New Noteriety Options
From what I understand (but this is without testing it for myself), if you are solo it adds "virtual" team members who increase the size of the spawns as if there were that many people on your team. It also works that way if the actual number of people on your team is less than the virtual number. So if you have it set for "5" and there are two people on your team, you should still see spawns of 5. However, if you set it for "2" and there are 5 people on your team, it will still spawn for 5.
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So option (a) count us as a 3 person team because my virtual size of 3 is more than the real size of 2. That is what I assumed it was but I could easily see any of the other options working as well.
Thanks Ender.
Has anyone come up with settings that correspond to the old system?
I'm thinking (assuming a lot) that they would look something like...
1 - +0/1/no bosses/no av
2 - +0/+1 or +2 over real team size is/bosses/no av
3 - +1/1/bosses/no av)
4 - +1/+1 or +2 over real team size/bosses/no av
5 = +2/1/bosses/av
So option (a) count us as a 3 person team because my virtual size of 3 is more than the real size of 2. That is what I assumed it was but I could easily see any of the other options working as well.
Thanks Ender. Has anyone come up with settings that correspond to the old system? I'm thinking (assuming a lot) that they would look something like... 1 - +0/1/no bosses/no av 2 - +0/+1 or +2 over real team size is/bosses/no av 3 - +1/1/bosses/no av) 4 - +1/+1 or +2 over real team size/bosses/no av 5 = +2/1/bosses/av |
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Under the new system, it would be +0, +0, +1, +1, +2 for the level adjust for old settings no. 1-5, not sure how many more people though
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That relative adjustment on number of people under the old system was why I was kind of hoping that setting myself to "2 standard heroes" would be the same as +1 over actual team size. Otherwise I don't think there is a way under the new system to duplicate the effect the old options 2 & 4 had on 8-man teams.
Please, correct me if I'm wrong.
That's what I said. The 1-5 was the old setting # and the rest was the new equivalent with the first number being the level adjustment. I think the number of people (here's where my assumptions come in) under the old system would be +1 or +2 over the actual number of people in your team.
That relative adjustment on number of people under the old system was why I was kind of hoping that setting myself to "2 standard heroes" would be the same as +1 over actual team size. Otherwise I don't think there is a way under the new system to duplicate the effect the old options 2 & 4 had on 8-man teams. Please, correct me if I'm wrong. |
No, as far as I know there isn't, because you get the "count me as X heroes" OR the actual team size, whichever is bigger.
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1 = +0/x1/no bosses/no av
2 = +0/x2/bosses/no av 3 = +1/x1/bosses/no av 4 = +1/x2/bosses/no av 5 = +2/x1/bosses/av |
Old system gave you a virtual teammate only at levels 2 and 4.
Old system upped the level of the mission by 1 at levels 3 and 4; and by 2 at level 5.
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Thanks Zombie, I wasn't sure what the accepted new notation was. It looks a lot better your way.
So... can anyone answer how the "bosses/no bosses" flag works, solo and not solo?
My assumption is that it allows bosses in normal spawns and makes sure the end boss really is a boss and not a lieutenant. What I don't really have any idea about is if that is the default for teams (2+ members) regardless of how you have it set, or if even teams follow the flag.
There really isn't any way to exactly duplicate what the old version did to team size, because it pretty much added 1 to it, no matter what it was. You'd have to do that manually every time your team changes size, now. (Remember, though, that a mission normally varies from -1 to +1 or +2 of your level, so when people say Diff 2 and 4 gave you +1 or +2, that was really just +1)
Of course, the advantage is that you can have spawns for 8 even when you're alone. I believe Bosses appearing in normal spawns is a result of team size, so if your team size is high enough you should see them. I'd guess probably 3-4 should be right.
I'd guess "no Bosses" makes no Bosses appear no matter what, instead of the other way around. (i.e., "Bosses" makes Bosses appear when they would be Lts) I'd set a team size of 8 and no Bosses and see if any show up.
