Scrappers trading punches


Bill Z Bubba

 

Posted

I was wondering: Is having two Scrappers stand toe to toe in an Arena and just trade punches an effective way to test your Scrapper's build?

See, I know nothing about PvP. I've tried it maybe three or four times in the almost four years I've been playing. It's my understanding though that the mechanics of the game are altered in various ways while in a PvP zone or an Arena so I'm not sure if testing under those circumstances would be any good if I were focusing on PvE play mainly.

I was just thinking, now that my main Scrapper has soloed AV's and Pylons and completed the Rikti Challenge, all without temps or inspirations, what do I challenge her with next? And I thought, well, what's more dangerous than another Scrapper?

Now, in normal PvP play, one would have to factor in tactics. Some people are just better at playing the game than others and that would go double for PvP. (I'm awful at it.) But, if I could find a like minded Scrapper to just stand in front of me and attack, would that be a good way to judge a Scrapper's toughness?

I mean, of course both people would be allowed to click whatever powers they wanted. SR's could turn on thier toggles beforehand and Regen's could click thier heals and the like as the fight went on. Mainly just no running about or using cover, etc. And no temps or Inspirations, of course.

I've been curious about this for a while now. I've been wondering if for instance, my Dark/Willpower Scrapper would be able to beat ( just a random example) a similarly IO'ed out Fire/Shield Scrapper in a "They Live" toe to toe, punch trading, fight to the finish.

Would the results of something like this even mean anything in PvE play?

Has anyone tried this out yet?

Thanks!


 

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PvE and PvP are not the same thing, by any means. Due to the different mechanics of PvP, some sets are MUCH different. Defense sets are more or less gimp becuase of everyone's insanely high to-hit and accuracy. Willpower is nothing more than a game of retoggling RttC and a high-end Regen build is nigh unbeatable. Bottom line is, almost all sets perform differently PvP than PvE. So the answer to your question, yes and no. It is a good test of your build in PvP, but means little for your PvE status.


 

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Defense also suffers terribly from DR (diminishing returns). I go in with 45% to all positions and I end up with 30 to 35%. PVP is terrible. Terrible.


 

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Quote:
Originally Posted by electric_emu View Post
PvE and PvP are not the same thing, by any means. Due to the different mechanics of PvP, some sets are MUCH different. Defense sets are more or less gimp becuase of everyone's insanely high to-hit and accuracy. Willpower is nothing more than a game of retoggling RttC and a high-end Regen build is nigh unbeatable. Bottom line is, almost all sets perform differently PvP than PvE. So the answer to your question, yes and no. It is a good test of your build in PvP, but means little for your PvE status.
This. Although, fight club style fighting with a scrapper that didn't slot the chance for stun proc in their attacks would be rather interesting because rttc wouldn't toggle off unless they have pet gaze and/or touch of fear. That gives them 5 to 6 seconds of free hits regardless of your mezz protection. And when i16 go live, I'm sure there will be some elm/* scrappers slotting their attacks with end mods dropping your blue bar in the crapper and keeping it there with every attack landed. Sounds cheap huh? Personaly, I don't pvp. That's what Tekken is for.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Quote:
Originally Posted by FitzSimmons View Post
Defense also suffers terribly from DR (diminishing returns). I go in with 45% to all positions and I end up with 30 to 35%. PVP is terrible. Terrible.
That's why folks who want to PvP with SR go for max recharge builds to keep Elude up as much as possible. That's the only way to get back to the soft cap.


Be well, people of CoH.

 

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Whats more dangerous then a scrapper you say well that's easy a blaster of course

*ducks and covers*


 

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Watch your mouth you two. Im sure some /regen scrapper slotted for intensive recharge is salavting right now at thought of taking one of you happy go lucky blasters to the arena locked and loaded with char, fire blast and fire ball to deal with that annoying flight/SS combo hit and run style yall like to do.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

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Quote:
Originally Posted by StratoNexus View Post
Does Power Boost boost the strength of Defense debuffs?
All 2ndary effects. Heal, speed, mezzes, buffs and de buffs (except dmg )


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

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Quote:
Originally Posted by Rieze View Post
All 2ndary effects. Heal, speed, mezzes, buffs and de buffs (except dmg )
Not all, just most. It doesn't increase KB or KU.


