Need help with a human warshade build
Hey, you're post isn't bein' skipped over, Bro... I've got some help for 'ya, since I specialize in the "human-only" form Khelds... However, I'm deep into editing a Test Server Event video promo, so if you could give me a couple days, I'll have a full-on tutorial you can read/watch on it...
"The One"


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
I've made my first Warshade and I have decided to go pure human. I have a PB that I decided to go squid form and hated it, so I thought with my WS I would try something different. My WS is level 28 and so far I'm loving it. What I've been doing is staying within melee damage because at level 28, with Sunless Mire (which does alot of damage on it's own), my Orbiting Death gets up to 26 dps. Of course I have the regular attacks like shadow bolt, shadow blast, and dark detonation. Along with Unchain Essence slotted with 3 recharge reductions and of course my buffs are what keep me alive in melee range. Don't worry, I'm not trying to tank. Anyway, I love this build I have come up with! I think it might even be my favorite toon I've played so far! What I need help with is two different things. One being since this is my first WS, I'm not entirely sure which powers would be a waste of time for a pure human WS (Inky Aspect for example). And second being how to slot them. So if anyone wants to put together a build for me or even just post some kind of -advice- that would be helpful.
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I used a lot of IO sets and I tried to focus on the ones that were mez reducers. I tried to get the ones that gave the benefits in 2 IO's although I had some that had to be 4 or 5 slotted to give the most benefit. On other powers I went for damage resistance and defense, in fact, I think I prioritized defense/damage resistance over actual damage doing powers. Most of the WS "blasts" are kind of weak if you think about it, so the real key for me was survivability so that I could plink away and finally defeat the villians.
I didn't tank for teams, but I did stay in the front lines as much as possible for the mire, eclipse and the stygian (forgot the name) recharge because I needed bodies for that and my pet. I did take hasten and stamina was a given.
Sorry to be so non-specific, I don't really play my 50's so I'm going from memory, I could post the build/slotting if it would help out.
Good luck! My human WS was a VERY fun character for me to play, and at times, mostly 30-40's felt very powerful, and I enjoyed him a lot!
I love my pure human WS - So much in fact, its the only toon I play now. I did take the forms, but only use the squid when Im +300% Dmg capped from Mires, and only use the Lobster when I absolutely have to, which is a always a toss up. You'll just know ;-)
As for the uselessness of powers...Inky Aspect rocks! That is your solo life-blood. An army of minions to slobber on you once you get close. I believe there is an IO set for Inky Aspect that aids in +10% Global Recharge, too? Pets! More powers! (I have 71.5% in I/O Global Recharge, perma-haste makes it 141.5%, all the time!)
Anyone that says we dont do damage should have their head examined. In boss AETs i do more damage than most of my team combined.
Mez reducers are not the way to go, atleast dont intentionally throw everything at just getting mez reduction. When you are perma capped at 85% resist to all, you can stand to be mezzed for .45 seconds more... (Recharge!)
-Zenithalia, 50 WS Champion
"He may be arrogant, but he happens to be correct" - Ellis
"The server is full of crazies" - New_Dark_Age
Rainbow Arcana / Diamond D: Legion of Freedom - Virtue
lof.guildportal.com
(I have 71.5% in I/O Global Recharge, perma-haste makes it 141.5%, all the time!)
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It could just be that you don't notice because 10-15 seconds isn't much, and obviously you still have >70% even when Hasten is down.
Back on topic:
I have had a very hectic day today so all thoughts of useful advice will have to wait until tomorrow - but I will give you a useful reply when I return!
British by act of union, English by grace of God, Northern by pure good fortune!
I don't want to beat on a new person, but perma-hasten needs about 171.75% (With Hasten up) total recharge, you will be about 10-15 seconds away with your total.
It could just be that you don't notice because 10-15 seconds isn't much, and obviously you still have >70% even when Hasten is down. Back on topic: I have had a very hectic day today so all thoughts of useful advice will have to wait until tomorrow - but I will give you a useful reply when I return! |
Here we go again.
I currently have 146.3% Global Rech. with Hasten up according to Mids...
...and I have perma-Eclipse.
Someone's numbers are wrong.
Just recorded another video yesterday that shows Eclipse poppin' up right as the previous is droppin.
"The One"


