Quick i16 Test...


AlienOne

 

Posted

Hey, just wanted to post video results of taking on an 8-man mob on the test server at +4 levels (no bosses) with VestigeOne.

Enjoy. :P

CLICK ME!

Yeah... I'm gonna love i16.

"The One"

P.S.
At the time I'm posting this, the video isn't processed yet, so I'd give it another 20 minutes from the time of this posting to view the HD version... I've gotta head to work... See you all later!


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Did you happen to do any tests on mob-groups that included mezzers/debuffers in them? I expect the possibility of having numerous Malta Sappers for example to be very very annoying.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
Lord Xenite: Master of Understatement
Well, I could have dubbed it like: I16, Invasion of the Malta Sappers!!! Please remain calm and extend your squiddie tentacle so that Second Wind insps may be dispensed to those in need., but seriously, why invoke panic?


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Quote:
Originally Posted by LordXenite View Post
Well, I could have dubbed it like: I16, Invasion of the Malta Sappers!!! Please remain calm and extend your squiddie tentacle so that Second Wind insps may be dispensed to those in need., but seriously, why invoke panic?
ROFL! You realize, of course, that your invoke panic would only hit about half of us, unless you have it heavily slotted for accuracy....


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
ROFL! You realize, of course, that your invoke panic would only hit about half of us, unless you have it heavily slotted for accuracy....
I usually hit BuildUp right before it...

Thing is, as a Peacebringer that has Fear powers, I often find it's better to fear the Malta Sappers first and dispatch them later rather than try to IStrike them because of the long animation IStrike has and how it exposes me to enemy fire.

On my Warshades, Gravity Well and/or Gravitic Emanations usually do the trick and the Sapper doesn't even get to become a problem.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Quote:
Originally Posted by LordXenite View Post
I usually hit BuildUp right before it...

Thing is, as a Peacebringer that has Fear powers, I often find it's better to fear the Malta Sappers first and dispatch them later rather than try to IStrike them because of the long animation IStrike has and how it exposes me to enemy fire.

On my Warshades, Gravity Well and/or Gravitic Emanations usually do the trick and the Sapper doesn't even get to become a problem.
I used to stealth them with invisibility on.

/bind f5 "powexec_toggleoff invisibility$$powexec_name incandescent strike" worked great for that. The key was to get around behind them so they'd have to spend an action turning. Popping a purlpe beforehand also helped.

Sometimes they'd get off a single sapping attack, but more often than not they'd just get an initial brawl out. Used the same strategy with voids, back when they were a threat.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
I used to stealth them with invisibility on.
I still do sometimes (Superspeed+Stealth+IStrike), it's just that I find that the more enemies surround the Sapper, the easier it is for those enemies to notice my PB IStrike the Sapper and they all go ballistic on me, especially those Titans.

It's not a big deal, naturally, but with I16 and its more difficult-than-difficult settings, missions concerning Malta troops may become a nightmare since the likelihood of finding two (or more) Sappers (from adjacent spawns) in hot pursuit of your Squddie tentacles will become higher than ever!


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Quote:
Originally Posted by LordXenite View Post

It's not a big deal, naturally, but with I16 and its more difficult-than-difficult settings, missions concerning Malta troops may become a nightmare since the likelihood of finding two (or more) Sappers (from adjacent spawns) in hot pursuit of your Squddie tentacles will become higher than ever!
Definitely. Especially the part about adjacent spawns.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
Definitely. Especially the part about adjacent spawns.
Heck, on some maps, with the current difficulty settings pushed up to spawn more enemies, I already have to use Inspirations to overcome the enemies


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Quote:
Originally Posted by LordXenite View Post
It's not a big deal, naturally, but with I16 and its more difficult-than-difficult settings, missions concerning Malta troops may become a nightmare since the likelihood of finding two (or more) Sappers (from adjacent spawns) in hot pursuit of your Squddie tentacles will become higher than ever!
Seriously, why would you ever want to take on Malta mapped for 8 solo, unless you wanted to spend the ENTIRE fight in Dwarf form? Or, have to bring an entire tray full of break frees (which you'd go through after like 7 mobs, depending on how many gunslingers/operatives/titans you come across)?

My plan is to never take on Rikti or Malta unless I'm on a team. Smart thinking never hurt anybody...

Then again, 90% of the time I'm on my WS, I'm on a team anyway...

"The One"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Just went on test (for the heck of it) and did a Malta mob (at +4) mapped for 8, solo, and without bosses, and....

...my current stance is that it's not possible to do solo, unless you were somehow able to take down the entire mob while in dwarf form. Which is not likely, considering their hit points, and the fact that they have slows, which really affects any AT negatively when stacked...

