Tanker Willpower and Dark melee
Are you looking for SO/Common IO build for leveling?
yeah just something to get me going lvling based.
its that or i might like to try an Electric armor tanker, just wondering what secondary i should take, i was thinking maybe Dark Melee or Stone Melee. any tips?
ok so i think i finally found a tanker build i enjoy, WP/DA, my problem is that i'm not sure on the slotting, i have powers and everything in mind, just how to slot them, that always seems to get me, if anyone can give me some tips or pointers that would be great, thanks in advance to anyone who can help.
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Skip Dark Consumption, you don't need it.
Recharge, recharge, and more recharge is your friend.
Be like everybody else and get Stamina at level 20. You can put off Mind over Body and Heightened Senses to work it in. You'll enjoy playing your character a lot more this way.
Don't even think about skipping Taunt.
Once you get Tough and Weave on, you can respec out of Strength of Will if you want to free up a power pick. If you work them in before 32, you never need to pick it.
Supplement your weak AoE capability with epic/ancillary pool picks. I recommend Earth Mastery; it puts several large and useful ones within reach without going to third tier.
This is my old-school wannabe build for my WP/DM tanker, actually largely finished with the exception of some of the low-priority healing sets. It's old school, built around +hp and +regen rather than defense bonuses. Works pretty well, and this is my tanker of choice for Lady Grey, Rikti raids, and Maria Jenkins bosses.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Melaena: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Heal-I:50(A), Heal-I:50(3), Heal-I:50(7), S'fstPrt-ResDam/Def+:30(33)
Level 1: Shadow Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(7), C'ngImp-Dmg/EndRdx/Rchg:50(17), C'ngImp-Acc/Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/EndRdx:50(43), Zinger-Dam%:21(43)
Level 2: Fast Healing -- Heal-I:50(A), Heal-I:50(3), Heal-I:50(5)
Level 4: Shadow Maul -- Oblit-Acc/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(5), Oblit-Acc/Dmg/EndRdx/Rchg:50(17), Oblit-Dmg/Rchg:50(27), Oblit-Dmg:50(42), Zinger-Dam%:30(43)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(46)
Level 8: Rise to the Challenge -- Mrcl-Heal:40(A), Numna-Heal/EndRdx:40(9), Numna-Heal:50(9), Mrcl-Heal/EndRdx:40(11), DarkWD-Slow%:50(15), Taunt-I:50(15)
Level 10: Air Superiority -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(11), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(46), C'ngImp-Dmg/EndRdx/Rchg:40(46)
Level 12: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(13), EndMod-I:50(13)
Level 14: Fly -- Flight-I:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Heal-I:50(A), Heal-I:50(19), Heal-I:50(19)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Mind Over Body -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/EndRdx/Rchg:40(23), ImpArm-ResDam:40(23), ImpArm-ResDam/Rchg:40(31)
Level 24: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg/Rng:50(25)
Level 26: Siphon Life -- Numna-Heal:50(A), Numna-Heal/Rchg:50(27), Mrcl-Heal:40(34), Mrcl-Heal/Rchg:40(34), Acc-I:50(37), Acc-I:50(37)
Level 28: Soul Drain -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(29), AdjTgt-ToHit/EndRdx/Rchg:50(29), AdjTgt-EndRdx/Rchg:50(33), AdjTgt-Rchg:50(34), Acc-I:50(40)
Level 30: Heightened Senses -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(31), GftotA-Def:40(31), GftotA-Run+:40(33)
Level 32: Boxing -- Acc-I:50(A)
Level 35: Touch of Fear -- DarkWD-ToHitDeb/Rchg:30(A), DarkWD-ToHitdeb/Rchg/EndRdx:30(36), DarkWD-Rchg/EndRdx:30(36), DarkWD-ToHitDeb/EndRdx:30(36), Acc-I:30(37), Acc-I:50(48)
Level 38: Midnight Grasp -- TotHntr-Acc/Rchg:50(A), TotHntr-Acc/EndRdx:50(39), TotHntr-Acc/Immob/Rchg:50(39), TotHntr-Dam%:50(39), Dmg-I:50(40), Dmg-I:50(40)
Level 41: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(48), RctvArm-ResDam:40(48)
Level 44: Weave -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/EndRdx/Rchg:40(45), S'dpty-Def:40(45), S'dpty-EndRdx:40(45)
Level 47: Salt Crystals -- RechRdx-I:50(A)
Level 49: Quick Sand -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Acc/EndRdx:50(50), P'ngTtl-EndRdx/Rchg/Slow:50(50), P'ngTtl--Rchg%:50(50)
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Level 1: Brawl -- C'ngImp-Acc/Dmg:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet

