Kheldian Binds and Strategies


AlienOne

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
I don't normally like fancy binds like some of you use...
I find that odd, because you've already displayed appreciation to efficiency, which in my experience is increased by using keybinds.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Quote:
Originally Posted by LordXenite View Post
I think a more interesting combo would be: DND+GE+IA! One key to fire Dark Nova Detonation, then down-shift to Human-form, execute Gravitic Emanations and turn on Inky Aspect. I think I found a new bind to try...
That's four powers with one keystroke? Hmm... I'll be curious to read your results!

So, what, it might look like this:

/bind [key] "powexec_auto gravitic emanation$$powexec_toggleon inky aspect$$powexec_name dark nova detonation$$powexec_toggleoff dark nova$$goto_tray 1"

with, of course, your camdist/tp bindloadfile commands.

Might try a few combinations of that myself!


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
I don't normally like fancy binds like some of you use, but this one would be interesting (Minus Inky Aspect which I don't use), especially now I will be using Gravatic Emination a lot more with i16.
I can't imagine any single kheld needing all or even half of the binds we talk about here, but if someone can find one interesting thing to try (like you just did), then the thread serves its purpose, and I'm happy!


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Nom nom nom.

These are great. I especially like the +down trick. Very clever. Added / rewrote a few of the binds in my bind file with a lot of the ideas here.

Tried out the WS Double Drain move yesterday too, it certainly works but isn't really anything more than a weird little quirk more than an exploit.


 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
I can't imagine any single kheld needing all or even half of the binds we talk about here...
I figure there are a lot of people who are playing their Kheldians mostly by clicking the individual power-buttons. I personally know one of those people, my wife.

Quote:
Originally Posted by Carnifax View Post
I especially like the +down trick. Very clever.
Apparently there's quite a bit that can be done with +down and +up to incorporate movement commands into our binds. One such example would be to use +up to simulate a jump, or even ++up (IIRC) and shifting to Nova to begin and continue flying.

Quote:
Originally Posted by Carnifax View Post
Tried out the WS Double Drain move yesterday too, it certainly works but isn't really anything more than a weird little quirk more than an exploit.
Considering that a PB-equivalent macro/bind could, using both White Dwarf and Human-form heals, bring a PB from near-0 HP to a full health-bar, I wouldn't call a WS double-drain an exploit.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Quote:
Originally Posted by LordXenite View Post

Apparently there's quite a bit that can be done with +down and +up to incorporate movement commands into our binds. One such example would be to use +up to simulate a jump, or even ++up (IIRC) and shifting to Nova to begin and continue flying.


Actually, all that's needed is "+" to designate a toggle key. So instead of

/bind [key] "+down$$powexec_toggleon orbiting death$$powexec_toggleon inky aspect"

It would be:

/bind [key] "+$$powexec_toggleon orbiting death$$powexec_toggleon inky aspect"

HOWEVER, even though that works it generates an error message in your chat window, so down is generally used. Other commands that do nothing can be substituted. Last list I saw was:

target_custom_near
target_custom_far
target_custom_next
target_custom_prev
powexec_name
powexec_toggleon
powexec_toggleoff
powexec_auto

Now what you do is something like this:

/bind [key] "+powexec_auto$$powexec_toggleon orbiting death$$powexec_toggleon inky aspect"

and even though powexec_auto doesn't name a power there, the + in front of it makes it alright, and the command effectively does nothing but toggle a key.

Quote:
Considering that a PB-equivalent macro/bind could, using both White Dwarf and Human-form heals, bring a PB from near-0 HP to a full health-bar, I wouldn't call a WS double-drain an exploit.
Totally works! I tested

/bind [key] "powexec_auto essence boost$$powexec_name white dwarf sublimation$$powexec_toggleoff white dwarf$$goto_tray 1"

Very handy when lag and server ticks are conspiring against you.

During lunch I also tested:

/bind [key] "powexec_auto gravitic emanation$$powexec_toggleon inky aspect$$powexec_name dark nova detonation$$powexec_toggleoff dark nova$$goto_tray 1"

With limited success. My warshade dropped to human form, shot the detonation attack out of his mouth (and... LOL was that funny) and hit GE. Inky Aspect failed to toggle, however, probably because of the toggleoff of nova.

EDIT - good thing I didn't try dark nova scatter. Since it comes off the nova's tail, I'd hate to think where it originates from on the human model.