Personally, I had no problem with the sapper(s), because they're always my top priority... But, considering that 2 (even 3 or 4) break frees aren't going to last human OR nova form long enough to get through an entire 8-man mob solo (because of continued stacked stuns).... You've gotta stay in dwarf if you want to keep from dying or burning all your insp in the first mob.

You are MORE than welcome to prove me wrong, and I would actually quite enjoy a video of someone accomplishing this.

"The One"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Quote:
Originally Posted by LordXenite View Post
[FONT=Verdana]
Thing is, as a Peacebringer that has Fear powers, I often find it's better to fear the Malta Sappers first and dispatch them later rather than try to IStrike them because of the long animation IStrike has and how it exposes me to enemy fire.
Radiant Strike to knock them away, Build Up and Incan Strike to finish them off is the easy way of dealing with them without having to select pool powers.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Hey, just wanted to post video results of taking on an 8-man mob on the test server at +4 levels (no bosses) with VestigeOne.
All I can say is "Wow!"

I have a purpled-out, perma-hasten tri-form build and I gave this a shot (I have the same BM mission). I play my WS 90% of the time, so I like to think of myself as an accomplished WS player.

I got totally pwnt, lol.

Not even in dwarf form with capped res and a slotted-for-dmg dwarf mire on a 5.1 second recharge was enough to stand up to 'em.

Damn impressive, sir!


...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

Quote:
Originally Posted by Mr_Enigma View Post
All I can say is "Wow!"

I have a purpled-out, perma-hasten tri-form build and I gave this a shot (I have the same BM mission). I play my WS 90% of the time, so I like to think of myself as an accomplished WS player.

I got totally pwnt, lol.

Not even in dwarf form with capped res and a slotted-for-dmg dwarf mire on a 5.1 second recharge was enough to stand up to 'em.

Damn impressive, sir!
Didn't see the video or know what mission it is, but I think from my experience with i16 so far it will just take a bit of practice.

In teams I Eclipse/Mire up, Nova then blast away but it requires a bit more thinking doing it completely solo. So give it a few weeks and you will probably be golden, and dont be afraid to drop for Stygian Circle or Gravatic Emination.

Your build sounds like it should be good enough (My Black Dwarf Mire also recharges in 5.1s )

From what I have tested to far I expect my playstyle will actually change to take advantage of perma-Sunless Mire, and will be using Gravatic Emination much more than normal.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by Mr_Enigma View Post
All I can say is "Wow!"

I have a purpled-out, perma-hasten tri-form build and I gave this a shot (I have the same BM mission). I play my WS 90% of the time, so I like to think of myself as an accomplished WS player.

I got totally pwnt, lol.

Not even in dwarf form with capped res and a slotted-for-dmg dwarf mire on a 5.1 second recharge was enough to stand up to 'em.

Damn impressive, sir!
Hey, thnx.... Was definitely a challenge, and I must say... Without bosses was a big key to being able to pull that off... If you noticed, about half the fight they remained stunned, thanks to Inky Aspect (and a short while from Unchain Essence)... I haven't tried it with bosses, but I expect I'd probably get my butt handed to me if bosses were added. The fight was extremely difficult as it was... However, I'm sure I'll do a boss test as well, just to time how long I can survive before I drop. I purposefully didn't hit any purple inspirations (luck OR break frees) before running in, specifically for that test.

Quote:
Originally Posted by PrincessDarkstar View Post
and will be using Gravatic Emination much more than normal.
Definitely. I don't care for it unless I'm teamed and a 'troller has the mob locked down already, but I still have the power in my tri-form build specifically for the awesome stun power it has. Extremely useful power when trying a difficult solo test like that.

"The One"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

I never said a Malta run on increased difficulty was advised, or even possible.

It's just a challenge, mainly to one's patience because you know that eventually you may fail.

Failure to notice a Q/V hiding in the spawn, could kill you. Failure to actually hit with an attack, could kill you. Failure to this, and failure to that...

Truth be told though, it's all meaningless because defeat in this game carries no consequences. If it did, people probably would have had to re-think their concept of damage-is-king ideals, and some people could never enjoy that!


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Quote:
Originally Posted by AlienOne View Post
Hey, just wanted to post video results of taking on an 8-man mob on the test server at +4 levels (no bosses) with VestigeOne.
Do you regularly fight 54s on live or did you spawn +4s strictly as a stress test?


"He may be arrogant, but he happens to be correct" - Ellis
"The server is full of crazies" - New_Dark_Age

Rainbow Arcana / Diamond D: Legion of Freedom - Virtue
lof.guildportal.com

 

Posted

I've fought mobs of 54 bosses (and taken alpha strikes) in the AE missions which are set up with mobs like that before, but not on a regular basis, and I've had full team support from coalition mates at the time...

