Set Bonuses: Confuse Dur


EmperorSteele

 

Posted

So, I'm contemplating AA again. And I'm curious, for the first time ever, to try and systematically set-bonus something out in a build. I don't normally do this.

So considering this Ice/Rad I have languishing. If I went:

3x Malaise, 3xPerplex in AA (4%)
3x Entropic Chaos in Chillblain, (2.75%)
3xSovereign Right, 3x Brilliant Leadership in Jack, (3.75%)
3x Kismet in Maneuvers (1.65%)
3x Harmonized Healing in Radiant Aura (1.65%)
3x Essence of Curare in Block of Ice, Choking cloud, EMP (4.95%)

That would leave me with.... 18.75% total bonus on confuse duration?

Is the secret that this is a separate +% to the base, rather than additive with ordinary enhancements?

I don't get it. Not that I don't get that global recharge, damage, or accuracy aren't a lot more important than confusion duration, but. Is this the kind of bonus people are shooting for, building in set bonuses?

Am I thinking about this all wrong? (Aside from going rather out of my way to get as much confuse duration bonus as I reasonably can?)


Choosing a Controller V2 | Splattrollers | Plant/Rad | Fire/Storm | Mind/Emp & Mind/Rad
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Posted

Quote:
Originally Posted by _Uun_ View Post
I'm guessing you're pulling your info from redtomax. He appears to have some of these miscoded. Only Malaise, Perplex and Brilliant Leadership buff confuse duration (not sure why a pet set is included - likely a bug). The others buff confuse resistance. If I'm adding right, you total out at 5% total bonus.
http://wiki.cohtitan.com/wiki/Catego...nfuse_Duration
http://wiki.cohtitan.com/wiki/Catego...use_Resistance
I wondered about that as confuse resist isn't listed there, but there were several other resists that were right.

Hmph. Well. That seems pointless. Thanks for the pointer tho'.


Choosing a Controller V2 | Splattrollers | Plant/Rad | Fire/Storm | Mind/Emp & Mind/Rad
Weird Controller Powers | Conf & XP/Time | Controller Damage
Being a Healer | The word Necessary | Natural Concept Characters

 

Posted

Quote:
Originally Posted by Enantiodromos View Post
That would leave me with.... 18.75% total bonus on confuse duration?

Is the secret that this is a separate +% to the base, rather than additive with ordinary enhancements?

I don't get it. Not that I don't get that global recharge, damage, or accuracy aren't a lot more important than confusion duration, but. Is this the kind of bonus people are shooting for, building in set bonuses?

Am I thinking about this all wrong? (Aside from going rather out of my way to get as much confuse duration bonus as I reasonably can?)
I think you may be the first person in the history of the game to shoot for stacking confuse bonuses. I believe it's just regular additive; i.e., you've added a DO's-worth of bonus to 2.25 seconds of confuse.


 

Posted

Quote:
Originally Posted by Reptlbrain View Post
I think you may be the first person in the history of the game to shoot for stacking confuse bonuses. I believe it's just regular additive; i.e., you've added a DO's-worth of bonus to 2.25 seconds of confuse.
Well, I have my reasons (it's base 3.725s, not 2.25s, but duration enhancers in AA effectively increase the % chance, which though it starts @30%, readily goes up to ~70% with +95% dur enhance) .

But it looks like it's not really doable. Or well, what amouts to +2% chance is not worth my while.


Choosing a Controller V2 | Splattrollers | Plant/Rad | Fire/Storm | Mind/Emp & Mind/Rad
Weird Controller Powers | Conf & XP/Time | Controller Damage
Being a Healer | The word Necessary | Natural Concept Characters

 

Posted

Well, when I16 comes out you can grab World of Confusion and throw the confuse sets in there.

Of course, that still won't help much.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
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Posted

Hmm....I should really bring out my Ice/Kinetic out for a spin again(after I've transferred to a different server). AA was a terrific power, and I was always tinkering with the best way to slot it(especially increasing the confuse duration as it tended to draw lots of agro). It's too bad I took my year long break when she was one of my most active characters...and too bad she's on a server I no longer play on.

If you have any other suggestions on slotting AA, I'm more than willing to listen.


 

Posted

Quote:
Originally Posted by Ignatz View Post
Hmm....I should really bring out my Ice/Kinetic out for a spin again(after I've transferred to a different server). AA was a terrific power, and I was always tinkering with the best way to slot it(especially increasing the confuse duration as it tended to draw lots of agro). It's too bad I took my year long break when she was one of my most active characters...and too bad she's on a server I no longer play on.

If you have any other suggestions on slotting AA, I'm more than willing to listen.
Well-- my routine slotting it is all the confuse/end I can get at Lev+3. They're mostly cheap, all you need, and better per slot than anything else available. I mean, as this exercise suggests, not much point in set confuse duration, and... well I suppose you could shoot for the recharge and even the def in Malaise, but that'd be an awful lot of wasted acc.

At 20, six slots will get you to ~89% end and confuse, and by 30, 4x will get you to ~87% end and confuse, so eventually those two other slots for AA can be you know, Damage procs, or whatever. At 50, without going into Coercive Persuasion, you can get ~75% end and confuse with just three slots, and maybe add a third slot of something-else, if you really wanted (e.g., two damage procs and contagious confusion?)... except, knowing what I know about AA confuse % chance, I'd really rather have more confuse dur than that.


Choosing a Controller V2 | Splattrollers | Plant/Rad | Fire/Storm | Mind/Emp & Mind/Rad
Weird Controller Powers | Conf & XP/Time | Controller Damage
Being a Healer | The word Necessary | Natural Concept Characters

 

Posted

Quote:
Originally Posted by Enantiodromos View Post
Well-- my routine slotting it is all the confuse/end I can get at Lev+3. They're mostly cheap, all you need, and better per slot than anything else available. I mean, as this exercise suggests, not much point in set confuse duration, and... well I suppose you could shoot for the recharge and even the def in Malaise, but that'd be an awful lot of wasted acc.

At 20, six slots will get you to ~89% end and confuse, and by 30, 4x will get you to ~87% end and confuse, so eventually those two other slots for AA can be you know, Damage procs, or whatever. At 50, without going into Coercive Persuasion, you can get ~75% end and confuse with just three slots, and maybe add a third slot of something-else, if you really wanted (e.g., two damage procs and contagious confusion?)... except, knowing what I know about AA confuse % chance, I'd really rather have more confuse dur than that.
Thanks Enantiodromos. Sorry my reply is late, but your advice is sound. She's currently level 26, and I just need to figure out who to delete from the three servers I mainly play on now. Kind of excited to get her into the rotation again.


 

Posted

Quote:
Originally Posted by Enantiodromos View Post
Well-- my routine slotting it is all the confuse/end I can get at Lev+3. They're mostly cheap, all you need, and better per slot than anything else available. I mean, as this exercise suggests, not much point in set confuse duration, and... well I suppose you could shoot for the recharge and even the def in Malaise, but that'd be an awful lot of wasted acc.

At 20, six slots will get you to ~89% end and confuse, and by 30, 4x will get you to ~87% end and confuse, so eventually those two other slots for AA can be you know, Damage procs, or whatever. At 50, without going into Coercive Persuasion, you can get ~75% end and confuse with just three slots, and maybe add a third slot of something-else, if you really wanted (e.g., two damage procs and contagious confusion?)... except, knowing what I know about AA confuse % chance, I'd really rather have more confuse dur than that.
For my Ice/Storm, I used all the EndRdx/Confuse I could fit in, and only added Damage procs once I had Endrdx and Confuse capped. I was able to have both the Malaise and Cacaphony damage procs in there. At 50, I have EndRdx/Confuse, Confuse and the Contagious Confusion proc from Coersive Persuasion (purple set), EndRdx/Conf and Chance for Psi Damage from Malaise and a common EndRdx. Capped EndRdx and Confuse, with the two procs. Works great, even if the damage doesn't happen all that often. The added Recovery from the two sets helps.


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