it and you see them before the fight.

It helps tonnes to grab a good targeting bind as they will automatically find cysts and/or quantums/voids depending on the bind. (Theres a guide stickied at the top of the Kheldian forums with binds)

IMO the best way to approach, cysts, on my WS at least, is to make sure hasten is up (No problem on a high recharge build), this will give a massive recharge boost and it's usually enough to carry you through the worst of the Nictus' slows. I actually find that on big teams it's sometimes safer to solo the cyst instead of having the entire team attack it at once, you'll have more experience at taking out cysts than most of them and IIRC the amount of fluffies the cyst spawns is dependant on the amount of players close to it.

Just throwing in my opinion, back to the topic of the inherents bonus when teamed with other khelds, I'd have to say the recharge debuff resistance usefullnes varies a tonne.
As an example, about 10 days ago I did a Mo5thTF with Alien One on his Warshade (Vestige One, I was on my Warshade; Image of the Past), we got that Mo badge on the second try (Two Warshades and the sole Scrapper was the one who went and died on the first )
I never even noticed the bonus I was getting from him, it was so situational that most of the time (indeed all of the time in this TF) it was useless. After the Mo5thTF we attempted a MoITF (twice), failed both times due to trollers dieing, but this time it was noticeably easier (especially in the second and final missions) when Alien was around, although on the last mission when Rommy's mobile cyst was beating out the Nictus the bonus made little difference.

I think they should either change the bonus (possibly to actual recharge) or up the numbers on the recharge debuff resistance to something more substantial to make up for it's limited usefullnes.

Mercs


 

Posted

Quote:
Originally Posted by The_MercsMan View Post
I think they should either change the bonus (possibly to actual recharge) or up the numbers on the recharge debuff resistance to something more substantial to make up for it's limited usefullnes.
Now that would rock!


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Posted

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Originally Posted by The_MercsMan View Post
...I think they should either change the bonus (possibly to actual recharge)...

Mercs
I argued this exact thing post I13. I don't think a 5% actual recharge bonus per EAT (Count SoAs) on the team would be that overpowering. An all-Kheld team would grant each toon a 35% bonus, which is a pretty potent bonus, but really, only half of what Hasten gives (throw in Speed boost and it reaches the sky), and many toons have Set recharge bonuses much larger than this and it doesn't break the game.

Most Khelds play on reg. teams anyway (where it's rare to have more that 2 or 3 EATs on a team) so the typical recharge bonus won't be large at all, but it'll be substantial enough that you'll feel like you're getting something (as opposed to the near joke (-)slow thing we get now).

When I'm on large teams, I like cycling thru the ATs to see who is giving me bonuses. If I scroll across a Kheld teammate I'm like 'heh, thanks for nuthin', brutha'


 

Posted

Seeing as how I didn't even realize we got a bonus, I'd obviously sign off on changing it to something real.

Wouldn't a recharge bonus, however, benefit the two types differently? Correct me if I'm wrong but it seems from what I've heard on this forum that WS would get a hell of a lot more out of that than PB. Maybe it would be better if WS got a recharge bonus and PB got something else, such as a regen bonus (just an example).

Thoughts?


--If we can have huge sig images, why can we have only five lines of text?
--...faceplanting like a Defender pulling an AV (Nalrok_AthZim)
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Posted

Quote:
Originally Posted by Obsidian_Force2 View Post
I find Non-Kheldians aren't to be taken in large doses as I find them all very hard and frustrating to play due to their inability to do as well as well played Kheldians.
Which is why I: a) usually play my Kheldians well because; b) I don't play my Kheldians as often as I used to play CoH before getting my Kheldians to Lv50.

Quote:
Originally Posted by CoyoteShaman View Post
Wouldn't a recharge bonus, however, benefit the two types differently? Correct me if I'm wrong but it seems from what I've heard on this forum that WS would get a hell of a lot more out of that than PB. Maybe it would be better if WS got a recharge bonus and PB got something else, such as a regen bonus (just an example).
I think both WS and PB's would benefit greatly from a mutual +Recharge bonus. Warshades would be able to do more damage, while Peacebringers would be able to survive longer while cycling their attack chains faster.

I speak for myself of course, when I say that I do not feel PB's need anything other than +Recharge in this case, even though sometimes we could all use some sort of protection against -Endurance/-Regen/-Recover effects. It simply seems to me however that with enough +Recharge, both Kheldian AT's have enough powers of their own to mitigate negative effects while maintaining their DPS, so +Recharge would be quite good to add.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Quote:
Originally Posted by CoyoteShaman View Post
Seeing as how I didn't even realize we got a bonus, I'd obviously sign off on changing it to something real.

Wouldn't a recharge bonus, however, benefit the two types differently? Correct me if I'm wrong but it seems from what I've heard on this forum that WS would get a hell of a lot more out of that than PB. Maybe it would be better if WS got a recharge bonus and PB got something else, such as a regen bonus (just an example).

Thoughts?
If you really wanted to make the inherant benificial to PB's I would suggest +Rec as that is the most often complained about "problem" from the Peacers that I have noticed.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.