Elec/Shield/Blaze Yay or Nay?


Aliana Blue

 

Posted

Does anyone think this combo will work well in I16? I know the testers are under the NDA, but anyone knows the set can predict how well it may perform.

What do you guys think? Yay or Nay?


@Radmind - Justice Server
ClintarCOH - Twitter

[/center]

 

Posted

It will perform extremely well in the AoE department if you can get the build to work.

I foresee difficulties in soft capping it while fitting in everything you might want from the three sets and attaining a reasonable amount of +recharge.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by DSorrow View Post
It will perform extremely well in the AoE department if you can get the build to work.

I foresee difficulties in soft capping it while fitting in everything you might want from the three sets and attaining a reasonable amount of +recharge.
Not to mention it's gonna be a huge end pig, like any top-performing Elec/Shield Brute


 

Posted

Quote:
Originally Posted by Silverado View Post
Not to mention it's gonna be a huge end pig, like any top-performing Elec/Shield Brute
That too... But in the right team (AM or SB available with bubbles/maneuvers) it'll be insanely powerful with little investment.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

End Pig eh?? Thats no fun. I do have decent money to pour into him.. which sets would u recommend?


@Radmind - Justice Server
ClintarCOH - Twitter

[/center]

 

Posted

Here is a Elm/SD/Blaze that I've been fooling around with since I found out about getting blaze mastery. Obviously this is based on the brute Elm and the Tank Pyre master sets barring that nothing changes:
Now while there are a few of the "shinies" in the build I'm not really sure how important they really would be to the build, I put them there because I plan on dumping alot of cash into my Elm/Shield to make it my "premier" scrapper. I'm also thinking about tossing a coula slots from stamina into Charged Brawl and Havoc Punch for the Sandman chance to heal self procs...we'll see, but neither of those would effect the def numbers which the build is capped to all positions.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

elm-sd-blaze: Level 50 Mutation Scrapper
Primary Power Set: Electric Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1: Charged Brawl
(A) Crushing Impact - Damage/Endurance/Recharge
(3) Crushing Impact - Accuracy/Damage/Endurance
(9) Crushing Impact - Accuracy/Damage/Recharge
(15) Crushing Impact - Damage/Recharge
(29) Crushing Impact - Damage/Endurance


Level 1: Deflection
(A) Luck of the Gambler - Defense/Endurance
(5) Luck of the Gambler - Defense/Recharge
(7) Luck of the Gambler - Defense/Endurance/Recharge
(13) Luck of the Gambler - Recharge Speed


Level 2: Havoc Punch
(A) Crushing Impact - Damage/Endurance/Recharge
(3) Crushing Impact - Accuracy/Damage/Endurance
(9) Crushing Impact - Accuracy/Damage/Recharge
(15) Crushing Impact - Damage/Endurance
(29) Crushing Impact - Damage/Recharge


Level 4: Battle Agility
(A) Luck of the Gambler - Defense/Endurance
(5) Luck of the Gambler - Defense/Recharge
(7) Luck of the Gambler - Defense/Endurance/Recharge
(13) Luck of the Gambler - Recharge Speed


Level 6: True Grit
(A) Numina's Convalescence - +Regeneration/+Recovery
(11) Numina's Convalescence - Heal


Level 8: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(25) Blessing of the Zephyr - Knockback Reduction (4 points)
(37) Luck of the Gambler - Recharge Speed


Level 10: Active Defense
(A) Recharge Reduction IO


Level 12: Swift
(A) Run Speed IO


Level 14: Health
(A) Regenerative Tissue - +Regeneration


Level 16: Thunder Strike
(A) Multi Strike - Accuracy/Damage
(17) Multi Strike - Damage/Endurance
(17) Multi Strike - Damage/Recharge
(21) Multi Strike - Accuracy/Endurance
(23) Multi Strike - Accuracy/Damage/Endurance
(25) Multi Strike - Damage/Endurance/Recharge


Level 18: Chain Induction
(A) Crushing Impact - Damage/Endurance/Recharge
(19) Crushing Impact - Accuracy/Damage/Endurance
(19) Crushing Impact - Accuracy/Damage/Recharge
(23) Crushing Impact - Damage/Recharge
(27) Crushing Impact - Damage/Endurance


Level 20: Stamina
(A) Performance Shifter - Chance for +End
(21) Performance Shifter - EndMod
(37) Performance Shifter - EndMod/Accuracy
(40) Performance Shifter - EndMod/Recharge
(43) Performance Shifter - EndMod/Accuracy/Recharge


Level 22: Phalanx Fighting
(A) Kismet - Accuracy +6%


Level 24: Against All Odds
(A) Endurance Reduction IO


Level 26: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 28: Boxing
(A) Razzle Dazzle - Accuracy/Recharge
(31) Razzle Dazzle - Accuracy/Endurance
(31) Razzle Dazzle - Endurance/Stun
(31) Razzle Dazzle - Stun/Range
(34) Razzle Dazzle - Accuracy/Stun/Recharge
(43) Razzle Dazzle - Chance of Immobilize


Level 30: Build Up
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(39) Gaussian's Synchronized Fire-Control - To Hit Buff
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(40) Gaussian's Synchronized Fire-Control - Recharge/Endurance


Level 32: Lightning Rod
(A) Multi Strike - Accuracy/Damage
(33) Multi Strike - Damage/Endurance
(33) Multi Strike - Damage/Recharge
(33) Multi Strike - Accuracy/Endurance
(34) Multi Strike - Accuracy/Damage/Endurance
(34) Multi Strike - Damage/Endurance/Recharge


Level 35: Shield Charge
(A) Multi Strike - Accuracy/Damage
(36) Multi Strike - Damage/Endurance
(36) Multi Strike - Damage/Recharge
(36) Multi Strike - Accuracy/Endurance
(37) Multi Strike - Damage/Endurance/Recharge


Level 38: Tough
(A) Steadfast Protection - Resistance/+Def 3%


Level 41: Ring of Fire
(A) Enfeebled Operation - Accuracy/Recharge
(42) Enfeebled Operation - Endurance/Immobilize
(42) Enfeebled Operation - Accuracy/Endurance
(42) Enfeebled Operation - Immobilize/Range
(43) Enfeebled Operation - Accuracy/Immobilize/Recharge
(46) Enfeebled Operation - Accuracy/Immobilize


Level 44: Fire Blast
(A) Thunderstrike - Accuracy/Damage
(45) Thunderstrike - Damage/Endurance
(45) Thunderstrike - Damage/Recharge
(45) Thunderstrike - Accuracy/Damage/Recharge
(46) Thunderstrike - Accuracy/Damage/Endurance
(46) Thunderstrike - Damage/Endurance/Recharge


Level 47: Fire Ball
(A) Positron's Blast - Accuracy/Damage
(48) Positron's Blast - Damage/Endurance
(48) Positron's Blast - Damage/Recharge
(48) Positron's Blast - Damage/Range


Level 49: Weave
(A) Luck of the Gambler - Defense/Endurance
(50) Luck of the Gambler - Defense
(50) Luck of the Gambler - Defense/Endurance/Recharge
(50) Luck of the Gambler - Recharge Speed


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Critical Hit
------------
Set Bonus Totals:
5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
11.4% Defense(Smashing)
11.4% Defense(Lethal)
9.88% Defense(Fire)
9.88% Defense(Cold)
11.1% Defense(Energy)
11.1% Defense(Negative)
3% Defense(Psionic)
16.1% Defense(Melee)
15.5% Defense(Ranged)
16.8% Defense(AoE)
3% Enhancement(Immobilize)
64% Enhancement(Accuracy)
2% Enhancement(Stun)
48.8% Enhancement(RechargeTime)
14% FlySpeed
145.6 HP (10.9%) HitPoints
14% JumpHeight
14% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Immobilize) 6.6%
MezResist(Sleep) 4.95%
MezResist(Stun) 4.95%
11.5% (0.19 End/sec) Recovery
42% (2.35 HP/sec) Regeneration
4.41% Resistance(Fire)
4.41% Resistance(Cold)
1.88% Resistance(Negative)
14% RunSpeed



------------
Set Bonuses:
Crushing Impact
(Charged Brawl)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Luck of the Gambler
(Deflection)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Crushing Impact
(Havoc Punch)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Luck of the Gambler
(Battle Agility)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Numina's Convalescence
(True Grit)
12% (0.67 HP/sec) Regeneration


Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)


Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)


Multi Strike
(Thunder Strike)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)


Crushing Impact
(Chain Induction)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)


Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Razzle Dazzle
(Boxing)
2% (0.03 End/sec) Recovery
20.1 HP (1.5%) HitPoints
2% Enhancement(Stun)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Multi Strike
(Lightning Rod)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)


Multi Strike
(Shield Charge)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)


Steadfast Protection
(Tough)
3% Defense(All)


Enfeebled Operation
(Ring of Fire)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Thunderstrike
(Fire Blast)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Positron's Blast
(Fire Ball)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)


Luck of the Gambler
(Weave)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)






| Copy & Paste this data into Mids' Hero Designer to view the build |
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Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

I'd trade Ring of Fire for Char, and stick either a Basilisk's Gaze or a Lockdown in there for the set bonuses, depending wether you want more defense or less defense and more recharge.

Similarly, Multi-strike really doesn't do it for me in Lightning Rod or Shield Charge, you really REALLY want more recharge in them! Scirocco is a good option IMO, you can get to the defense bonus with 5 enhancements and stick a recharge IO to really hit the recharge softcap. Obliteration could work too. It makes it more endurance heavy, but I really can't think of Shield Charge or Lightning Rod without 90+ recharge from enhancements. An IO with rech/end to fill in the extra slot (from Kinetic Crash for example) could work as well I guess.

I'd consider Stupefy over Razzle Dazzle for boxing. While it gives less defense, it comes with tasty recharge!


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It's a new era, the era of the Mission Architect. Can you save the Universe from...

The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013

 

Posted

Interesting build! I may just have to copy and paste it.
Other than the LoTG 7.5s it looks like a fairly inexpensive build.

Can't wait to try it out.


@Radmind - Justice Server
ClintarCOH - Twitter

[/center]

 

Posted

Quote:
Other than the LoTG 7.5s it looks like a fairly inexpensive build.
This is what I was going for over all. despite the few shinies the most expensive must have IOs Id have are the perf shift + end and the std fst res/def (and with proper timingthats only about 10mil each, [plus I've got a plethora of lvl 10 std fst's from AE])

When I plan a build I usually go for the cheapest planning and then build up, so this is my starter kit, if you really want to save money you can use 4 serendipities in the def toggles and just have less hp, rege, and acc. I plan builds in 3 stages up to lvl 25 (with lvl 25 IOs usually cheap sets with decent bonues or frankenslotting, a lvl 37 build (lvl 40 sets) and a Final build that includes all the shinies, sometimes the final build looks alot like the lvl 40 build and sometimes it looks nothing like it. For reference here is my "lvl 25" build

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Elm-Shield lvl 25: Level 25 Mutation Scrapper
Primary Power Set: Electric Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness

Hero Profile:
------------
Level 1: Charged Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 1: Deflection S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(7), S'dpty-Def(9)
Level 2: Havoc Punch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Dmg/EndRdx(15)
Level 4: Battle Agility S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(7), S'dpty-Def(9)
Level 6: Combat Jumping Zephyr-Travel(A), Zephyr-Travel/EndRdx(13)
Level 8: True Grit S'fstPrt-ResDam/Def+(A)
Level 10: Active Defense RechRdx-I(A), RechRdx-I(13)
Level 12: Swift Run-I(A)
Level 14: Health Heal-I(A)
Level 16: Thunder Strike M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(17), M'Strk-Dmg/Rchg(17), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(23), M'Strk-Dmg/EndRdx/Rchg(25)
Level 18: Chain Induction KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Dmg/EndRdx(21)
Level 20: Stamina EndMod-I(A), EndMod-I(21)
Level 22: Phalanx Fighting DefBuff-I(A)
Level 24: Against All Odds EndRdx-I(A), EndRdx-I(25)
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
15.2% Defense(Smashing)
15.2% Defense(Lethal)
3.94% Defense(Fire)
3.94% Defense(Cold)
4.56% Defense(Energy)
4.56% Defense(Negative)
3% Defense(Psionic)
10.5% Defense(Melee)
6.13% Defense(Ranged)
4.88% Defense(AoE)
6% Enhancement(Accuracy)
80.3 HP (6%) HitPoints
MezResist(Immobilize) 8.25%
MezResist(Sleep) 1.65%
MezResist(Stun) 1.65%
8% (0.45 HP/sec) Regeneration
0.95% Resistance(Fire)
0.95% Resistance(Cold)



