Force Of Nature to mids.
All except psi
http://coh.redtomax.com/data/powers/...Foce_of_Nature
Can someone correct my history memory then.
I remember when epics were first introduced, Blasters were going to get Unstoppable. Tanks and Scrappers complained and they got Foce of Nature, which was a watered down version. Probably this is why I always thought it was only S/L. So what is the difference then? Just the lack of +End?
I thought this was a shotgun.
Quote:
The %resist to powers is what changes for s/l fire/cold energy/neg. I dont have the numbers in front of me, but you can download Mids and view them that way.
Can someone correct my history memory then.
I remember when epics were first introduced, Blasters were going to get Unstoppable. Tanks and Scrappers complained and they got Foce of Nature, which was a watered down version. Probably this is why I always thought it was only S/L. So what is the difference then? Just the lack of +End? |
@Turbo_Starr
Quote:
Force of Nature doesn't get unstoppable's mezz protection or health crash. The resistance is also 71% of unstoppable (even after adjusting for AT). It does get +end.
Can someone correct my history memory then.
I remember when epics were first introduced, Blasters were going to get Unstoppable. Tanks and Scrappers complained and they got Foce of Nature, which was a watered down version. Probably this is why I always thought it was only S/L. So what is the difference then? Just the lack of +End? |
can someone explain how to add FoN to the epic pool in mids. ive tried several times using kranik's guide on how to add rad blast but it isnt working. thanks, PC.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.