Any1 interested on [+3% Res, TP Res] PvP Recipe CoV??


DSorrow

 

Posted

Hey people, from Union server, like i said on tittle, got a: [Shield Wall: +Res (Teleportation), +3Res (All).50] any one is interested on it for 1.5bill ??

On Black Market there is: 36 Bidding and 0 For Sale so...tought will be good idea asking here first before selling on Market.

so... that's all, price negotiable, just tell me...and talking, the people understand each other... ;]

See You,

Thanks.


 

Posted

1.5 billion?

Sheesh, those things really that pricey these days?


 

Posted

I haven't looked in ages, but i'm pretty sure last time i saw them go for over 500 mil already, so it's not unlikely (i'm inclined to say over 800 mil but i'm not sure).
Of course the euro servers aren't linked to the US ones AFAIK so the prices will differ a bit.


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Posted

Yeah, I saw that IO go for 2 billion as a ready-made enhancement.
1-1.5 bill seems to be the going price for the recipe nowadays.

I didn't even know that anybody could get that much inf, until I saw those prices. Had to count the zeros to be sure

Good luck with the sale, though. It'd cost at least 100mil just to put it in the BM


(Edit: The 2bill one was actually the Gladiator's Whatever, but the set bonus is the same)


 

Posted

The "set bonus" isn't actually the same. Here we're talking about 3% Resistance which is much less useful than the 3% Defense you can get from Gladiator's Armor.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

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Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

I wonder, is this really what the devs wanted when they created PvP IO's? 1.5 billion market price, seriously? And I know that that really is what they sell for.

Marketeers get the PvP rewards without PvP. And the drop rates are still so low that many PvP players won't ever see them.


119088 - Outcasts Overcharged. Heroic.

 

Posted

Quote:
Originally Posted by Knightslayer View Post
I haven't looked in ages, but i'm pretty sure last time i saw them go for over 500 mil already, so it's not unlikely (i'm inclined to say over 800 mil but i'm not sure).
Of course the euro servers aren't linked to the US ones AFAIK so the prices will differ a bit.
Just to point out...

The EU and US server AH/BMs are linked. Likewise the AE.


 

Posted

Quote:
Originally Posted by The_JJ View Post
Just to point out...

The EU and US server AH/BMs are linked. Likewise the AE.
Darn, beaten to it. Buts here's the link: http://boards.cityofheroes.com/showthread.php?t=179210


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Posted

Quote:
Originally Posted by Lakanna View Post
I wonder, is this really what the devs wanted when they created PvP IO's? 1.5 billion market price, seriously? And I know that that really is what they sell for.

Marketeers get the PvP rewards without PvP. And the drop rates are still so low that many PvP players won't ever see them.
I seriously doubt the devs actually think of market values when they implement new drops. The market values are, after all, set by the players. An item which many players think is valuable will cost loads regardless of what the devs think. They could've foreseen the end result by looking at the drop rates and current market behaviour, but I really, really don't think that is their job.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by Lakanna View Post
I wonder, is this really what the devs wanted when they created PvP IO's? 1.5 billion market price, seriously? And I know that that really is what they sell for.

Marketeers get the PvP rewards without PvP. And the drop rates are still so low that many PvP players won't ever see them.
Blah!!! what do they care? its not their play money that is being spent,


 

Posted



1,500,000,000 Influence

or

50 influence for an orange insp

Damn, tough choice this one


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Pohsyb sighs.

 

Posted

Quote:
Originally Posted by DSorrow View Post
I seriously doubt the devs actually think of market values when they implement new drops. The market values are, after all, set by the players. An item which many players think is valuable will cost loads regardless of what the devs think. They could've foreseen the end result by looking at the drop rates and current market behaviour, but I really, really don't think that is their job.
Not their job to monitor all aspects of the game? You have it wrong: the players don't completely set the market price: they control demand, but the dev-set drop rates control supply. Players will pay that because it's scarce and good, not just because it's good. And it is ENTIRELY the devs job to watch the game. You might as well say it isn't their job to police AE farms: after all, it's all player-created content, right?

When something in the game is working well, the devs are under no obligation to make changes. I was merely wondering aloud if this was REALLY what they intended PvP IO's to be: a reward for marketeers who don't even care for PvP at all, in addition to a reward for the hardcore PvP players.

As for things costing loads regardless: costume recipes. Or look at the HUGE drop in recipe prices when AE went live. Supply is just as important as demand in setting a market value.


119088 - Outcasts Overcharged. Heroic.

 

Posted

Quote:
Originally Posted by Lakanna View Post
I was merely wondering aloud if this was REALLY what they intended PvP IO's to be: a reward for marketeers who don't even care for PvP at all, in addition to a reward for the hardcore PvP players.
It's a reasonable argument that anything that can be bought or sold - and indeed, the entire auctionhouse system itself - is a reward for hardcore marketeers. It creates and rewards an entirely new type of play within the game that some people find, if not fun, at least worth the time investment.

Ultimately the creator's goal is to get people to invest time and money in their game. Therefore, PVP IOs are for marketeers as well as PVPers.


 

Posted

Quote:
Originally Posted by Lakanna View Post
Not their job to monitor all aspects of the game? You have it wrong: the players don't completely set the market price: they control demand, but the dev-set drop rates control supply. Players will pay that because it's scarce and good, not just because it's good. And it is ENTIRELY the devs job to watch the game. You might as well say it isn't their job to police AE farms: after all, it's all player-created content, right?

When something in the game is working well, the devs are under no obligation to make changes. I was merely wondering aloud if this was REALLY what they intended PvP IO's to be: a reward for marketeers who don't even care for PvP at all, in addition to a reward for the hardcore PvP players.

As for things costing loads regardless: costume recipes. Or look at the HUGE drop in recipe prices when AE went live. Supply is just as important as demand in setting a market value.
I still don't think the devs should care about the market prices. It's US, the players, who set them, not just your "marketeers". If no one would buy the items at those prices the marketeers would have to drop them, but because people buy them at those prices the marketeers do it just because they can. Now, if you there was a limit on the lowest price of the item (say, no lower than 100mil) THAT would be something that should concern the devs. It's not exploiting the system like AE farming.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein