Elec/Shield/Blaze - This is going to be expensive!


Aliana Blue

 

Posted

Hi chaps!

Finally, issue 16 is here and with it Elec/ and /Elec scrappers! And Blaze Mastery! Whoop whoop!

Anyway! I'm struggling with my Elec/Shield/Blaze build. Not only it's going to be really expensive, but I'm having trouble coming up with a build that has it all (softcapped defenses, recharge, procs where I want them, and so on). It's already given up Grant Cover and a travel power. I need more slots!

Feedback would be appreciated. I don't even see where I could put purples without compromising the softcapped defenses except for Fireball (and having a Posi in there already, the gains would be rather minimal).

EDIT: After realizing the bug in Mids', I've re-done the build. Mids' is not counting the 3.75% ranged defense in Phalanx Fighting at the moment, bear that in mind! Managed to squeeze in a bit more recharge and slot Deflection and True Grit fully

Considering slotting Combat Jumping more, hmmm...

Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/

Click this DataLink to open the build!

Narcine: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(13), Mako-Dam%:50(23), Mako-Dmg/EndRdx:50(40), Mako-Dmg/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(43)
Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(3), HO:Enzym(3), RctvArm-ResDam/EndRdx:40(21), RctvArm-ResDam:40(25), RctvArm-ResDam/Rchg:40(50)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(5), Sciroc-Dmg/Rchg:50(5), Sciroc-Acc/Rchg:50(7), Sciroc-Acc/Dmg/EndRdx:50(7), CSndmn-Heal%:50(9)
Level 4: True Grit -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam:40(9), Aegis-ResDam/Rchg:40(11), S'fstPrt-ResDam/Def+:30(11), Heal-I:50(13), Heal-I:50(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), Zephyr-Travel:50(15), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(17)
Level 8: Thunder Strike -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(17), M'Strk-Dmg/Rchg:50(19), M'Strk-Acc/EndRdx:50(19), M'Strk-Acc/Dmg/EndRdx:50(21), M'Strk-Dmg/EndRdx/Rchg:50(50)
Level 10: Active Defense -- RechRdx-I:50(A)
Level 12: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(23), HO:Enzym(25)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Health -- Heal-I:50(A)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(27), EndMod-I:50(27)
Level 22: Chain Induction -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(34), Mako-Dmg/Rchg:50(37), Mako-Acc/EndRdx/Rchg:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Dam%:50(40)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 26: Boxing -- Acc-I:50(A)
Level 28: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(29), RctvArm-ResDam/EndRdx/Rchg:40(29), RctvArm-ResDam:40(31), RctvArm-EndRdx:40(43)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31), HO:Enzym(31)
Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(42), BasGaze-Rchg/Hold:30(42), BasGaze-EndRdx/Rchg/Hold:30(42)
Level 44: Melt Armor -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(45), ShldBrk-Acc/Rchg:30(45), ShldBrk-DefDeb/EndRdx/Rchg:30(45), ShldBrk-Acc/EndRdx/Rchg:30(46), ShldBrk-%Dam:30(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Build Up -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 10,5% Defense(Smashing)
  • 10,5% Defense(Lethal)
  • 12,1% Defense(Fire)
  • 12,1% Defense(Cold)
  • 13,3% Defense(Energy)
  • 13,3% Defense(Negative)
  • 3% Defense(Psionic)
  • 16,1% Defense(Melee)
  • 16,1% Defense(Ranged)
  • 16,4% Defense(AoE)
  • 61,3% Enhancement(RechargeTime)
  • 47% Enhancement(Accuracy)
  • 5% FlySpeed
  • 40,2 HP (3%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2,5%
  • MezResist(Held) 9,1%
  • MezResist(Immobilize) 11,3%
  • MezResist(Sleep) 4,15%
  • MezResist(Stun) 8,55%
  • MezResist(Terrorized) 2,5%
  • 7% (0,12 End/sec) Recovery
  • 40% (2,24 HP/sec) Regeneration
  • 2,52% Resistance(Fire)
  • 2,52% Resistance(Cold)
  • 3,13% Resistance(Negative)
  • 10% RunSpeed



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Posted

Woah, I just realized that Mids' may not be giving the 3.75% ranged defense of Phalanx Fighting in the totals, ranged defense doesn't move no matter if the power is on or off. If that's the case, woot! That's more room to play with slots!