Here's the thing: there's no equivalent animation in human form that shoots anything out of a character's mouth, so that sort of blows my little half baked theory about duplicated animations right out of the water.

Realizing this, I went back to the double mire bind:

/bind [key] "powexec_auto sunless mire$$powexec_name black dwarf mire$$powexec_toggleoff black dwarf$$goto_tray 1"

.......IT WORKED!

I have no idea why it didn't work before, but I suspect my erratic typing skills were to blame. Not only did they both fire off (in human form, of course), but they did it simultaneously, or so it seemed. To make sure I put extra copies of both mires in a tray next to each other in a tray and tried again - they both activated at the same time with one animation.

BUT my computer was a bit laggy, so if someone else could confirm for me I would be most grateful.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
Actually, all that's needed is "+" to designate a toggle key. So instead of

/bind [key] "+down$$powexec_toggleon orbiting death$$powexec_toggleon inky aspect"

It would be:

/bind [key] "+$$powexec_toggleon orbiting death$$powexec_toggleon inky aspect"

HOWEVER, even though that works it generates an error message in your chat window, so down is generally used. Other commands that do nothing can be substituted. Last list I saw was:

target_custom_near
target_custom_far
target_custom_next
target_custom_prev
powexec_name
powexec_toggleon
powexec_toggleoff
powexec_auto

Now what you do is something like this:

/bind [key] "+powexec_auto$$powexec_toggleon orbiting death$$powexec_toggleon inky aspect"

and even though powexec_auto doesn't name a power there, the + in front of it makes it alright, and the command effectively does nothing but toggle a key.



Totally works! I tested

/bind [key] "powexec_auto essence boost$$powexec_name white dwarf sublimation$$powexec_toggleoff white dwarf$$goto_tray 1"

Very handy when lag and server ticks are conspiring against you.

During lunch I also tested:

/bind [key] "powexec_auto gravitic emanation$$powexec_toggleon inky aspect$$powexec_name dark nova detonation$$powexec_toggleoff dark nova$$goto_tray 1"

With limited success. My warshade dropped to human form, shot the detonation attack out of his mouth (and... LOL was that funny) and hit GE. Inky Aspect failed to toggle, however, probably because of the toggleoff of nova.

EDIT - good thing I didn't try dark nova scatter. Since it comes off the nova's tail, I'd hate to think where it originates from on the human model.

Here's the thing: there's no equivalent animation in human form that shoots anything out of a character's mouth, so that sort of blows my little half baked theory about duplicated animations right out of the water.

Realizing this, I went back to the double mire bind:

/bind [key] "powexec_auto sunless mire$$powexec_name black dwarf mire$$powexec_toggleoff black dwarf$$goto_tray 1"

.......IT WORKED!

I have no idea why it didn't work before, but I suspect my erratic typing skills were to blame. Not only did they both fire off (in human form, of course), but they did it simultaneously, or so it seemed. To make sure I put extra copies of both mires in a tray next to each other in a tray and tried again - they both activated at the same time with one animation.

BUT my computer was a bit laggy, so if someone else could confirm for me I would be most grateful.
Confirmed, and rather nice it is too. Not quite at the same time though, there's certainly one firing off the other. Very quickly though.

The Dark Nova Scatter / Gravity Emanation combo is nice too, a one-two cone blast. Didn't include Inky Aspect in the bind though. Not as rude as you feared, but my Human Form is titchy


 

Posted

The double mire bind was working great yesterday, but today It just dwarf mires then downshifts to human. The autofire circle toggles on sunless mire, but it never fires. In fact...testing this as I type, the autofire feature no longer appears to work at all on any power in any way. Tried setting hasten in human, dwarf mire, stygian, my attacks, everything. Autofire appears to be broken.


 

Posted

Quote:
Originally Posted by Dr_English View Post
The double mire bind was working great yesterday, but today It just dwarf mires then downshifts to human. The autofire circle toggles on sunless mire, but it never fires. In fact...testing this as I type, the autofire feature no longer appears to work at all on any power in any way. Tried setting hasten in human, dwarf mire, stygian, my attacks, everything. Autofire appears to be broken.
This bug has been around for a few weeks I think. Autofire just stops working for a while. I've noticed it on my Brute, Hasten is recharged, got the green circle around it and I'm not doing anything but it still won't go off. No idea why it happens to be honest.


