Defender Choice Advice


Biospark

 

Posted

Now, before you all go running at yet another post along these lines, I would like to state that in my defense I have spent that last 3 hours reading the forums, trying to get comfy with a Defender build.

Now a little bit about me so you will understand where I am coming from and possibly what my problem is (be polite now!), and perhaps be able to point me in the right direction.

I have previously had a Fire/Dark controller, got her to 50, a large proportion of the time I was solo, but of course most villain ATs are designed for more solo play, and the fire/dark controller even more so.

But because I want a lvl 50 hero (for the warshade etc) I have to decide what to play. Now my background, from all the MMOs Ive played going back, geesh, 15 years I have always played a healer - its hard for me not to have a heal on me to help someone out (except for that time I made a Grav/FF controller - it was my first char when CoV came out, she's 33 bless her, and has been 33 for oooh 3-4 years lol).

I also dislike getting up close and personal, so none of this blapper/flapper/whatever thing for me - I like to work at range, tho I am aware this isn't always possible. Also important is I never EVER EVER plan to pvp (I dislike, detest, bemoan pvp with a vengeance!) so I don't want powerchoices that are great for solo pvp but suck solo pve.

Now comes the contradictory part, due to being on lots of medication (I'm often floaty light then Mrs Sleepyhead) it is not often I feel/am capable of grouping, so I also need a defender that I can solo, especially early hours when not many people on. So it does make having a heal being somewhat pointless, but for when I can group, I want to be useful.

I am also used to group play, and having messed around with lots of ATs in the past, with different powersets, I am fully aware melees really dislike their team members using KBs alot/badly, so I have learnt the hard way when and when not to use them during grouping, so those kind of powersets should not be ruled out, especially if it helps soloing.

Ok think that about covers most things, and I'm sorry that I have waffled on, but I'm in a floaty light stage and I hope the above makes some sense. If you have any questions, please ask away.

I want to thank in advance for any comments in case I forget later. I also want to say that if people think Im better off playing a different hero class, please suggest away - like I say, apart from my grav/ff, I really havent touched hero classes much, so know very little about them - I just know defenders=healers.

Thanks again.


 

Posted

You want a build that you can solo easily, but that has a heal in case you WANT to team? Kinetics/Sonic. The heal is enemy targeted and will benefit you solo as well, and tons of self-buffs to increase your abilities solo and teams will still love you. You don't even have to take a travel power if you don't want to.

Oh, and this:

Quote:
I just know defenders=healers.
Yeah, good luck with that *grabs some nachos and takes a seat*


 

Posted

Ok the first thing I would say is that there are some inaccuracies in your post.
I am sure it is an accident, but you mentioned that you played Fire/Dark Controll on the Villain side. Controllers are only Hero-side, and last I checked Dark Miasma has not been proliferated. If it ever does, I will be rolling an Illusion/Dark controller faster than you can say "Cheese"

As far as finding the right defender for you, I can offer you a couple things to think about.

Radiation, Dark, Empathy and Kinetics can all "self-heal"
Kinetics and Dark both require a "to-hit" check on a villain and Kinetics requires you to be pretty much in melee range to benefit from the heal personally.

So, from the stand point of solo-ability and healing, I would steer you towards Radiation to get an idea of what a Defender is all about.

On the blast side, its really a matter of personal choice. For me there are Blast sets I just "Love" because of the Graphics, like Energy and Electric and others that really bother me for some reason or another, like Sonic, Psychic and Radiation blast.
So, what I am trying to say is I cannot tell you which set will appeal to YOU, and all of them are serviceable with a Healing primary.

The best recommendation I can offer is try a few combinations, take your heal at level 1 and the required blast, then take the second blast at level 2, see what looks like fun and read up on the powers. Oh and read the guides here on the forums, they are very well written and can give you more insight to each combination.

P.S. If all that you are trying to do is to get from 1-50 as fast as possible, and are less interested in actually playing a particular AT, then I think a Scrapper would get you to 50 faster than a Defender. If your looking for the FoTM power-build, I am afraid that I cannot help you there either, since all my characters are hatched with concepts in mind and choose powersets that match the concept (as much as that is possible)


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

I would highly recommend Radiation Emission/Sonic Attacks.

Great for teams, very soloable, less dependent on melee range than Kinetics, and can handle most content (also includes mez resistance for yourself).


Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor

 

Posted

Quote:
Originally Posted by Quaver View Post
I would highly recommend Radiation Emission/Sonic Attacks.

Great for teams, very soloable, less dependent on melee range than Kinetics, and can handle most content (also includes mez resistance for yourself).
I endorse this recommendation. I do play my radiation defenders in a more kinetic/melee zone due to the way radiation debuff works. It is hugely flexible. On teams, just having the toggles running during a light-headed moment can still provide a ton of support. According to Mids if you fire off howl when available, it debuff resistance to foes by 20%. That's a good chunk for a secondary power, and that's VERY team friendly.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by DeeplyDippy View Post
I have previously had a Fire/Dark controller
Corruptor. Controllers have no Dark powersets.

Quote:
a defender that I can solo, especially early hours when not many people on.
Try TA/*, Storm/* or Rad/*. Excellent primaries for the solo player.

Quote:
I just know defenders=healers.
Defenders = defenders. Some heal, some don't, but defining the entire AT on the basis of a few powers is incorrect. Defenders buff, debuff, control and blast. Forget what you think you know and learn the truth about defenders, then decide what you want to play.

If you're on Liberty or Pinnacle between midnight and 6-7 a.m. EST, feel free to /tell me, or PM me on the forums to nag me to log in. I'll be happy to show you what a defender can do. I can't show you what a "healer" can do, though, because I don't play any "healers".


 

Posted

I love empathy its my fav set but i think that for your case a rad/energy or a rad/sonic would be nice cause radiation primary has some nice extras plus it has an aura heal for you and allies and choking cloud is always nice.


 

Posted

To Luminara and Biospark - yup you're both right, I did mean corrupter, not controller - I stand by my "I was having a floaty light moment" excuse on all my errors LOL

For Westley and Luminara - as to my comment that defenders=healers, I meant no disrespect to any defender, and I know they are far more than "just a healer", they offer far more when allowed (having played a /dark corrupter to 50, I know my role was more than just heals, I had so much more to do, it kept me on my toes and was great fun). What I meant by it was that if I wanted to have heals, then I would need to play a defender (unless of course I went for Medicine pool).

Thanks again to those of you who have replied, most of you I have read many posts (and guides) by, and have always been impressed by your comments on other threads, so I do take seriously what you say.

And Luminara, I may just take you up on that offer because you are right, even from reading the forums and all the posts, does not mean I know what a TA can do, it just means I see what other people whinge about a TA LOL, it takes seeing it in action to fully understand.


 

Posted

I will admit when I was newer to the game I used to think that defenders=heals and that put me off playing them. But having seen them play and having played /FF on a controller I am happily corrected and have been playing around with a few defenders recently.

My fav and highest level so far is my Kin/Arch. I can easily solo him, although he is a bit slow but part of that is because I have pushed back taking attacks in favour of support powers and I could easily fix that by creating a solo build.

I am just slightly blown away with how I could get such a high recharge and damage bonus at a low level and how the heal (although requires a ToHit check) is so effective. And now that I have hit Transference I don't even need Stamina. However, it kind of goes against what you have said about not wanting to be in melee range.

I think what everyone else has said about Rad/ for a primary as it has a bit of everything in there!

Edit - I've played a Mind/Trick Arrow controller and found TA to be a very impressive set, but found it a bit slow to begin with.


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
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Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

Quote:
Originally Posted by DeeplyDippy View Post
And Luminara, I may just take you up on that offer because you are right, even from reading the forums and all the posts, does not mean I know what a TA can do, it just means I see what other people whinge about a TA LOL, it takes seeing it in action to fully understand.
I like what Luminara said earlier but I have shortened it:

"Forget what you think you know and learn the truth".

I don't know who down repped you btw or if it was in this section but for what it maybe for, it helps to understand that 99.9% of the players do lack game know how and one should have an idea that one is always one of them in terms of "something". That point is pretty much acceptable to say I think. So it's best to keep an open mind. In terms of gaining enough survivability from a trick archers level of support as any type of tankers perspective I have no issues. Castle put a very clever powerset out there to support anyone who fancies doing things differently once in a while, putting brains over braun for a change even.

There is one reason to whinge about the Trick Archer and that is down to the player behind the character but don't get me wrong, if you as a player do not offer them the dynamics needed for survivability, then there is not always a lot that the Trick Archer can do.

As said, as a tanker of any type, trick archery is potentially good enough to have in team to me as any, being that I am only concerned with team survivability. I do prefer fully primary setted Trick Archers as the whole set is gold to me.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Thanks New Dawn, and for what its worth, I didnt have the red dot when I initially posted, but pretty sure I had it when I made my second post. I just didnt know why I had a red dot - so thanks for the explanation. I can only assume someone took a dislike to my OP, probably my comment about defenders=healers.

IMO it does seem a kind of petty thing to do, when ala Luminara any dislike for my comment could have been addressed, discussed, advice provided any in my case greatfully received, but I guess everyone reacts to comments in their own way.

Unfortunately it does put me off posting further for advice, in case my lack of knowledge on TAs and/or bad wording creates another bad reaction.

So I leave it here and thank everyone for their advice and constructive comments.


 

Posted

Quote:
Originally Posted by DeeplyDippy View Post
And Luminara, I may just take you up on that offer
I'm always around, Lois.

*ducks the flaming tomatoes*

Quote:
because you are right, even from reading the forums and all the posts, does not mean I know what a TA can do, it just means I see what other people whinge about a TA LOL, it takes seeing it in action to fully understand.
Not just TA. Any defender can be built to do a variety of things. No defender can do everything better than anyone else, but a well played and built defender can do many, many different things and do them well. I almost certainly would play one of my TA/* characters, though. Not to try to convince you to give TA a shot (no pun intended), but simply because that's the primary I play best and can most effectively use to show you how a defender can solo well and how versatile defenders really are.

You show all of the right qualities to be a good defender player, not the least of which are curiosity and willingness to broaden your perception of what a defender is or should be, and a skilled defender can give you a lot of insight and direction in choosing the defender which will be best for you. If not me, I'm certain there are other defender players who are up and logged in during the wee hours, and it won't hurt to ask if you catch someone online.


 

Posted

Quote:
Originally Posted by DeeplyDippy View Post
Thanks New Dawn, and for what its worth, I didnt have the red dot when I initially posted, but pretty sure I had it when I made my second post. I just didnt know why I had a red dot - so thanks for the explanation. I can only assume someone took a dislike to my OP, probably my comment about defenders=healers.

IMO it does seem a kind of petty thing to do, when ala Luminara any dislike for my comment could have been addressed, discussed, advice provided any in my case greatfully received, but I guess everyone reacts to comments in their own way.

Unfortunately it does put me off posting further for advice, in case my lack of knowledge on TAs and/or bad wording creates another bad reaction.

So I leave it here and thank everyone for their advice and constructive comments.
I just up-repped you. Don't be a stranger, be open minded.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by DeeplyDippy View Post
Unfortunately it does put me off posting further for advice, in case my lack of knowledge on TAs and/or bad wording creates another bad reaction.
Don't let it deter you -- the Internet is like Mos Eisley; you will never find a more wretched hive of scum and villainy.

You've been scrupulously polite so far. Unless the negative rep was accompanied by a comment, you'll never know why you got it, if there even was a rational reason (or a rationalization, heh). Brush it off.

If all your posts are as complete and polite as those in this thread, any negative rep you get in the future will just be lost in the sea of positive comments.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Being the person that negative repped you for your defenders = healers comments (and I did comment on as to why I negged you), I do not apologize for it, because that was an ignorant thing to say, especially around these parts.

However, listen to these words well:

Quote:
If all your posts are as complete and polite as those in this thread, any negative rep you get in the future will just be lost in the sea of positive comments.
Truth lies here, and I'm living proof. As idiotic and stupid as half of my posts are, apparently the other half are worth enough to balance it out, because well over half of my rep votes are negative, yet I still sit high on the pony.

I suspect that the rep system is designed intentionally so that positive rep has more effect on your rep score than negative rep. Either way, you take the punches as they come in.... just try to make less silly comments like that in the future and you'll do fine.


 

Posted

Quote:
Originally Posted by DeeplyDippy View Post
defenders=healers
Three things everyone should know about defenders.

1: /badstorm

A lot of people in the game choose to play defenders with a "pure healer" or "pure support" concept. Statistically, these people aren't particularly good at roleplaying and aren't particularly good at playing the game either. My theory is that these people are misled by their experiences in certain other RPGs (WoW notably) that their gimped concepts are actually the correct way to play defenders.