EDIT: Wait, I think Mids' is giving too much defense for Phalanx Fighting, 3.75%? Hm, must investigate more...

RE-EDIT: Nope, it gives 3.75% as in in-game, with 0 people in range. Awesome! Found the bug too, the attribute for ranged defense is set to affect "Target" instead of "None". I have overkill ranged defense now, NICE!


Players' Choice Awards: Best Dual-Origin Level Range Arc!

It's a new era, the era of the Mission Architect. Can you save the Universe from...

The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013

 

Posted

No travel power??


@Radmind - Justice Server
ClintarCOH - Twitter

[/center]

 

Posted

Quote:
Originally Posted by Radmind View Post
No travel power??
That's what Jetpacks are for


Players' Choice Awards: Best Dual-Origin Level Range Arc!

It's a new era, the era of the Mission Architect. Can you save the Universe from...

The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013

 

Posted

Expensive?



I don't see any purples...


 

Posted

You go to the Mid's site and get v1.601?


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
Expensive?



I don't see any purples...
Heh, that's true (I can only fit one set, and it'd be of questionable usefulness), but with the LOTGs, full Obliterations, Hamis, and the Zephyr, it's considerably more than I usually invest in builds.

I like making builds with a shoestring budget


Players' Choice Awards: Best Dual-Origin Level Range Arc!

It's a new era, the era of the Mission Architect. Can you save the Universe from...

The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013

 

Posted

I don't know how attached you are to weave, but you could go ahead and get super jump and put the travel power IO (dont remember the names now) that boosts ranged and AoE defense. 2 for 1 and much less end consumption. Just a thought


 

Posted

This is how I would do it.

You'll note some differences in the build. First off, I ditched Jacob's Ladder. It's a decent attack but I hate the pause before the attack fires off. I skipped it in my electric/shield brute and haven't missed it. With LR, shield charge, thunderstrike and fireball, you have plenty of AoEs. And for single target, you have charged brawl, chain induction (it can also hit multiple targets, but I tend to use it as a single target attack) and fire blast.

Build is capped at every position (melee, ranged, AoE). No purples, but lots of LoTGs, so the build isn't a budget build by any means. Build has 71.3% global recharge.

I also put in a travel power. If you don't like super jump, you can substitute whatever you like. Either combat jumping or hover is required though.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Elec-Shield: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(40)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(11), S'fstPrt-ResDam/EndRdx(17), S'fstPrt-ResDam/Def+(27)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(23), LkGmblr-Rchg+(23)
Level 4: True Grit -- Heal-I(A), Heal-I(43)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(43)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(34)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(46), LkGmblr-Def(46)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(29)
Level 26: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31), Aegis-Psi/Status(43)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-Rchg/Hold(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 9.88% Defense(Smashing)
  • 9.88% Defense(Lethal)
  • 12.1% Defense(Fire)
  • 12.1% Defense(Cold)
  • 15.5% Defense(Energy)
  • 15.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.8% Defense(Melee)
  • 20.5% Defense(Ranged)
  • 16.4% Defense(AoE)
  • 59% Enhancement(Accuracy)
  • 71.3% Enhancement(RechargeTime)
  • 14% FlySpeed
  • 120.5 HP (9%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 5.5%
  • MezResist(Stun) 6.6%
  • 10.5% (0.18 End/sec) Recovery
  • 40% (2.24 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 19% RunSpeed
  • 2.5% XPDebtProtection



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Posted

I made a couple changes to the above with some slotting. I put the extra slots in Combat Jumping into Active defense and True grit. Also took out one slot from Active defense as its already perma with 1 Rech IO.

I added one purp set and a Kinetic combat set. So theres more Smash/Lethal defense.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Elec-Shield: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(40)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(11), S'fstPrt-ResDam/EndRdx(17), S'fstPrt-ResDam/Def+(27)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def/Rchg(11), LkGmblr-Def(23), LkGmblr-Rchg+(23)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), RctvArm-ResDam/Rchg(29), Numna-Heal(43), RctvArm-ResDam(46), RctvArm-ResDam/EndRdx(46)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(43)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(34)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13), LkGmblr-Rchg+(37)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 26: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31), Aegis-Psi/Status(43)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-Rchg/Hold(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Fire Ball -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


@Radmind - Justice Server
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Posted

Why would you put in added smash/lethal defense?
Perhaps I'm missing something and need some information. When will you ever need S\L defense if the three positions are capped? As far as I always knew, the highest defense is what determines if you are hit or not.