 

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Quote:
Originally Posted by Umbral_NA View Post
Not all, just most. It doesn't increase KB or KU.
That's right. I forgot about KB and KU.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Quote:
Originally Posted by Rieze View Post
Watch your mouth you two. Im sure some /regen scrapper slotted for intensive recharge is salavting right now at thought of taking one of you happy go lucky blasters to the arena locked and loaded with char, fire blast and fire ball to deal with that annoying flight/SS combo hit and run style yall like to do.
I like scrappers, I even PvP with one.

But lets be real. A proc'd out Rad/EM would pretty much wreck that scrap.


 

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Quote:
Originally Posted by _Lith_ View Post
I like scrappers, I even PvP with one.

But lets be real. A proc'd out Rad/EM would pretty much wreck that scrap.
Char is a hold. Your two proced out attacks won't over power a regen's heals and you won't be able to run away. It would be your worst nightmare.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Quote:
Originally Posted by Rieze View Post
Char is a hold. Your two proced out attacks won't over power a regen's heals and you won't be able to run away. It would be your worst nightmare.
Wrong in PVP usually the first tier 2 attacks are the strongest. And his char only works so often and the blaster has hover then the scrapper can't even ground him kekekeke


 

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Quote:
Originally Posted by Lucky666 View Post
Wrong in PVP usually the first tier 2 attacks are the strongest. And his char only works so often and the blaster has hover then the scrapper can't even ground him kekekeke
That's what fire blast and fireball is for. And if you think a scrapper built for pvp isn't going to equip themselves with a way to deal with flyers then something is wrong. Char and rof will keep them in place long enough for them to get close enough to lay the smack down. 6 seconds is plenty of time. Oh don't let it be elm/regen. Bye bye blue bar.
The only way would be an even cheaper tactic and use boost range and stay in sniper distance. A tactic I would use if I ever for some odd reason decide to pvp with my elec/nrg blaster. It would be like shooting ducks in a barrel. What is the fun in shooting ducks? That's why I stick to tekken and soul calibur for my pvp kicks.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Quote:
Originally Posted by Rieze View Post
That's what fire blast and fireball is for. And if you think a scrapper built for pvp isn't going to equip themselves with a way to deal with flyers then something is wrong. Char and rof will keep them in place long enough for them to get close enough to lay the smack down. 6 seconds is plenty of time. Oh don't let it be elm/regen. Bye bye blue bar.
The only way would be an even cheaper tactic and use boost range and stay in sniper distance. A tactic I would use if I ever for some odd reason decide to pvp with my elec/nrg blaster. It would be like shooting ducks in a barrel. What is the fun in shooting ducks? That's why I stick to tekken and soul calibur for my pvp kicks.

Wrong again ranged attacks on melee in pvp zones are lousy at best and fireball is so afwul it's a waste of end even on a blaster. And devices can use web nade to keep people at distance in a different way then energy does plus it can keep people grounded indefinantly.


 

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Another problem is that your attacks will end up doing totally different damage numbers in PvP.


 

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Stupid phone won't link to qoute. Perma grounding while attacker stays in the air like panzies is the reason why I would stick to cage fighting in the area and wouldn't step foot in a zone except on a villian to get the badges for accolades.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

The new pvp rules in the name of "balance" put an end to that. So what was 3 times the mitigation, is close to even now depending on the build. So stuff like end drain, mezzes, flying while attacking a grounded target, power pool attacks, and other attacks with long animations rule over having a tough build that can take a hit. The reality is a blaster would be better suited for the new pvp due to the wide selection of attack types and powers that would be of use. I'm just a stubborn scrapper lover that still believes if its a scrapper, there is a way. My mind set is "stop running and stand and fight me!"

When I think of pvp, I think of this. Hence, I stay away from it because everybody don't think like me. http://m.youtube.com/watch?v=AezDut-...ient=mv-google


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Quote:
Originally Posted by Fulmens View Post
Funny how "staying out of reach" is a panzie [sic] move, but "Coming in with three times the mitigation" isn't.

... no, I don't PVP.
It's not staying out of reach it's making it so you opponent can't jump and when you can't jump theirs only so many places you can go. Many blasters don't have fly and still own scrappers.

Edit: it's not our fault the Devs gave us auto resist in these zones of 40% which gets DR to 30 but with our epic shields brings us back up to 40% to all. It's not our fault