 

Posted

I have only noticed the autofire bug in Atlas Park where it is 100% of the time, everywhere else seems ok for me. But it is definately a known bug.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

I used the double mire fairly effectively Sunday night doing missions in Cimerora. One thing I did notice, however, is that if I double-tapped the bind key too fast (to detoggle the auto-fire on Sunless Mire) while in big spawns (and almost certain lag) then the system lag would mean that it detoggled the auto before dropping to human form, resulting in just a dwarf-form mire.

So my verdict on it is that it certainly works, but might not be for everyone (spastic key-mashers like me). YMMV


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

stupid question But.....

Do you create a .txt file using wordpad and store it somewhere? How would the file contents look like.

I want to know for use of the teleportation.


 

Posted

Quote:
Originally Posted by Galetta View Post
stupid question But.....

Do you create a .txt file using wordpad and store it somewhere? How would the file contents look like.

I want to know for use of the teleportation.
Yes, but use Notepad. I don't trust Wordpad's formatting. For a teleport bind you'll need two files. First, create a folder in your C: drive called "binds".

Next,open Notepad and type the following:

shift+lclick powexec_name shadow step

Now save the file as: "human.txt" in the binds folder.

Going back to Notepad, open a new file and type the following:

shift+lclick powexec_name black dwarf step

and save that file as: "dwarf.txt" in the binds folder.

The binds your loading them will be as follows:

bind [key] "powexec_toggleon black dwarf$$goto_tray 8$$bind_load_file C:\binds\dwarf.txt"

...for dwarf, and:

bind [key] "powexec_toggleoff black dwarf$$powexec_toggleoff dark nova$$goto_tray 1$$bind_load_file C:\binds\human.txt"

...for human.

HOWEVER, it seems a bit of a waste to have an entirely new folder on your hard drive for two one-line bind files. Why not just incorporate the files into your binds? It would look like:

bind [key] "powexec_toggleon black dwarf$$goto_tray 8$$bind shift+lclick powexec_name black dwarf step"

...for dwarf, and:

bind [key] "powexec_toggleff black dwarf$$powexec_toggleoff dark nova$$goto_tray 1$$bind shift+lclick powexec_name shadow step"

...for human.

Hope that helps


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Thanks that will work perfectly..


 

Posted

It isn't mentioned above but it is also worth a third file for Nova form, but you wont need to bind anything for TP obviously.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

yup I was reorganizing the binds that i had set up. I'm all good now. But for others following the thread the second bind has a typo in the first toggleoff part.


 

Posted

Quote:
Originally Posted by Galetta View Post
yup I was reorganizing the binds that i had set up. I'm all good now. But for others following the thread the second bind has a typo in the first toggleoff part.
Oops, thanks for that - fix'd.

...curse you spelling, and your little adverbs, too.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
1) Where's that Nictus?
Use this one to automatically select quantums, voids and cysts with your tab key without having to think about it:

/bind tab "target_custom_next quantum$$target_custom_next void$$target_custom_next cyst$$target_enemy_next"

A word of warning: if there is a quantum, void or a cyst in a spawn, this bind will only select said quantum, void or cyst - even if they're dead - until the body disappears, so once you kill the nictus you'll be forced to either hit a power to select another enemy or manually select them with the mouse.
Little tip try using 'alive'

/bind tab "target_custom_next alive quantum$$target_custom_next alive void$$target_custom_next alive cyst$$target_enemy_next"

For reference thats 125 characters and stating 'alive' should no longer target defeated pre-fade mobs.

Oh and for WS teleporting...

/bind shift+lbutton "powexec_name shadow step$$powexec_name black dwarf step"

This should activate whichever power is available for teleporting at that time...

Human: Shadow Step
Dwarf: Black Dwarf Step
Nova: N/A

Hope this helps my fellow players with Khelds...
(I currently have 2 pb and 1 ws.)


Nuff Said...
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Tekna Logik leader of Tekna�s Tormentors on Defiant.
AE arc 402506, 'The Rise and Demise or Otherwise of Tekna Logik...'.

 

Posted

Quote:
Originally Posted by Coolio View Post
Oh and for WS teleporting...

/bind shift+lclick "powexec_name shadow step$$powexec_name black dwarf step"

This should activate whichever power is available for teleporting at that time...

Human: Shadow Step
Dwarf: Black Dwarf Step
Nova: N/A
Interesting. But will it throw error messages in the Combat Log as well?