<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
awesome, thanks very much for the quick replay, might be something to take a look at, would this build be viable as a lvling build? cause i mean i love WP/DM just sometimes lvling and slotting get me down.
Dark Melee has an edge at lower levels due to Shadow Maul anyways - it is incredibly end efficient. Against a single target it beats out most other other st attacks, and it can hit up to 5 targets. Learn to line up the cone and hit 2-3 targets with it and it will carry you far. For an illustration of what SM's cone looks like, here is an example. You can think of it as a short V starting at your character. (If you already know what cones look like, my apologies! I know the cone has gotten a bad rep in the past.)
Once you get Tough and Weave on, you can respec out of Strength of Will if you want to free up a power pick. If you work them in before 32, you never need to pick it.
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This is my old-school wannabe build for my WP/DM tanker, actually largely finished with the exception of some of the low-priority healing sets. It's old school, built around +hp and +regen rather than defense bonuses. Works pretty well, and this is my tanker of choice for Lady Grey, Rikti raids, and Maria Jenkins bosses.
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Some IOs that are useful for +def (no particular order):
Kinetic Combat (single target melee): +3.75% s/l
Perfect Zinger (taunt): +3.13% s/l
Aegis (resistance): +3.13% f/c
Eradication (pbaoe): +3.13% e/ne
Mocking Beratement (taunt): +2.5% s/l, +3.13% f/c
Reactive Armor (resistance): +1.25% s/l/e/ne
Rectified Reticle (tohit): +1.88% s/l
Keep in mind that defense is also far more expensive to build if money is a concern / constraint. A lot of the advice given will vary if you're on a tight(er) budget than if you're able/willing to blow hundreds of millions.
Nice post Serrate. I agree with everything you said. Once more for emphasis, Shadow Maul, when properly used, is an incredible power. Easily able to hit 3+ bad guys in a mob.
Initially I took Strength of Will out of my build, but found that if I wanted to team post-50, and I was going to be the main tank, SoW was indespensable in the very TFs you mentioned..ITF, STF.
still comes back to my previous post, giving me a slot set for when i hit 50 is all well and good, but i gotta get there first, i need a build that will help me lvl, i mean i don't know many ppl in CoH as it is, and finding grps is next to impossible most times due to time zone, so i need something that can help me solo.
Keep in mind that defense is also far more expensive to build if money is a concern / constraint. A lot of the advice given will vary if you're on a tight(er) budget than if you're able/willing to blow hundreds of millions.
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What other players will enjoy is going to be subjective. All I can say is that my Willpower characters that got both QR and Stamina very early were characters I looked forward to playing, and moved up in level very quickly. The toggles don't do a whole lot early on, especially not when you stack HPT, RttC, and Health.

<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
This is because there are too many other players pursuing defense bonuses. We need to tell them that they aren't worth bothering with and that something else - say, run speed bonuses - is really the way to go.
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What other players will enjoy is going to be subjective. All I can say is that my Willpower characters that got both QR and Stamina very early were characters I looked forward to playing, and moved up in level very quickly. The toggles don't do a whole lot early on, especially not when you stack HPT, RttC, and Health.
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Tying that to your first point, however, it's possible that other bonuses may be more important to an individual (such as how you like +runspeed), but that doesn't mean they're the most effective. It's also why I very rarely post full build suggestions - they're examples of how I would build to suit my playstyle, but it doesn't mean they'd work for anyone else.
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On a different note, I thought of two other suggestions:
1) If you can swing it, try to get a good mix of damage and healing enhancement into Siphon Life. It's actually a good attack now and worth the investment. If you don't care about set bonuses, one of the best slottings I've seen is 2 Acc/Dmg HOs, 2 End/Heal HOs, 1 lvl50 Dmg/Rech IO, 1 lvl50 Heal/Rech HO. That's 66.6% acc/end, 90% dmg/heal, and 53% rech. (Just a suggestion, not necessarily the best for your build in particular.)
2) Make sure to slot MG as an attack, not an immobilize. I think Midnight's Grasp is the second best DPA in the set, so you don't want to skimp on its damage enhancement.
No, I absolutely refuse to say something else is more effective (in terms of effectiveness) when it isn't in reality just to drop prices. Defense is highly sought after because it's a very strong way to build.
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Make sure to slot MG as an attack, not an immobilize. I think Midnight's Grasp is the second best DPA in the set, so you don't want to skimp on its damage enhancement. |
So run speed really is the way to go. Seriously. Q. E. D.

<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
I slotted up accuracy, recharge, and endurance reduction while trying to freeze out the immobilize with an immobilize set, and added two generic Damage buttons. This allowed me to claim a defense bonus for a fraction of the cost of the melee sets with defense bonuses.
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If cost is an issue, yes, that's one way of doing it. If money isn't an issue, then it's not the best choice. (Another reason I don't post builds - budgets are different from person to person.)
Sorry if I missed it, but was this a joke / sarcasm? If not, I'm not sure what you just proved, since (from what you wrote) you were still aiming for +def, not runspeed.
I think she was trying to go for the most ridiculous set bonus to make the sarcasm plain, though she should have gone with immobilize resistance.
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Sorry for missing any humor, I'm too good at that sometimes. :\
If cost is an issue, yes, that's one way of doing it. If money isn't an issue, then it's not the best choice. (Another reason I don't post builds - budgets are different from person to person.)
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Immobilize resistance. That's the ticket! It's like -- if you get enough immobilize, and that seems to be the most frequent debuff that stacks enough to break through, it doesn't last as long! What's not to like?
(Actually, I do like a rather eccentric desire for run speed on non-Stone tankers. But given the many players who turn on travel powers inside missions, which is a bit of a pet peeve, they aren't as useful as they might have been. The omnipresence of kinetic this and that doesn't help, either.)

<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Back on topic:
Solgath, for any future characters you start, I would say this. Stamina can be a big game changer and you will definitely want to get it early, however Serrate is correct in that you waste too many early powers while leveing up to get it at 20. However, have no fear, there is a solution.
Play and experiment with whatever you want until 20-22, then use your second build option to actually take the powers you want. This way, new players can find out what they want, make a build they like, and not have to worry about respecs. Since most of the vets have several vet respecs on every character, many of us lose sight of what it was like to be without them.
FWIW, Willpower needs neither Fitness nor Fighting to work effectively, however, YMMV.
"I never said thank you." - Lt. Gordon
"And you'll never have to." - the Dark Knight
ok so i think i finally found a tanker build i enjoy, WP/DA, my problem is that i'm not sure on the slotting, i have powers and everything in mind, just how to slot them, that always seems to get me, if anyone can give me some tips or pointers that would be great, thanks in advance to anyone who can help.