What one thing would you change? If anything!
That's just so sad. I generally try not to tell people what they should or shouldn't take, but there are instances when I just can't help myself and I have to say something to them. There have been times when its been a so-called veteran.
I have been fortunate to only have teamed with experienced players that have epics, but I am sure my day is coming with I will run into someone without it and I won't be able to bite my tongue. |
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I've got a list of things I'd change, all of them about Banes.
Goals: Improve Survivability significantly Improve ST Damage slightly Improve AoE Damage significantly Imrpove Teaming Versatility Re-focus the AT on its Melee powers |
How to Accomplish Those Goals: Re-Order powers to make the set more consistant with other powersets Replace redundant powers that are also found in the Mace Mastery patron pool Bane Spider Soldier (10) L1: Bash L1: Pulverize L2: Poisonous Ray L6: Build Up L8: Mace Beam Volley L12: Venom Grenade L12: Clobber L18: Shatter L26: Placate L32: Crowd Control Removed: Mace Beam (Equivalent to Mace Blast) Removed: Mace Beam Blast (Equivalent to Disruptor Blast) Added: Venom Grenade to improve teaming viability by providing an AoE Resistance debuff that does not require re-draw. It also replaces Mace Beam Blast as a Ranged AoE damage power. Added: Clobber to replace Shatter as the big ST hitter and Executioner's Striker Changed: Shatter from a ST attack to an AoE attack Moved: Pulverize up to the tier 2 position Moved: Poisonous Ray up to the tier 3 position |
Training and Gadgets Modified: CT: Defensive to provide Ranged defense to Crabs and Wolves while providing Melee defense to Banes. Bane Spider Training (5) L1: Bane Spider Armour Upgrade L20: Cloaking Device L24: Nano-Repair L28: Surveillance L35: Web Cocoon Added: Nano-Repair as a boost to survivability. A Bane is defense based, so a reconstruction clone seems appropriate and nicely mirrors the Crab Spider's Serum. Moved: Cloaking Device to the level 20 position. Stealth is a major part of a Bane's gameplay. This change allows Bane's to retain that gameplay even when exemplared on the Virgil Tarrikoss Strike Force and when exemplared to the level 15-19 Ourobouros bracket. Modified: Bane Spider Armour Upgrade to allow Health enhancements. |
If you allow Bane Spider Armor to take health enhancements, it would not fair for them to have a self heal, with BSA being able to be upgraded, Banes would get a total health boost of +40% and it would be perma. So I would take that one out, other than that the changes look great. Not really changing them either, just bringing them to where they are supposed to be, they should really have some of those powers not sure why they don't but I hope this is taken into serious consideration.
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-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
Improve Survivability significantly Bane Spider Training (5) L1: Bane Spider Armour Upgrade L20: Cloaking Device L24: Nano-Repair L28: Surveillance L35: Web Cocoon Added: Nano-Repair as a boost to survivability. A Bane is defense based, so a reconstruction clone seems appropriate and nicely mirrors the Crab Spider's Serum. Moved: Cloaking Device to the level 20 position. Stealth is a major part of a Bane's gameplay. This change allows Bane's to retain that gameplay even when exemplared on the Virgil Tarrikoss Strike Force and when exemplared to the level 15-19 Ourobouros bracket. Modified: Bane Spider Armour Upgrade to allow Health enhancements. |
I support this.
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"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
For PVE I have no issue really with the Fort and Crab which is what I have played the most up to 50. Nothing really hits my fort and my Crab is pretty good at being a blend of a tank/mm.
For PVP the fort lacks survival tools. Def is a joke in PVP. They need a self heal or Dull pain power if they are going to keep def the way it is. More base HP of course would help as well. I would like to see a reconstruction type power.
Even then I think the set needs a ranged heavy hitter. 3 lame attacks dont do the job. TK blast, subdue, and mental blast. Most Forts probably turn Dominate into another damage attack but still that is not enough.
I do enjoy playing my fort in PVP flaws and all.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
I'd make "Call Reinforcements" summon Bane Spider allies for Banes instead of some big clunky robots.
Boost the scaling resistance for Widows with Foresight.
Boost Regen and Recov
Boost Damage to meet scrappers
@Effy
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"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
I'd make it so the Crab Spider backpack could be removed if you respec or switch builds.
Although I'm not sure "things that might actually happen" are the topic of this thread. Anyway, I know we're all thinking it.
All branches - change "Combat Training: Defensive" to not only give ranged def or melee def, but to give all 3 types of positional defence.
Bane Spider - add a reconstruction-like heal and some defence debuff resistance. I also like the aforementioned idea of changing the Call Reinforcement pets into Bane Spiders, but I'd go a step further and make them into a "Gang War" type of power with lots of NPC-quality Banes (like Lord Recluse calls) - this could be the "panic button" power for Banes instead of a godmode like the Widow's "Elude".
Night Widow - reduce the end cost of the melee attacks and maybe the recharge time on some of them (maybe just the melee attacks shared with Fort from the base class).
Crab Spider - change Frenzy into a much wider PBAE (15 or 20 radius - with the arms firing lasers) with more damage and make all Crab pets controllable in some way (even the ones they get from patrons), even if it's only at a basic level such as being able to tell them which target to attack and when to stop attacking (i.e. Mastermind-lite, rather than full MM control).
Fortunata - haven't played Fort much yet, so I can't really comment
Increase the inherent-a LOT. Make it closer to unslotted Stamina/Health type bonus, or something. I mean, come on, the inherent is piddly-s--t compared to others. Hell, I'll value VIGILANCE as having more use, granted, it should be rare use, but could come in handy when the crap's hitting the fan.
Hmm, on my Fortunata I've always really wanted the power "Mental Scramble" that the Tarantula Mistresses have.
Bane Spider - add a reconstruction-like heal and some defence debuff resistance. |
Put 25-50% in Bane Spider Armor Upgrade or Wolf Spider Armor Upgrade
Heck, put 20% in Wolf and 30% in Bane. I haven't faced romans yet, but the throught of cascading defensive failure doesn't make me happy.
On top of most of the suggestions (Increasing Soldier and Widow health values, buffing the inherant and Call Reinforcements summoning Banes) I'd love to see Bane Spiders get Whirling Mace at the same time as Crowd Control, seeing as the Boss NPCs have it. The Bane armour upgrade could have an enhancable +hp number and/or increased damage resistance/additional positional defense to melee/AoE.
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
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Oh yeah and one thing to make life easier for gunbanes (other than the animation changes I already brought up) would be to let them customize build up with power customization.
Mainly let them choose which weapon BU draws for them.
Crab pack only if you have crab powers in your PRESENTLY SELECTED build.
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I've always wanted to use Fortification on a Bane Spider
I see. To each their own.
I would like to see Psychic Shockwave added also. Having Tornado, Wail, and Shockwave on my Blaster makes me want it on my Fortunata.
Kind of funny how there are things I would like to see changed on my Fort, but I think Night Widows are perfect across the board.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
Oh yeah and one thing to make life easier for gunbanes (other than the animation changes I already brought up) would be to let them customize build up with power customization.
Mainly let them choose which weapon BU draws for them. |
- Justisaur
Do they even know how good TT: Maneuver is??
I have been fortunate to only have teamed with experienced players that have epics, but I am sure my day is coming with I will run into someone without it and I won't be able to bite my tongue.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)