The game is better compared to RPGs like Diablo II and Final Fantasy IV Hardtype (not Easytype), where enemies deal high amounts of damage, too high to simply sit and react to it all the time, and characters can heal themselves fairly well anyway (potions). So while healing is a viable strategy (definitely more viable than D2), and you can pull it off with fast reflexes and strong command of the interface, it's not a particularly good strategy.

2: The "purity" myth

Defenders get a primary, a secondary, and 24 power choices, just like everyone else. This means you don't have to choose between specializing in damage or specializing in healing or specializing in whatever else. Since you have a primary and a completely different secondary, you can take on at least two completely different team roles without sacrificing anything.

In FF4H, the "healer" keeps the party safe mostly with her ridiculously good buffs (Blink, Protect, Shell, Haste, Float situationally), ridiculously good debuffs (Slow, Mini), and a little bit of help from status effects (Hold, Silence, Charm, Berserk, and effects on certain arrows) and direct damage (certain enemies take 2x or 4x damage from her damage types). Try keeping the party alive with heals alone, and you'll run out of MP and Phoenix Downs in a flash. The game hates and punishes you for trying to get into a damage versus healing race all the time; the game loves and rewards you for knowing which of your many spells and arrows will immediately and efficiently disable any given enemy.

Likewise, in this game, teams will be better off if you diversify, and since you get 24 powers of your choice from primary, secondary, and power pools, it doesn't really cost you anything to diversify.

3: Fruit salad

Differences between buff/debuff sets make it hard to compare defender primaries. Usually, one primary set will excel at something the other primary set can't do at all, and vice versa. So on the Defender boards we have to try and compare apples to oranges to grapes to bananas to kiwis to pineapples to strawberries to blueberries to melons all the time. It's an inexact science.

Fortunately, since you're coming from Dark Miasma, you have an edge. Dark Miasma focuses on -tohit and -damage debuffs, but interface-wise it employs a summon, a cone, some PBAoEs, an anchored toggle debuff, and a drop (Tar Patch), so unless you were a Tar-Rain-Heal bot you should have a little head start on the learning curve for all the defender primaries.

So maybe we should start by defining your goal. If your goal is to get to 50 as fast as possible, I would've normally said Empathy or Force Fields, something where you can leech against purples, just buffing and never attacking, but Issue 16's super sidekicking ends that silly strategy. So instead, I'd go with a damage maximizing approach, and pick your secondary first, then a primary to complement it. /Sonic and /Ice are good starting points, /Archery and /AR too at high levels, unless you have another blast set in mind.


 

Posted

I can't speak quite as eloquently as the others in this thread about the joys of playing a defender. I've only started the game 6 mos ago, and this is my first MMO. However, that being said, my first toon to 50 is an emp/archer and that will be my last toon. I've rolled every AT and deleted most except the defenders. Despite their challenges, I just can't stop playing them. My latest dark/dark defender just leveled past my energy blaster, stone tank, fire scrapper, and peacebringer (all rolled long before). And my last 50 is a rad/rad I love to play.

I like to buff and play range more also, so emp/archer was a good fit for me. Had a bear of a time soloing, but that's what makes you a better player. You work with what u got and work to compensate for your weaknesses.


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
Three things everyone should know about defenders.

1: /badstorm

A lot of people in the game choose to play defenders with a "pure healer" or "pure support" concept. Statistically, these people aren't particularly good at roleplaying and aren't particularly good at playing the game either. My theory is that these people are misled by their experiences in certain other RPGs (WoW notably) that their gimped concepts are actually the correct way to play defenders.
Where are the statistics?

A great player can have a pacifistic support character if they want, which is one of the things I like about this game. They shouldn't be judged as a player from it. What matters is the correct way to play for the player. They're paying for their account, it is preferable that they can adapt to the teams dynamics but you can't expect them to have a build that satisfies everyone. Some people will prefer them and some people won't, simple as that. It's just one of those subjective things. I prefer flexibility and most people when looking to invite a Defender prefer someone who can actually defend. If they wanted a blaster they would of looked for one.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Count me in the crowd that focused primarily on defending, and blasting only when the team was doing well.