Mouse Pointer in Manage Enhancement


darthowen

 

Posted

Why does my mouse pointer seem to be afraid of my enhancements, whenever I try to mouseover an enhancement the mouse jumps around to the upper left or lower right making it difficult if not impossible sometimes to grab the correct one for slotting. I cannot mouse directly over anything other than already slotted enhances.


 

Posted

From the ATI Issues sticky at the top of the forum:

Quote:
Enhancement Screens and X1*** series cards
If you have an X1*** series card, (may be present with the 2*** series cards as well, but this has not been verified by this author) either on the normal enhancement screen, or when putting enhancements into slots during a respec, the cursor becomes erratic when placed on the enhancement icons. In order to grab enhancements, you must have the cursor above and left of where it should be.
I can confirm that this issue still exists with the HD4XXX series as well. There is no fix for this (other than getting an NVidia graphics card).

-Wolf sends


 

Posted

Quote:
Originally Posted by Wolf_Shadow View Post
From the ATI Issues sticky at the top of the forum:



I can confirm that this issue still exists with the HD4XXX series as well. There is no fix for this (other than getting an NVidia graphics card).

-Wolf sends
A workaround is to use a non-WideScreen resolution, but that may cause annoying distortion for the rest of the game.

The only other workaround would be to use windowed mode where you can resize to the correct scale so it doesn't happen, and some people report that it doesn't happen on windowed mode anyway, so you might be good there as well.

YMMV


 

Posted

It DOES happen for me on Windowed mode on my widescreen monitor. Using an ATI HD4850.

It takes very little time to get used to IMO and I've never grabbed the wrong enhancement to slot it.


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Posted

Quote:
Originally Posted by darthowen View Post
Why does my mouse pointer seem to be afraid of my enhancements, whenever I try to mouseover an enhancement the mouse jumps around to the upper left or lower right making it difficult if not impossible sometimes to grab the correct one for slotting. I cannot mouse directly over anything other than already slotted enhances.
This is a problem for me as well. I have to be entirely too careful when arrangeing enh, or the right enh goes in the wrong place, with no prompt...ouch. Is this is a quality of life issue? I'm also experiencing problems when useing a power such as lightning rod, Its difficult to tell where my target landing is at times, often during combat.

Im curious to see how our devs come up with a solution to this. <color cycling mouse pointers>


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Posted

Quote:
Originally Posted by Texas Justice View Post
It DOES happen for me on Windowed mode on my widescreen monitor. Using an ATI HD4850.

It takes very little time to get used to IMO and I've never grabbed the wrong enhancement to slot it.
Were you using a non-widescreen resolution to test? Like I said, you'd most likely have to be using standard scaling, instead of widescreen, then the cursor should not be offset, or if it is, it's not as dramatic.


 

Posted

Windowed mode, non-widescreen monitor. 12x10 rez. I am using a 4890, and I have this issue.


 

Posted

Quote:
Originally Posted by Mephisto_Kur View Post
Windowed mode, non-widescreen monitor. 12x10 rez. I am using a 4890, and I have this issue.
The type of monitor you have shouldn't matter. It was the resolution difference between the game window and the unchanged fullscreen enhancement window. If you are using a resolution with the same resolution as that screen, you should not have the issue. 12x10 is not standard rez = you will have this issue.

I currently use NVidia, and don't have this issue, but my old system had ATI and did. I ran the game fine for a while until I upgraded to a widescreen monitor (and therefore changed to a widescreen resolution), and suddenly had this issue.

There were no other changes to the system other than the resolution change. Before changing the resolution, the cursor did not have an issue (but the screen was stretched on fullscreen mode). While using Multiple instances in Windowed mode (and scaled correctly), it worked fine as well.

That system was lowest of the low (which is why I finally built a complete new one) and it was still able to be worked around. Unless there is a different reason causing it on the newer cards, it should still behave the same way. I still have the old system if anybody wants specifics later, but I don't have a new ATI system to run similar tests with. I'll have to just have to believe that nobody else can get the same results I did.

I suppose YMMV.


 

Posted

12x10 is a standard resolution. It is a standard 19 inch LCD screen. Just for the sake of testing, when the window is reduced to 10x7, it still has this issue. 10x7 is also a standard resolution. It is the normal rez for a 17in monitor.


 

Posted

Quote:
Originally Posted by Mephisto_Kur View Post
12x10 is a standard resolution. It is a standard 19 inch LCD screen. Just for the sake of testing, when the window is reduced to 10x7, it still has this issue. 10x7 is also a standard resolution. It is the normal rez for a 17in monitor.
Sorry, we don't do tech shorthand here. It's 1280x1024 and 1024x768 not 12x10 or 10x7, hence the confusion among some.


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Posted

Quote:
Originally Posted by Mephisto_Kur View Post
12x10 is a standard resolution. It is a standard 19 inch LCD screen. Just for the sake of testing, when the window is reduced to 10x7, it still has this issue. 10x7 is also a standard resolution. It is the normal rez for a 17in monitor.
Sorry. I should have said "standard" meaning a 4:3 ratio. Obviously there are several other resolutions that are native to different monitors, but CoH standard is 1024x768, which is also a 4:3 ratio. I was just making sure this ratio was used by others who have tested because it's the only one I was referring to.

