Kheldian Binds and Strategies
I think a more interesting combo would be: DND+GE+IA! One key to fire Dark Nova Detonation, then down-shift to Human-form, execute Gravitic Emanations and turn on Inky Aspect. I think I found a new bind to try...
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So, what, it might look like this:
/bind [key] "powexec_auto gravitic emanation$$powexec_toggleon inky aspect$$powexec_name dark nova detonation$$powexec_toggleoff dark nova$$goto_tray 1"
with, of course, your camdist/tp bindloadfile commands.
Might try a few combinations of that myself!
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
Nom nom nom.
These are great. I especially like the +down trick. Very clever. Added / rewrote a few of the binds in my bind file with a lot of the ideas here.
Tried out the WS Double Drain move yesterday too, it certainly works but isn't really anything more than a weird little quirk more than an exploit.
Apparently there's quite a bit that can be done with +down and +up to incorporate movement commands into our binds. One such example would be to use +up to simulate a jump, or even ++up (IIRC) and shifting to Nova to begin and continue flying.
Considering that a PB-equivalent macro/bind could, using both White Dwarf and Human-form heals, bring a PB from near-0 HP to a full health-bar, I wouldn't call a WS double-drain an exploit.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Apparently there's quite a bit that can be done with +down and +up to incorporate movement commands into our binds. One such example would be to use +up to simulate a jump, or even ++up (IIRC) and shifting to Nova to begin and continue flying. |
Actually, all that's needed is "+" to designate a toggle key. So instead of
/bind [key] "+down$$powexec_toggleon orbiting death$$powexec_toggleon inky aspect"
It would be:
/bind [key] "+$$powexec_toggleon orbiting death$$powexec_toggleon inky aspect"
HOWEVER, even though that works it generates an error message in your chat window, so down is generally used. Other commands that do nothing can be substituted. Last list I saw was:
target_custom_near
target_custom_far
target_custom_next
target_custom_prev
powexec_name
powexec_toggleon
powexec_toggleoff
powexec_auto
Now what you do is something like this:
/bind [key] "+powexec_auto$$powexec_toggleon orbiting death$$powexec_toggleon inky aspect"
and even though powexec_auto doesn't name a power there, the + in front of it makes it alright, and the command effectively does nothing but toggle a key.
Considering that a PB-equivalent macro/bind could, using both White Dwarf and Human-form heals, bring a PB from near-0 HP to a full health-bar, I wouldn't call a WS double-drain an exploit. |
/bind [key] "powexec_auto essence boost$$powexec_name white dwarf sublimation$$powexec_toggleoff white dwarf$$goto_tray 1"
Very handy when lag and server ticks are conspiring against you.
During lunch I also tested:
/bind [key] "powexec_auto gravitic emanation$$powexec_toggleon inky aspect$$powexec_name dark nova detonation$$powexec_toggleoff dark nova$$goto_tray 1"
With limited success. My warshade dropped to human form, shot the detonation attack out of his mouth (and... LOL was that funny) and hit GE. Inky Aspect failed to toggle, however, probably because of the toggleoff of nova.
EDIT - good thing I didn't try dark nova scatter. Since it comes off the nova's tail, I'd hate to think where it originates from on the human model.
Here's the thing: there's no equivalent animation in human form that shoots anything out of a character's mouth, so that sort of blows my little half baked theory about duplicated animations right out of the water.
Realizing this, I went back to the double mire bind:
/bind [key] "powexec_auto sunless mire$$powexec_name black dwarf mire$$powexec_toggleoff black dwarf$$goto_tray 1"
.......IT WORKED!
I have no idea why it didn't work before, but I suspect my erratic typing skills were to blame. Not only did they both fire off (in human form, of course), but they did it simultaneously, or so it seemed. To make sure I put extra copies of both mires in a tray next to each other in a tray and tried again - they both activated at the same time with one animation.
BUT my computer was a bit laggy, so if someone else could confirm for me I would be most grateful.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
Awesome field-work, Joe!
I wish I could play during my lunchtime
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
I've an hour for lunch and I live 10 minutes from where I work...
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Actually, all that's needed is "+" to designate a toggle key. So instead of
/bind [key] "+down$$powexec_toggleon orbiting death$$powexec_toggleon inky aspect" It would be: /bind [key] "+$$powexec_toggleon orbiting death$$powexec_toggleon inky aspect" HOWEVER, even though that works it generates an error message in your chat window, so down is generally used. Other commands that do nothing can be substituted. Last list I saw was: target_custom_near target_custom_far target_custom_next target_custom_prev powexec_name powexec_toggleon powexec_toggleoff powexec_auto Now what you do is something like this: /bind [key] "+powexec_auto$$powexec_toggleon orbiting death$$powexec_toggleon inky aspect" and even though powexec_auto doesn't name a power there, the + in front of it makes it alright, and the command effectively does nothing but toggle a key. Totally works! I tested /bind [key] "powexec_auto essence boost$$powexec_name white dwarf sublimation$$powexec_toggleoff white dwarf$$goto_tray 1" Very handy when lag and server ticks are conspiring against you. During lunch I also tested: /bind [key] "powexec_auto gravitic emanation$$powexec_toggleon inky aspect$$powexec_name dark nova detonation$$powexec_toggleoff dark nova$$goto_tray 1" With limited success. My warshade dropped to human form, shot the detonation attack out of his mouth (and... LOL was that funny) and hit GE. Inky Aspect failed to toggle, however, probably because of the toggleoff of nova. EDIT - good thing I didn't try dark nova scatter. Since it comes off the nova's tail, I'd hate to think where it originates from on the human model. Here's the thing: there's no equivalent animation in human form that shoots anything out of a character's mouth, so that sort of blows my little half baked theory about duplicated animations right out of the water. Realizing this, I went back to the double mire bind: /bind [key] "powexec_auto sunless mire$$powexec_name black dwarf mire$$powexec_toggleoff black dwarf$$goto_tray 1" .......IT WORKED! I have no idea why it didn't work before, but I suspect my erratic typing skills were to blame. Not only did they both fire off (in human form, of course), but they did it simultaneously, or so it seemed. To make sure I put extra copies of both mires in a tray next to each other in a tray and tried again - they both activated at the same time with one animation. BUT my computer was a bit laggy, so if someone else could confirm for me I would be most grateful. |
The Dark Nova Scatter / Gravity Emanation combo is nice too, a one-two cone blast. Didn't include Inky Aspect in the bind though. Not as rude as you feared, but my Human Form is titchy
To be honest, I'm not too fond on Inky Aspect, because of it being a Human-form power, but any way to automate stunning Bosses is cool with me...
