Managed to Softcap Shields, with no Weave/Tough


BrandX

 

Posted

Here is the build, Im at a constant 45.something ingame


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation

Hero Profile:
Level 1: Thunder Kick -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(7), T'Death-Dmg/EndRdx(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/Rchg(19), T'Death-Dam%(23)
Level 1: Deflection -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3), S'fstPrt-ResDam/Def+(19)
Level 2: Storm Kick -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(7), T'Death-Dam%(17), T'Death-Dmg/EndRdx(45), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/Rchg(45)
Level 4: Battle Agility -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5)
Level 6: Swift -- Run-I(A)
Level 8: Crane Kick -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Dmg/Rchg(11), Mako-Dmg/EndRdx(13), Mako-Dam%(13)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(50)
Level 14: Super Jump -- Jump-I(A)
Level 16: True Grit -- Heal-I(A), Heal-I(17), Heal-I(50)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Against All Odds -- EndRdx-I(A), EndRdx-I(23)
Level 24: Focus Chi -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(25), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(31), GSFC-Build%(31)
Level 26: Dragon's Tail -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(27), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Dam%(33)
Level 28: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(48)
Level 30: Warriors Challenge -- Mocking-Taunt/Rng(A), Mocking-Taunt(33), Mocking-Taunt/Rchg(34), Mocking-Rchg(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rchg/Rng(37)
Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(33), Mako-Dmg/Rchg(34), Mako-Dmg/EndRdx(34), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(40)
Level 35: Shield Charge -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Rchg(36), Oblit-Dmg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 38: One with the Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(39), Aegis-EndRdx/Rchg(40), Aegis-ResDam/Rchg(42), Aegis-ResDam(43), Aegis-Psi/Status(43)
Level 41: Maneuvers -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx(43), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 44: Grant Cover -- RedFtn-Def(A), RedFtn-Def/EndRdx(46), RedFtn-EndRdx(48)
Level 47: Recall Friend -- Zephyr-Travel(A), Zephyr-ResKB(48), Zephyr-Travel/EndRdx(50)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 18.5% DamageBuff(Smashing)
  • 18.5% DamageBuff(Lethal)
  • 18.5% DamageBuff(Fire)
  • 18.5% DamageBuff(Cold)
  • 18.5% DamageBuff(Energy)
  • 18.5% DamageBuff(Negative)
  • 18.5% DamageBuff(Toxic)
  • 18.5% DamageBuff(Psionic)
  • 12.4% Defense(Smashing)
  • 12.4% Defense(Lethal)
  • 15.2% Defense(Fire)
  • 15.2% Defense(Cold)
  • 10.8% Defense(Energy)
  • 10.8% Defense(Negative)
  • 6.13% Defense(Psionic)
  • 18% Defense(Melee)
  • 18.6% Defense(Ranged)
  • 18% Defense(AoE)
  • 1.8% Max End
  • 17.5% Enhancement(RechargeTime)
  • 18% Enhancement(Accuracy)
  • 5% FlySpeed
  • 105.4 HP (7.87%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 14.9%
  • MezResist(Immobilize) 16.5%
  • MezResist(Stun) 2.2%
  • 2.5% (0.04 End/sec) Recovery
  • 10% (0.56 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 3.13% Resistance(Toxic)
  • 2.25% Resistance(Psionic)
  • 10% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Touch of Death
(Thunder Kick)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Steadfast Protection
(Deflection)
  • 3% Defense(All)
Touch of Death
(Storm Kick)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Mako's Bite
(Crane Kick)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Focus Chi)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Scirocco's Dervish
(Dragon's Tail)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Mocking Beratement
(Warriors Challenge)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Mako's Bite
(Eagles Claw)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Obliteration
(Shield Charge)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Aegis
(One with the Shield)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Resistance(Toxic)
  • 2.25% Resistance(Psionic)
Red Fortune
(Maneuvers)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Red Fortune
(Grant Cover)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
Blessing of the Zephyr
(Recall Friend)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)



JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

Looking at your power choices, I'd seriously prefere to just take Tough/Weave.

After all, you take Manuevars, and Recall Friend.

Unless this is a concept build. I'd take Tough for the added S/L resist, and then just take Weave.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

It's a nice team support "Cap A" type build.

If you can afford it the below is a version of your vision with better numbers. I'm concerned about your potential end useage and I shuffled some things around a bit.

Hurdle looked as though it was merely tacked on at the end so replaced it with Conserve Power. I moved your Zephyr set to SJ and stuck a range in Recall Friend. That's all you need to pull folks all the way across IP and halfway across the Shadow Shard. More isn't really any better.

Slotting the Enzymes in Deflection and Battle Agility reduces the end cost in those toggles which allows you to steal a slot from AAO.

Slotting Health and True Grit as I have done will increase your survivability and cure more of your potential endurance problems.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Thunder Kick -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(7), T'Death-Dmg/EndRdx(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/Rchg(19), T'Death-Dam%(23)
Level 1: Deflection -- HO:Enzym(A), HO:Enzym(3), HO:Enzym(3), S'fstPrt-ResDam/Def+(19)
Level 2: Storm Kick -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(7), T'Death-Dam%(17), T'Death-Dmg/EndRdx(45), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/Rchg(45)
Level 4: Battle Agility -- HO:Enzym(A), HO:Enzym(5), HO:Enzym(5)
Level 6: Swift -- Run-I(A)
Level 8: Crane Kick -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Dmg/Rchg(11), Mako-Dmg/EndRdx(13), Mako-Dam%(13)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 16: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Mrcl-Rcvry+(23), Mrcl-Heal(50)
Level 18: Health -- RgnTis-Regen+(A)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Focus Chi -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(25), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(31), GSFC-Build%(31)
Level 26: Dragon's Tail -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(27), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Dam%(33)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Warriors Challenge -- Mocking-Taunt/Rng(A), Mocking-Taunt(33), Mocking-Taunt/Rchg(34), Mocking-Rchg(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rchg/Rng(37)
Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(33), Mako-Dmg/Rchg(34), Mako-Dmg/EndRdx(34), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(40)
Level 35: Shield Charge -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Rchg(36), Oblit-Dmg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 38: One with the Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(39), Aegis-EndRdx/Rchg(40), Aegis-ResDam/Rchg(42), Aegis-ResDam(43), Aegis-Psi/Status(43)
Level 41: Maneuvers -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx(43), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 44: Grant Cover -- RedFtn-Def(A), RedFtn-Def/EndRdx(46), RedFtn-EndRdx(48)
Level 47: Recall Friend -- Range-I(A)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

As a concept build, cool. As a playable build, for the influence invested (even if it's not much) it looks lackluster to me.

It's softcapped, but with only 13% res, 160% regen and 50-60% DDR. Not really a great attack chain either.

I'm sure it does the job just fine in most PvE encounters, I just think it could be a lot better with Tough/Weave and different slotting choices.


 

Posted

I'll give you a build that whipped together, it's cheap, and I use no fighting pool as well.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

shield defs: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1: Storm Kick T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(19), T'Death-Dmg/Rchg:40(21), T'Death-Acc/Dmg/EndRdx:40(21), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(40)
Level 1: Deflection DefBuff-I:40(A), DefBuff-I:50(3), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5), RctvArm-EndRdx/Rchg:40(13), RctvArm-ResDam/EndRdx:40(13)
Level 2: Battle Agility RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(5), RedFtn-Def/Rchg:50(7), RedFtn-EndRdx/Rchg:50(7), RedFtn-Def/EndRdx/Rchg:50(11), RedFtn-EndRdx:50(11)
Level 4: True Grit S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(9), Heal-I:50(9)
Level 6: Swift Run-I:50(A)
Level 8: Crane Kick T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(40), T'Death-Dmg/Rchg:40(40), T'Death-Acc/Dmg/EndRdx:40(42), T'Death-Dmg/EndRdx/Rchg:40(42), T'Death-Dam%:40(46)
Level 10: Active Defense RechRdx-I:50(A)
Level 12: Hasten RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 14: Super Speed Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(17), Zephyr-ResKB:50(17)
Level 16: Against All Odds EndRdx-I:50(A)
Level 18: Health Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19)
Level 20: Phalanx Fighting LkGmblr-Rchg+:50(A)
Level 22: Stamina EndMod-I:50(A), EndMod-I:50(23), EndMod-I:50(23), P'Shift-End%:50(27)
Level 24: Maneuvers DefBuff-I:50(A), DefBuff-I:50(25), EndRdx-I:50(25)
Level 26: Focus Chi AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(27), RechRdx-I:50(29)
Level 28: Dragon's Tail Oblit-Dmg:50(A), Oblit-%Dam:50(29), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
Level 30: Tactics GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(33), GSFC-Build%:50(33)
Level 32: Eagles Claw C'ngImp-Acc/Dmg:30(A), C'ngImp-Dmg/Rchg:30(33), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:35(34)
Level 35: Shield Charge Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Combat Jumping Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(39), Zephyr-ResKB:50(39), DefBuff-I:50(39)
Level 41: Conserve Power RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Laser Beam Eyes Ruin-Acc/Dmg:40(A), Ruin-Dmg/EndRdx:40(45), Ruin-Dmg/Rchg:40(45), Ruin-Acc/EndRdx/Rchg:40(45), Ruin-Acc/Dmg/Rchg:40(46)
Level 47: Energy Torrent Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/Rchg:50(48), Det'tn-Dmg/Rng:50(48), Det'tn-Acc/Dmg/EndRdx:50(48), Det'tn-Dmg/EndRdx/Rng:50(50)
Level 49: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50), Zephyr-ResKB:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit


 

Posted

The attack build is smooth actually.

I jus solo'd 5 mishes, to give it a test run, 0 problems on Endo either. .87 endo cost with all toggles running, then factor in endo redux in the attacks.


If you want to see it in action, I live on Virtue, Toon name is: Sideswipe, contact me @Darkmire.



JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
You still have a psi hole.

He just called you a Psihole!!!!

You going to take that?


 

Posted

Quote:
Originally Posted by JJDrakken View Post
If you want to see it in action, I live on Virtue, Toon name is: Sideswipe, contact me @Darkmire.
Gah why do people always take the cool names

Quote:
Originally Posted by Imaheroe View Post
He just called you a Psihole!!!!

You going to take that?
LOL


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Actually I do not, Storm


Psi attacks still have to factor in 3 things

Ranged Psi
Melee Psi
AoE Psi


Thus I have 45%+ to Softcap to said attacks, care to try again?

Though are are certain Mob/AV Psi attacks that jus considered flat out Psi with no other added modifier.


JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

Quote:
Originally Posted by JJDrakken View Post

Though are are certain Mob/AV Psi attacks that jus considered flat out Psi with no other added modifier.

Yeah, found that out the hard way fighting Malaise.


@Demobot

Also on Steam

 

Posted

Quote:
Originally Posted by Demobot View Post
Yeah, found that out the hard way fighting Malaise.
Quite. Sergei gets destroyed unless he pops purples. Werner finds him easy.

But the non-positional psi seems to be very rare. I don't plan builds around it, and it isn't in my survivability spreadsheet.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by JJDrakken View Post
Actually I do not, Storm


Psi attacks still have to factor in 3 things

Ranged Psi
Melee Psi
AoE Psi


Thus I have 45%+ to Softcap to said attacks, care to try again?

Though are are certain Mob/AV Psi attacks that just considered flat out Psi with no other added modifier.


JJ
No there is also no positional psychic attacks.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Yes, there is.


If he shoots Psi Dart at you Its Ranged
If he uses a TK Thrust against you, its Melee
If he Psi Screams/Tornados its AoE

Here a list of Some Psi Powers, That many Mobs have used. Ranged...Melee..PBAOE...AOE...whats that? Thats right its tagged with Positional on top of it. Psi Defense is important for Typed Defense Builds(Ice Armor or Energy Armor for example) or as I stated the Rare Pure Psi no Typed mod is add to it attacks.


Psionic Dart Ranged, Minor DMG(Psionic), Foe -Recharge
Mind Probe Melee, Moderate DMG(Psionic), Foe -Recharge
Telekinetic Thrust Melee, Minor DMG(Psionic/Smash), Foe High Knockback
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Psionic Lance Sniper, Superior DMG(Psionic), Foe -Recharge
Psychic Shockwave PBAoE, High DMG(Psionic), Foe Disorient, -Recharge


JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

I always thought it was stuff like confuse and decieve that isn't status based Psi.


 

Posted

Confuse may be the pure Psi thing, I believe if it doesn't do dmg or a special unique thing to an AV/Hero then that can be by passed. While some have varying factors, like Its Ranged, Does Psi & Smashing, so you have 3 options of defense there for a toon to avoid it.


I sent a message to Castle for exact specifics, so Tue/Wed, we should all hopefully have this finalized.


JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

Mind or Ill control = pure psi


 

Posted

Quote:
Originally Posted by Nihilii View Post
Mind or Ill control = pure psi

It would seem Spec Wounds would be Ranged and PA would be Melee etc.


 

Posted

Lets drag this kicking and screaming back on track. I'll see your "No Weave", and raise you all Aid Self.

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Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.