------------
Set Bonuses:
Kinetic Combat
(Charged Brawl)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Serendipity
(Deflection)
4% (0.22 HP/sec) Regeneration
10 HP (0.75%) HitPoints
3% Enhancement(Accuracy)


Kinetic Combat
(Havoc Punch)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Serendipity
(Battle Agility)
4% (0.22 HP/sec) Regeneration
10 HP (0.75%) HitPoints
3% Enhancement(Accuracy)


Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Steadfast Protection
(True Grit)
3% Defense(All)


Multi Strike
(Thunder Strike)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)


Kinetic Combat
(Chain Induction)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)






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Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

Quote:
Originally Posted by Aliana Blue View Post
I'd trade Ring of Fire for Char, and stick either a Basilisk's Gaze or a Lockdown in there for the set bonuses, depending wether you want more defense or less defense and more recharge.
Ring of Fire is hands down the better and more useful power of the two, and if you want recharge/defense you can always go decimation/thunderstrike depending on which you need


 

Posted

Quote:
Originally Posted by Silverado View Post
Ring of Fire is hands down the better and more useful power of the two, and if you want recharge/defense you can always go decimation/thunderstrike depending on which you need
Dunno, I really much prefer a hold over an immobilize, it may come as a personal preference and what we want to do with them, but I tend to see immobilizes like that, on a scrapper, as more of a convenience than a way to help defuse a truly dangerous situation. I think a hold can be more useful that way.

As far as sets go, Basilisk provides 7.5% recharge and 2.5% Energy/Neg defense in 4 pieces, and Lockdown is just pure crazy defense, 2.5% + 3.75% positionals. The numbers are better than decimation/thunderstrike.


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Posted

The question remains about being able to softcap *and* keep the goodies (stamina, aid-self, hasten).

I must say this was an awkward build that took me a good deal of fiddling to manage. I had to take out Jacob's Ladder to make room for True Grit and then I got stuck at what to remove to make room for Build-Up.

I eventually took out the Fighting Pool. Loss of Tough will be annoying but I don't intend to go back to MA (one entire issue pretty much spent there has burned me out) to farm bosses so I don't think normal PvE, even set for 8, is going to be *that* troublesome.

Thunder Strike is one power I'm 50/50 about. I'll have to play and test it and see how I like the thing, but it's *slow* with a 3.3 animation for a single target attack that does half damage to those around.

In particular if we can do things like get in a spawn, wait for AaO to kick in, BU, use Shield Charge and Fireball, clean the remains, go to the next spawn, wait for AaO to kick in, Lightning Rod, Fireball, Chain Induction, clean the remains. Thunder Strike does do 80% chance of KD and 50% chance of stun, but hoy, I didn't took Total Focus on my EM tank and this was before the nerfs to EM.

The ST chain will be a permutation of Havok Punch, Fire Blast and Chain Induction. I don't know if it's endurance sustainable, the DPS or nuthin' >_>


I used this player made Mids to make the build : http://boards.cityofheroes.com/showt...highlight=mids


Click this DataLink to open the build!


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Posted

Quote:
Originally Posted by Aliana Blue View Post
Dunno, I really much prefer a hold over an immobilize, it may come as a personal preference and what we want to do with them, but I tend to see immobilizes like that, on a scrapper, as more of a convenience than a way to help defuse a truly dangerous situation. I think a hold can be more useful that way.
I think the idea is that the Shield scrapper is already getting more than enough mitigation from the secondary, so a hold is not needed. Ring of Fire is actually quite an effective damage tool, and it works on AVs to keep them from running away like the pansies they are.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

actually if your looking for AoE dominance in a APP ... Dark appears to be the clear winner with 3 damageing ranged cones (1kb 1immob 1dot)


 

Posted

Another (cheaper) possibility for excessive recharge is to slot some force feedback chance of +rechs. I know in say fault or footstomp, this has a chance to proc off every target hit, does anybody know how it works in thunderstrike (main target only or all targets) ?


It's true. This game is NOT rocket surgery. - BillZBubba