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
The double mire bind was working great yesterday, but today It just dwarf mires then downshifts to human. The autofire circle toggles on sunless mire, but it never fires. In fact...testing this as I type, the autofire feature no longer appears to work at all on any power in any way. Tried setting hasten in human, dwarf mire, stygian, my attacks, everything. Autofire appears to be broken.
The double mire bind was working great yesterday, but today It just dwarf mires then downshifts to human. The autofire circle toggles on sunless mire, but it never fires. In fact...testing this as I type, the autofire feature no longer appears to work at all on any power in any way. Tried setting hasten in human, dwarf mire, stygian, my attacks, everything. Autofire appears to be broken.
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I have only noticed the autofire bug in Atlas Park where it is 100% of the time, everywhere else seems ok for me. But it is definately a known bug.
British by act of union, English by grace of God, Northern by pure good fortune!
I used the double mire fairly effectively Sunday night doing missions in Cimerora. One thing I did notice, however, is that if I double-tapped the bind key too fast (to detoggle the auto-fire on Sunless Mire) while in big spawns (and almost certain lag) then the system lag would mean that it detoggled the auto before dropping to human form, resulting in just a dwarf-form mire.
So my verdict on it is that it certainly works, but might not be for everyone (spastic key-mashers like me). YMMV
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
BTW - Thanks, Niviene, for the sticky!
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
That's why I still have all my tactical moves bound to single keys.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
stupid question But.....
Do you create a .txt file using wordpad and store it somewhere? How would the file contents look like.
I want to know for use of the teleportation.
stupid question But.....
Do you create a .txt file using wordpad and store it somewhere? How would the file contents look like. I want to know for use of the teleportation. |
Next,open Notepad and type the following:
shift+lclick powexec_name shadow step
Now save the file as: "human.txt" in the binds folder.
Going back to Notepad, open a new file and type the following:
shift+lclick powexec_name black dwarf step
and save that file as: "dwarf.txt" in the binds folder.
The binds your loading them will be as follows:
bind [key] "powexec_toggleon black dwarf$$goto_tray 8$$bind_load_file C:\binds\dwarf.txt"
...for dwarf, and:
bind [key] "powexec_toggleoff black dwarf$$powexec_toggleoff dark nova$$goto_tray 1$$bind_load_file C:\binds\human.txt"
...for human.
HOWEVER, it seems a bit of a waste to have an entirely new folder on your hard drive for two one-line bind files. Why not just incorporate the files into your binds? It would look like:
bind [key] "powexec_toggleon black dwarf$$goto_tray 8$$bind shift+lclick powexec_name black dwarf step"
...for dwarf, and:
bind [key] "powexec_toggleff black dwarf$$powexec_toggleoff dark nova$$goto_tray 1$$bind shift+lclick powexec_name shadow step"
...for human.
Hope that helps
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
Thanks that will work perfectly..
It isn't mentioned above but it is also worth a third file for Nova form, but you wont need to bind anything for TP obviously.
British by act of union, English by grace of God, Northern by pure good fortune!
yup I was reorganizing the binds that i had set up. I'm all good now. But for others following the thread the second bind has a typo in the first toggleoff part.
yup I was reorganizing the binds that i had set up. I'm all good now. But for others following the thread the second bind has a typo in the first toggleoff part.
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...curse you spelling, and your little adverbs, too.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
1) Where's that Nictus?
Use this one to automatically select quantums, voids and cysts with your tab key without having to think about it: /bind tab "target_custom_next quantum$$target_custom_next void$$target_custom_next cyst$$target_enemy_next" A word of warning: if there is a quantum, void or a cyst in a spawn, this bind will only select said quantum, void or cyst - even if they're dead - until the body disappears, so once you kill the nictus you'll be forced to either hit a power to select another enemy or manually select them with the mouse. |
/bind tab "target_custom_next alive quantum$$target_custom_next alive void$$target_custom_next alive cyst$$target_enemy_next"
For reference thats 125 characters and stating 'alive' should no longer target defeated pre-fade mobs.
Oh and for WS teleporting...
/bind shift+lbutton "powexec_name shadow step$$powexec_name black dwarf step"
This should activate whichever power is available for teleporting at that time...
Human: Shadow Step
Dwarf: Black Dwarf Step
Nova: N/A
Hope this helps my fellow players with Khelds...
(I currently have 2 pb and 1 ws.)
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati