Kheldian Inherent Rationales
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Wow. Resistance to slows? I can see where that might help a WS some with the recharge, as long as it's all slows and not just slow movements, but isn't that kinda like a $0.25 tip at a fancy restaurant? Sounds rude.
(You can tell I still haven't spent much time working on my Khelds. I dumped my first WS at 35 or so and spent the next several months recovering from the frustration. Just getting back to them now.)
--If we can have huge sig images, why can we have only five lines of text?
--...faceplanting like a Defender pulling an AV (Nalrok_AthZim)
Kheldians, I find, aren't to be taken in large doses.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Many moons ago the OOC reason was to encourage Kheldians to group with other people rather than the "Elite Aliens".
My apologies, as I don't have a direct source.
I'll invent an IC reason: Their energies are too alike to have a passive effect on each other. Ooh, my brain is tingly with the cleverosity.
Heh. Actually I'm pretty glad you said that. It makes me feel better about taking my time with the new girl.
Robin
--If we can have huge sig images, why can we have only five lines of text?
--...faceplanting like a Defender pulling an AV (Nalrok_AthZim)
If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.
Actually, it helps quite a bit when you're running with an All Kheldian Team! As things stand though, it does assist me in surviving slightly better against Cysts and their fluffies when my Kheldian teammates are also around me and I taunt the bunch of fluffies so the team can take out the Cysts.
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Yeah, if you've ever done an all-Kheld iTF as LX and I have, you'll notice a major difference between being on a "normal" team and attacking the cysts and being on a "Kheldian" team and attacking the cysts...
On the other hand... Yeah, you have a point. Just having a benefit like that one that only helps you on a specific mission/situation seems like a bit of a waste.
Oh, noes.... I've completely and totally overdosed.
Many times.
"Alien"
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
I've never found cysts a problem as long as you're smart about it and you see them before the fight.
It helps tonnes to grab a good targeting bind as they will automatically find cysts and/or quantums/voids depending on the bind. (Theres a guide stickied at the top of the Kheldian forums with binds)
IMO the best way to approach, cysts, on my WS at least, is to make sure hasten is up (No problem on a high recharge build), this will give a massive recharge boost and it's usually enough to carry you through the worst of the Nictus' slows. I actually find that on big teams it's sometimes safer to solo the cyst instead of having the entire team attack it at once, you'll have more experience at taking out cysts than most of them and IIRC the amount of fluffies the cyst spawns is dependant on the amount of players close to it.
Just throwing in my opinion, back to the topic of the inherents bonus when teamed with other khelds, I'd have to say the recharge debuff resistance usefullnes varies a tonne.
As an example, about 10 days ago I did a Mo5thTF with Alien One on his Warshade (Vestige One, I was on my Warshade; Image of the Past), we got that Mo badge on the second try (Two Warshades and the sole Scrapper was the one who went and died on the first )
I never even noticed the bonus I was getting from him, it was so situational that most of the time (indeed all of the time in this TF) it was useless. After the Mo5thTF we attempted a MoITF (twice), failed both times due to trollers dieing, but this time it was noticeably easier (especially in the second and final missions) when Alien was around, although on the last mission when Rommy's mobile cyst was beating out the Nictus the bonus made little difference.
I think they should either change the bonus (possibly to actual recharge) or up the numbers on the recharge debuff resistance to something more substantial to make up for it's limited usefullnes.
Mercs
British by act of union, English by grace of God, Northern by pure good fortune!
...I think they should either change the bonus (possibly to actual recharge)...
Mercs |
Most Khelds play on reg. teams anyway (where it's rare to have more that 2 or 3 EATs on a team) so the typical recharge bonus won't be large at all, but it'll be substantial enough that you'll feel like you're getting something (as opposed to the near joke (-)slow thing we get now).
When I'm on large teams, I like cycling thru the ATs to see who is giving me bonuses. If I scroll across a Kheld teammate I'm like 'heh, thanks for nuthin', brutha'
Seeing as how I didn't even realize we got a bonus, I'd obviously sign off on changing it to something real.
Wouldn't a recharge bonus, however, benefit the two types differently? Correct me if I'm wrong but it seems from what I've heard on this forum that WS would get a hell of a lot more out of that than PB. Maybe it would be better if WS got a recharge bonus and PB got something else, such as a regen bonus (just an example).
Thoughts?
--If we can have huge sig images, why can we have only five lines of text?
--...faceplanting like a Defender pulling an AV (Nalrok_AthZim)
I speak for myself of course, when I say that I do not feel PB's need anything other than +Recharge in this case, even though sometimes we could all use some sort of protection against -Endurance/-Regen/-Recover effects. It simply seems to me however that with enough +Recharge, both Kheldian AT's have enough powers of their own to mitigate negative effects while maintaining their DPS, so +Recharge would be quite good to add.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Seeing as how I didn't even realize we got a bonus, I'd obviously sign off on changing it to something real.
Wouldn't a recharge bonus, however, benefit the two types differently? Correct me if I'm wrong but it seems from what I've heard on this forum that WS would get a hell of a lot more out of that than PB. Maybe it would be better if WS got a recharge bonus and PB got something else, such as a regen bonus (just an example). Thoughts? |
If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.
(standard disclaimer about having made a search)
Has there been any formal IC or OOC reason given for the lack of the kheldian inherent giving a bonus for other kheldians on the team? I can't find any mentions of it, but I assume if it was ever discussed it would have been back shortly after I3 was released. I didn't start playing 'til near the end of I3 and didn't join the boards until some time later.
Robin
--If we can have huge sig images, why can we have only five lines of text?
--...faceplanting like a Defender pulling an AV (Nalrok_AthZim)