Quick i16 Test...
Did you happen to do any tests on mob-groups that included mezzers/debuffers in them? I expect the possibility of having numerous Malta Sappers for example to be very very annoying.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
I expect the possibility of having numerous Malta Sappers for example to be very very annoying.
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The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Well, I could have dubbed it like: I16, Invasion of the Malta Sappers!!! Please remain calm and extend your squiddie tentacle so that Second Wind insps may be dispensed to those in need., but seriously, why invoke panic?
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The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
Thing is, as a Peacebringer that has Fear powers, I often find it's better to fear the Malta Sappers first and dispatch them later rather than try to IStrike them because of the long animation IStrike has and how it exposes me to enemy fire.
On my Warshades, Gravity Well and/or Gravitic Emanations usually do the trick and the Sapper doesn't even get to become a problem.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
I usually hit BuildUp right before it...
![]() ![]() Thing is, as a Peacebringer that has Fear powers, I often find it's better to fear the Malta Sappers first and dispatch them later rather than try to IStrike them because of the long animation IStrike has and how it exposes me to enemy fire. On my Warshades, Gravity Well and/or Gravitic Emanations usually do the trick and the Sapper doesn't even get to become a problem. |
/bind f5 "powexec_toggleoff invisibility$$powexec_name incandescent strike" worked great for that. The key was to get around behind them so they'd have to spend an action turning. Popping a purlpe beforehand also helped.
Sometimes they'd get off a single sapping attack, but more often than not they'd just get an initial brawl out. Used the same strategy with voids, back when they were a threat.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
It's not a big deal, naturally, but with I16 and its more difficult-than-difficult settings, missions concerning Malta troops may become a nightmare since the likelihood of finding two (or more) Sappers (from adjacent spawns) in hot pursuit of your Squddie tentacles will become higher than ever!
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
It's not a big deal, naturally, but with I16 and its more difficult-than-difficult settings, missions concerning Malta troops may become a nightmare since the likelihood of finding two (or more) Sappers (from adjacent spawns) in hot pursuit of your Squddie tentacles will become higher than ever! ![]() |
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
It's not a big deal, naturally, but with I16 and its more difficult-than-difficult settings, missions concerning Malta troops may become a nightmare since the likelihood of finding two (or more) Sappers (from adjacent spawns) in hot pursuit of your Squddie tentacles will become higher than ever!
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My plan is to never take on Rikti or Malta unless I'm on a team. Smart thinking never hurt anybody...

Then again, 90% of the time I'm on my WS, I'm on a team anyway...

"The One"


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
Just went on test (for the heck of it) and did a Malta mob (at +4) mapped for 8, solo, and without bosses, and....
...my current stance is that it's not possible to do solo, unless you were somehow able to take down the entire mob while in dwarf form. Which is not likely, considering their hit points, and the fact that they have slows, which really affects any AT negatively when stacked...
Personally, I had no problem with the sapper(s), because they're always my top priority... But, considering that 2 (even 3 or 4) break frees aren't going to last human OR nova form long enough to get through an entire 8-man mob solo (because of continued stacked stuns).... You've gotta stay in dwarf if you want to keep from dying or burning all your insp in the first mob.
You are MORE than welcome to prove me wrong, and I would actually quite enjoy a video of someone accomplishing this.
"The One"


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
Hey, just wanted to post video results of taking on an 8-man mob on the test server at +4 levels (no bosses) with VestigeOne. |
I have a purpled-out, perma-hasten tri-form build and I gave this a shot (I have the same BM mission). I play my WS 90% of the time, so I like to think of myself as an accomplished WS player.
I got totally pwnt, lol.
Not even in dwarf form with capped res and a slotted-for-dmg dwarf mire on a 5.1 second recharge was enough to stand up to 'em.
Damn impressive, sir!
...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville
Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar
All I can say is "Wow!"
I have a purpled-out, perma-hasten tri-form build and I gave this a shot (I have the same BM mission). I play my WS 90% of the time, so I like to think of myself as an accomplished WS player. I got totally pwnt, lol. Not even in dwarf form with capped res and a slotted-for-dmg dwarf mire on a 5.1 second recharge was enough to stand up to 'em. Damn impressive, sir! |
In teams I Eclipse/Mire up, Nova then blast away but it requires a bit more thinking doing it completely solo. So give it a few weeks and you will probably be golden, and dont be afraid to drop for Stygian Circle or Gravatic Emination.
Your build sounds like it should be good enough (My Black Dwarf Mire also recharges in 5.1s

From what I have tested to far I expect my playstyle will actually change to take advantage of perma-Sunless Mire, and will be using Gravatic Emination much more than normal.
British by act of union, English by grace of God, Northern by pure good fortune!
All I can say is "Wow!"
I have a purpled-out, perma-hasten tri-form build and I gave this a shot (I have the same BM mission). I play my WS 90% of the time, so I like to think of myself as an accomplished WS player. I got totally pwnt, lol. Not even in dwarf form with capped res and a slotted-for-dmg dwarf mire on a 5.1 second recharge was enough to stand up to 'em. Damn impressive, sir! |
and will be using Gravatic Emination much more than normal.
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"The One"