 

Posted

Quote:
Originally Posted by Petsummoner View Post
Why would you put in added smash/lethal defense?
Perhaps I'm missing something and need some information. When will you ever need S\L defense if the three positions are capped? As far as I always knew, the highest defense is what determines if you are hit or not.
I don't understand why he did that either. Moving to slots to true grit I can sort of understand. However there's no need to add to smashing/lethal defense when you're soft capped at all three positions. There's no need to use kinetic combat IO sets at all unless you badly want the hitpoint bonuses.


 

Posted

Agreed and he can get those from Numinas


 

Posted

Hrmm... I didn't know that. (New to the Mids thing. I had now idea that if you were soft capped in RAM defenses that the others didn't matter much.... I think I'll have to rethink some builds.

Thanks for the eye opener


@Radmind - Justice Server
ClintarCOH - Twitter

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Posted

Hey guys.. Wish I had some info to give, but.. Just got back from a few month break. What would be the least expensive route to softcap an elec/shield? Im slowly grinding best I can, only at 22. Thanks.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
[*]16.8% Defense(Melee)
[*]20.5% Defense(Ranged)
[*]16.4% Defense(AoE)
Very nice build! I'm torn because I absolutely love the Ladder, I'll have to think about it seriously. One thing I've been trying to do too is to add a +rech proc to Thunder Strike (on top of the heal proc in JL), I've found a way with some juggling in my old build (using Scirocco's and moving things around). I've tried really hard to add one to either Shield Charge or Lightning Rod on top of the TS one, but I've been mostly unsuccessful at reaching the defense cap while doing that.

Also, note what I've quoted above. Due to the bug in Mids' (fixed internally btw, should be ok in the next release), Phalanx fighting is not giving ranged defense in the totals. That means one can replace the Mako's with whatever one wants! I'd trade the Mako's for a Touch of Death and replace TS' Obliteration with Multistrike, much cheaper and less end cost Or maybe that gives room to add a purple set somewhere. In either case, flexibility! Actually, that'd allow one to replace TS' Obliteration with Scirocco's and the +rech proc. Still missing the +heal proc, hmmm.

Decisions, decisions!


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Posted

Quote:
Originally Posted by Pure_Massacre View Post
Hey guys.. Wish I had some info to give, but.. Just got back from a few month break. What would be the least expensive route to softcap an elec/shield? Im slowly grinding best I can, only at 22. Thanks.
Probably Multistrike in your PBAoEs for starters, they tend to run cheap. In general there are a few yellow sets that give some defense without being spectacular. Use Aegis in your resist sets (not cheap, but not that expensive), Red Fortune for defenses, there is Explosive Strike (I think), low level knockback set, that gives 1.88% for ranged defense at 3 slots (so take Kick from the fighting pool instead of boxing).

Then depending on the APP you take, take a look at the different mez sets. While not cheap, Lockdown for holds gives heaps of defense, Shield breaker for defense debuffs, there's a low level def debuff set that has a juicy defense bonus too for 3 slots if you just want to mule something cheap, and for ranged attacks there's Thunderstrike that gives good ranged defense without being bank-breaking (specially if you don't try to aim for max level recipes), and try to fit a Gaussian's too, it's a great set for positional defenses.

Take Leadership, Fighting, Leaping/Flying/Stealth (for the extra defensive power), and Fitness as your pools. That's what comes to mind when going cheap. It'll be harder on your endurance (so you'll likely end up taking the Conserve Power route for your APP) and you'll have to give up some offensive capability, but it should perform really well regardless.

By the way, "slowly grinding"? My good man, use inspirations and leverage your AoEs, this combo is anything but slow!


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Posted

Quote:
Originally Posted by Aliana Blue View Post
By the way, "slowly grinding"? My good man, use inspirations and leverage your AoEs, this combo is anything but slow!
thats not nice...
now I gotta roll me one of these...
hope you're happy...