I just got done testing on my old system. It took a while to load (haha), and of course using fullscreen mode on the widesceen tv had the issue, but using 1024x768 in windowed mode didn't at all. I also tested 800x600 (which is also an exact 4:3 ratio) and had no issues with that either.

I don't know how to explain my different results, but for comparison.. it has an old VisionTek Radeon x1300. Maybe I have some other hidden tweak that I haven't found yet, but anyway.. point is... YMMV.


 

Posted

It could also be something to do with older drivers, as well. I have only had this card long enough to have used the 9.5 drivers up to the current 9.8 drivers. I have not tested with anything other than those 4 revisions.

Of course, with Windows 7, I can't even test my laptop at all since the ATi drivers are completely incompatible with this game on the 1200x chipset when using W7. I didn't notice the issue on Vista or Server 2k8, tho.

It would be SOOOO nice if ATi and the CoX devs could actually DO something about this. Isn't it long enough that this is an nVidia only game?


 

Posted

Quote:
Originally Posted by Mephisto_Kur View Post
It could also be something to do with older drivers, as well. I have only had this card long enough to have used the 9.5 drivers up to the current 9.8 drivers. I have not tested with anything other than those 4 revisions.
Well I just went back and checked.. and somebody will probably kill me for the versions I'm about to report, but it's not a computer I ever use at all, so there isn't any real reason to keep it updated.

I pretty much use it to play web videos on my TV. Missed television episodes that I didn't DVR actually look great fullscreen on a 42" monitor. Sometimes I forget I'm even watching from the computer and grab the remote instead of the mouse. lol. I also use it to entertain cousins/nieces/nephews that come into town, by giving them flash games or something to mess with online. The wireless keyboard/mouse come in handy for that. lol

Also, I will note that this computer and the settings below were last used from before I even registered for this forum, and before I would have taken the ATI sticky under advisement, so they might not have actually been ideal anyway.

The old system's CoH_Helper:
---System information gathered by CoH Helper version 0.1.1.8---

DxDiag gathered at August 24, 2009 00:01 (-04:00)
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
System Manufacturer: VIA Technologies, Inc.
System Model: VT8367-8235
BIOS: Phoenix - AwardBIOS v6.00PG
Central Processor: AMD Athlon(tm) XP 2200+, MMX, 3DNow, ~1.8GHz
Memory: 1536MB
.Net Memory Report: 1202MB out of 1535MB available
Page File: 3244MB (191MB currently in use)
C Drive: (SAMSUNG SV3063H) 18023MB out of 29188MB (61%) free
D Drive: (CREATIVE CD-RW RW8439E) zero-size drive
Windows directory location: C:\WINDOWS
DirectX: DirectX 9.0c (4.09.0000.0904)
DirectX Diag version: 5.03.2600.2180 (32-bit version)

Display Notes: No problems found.
Sound Notes: No problems found.
Input Notes: No problems found.

Monitor: Default Monitor
Monitor's Max Resolution: (blank)
Video Device Name: VisionTek Radeon X1300
Manufacturer / Chip: ATI Technologies Inc. / ATI display adapter AGP (0x7146)
Video Memory: 512.0 MB
Driver Version: 6.14.0010.6599
Driver Date: 1/24/2006 11:52:48 PM
Driver Language: English

Sound Device Description: Vinyl AC'97 Audio (WAVE)
Driver File: vinyl97.sys
Driver Version: 6.14.0001.4170
Driver Date: 8/10/2006 6:32:14 AM


WMI Information
Motherboard Manufacturer:
Motherboard Model: (empty)
Motherboard Product: VT8367-8235
Motherboard Version:
BIOS Manufacturer: Phoenix Technologies, LTD
BIOS Name: Phoenix - AwardBIOS v6.00PG
BIOS Version: VIA694 - 42302e31
BIOS Release: 20050602000000.000000+000

Registry Information for Current User
Resolution: 1280x768
3D Resolution: 1280x768 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes

Physics Quality: Medium
Maximum Particles: 9768
Max Particle Fill? 10.000
Physics Card Enabled: No

Anti-aliasing: None
Anisotropic Filtering: 2x
Texture LOD Bias: Smooth
Water Effects: Low Quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: Low (with world bumpmaps)

World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 2.000
Entity Detail Level: 1.000
Shadows Enabled: No
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of Extra Player FX Enabled: No
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes

Audio Mode: Performance
3D Audio: No
FX Sound Volume: 1.000
Music Sound Volume: 0.589

Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.600
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 590351 bytes/second
Current Game Version: 17.20080821.9T4
Installation Directory: C:\Program Files\City of Heroes

Mod files in the Data directory
No modifications found

Quote:
Originally Posted by Mephisto_Kur View Post
Isn't it long enough that this is an nVidia only game?