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
I never said a Malta run on increased difficulty was advised, or even possible.
It's just a challenge, mainly to one's patience because you know that eventually you may fail.
Failure to notice a Q/V hiding in the spawn, could kill you. Failure to actually hit with an attack, could kill you. Failure to this, and failure to that...
Truth be told though, it's all meaningless because defeat in this game carries no consequences. If it did, people probably would have had to re-think their concept of damage-is-king ideals, and some people could never enjoy that!
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
"He may be arrogant, but he happens to be correct" - Ellis
"The server is full of crazies" - New_Dark_Age
Rainbow Arcana / Diamond D: Legion of Freedom - Virtue
lof.guildportal.com
I've fought mobs of 54 bosses (and taken alpha strikes) in the AE missions which are set up with mobs like that before, but not on a regular basis, and I've had full team support from coalition mates at the time...
That was the first time I had tried taking 54s mapped for 8 solo.
"The One"


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
Didn't see the video or know what mission it is, but I think from my experience with i16 so far it will just take a bit of practice.
In teams I Eclipse/Mire up, Nova then blast away but it requires a bit more thinking doing it completely solo. So give it a few weeks and you will probably be golden, and dont be afraid to drop for Stygian Circle or Gravatic Emination. Your build sounds like it should be good enough (My Black Dwarf Mire also recharges in 5.1s ![]() From what I have tested to far I expect my playstyle will actually change to take advantage of perma-Sunless Mire, and will be using Gravatic Emination much more than normal. |
As an aside, Alien, what bonuses are you slotted for with a human build? Defense? Recharge? Damage?
...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville
Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar
Primarily recharge and damage, with a very modest-to-low side of defense and high ACC (as well as some slight ToHit bonuses). My "human-only WS guide" will most likely be posted by today or tomorrow (I'm workin' on it right now), so you'll be able to get an idea of what I think about when slotting a human-form...
"The One"


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
Oh, I'm certain I'll figure out a strategy for it. Especially with Gravitic Emanation. I have the Absolute Amazement set in it, so it stuns dudes forever. I don't, however, have my human slotted for any damage (outside of Grav Well and Unchain), so there would be a fair amount of form-hopping involved.
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I think the ideal tactics involve being careful what you aggro (I did a +0 test yesterday and basically aggroed whole rooms of death accidentally - though I did live!), using Gravatic Emination and Unchain Essence to buy you time, using Sunless Mire to boost damage, using Eclipse as if your life depended on it (And it does!) and not being afraid to drop for Stygian Circle as often as you feel the need.
In a team I hardly ever have to drop to heal, which is the biggest tactical difference I am noticing. If I drop to human every 30 mseconds for Sunless Mire then I would also use Gravatic Emination and Stygian Circle for good measure.
There certainly won't be the 'flying fortress of purple doom' feeling like you get in teams, but I have found it doable so far and it should scale up easily enough.
I am also making sure I get enough practice against +0's, then working my way up rather than just jumping in the deep end, since I have absolutely no practice with using fillers to increase mob sizes.
Edit: It does actually make me wonder how a human only build would compare since you wouldn't be losing the time switching forms, but I think with perma-Sunless Mire then Nova form will probably just outdamage human form as long as you can hold off and only heal every 30 seconds, if you are taking more damage than that then a human only build may actually pull ahead in DPS terms.
Once I get more used to the way I am having to play against these mob sizes I will look into a comparison. It will probably be closer than I thought - though the mobs I was facing probably weren't ideal since they did quite a bit of debuffing (The radioactive clockwork from the Praetorian arc).
British by act of union, English by grace of God, Northern by pure good fortune!
Primarily recharge and damage, with a very modest-to-low side of defense and high ACC (as well as some slight ToHit bonuses). My "human-only WS guide" will most likely be posted by today or tomorrow (I'm workin' on it right now), so you'll be able to get an idea of what I think about when slotting a human-form...
"The One" |
"The One"


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
Well, we're live! Logged for a bit with my Human PB during lunch and first thing I wanted to try was one of these challengy things. Went to Analyst and upped my teamsize to 8, to include Bosses. Decided to keep diff at my level at first...
Picked a Nemesis mish to try it out on. This is gonna be fun! Huge mobs with some fake Nemis and Warhulks thrown in. I made it thru 3 mobs without using lightform, and it was a mad chaotic blast!
I had to log then. Even though I didn't die, I can tell there is gonna be some tactics changes: pulling, munching inspirations, thanking the CoH Gods I have Shields, Heals, and KB to keep them off me haha
This proved a few things for me: I felt like my PB was powerful enough to handle 8 man mobs, and it seems I was right, even with bosses. With Lightform It'll be candy, but I try to not use LF except in emergencies (I hate how it looks that much). Also, not sure how well I will do if I bump diff. up to +4 - I will try that too at some point, probably without bosses Also, not sure how well I'd be against 8-Man Malta or Carnie mobs.
Lots of things to try
Now I need to figure out how to make videos...
Make a vid of trying Carnies and Maltas...
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Hey, just wanted to post video results of taking on an 8-man mob on the test server at +4 levels (no bosses) with VestigeOne.
Enjoy. :P
CLICK ME!
Yeah... I'm gonna love i16.
"The One"
P.S.
At the time I'm posting this, the video isn't processed yet, so I'd give it another 20 minutes from the time of this posting to view the HD version... I've gotta head to work... See you all later!
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)