Same with AV's, my guess is that it's an absolute. It used to be AVs appeared on a team of 5 or more for Diff 1, all the way to when you were solo at Diff 5. Now I'm guessing it's an absolute, either you get them, or you don't.
Here's my question, do you get the difficulty which has been set by the team leader, who is the mission holder if you are on a mission?
Also, if the system was changed (or works this way) so that the "virtual teammate" was independent of team size, that is, if you were on a team of 2 it would be a 3, would a team of 4 people who say "I am the equivalent of 2 people" be a team of 8? Do you think that would be preferable to the old system, or make it so the virtual teammates don't stack?
Mission holder sets the difficulty (and level of Super Sidekicking). If street sweeping, team leader sets difficulty (and level of Super Sidekicking).
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I just realized tonight when I looked at my missions that it said "+1(x0)" or something similar. Once I realized what that meant I recall that all my characters were set to "+0(x0)" when issue 16 went live.
Now I'm wondering if being equivilant to no heroes (LOL) is why I'm seeing practically empty missions sometimes. I went ahead and re-visited the field analyst and there is no "I'm as good as 0 standard heroes". I chose the "1 standard hero" option and the mission difficulty changed to "+1(x1)". The missions tonight were full again but then it was a 7 man team so who knows. I'll try resetting it on my solo characters when I get a chance to see if I get more enemies.
Anyway, something everyone might want to keep in mind. Even if you want to stay at +0 levels you should at least take the trouble to pass by a field analyst/fateweaver and set your standard-hero/villain option to 1.
Thanks Zombie, I wasn't sure what the accepted new notation was. It looks a lot better your way.
So... can anyone answer how the "bosses/no bosses" flag works, solo and not solo? My assumption is that it allows bosses in normal spawns and makes sure the end boss really is a boss and not a lieutenant. What I don't really have any idea about is if that is the default for teams (2+ members) regardless of how you have it set, or if even teams follow the flag. |
The bosses/no bosses flag only functions when you are solo. If it's turned on then bosses will spawn as bosses when you are solo (just like the old difficulty levels 2+). If off, then they'll be lts (just like the old difficulty level 1).
The av/no av flag functions in exactly the same way only for AV's (AV's vs Elite Bosses)
Neither of these flags has any effect if you are teamed. Normal team size rules take over for that.
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Hello, my name is Soulwind and I have Alt-Itis.
So, has anyone tried soloing missions set to maximums? (as a team of eight, plus four levels, with bosses, and AVs activated)
I am sure a lot of players have. My best is +2/x8/bosses/no AVs. I will probably try bumping the level range a bit more, but tanking is not suited well to taking out AVs solo. Not as an Inv/SS anyway.
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I understand everything except the "I think I'm as good or better than x standard heroes."
What real effect does that have? In particular - does it fix "practically empty map" syndrom or does it make the spawns I do get bigger or some unknown combination of that? Does it do anything when not solo? If so does the number count as a ceiling or an addition?
For example, if I have myself set to 3 standard heroes and I'm teamed with one other person does it have (a) Count the team as 1 person bigger (3 vs 2) (b) Count the team as 2 persons bigger (3 is +2 over 1), (c) Count each of us as 3 heroes and spawn for 6, or (d) Count the team as 2 persons because it isn't used at all when not solo.
Hmm... guess I have a similar question about the "prefer fighting bosses when alone" flag. Does it have any effect in a team? Is this referring to allowing more bosses to spawn in groups or does it refer to the end-boss or both? I don't mind encountering bosses in the mission but I like my end-boss to be tougher than anything else on the map which hasn't always been the case in the past.
I normally run in 2 to 4-man teams, frequently only 2 or 3. I've been setting my noteriety to +1, 1 standard hero, prefer bosses but not AV's... but some missions seem to have vast areas with no spawns and I'm thinking about increasing my "standard hero" rating. Other than that (and it isn't a problem in every mission), I like the missions I'm getting with those settings on most of my characters (some like +2 levels).
Final question - I assume the noteriety of the mission holder is still the one being used to spawn the mission on-entry?
Thanks in advance and sorry if these were answered elsewhere. I did try to look first.