That was the first time I had tried taking 54s mapped for 8 solo.

"The One"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
Didn't see the video or know what mission it is, but I think from my experience with i16 so far it will just take a bit of practice.

In teams I Eclipse/Mire up, Nova then blast away but it requires a bit more thinking doing it completely solo. So give it a few weeks and you will probably be golden, and dont be afraid to drop for Stygian Circle or Gravatic Emination.

Your build sounds like it should be good enough (My Black Dwarf Mire also recharges in 5.1s )

From what I have tested to far I expect my playstyle will actually change to take advantage of perma-Sunless Mire, and will be using Gravatic Emination much more than normal.
Oh, I'm certain I'll figure out a strategy for it. Especially with Gravitic Emanation. I have the Absolute Amazement set in it, so it stuns dudes forever. I don't, however, have my human slotted for any damage (outside of Grav Well and Unchain), so there would be a fair amount of form-hopping involved.

As an aside, Alien, what bonuses are you slotted for with a human build? Defense? Recharge? Damage?


...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

Primarily recharge and damage, with a very modest-to-low side of defense and high ACC (as well as some slight ToHit bonuses). My "human-only WS guide" will most likely be posted by today or tomorrow (I'm workin' on it right now), so you'll be able to get an idea of what I think about when slotting a human-form...

"The One"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Quote:
Originally Posted by Mr_Enigma View Post
Oh, I'm certain I'll figure out a strategy for it. Especially with Gravitic Emanation. I have the Absolute Amazement set in it, so it stuns dudes forever. I don't, however, have my human slotted for any damage (outside of Grav Well and Unchain), so there would be a fair amount of form-hopping involved.
Your build sounds very similar to mine.

I think the ideal tactics involve being careful what you aggro (I did a +0 test yesterday and basically aggroed whole rooms of death accidentally - though I did live!), using Gravatic Emination and Unchain Essence to buy you time, using Sunless Mire to boost damage, using Eclipse as if your life depended on it (And it does!) and not being afraid to drop for Stygian Circle as often as you feel the need.

In a team I hardly ever have to drop to heal, which is the biggest tactical difference I am noticing. If I drop to human every 30 mseconds for Sunless Mire then I would also use Gravatic Emination and Stygian Circle for good measure.

There certainly won't be the 'flying fortress of purple doom' feeling like you get in teams, but I have found it doable so far and it should scale up easily enough.

I am also making sure I get enough practice against +0's, then working my way up rather than just jumping in the deep end, since I have absolutely no practice with using fillers to increase mob sizes.

Edit: It does actually make me wonder how a human only build would compare since you wouldn't be losing the time switching forms, but I think with perma-Sunless Mire then Nova form will probably just outdamage human form as long as you can hold off and only heal every 30 seconds, if you are taking more damage than that then a human only build may actually pull ahead in DPS terms.

Once I get more used to the way I am having to play against these mob sizes I will look into a comparison. It will probably be closer than I thought - though the mobs I was facing probably weren't ideal since they did quite a bit of debuffing (The radioactive clockwork from the Praetorian arc).


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by AlienOne View Post
Primarily recharge and damage, with a very modest-to-low side of defense and high ACC (as well as some slight ToHit bonuses). My "human-only WS guide" will most likely be posted by today or tomorrow (I'm workin' on it right now), so you'll be able to get an idea of what I think about when slotting a human-form...

"The One"
Guide's up and linked in my sig.

"The One"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Well, we're live! Logged for a bit with my Human PB during lunch and first thing I wanted to try was one of these challengy things. Went to Analyst and upped my teamsize to 8, to include Bosses. Decided to keep diff at my level at first...

Picked a Nemesis mish to try it out on. This is gonna be fun! Huge mobs with some fake Nemis and Warhulks thrown in. I made it thru 3 mobs without using lightform, and it was a mad chaotic blast!

I had to log then. Even though I didn't die, I can tell there is gonna be some tactics changes: pulling, munching inspirations, thanking the CoH Gods I have Shields, Heals, and KB to keep them off me haha

This proved a few things for me: I felt like my PB was powerful enough to handle 8 man mobs, and it seems I was right, even with bosses. With Lightform It'll be candy, but I try to not use LF except in emergencies (I hate how it looks that much). Also, not sure how well I will do if I bump diff. up to +4 - I will try that too at some point, probably without bosses Also, not sure how well I'd be against 8-Man Malta or Carnie mobs.

Lots of things to try

Now I need to figure out how to make videos...