Any1 interested on [+3% Res, TP Res] PvP Recipe CoV??
1.5 billion?
Sheesh, those things really that pricey these days?
I haven't looked in ages, but i'm pretty sure last time i saw them go for over 500 mil already, so it's not unlikely (i'm inclined to say over 800 mil but i'm not sure).
Of course the euro servers aren't linked to the US ones AFAIK so the prices will differ a bit.
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Yeah, I saw that IO go for 2 billion as a ready-made enhancement.
1-1.5 bill seems to be the going price for the recipe nowadays.
I didn't even know that anybody could get that much inf, until I saw those prices. Had to count the zeros to be sure
Good luck with the sale, though. It'd cost at least 100mil just to put it in the BM
(Edit: The 2bill one was actually the Gladiator's Whatever, but the set bonus is the same)
The "set bonus" isn't actually the same. Here we're talking about 3% Resistance which is much less useful than the 3% Defense you can get from Gladiator's Armor.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I wonder, is this really what the devs wanted when they created PvP IO's? 1.5 billion market price, seriously? And I know that that really is what they sell for.
Marketeers get the PvP rewards without PvP. And the drop rates are still so low that many PvP players won't ever see them.
119088 - Outcasts Overcharged. Heroic.
I haven't looked in ages, but i'm pretty sure last time i saw them go for over 500 mil already, so it's not unlikely (i'm inclined to say over 800 mil but i'm not sure).
Of course the euro servers aren't linked to the US ones AFAIK so the prices will differ a bit. |
The EU and US server AH/BMs are linked. Likewise the AE.
Just to point out...
The EU and US server AH/BMs are linked. Likewise the AE. |
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
I wonder, is this really what the devs wanted when they created PvP IO's? 1.5 billion market price, seriously? And I know that that really is what they sell for.
Marketeers get the PvP rewards without PvP. And the drop rates are still so low that many PvP players won't ever see them. |
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I wonder, is this really what the devs wanted when they created PvP IO's? 1.5 billion market price, seriously? And I know that that really is what they sell for.
Marketeers get the PvP rewards without PvP. And the drop rates are still so low that many PvP players won't ever see them. |
1,500,000,000 Influence
or
50 influence for an orange insp
Damn, tough choice this one
Global: @NR
POHSYB: We've been in this meeting for six hours. Can I go back to my box?
BLUE STEEL: No.
Pohsyb sighs.
I seriously doubt the devs actually think of market values when they implement new drops. The market values are, after all, set by the players. An item which many players think is valuable will cost loads regardless of what the devs think. They could've foreseen the end result by looking at the drop rates and current market behaviour, but I really, really don't think that is their job.
|
When something in the game is working well, the devs are under no obligation to make changes. I was merely wondering aloud if this was REALLY what they intended PvP IO's to be: a reward for marketeers who don't even care for PvP at all, in addition to a reward for the hardcore PvP players.
As for things costing loads regardless: costume recipes. Or look at the HUGE drop in recipe prices when AE went live. Supply is just as important as demand in setting a market value.
119088 - Outcasts Overcharged. Heroic.
I was merely wondering aloud if this was REALLY what they intended PvP IO's to be: a reward for marketeers who don't even care for PvP at all, in addition to a reward for the hardcore PvP players.
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Ultimately the creator's goal is to get people to invest time and money in their game. Therefore, PVP IOs are for marketeers as well as PVPers.
Not their job to monitor all aspects of the game? You have it wrong: the players don't completely set the market price: they control demand, but the dev-set drop rates control supply. Players will pay that because it's scarce and good, not just because it's good. And it is ENTIRELY the devs job to watch the game. You might as well say it isn't their job to police AE farms: after all, it's all player-created content, right?
When something in the game is working well, the devs are under no obligation to make changes. I was merely wondering aloud if this was REALLY what they intended PvP IO's to be: a reward for marketeers who don't even care for PvP at all, in addition to a reward for the hardcore PvP players. As for things costing loads regardless: costume recipes. Or look at the HUGE drop in recipe prices when AE went live. Supply is just as important as demand in setting a market value. |
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Hey people, from Union server, like i said on tittle, got a: [Shield Wall: +Res (Teleportation), +3Res (All).50] any one is interested on it for 1.5bill ??
On Black Market there is: 36 Bidding and 0 For Sale so...tought will be good idea asking here first before selling on Market.
so... that's all, price negotiable, just tell me...and talking, the people understand each other... ;]
See You,
Thanks.