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
*Sigh*
Here we go again. I currently have 146.3% Global Rech. with Hasten up according to Mids... ...and I have perma-Eclipse. Someone's numbers are wrong. Just recorded another video yesterday that shows Eclipse poppin' up right as the previous is droppin. "The One" |
As far as the recharge, same deal, I'd go for accuracy first, recharge second, then the others in order of importance. I admire the people who can talk about soft-capped this and hard capped that, but I have no idea what any of that means.
I do/did use Mids to kind of flesh out a character, mostly when I was going for a respec, but as far as the slotting, I'd kind of throw the sets I'd LIKE to have in there, but when it came time to actually buy the IO's I'd make a choice on what was available based on price of recipie (sp) and salvage. IF the one that I originally wanted was going for 1,000,000, well I'd pick the next best thing.
Never had any problems with any of my characters making it to 50, or having fun while I played, or getting (and staying) on teams. But I would like to learn more about these soft- and hard-caps so I guess I'll head over to the player guide section to see if I can find any guides on the subjects.
I actually believe she was talking about hasten not being perma with a total of 141.5% global recharge including hasten.
My total global recharge after a respec is now 180% including hasten and I barely have perma-hasten.
If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.
ahhhhhhhhh, ok.... That makes sense. I was talking about having perma-Eclipse. You can get a perma-Eclipse *barely* at the global recharge I previously stated, though you can definitely get an even higher global recharge than what I have right now on my WS for an "Eclipse overlap," if you're afraid of "timing issues" during a large mob fight...
"The One"


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
I do/did use Mids to kind of flesh out a character, mostly when I was going for a respec, but as far as the slotting, I'd kind of throw the sets I'd LIKE to have in there, but when it came time to actually buy the IO's I'd make a choice on what was available based on price of recipie (sp) and salvage. IF the one that I originally wanted was going for 1,000,000, well I'd pick the next best thing.
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Go with something that will benefit you, but don't completely break the bank to do it either... There are, after all, dozens of other ATs you can make and set out too... And that's just on one server...

"The One"


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
There is nothing wrong with being an average gamer, there is also nothing wrong with wanting to push your build as far as it will go, and I'm pretty sure other than a few oddballs everyone agrees with this.
Where "some" people have issues is when "some" people make veiled claims that maxing your build and improving your numbers will not improve performance due to the "complexity" of possible playstyles, this is rubbish as better numbers do by definition improve what you do.
These too are oddballs but they also exist.
If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
If your ressists go up 10% your not trying to take less damage you ARE taking less.
If your playing crappy your STILL taking less damage and hitting harder, If your playing GREAT your still hitting harder and taking less damage.
If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.
*Sigh*
Here we go again. I currently have 146.3% Global Rech. with Hasten up according to Mids... ...and I have perma-Eclipse. Someone's numbers are wrong. |
It wasn't an attempt at pushing people towards it either, I just thought in a case like this where there is an exact perfect answer I may as well give it. For all I know Zenithalia didn't realise they were wrong and appreciates the correction (It was never meant as any kind of insult - I just wouldn't do that).
Originally Posted by AlienOne
Personally, I believe that's what any "average" gamer SHOULD do. The fact that some guys on these forums believe you should max everything "or you're a n00b player" is a bunch of Bullhockey IMO.
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Originally Posted by SkyRocker
I do/did use Mids to kind of flesh out a character, mostly when I was going for a respec, but as far as the slotting, I'd kind of throw the sets I'd LIKE to have in there, but when it came time to actually buy the IO's I'd make a choice on what was available based on price of recipie (sp) and salvage. IF the one that I originally wanted was going for 1,000,000, well I'd pick the next best thing.
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But then I am not an alt-a-holic, so all my attention for a few months tends to go into one character - everyone gets their enjoyment from something different. I would never say to someone that they need to change, and will always try to help someone achieve their aim even if that isn't the same aim I have, but I won't shy away from showing them why my aim is different and leaving it to them to decide.
British by act of union, English by grace of God, Northern by pure good fortune!
You see, what you're advocating is not bad advice. It's good advice for sure. For solo'ers and people who want to push their Warshades to extremes that an IO'ed out build enables. All that is awesome, it really is! The only problem I have with that though, is that if you offer it to people who have no knowledge about how to play the AT, if they trust the numbers alone, it's like sending a Soldier to fight with the best technological advancements out there on his side, but without any proper training in when to use what and why... Ignorance kills.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.
Armed with numbers alone, and no knowledge, you will eventually fail, and if not while fighting white enemies, you'll start failing after you increase the difficulty.
I've seen what a Warshade can do against purple enemies with only SO's, so truthfully, IO'ing out the build is very nice and all that, but putting the levels of stress you do on the numbers... its... obsessive, in my opinion, and I'd rather obsess about providing tactical knowledge than numerical stats.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
I'd rather obsess about providing tactical knowledge than numerical stats.
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You are right that giving tactical advice is very valid, and showing someone what they are doing wrong will be better for a poor player than adding 10% to DPS or resistance but assuming the player knows what they are doing at least mostly then adding that 10% extra numbers wise is easier than teaching them the next level of skill. And when dealing with an experienced player adding that extra few % is the only thing we can do for them.
So I would definately say we need a good bit of both, and both sides need to compromise a bit so we can help people get the best of both worlds.
British by act of union, English by grace of God, Northern by pure good fortune!
)
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
both sides need to compromise a bit so we can help people get the best of both worlds.
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From an outsider's perspective coming in to ask opinions on building an effective build around their particular playstyle, it would seem it looks like we're a bunch of bickering siblings who can't agree who got the larger slice of cake...
...when in reality...
....The cake is a lie.
"The One"


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

British by act of union, English by grace of God, Northern by pure good fortune!
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
I do not understand the need for compromise as I have never taken a position that says anything remotely like "If your stats are good enough you do not need to learn to play well." and why people continue to place these sort of words in my mouth I dont know.
What I do know is that after a certain amount of play your play skills are going to top out, you simply will not get any better and infact your likely to decline as you get a little lazy once you know how much effort each type of enemy requires, and at this point the only thing that will improve your play is in the stats and i'll say it once again as it will likely be drowned out again.
*ahem*
"The only only philosophy I have a problem with is the one who consistantly believes and promotes that the comparison of builds, powers, and styles cannot be evaluated and compaired using numbers to determine what combination of styles, slots, and powers will yeild the best overall results for display to the people inquiring on the best way to build and play their Kheldian."
Some powers are better than others, they either have more damage, better recharge or lower endurance cost, by grouping the best of the powers together you can give what will be the best combination for efficiency in play to the most players.
If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.
I do not understand the need for compromise as I have never taken a position that says anything remotely like "If your stats are good enough you do not need to learn to play well." and why people continue to place these sort of words in my mouth I dont know.
What I do know is that after a certain amount of play your play skills are going to top out, you simply will not get any better and infact your likely to decline as you get a little lazy once you know how much effort each type of enemy requires, and at this point the only thing that will improve your play is in the stats and i'll say it once again as it will likely be drowned out again. *ahem* "The only only philosophy I have a problem with is the one who consistantly believes and promotes that the comparison of builds, powers, and styles cannot be evaluated and compaired using numbers to determine what combination of styles, slots, and powers will yeild the best overall results for display to the people inquiring on the best way to build and play their Kheldian." Some powers are better than others, they either have more damage, better recharge or lower endurance cost, by grouping the best of the powers together you can give what will be the best combination for efficiency in play to the most players. |
I wasn't actually talking about a compromise of view, because once you fight through all the antagonism in the posts everyone does think very similarly. I was more referring to a compromise in the way people post.
Both sides know the value of the points the other side is making, but both sides are so busy defending their own side that the message is hard to find.
The compromise we need to come to is more about the way we approach each other, so that neither side gets too defensive or offensive.
British by act of union, English by grace of God, Northern by pure good fortune!
I've made my first Warshade and I have decided to go pure human. I have a PB that I decided to go squid form and hated it, so I thought with my WS I would try something different. My WS is level 28 and so far I'm loving it. What I've been doing is staying within melee damage because at level 28, with Sunless Mire (which does alot of damage on it's own), my Orbiting Death gets up to 26 dps. Of course I have the regular attacks like shadow bolt, shadow blast, and dark detonation. Along with Unchain Essence slotted with 3 recharge reductions and of course my buffs are what keep me alive in melee range. Don't worry, I'm not trying to tank. Anyway, I love this build I have come up with! I think it might even be my favorite toon I've played so far! What I need help with is two different things. One being since this is my first WS, I'm not entirely sure which powers would be a waste of time for a pure human WS (Inky Aspect for example). And second being how to slot them. So if anyone wants to put together a build for me or even just post some kind of -advice- that would be helpful.