Gender Ratios in City of Heroes
I've known many female players. 25-30, at a guess.
Several of them--perhaps most--have had male characters.
A couple who didn't have guys in their roster cite the previously mentioned "clunkiness" of male figures as the reason why. Otherwise, they would've had them as well.
Two others have demonstrated a strong preference for male characters.
Most of the people I interact with are older players... typically 30 and up. And I interact almost exclusively with roleplayers.
I currently have in my own roster: 9 guys and 11 gals (one of which being more of a feminine entity than a female). I generally just create characters and go with whatever works best for the concept.
On a couple of occasions, I have changed the gender of a character for aesthetic reasons. One female to male, one male to female.
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I am male, playing 60% female and 40% male toons. However, as someone noted above, my main is male so my play time is probably split 50/50 among the genders. Often, that is a real 50/50 split when I am dualboxing
I'm a male. I play mostly male characters but i do have 3 that are female charcaters and are 50 but that was mostly because i wanted characters in my bio to be more real.
Also it isn't anything for me to be on a TF with 7 other female players over on Justice. My friends list is full and the ratio of female to male players on it is pretty much split.
I'd say 60% to 40% in favor of males through my friendlist.
I am female and the most of my characters are female also.
I have couple male characters and I would probably have more males but it's so hard to make male character that actually looks good.
Still planing to make huge character - but I just can't think of concept for him.
"If you want to win you must not lose."
"Easiest way to turn defeat into a victory is to put on the enemy's uniform"
"Better strategic retreat than dishonorable defeat"
Now, I want to end on a small note. All of the above isn't to say men are better than women or women aren't good enough or anything else of this sort. What I want to say is that this notion that women are always better, smarter, cooler and more interesting is just as manufactured as the notion that they're weaker than men and always need to be rescued. It's a prejudice in either instance, and while it CAN produce interesting stories as a once-off, as a general principle it just limits characters down from what they could be. They are all people, and they can all be interesting as people, before we evaluate how interesting they are as men and women. It's down to how they are written, not what they are written as.
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It's probably not for the reasons you might think, at least not directly. You've built an entire edifice out of one guy saying he finds women more complicated and interesting than men. Does that really leave you feeling the need to defend how men are really interesting? Seriously? You know, there's a reason that men tend to get the central roles in action films (for example) while women do not. And yes, you can bring up Sarah Connor and Ripley, but they're not the rule. For every one of them there's 10 or more John McClains. In general, women are viewed as less interesting than men in any media, and if someone says he or she finds women more interesting, this isn't a sign of a threat to men in general, it's an exception.
And your analysis doesn't even make sense - women are primarily portrayed positively as overcompensation for sexism? That's a fairly problematic statement to make.
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Most of my characters are guys, I have some trouble coming up with female character concepts that I like. I'm male, so I guess when I think up 'power armoured fireman' or 'dark wizard astronaut' I automatically think male. 'Renegade catgirl space marine from Mars', on the other hand...
It's probably not for the reasons you might think, at least not directly. You've built an entire edifice out of one guy saying he finds women more complicated and interesting than men. Does that really leave you feeling the need to defend how men are really interesting? Seriously? You know, there's a reason that men tend to get the central roles in action films (for example) while women do not. And yes, you can bring up Sarah Connor and Ripley, but they're not the rule. For every one of them there's 10 or more John McClains. In general, women are viewed as less interesting than men in any media, and if someone says he or she finds women more interesting, this isn't a sign of a threat to men in general, it's an exception.
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For one reason or another, strong women in stories tend to skirt the line of Mary Sue, and so are balanced with stupid flaws to offset that. In this whole process of trying to make them better and yet still trying to balance them out, the actual CHARACTER of the female protagonist is lost. And, to me, that is a shame. Male protagonists are easy. They're just men. Female protagonists so often get lost in a sea of overcompliations, oversimplications, preconceptions and a writer plain trying too hard to make a female ICON, that their personalities and character traits take on a secondary importance.
In a sense, what I want to speak against is this simple convention. A man could be a soldier, an astronaut or a robot. A woman, however, is always a FEMALE soldier, FEMALE astronaut and FEMALE robot. Personally, I want them to be treated equally both by writers and by readers, such that their gender does NOT become their primary defining characteristic. And when I see statements like "women are more complicated," it bugs me. It bugs me because then a character's being a woman supersedes WHO the character actually is.
I'm sorry if I disappoint you, but please understand - I'm not defending men here. Men in stories have it made, they don't need defending. I'm defending women from being objectified AS women, be it for good or bad reasons.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Male, 36. Been playing on and off since shortly after launch but only hit my 18 month vet badge a month or so ago.
Currently, I'm at about 50/50 for male/female characters. If you went and looked at deleted characters, it'd probably tilt slightly more female.
I usually start with a concept and that concept usually lends itself immediately to being male or female. "Hey, I should make a nun!" "Hey, I should make a Spanish conquistador!" "Hey, I should make an axe wielding young woman in bloodstained pajamas!" "Hey, I should make a giant tanker and name him after a dinosaur!" and so forth. I think my current 50/50 mix is more random chance than anything else; I can "relate" to both my male and female characters equally well provided I like the concept.
Long story short: Men and women do not understand each other at all.
This could be my life story.
My one try at a male character was Tyler Do'urden, so there were more obstacles to any success there than just his gender, I think. Also, I only made him for screenshots. |
It's the movements for me. Something about the way the male characters run... it just bugs me.
Prior to joining the ranks Paragon, the thought of playing a male character never occured to me anyway.
It's the movements for me. Something about the way the male characters run... it just bugs me.
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It's the same for me.. But the other way around. I have tried to make a female character, but they never seem anything other than comical to me. All my characters are male and I doubt that will change.
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I am male. Most of my characters are female. I used to wonder about this. I don't anymore.
I do think that it's interesting that "genderless" defaults to "male". I once had a genderless alien character that used the female model - because it was actually a sort of squiddy thing in a powered exosuit, and the bump on the suit's chest accommodated its bulbous body. Another character, a child that everyone assumed was male, turned out to be a prepubescent female.
Incidentally, neither the male nor the female body is really good at depicting a naturally androgynous character - the female model is quite distinctly pubescent no matter what you do with the sliders, and the male body tends to have broad shoulders, extremely defined musculature, and enormous hands. One would think that it would be possible, albeit potentially quite challenging, to create a single model that could be adjusted toward a male or female appearance with various slider settings - but that may be too much trouble for the benefit.
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For your discussion, I have a specific reason for playing *mostly* female characters.....it's much easier to make a good looking cossie for the female characters. for me at least
Can't seem to get the hang of making male cossies, they always look stupid ot me, I think I've made, maybe 3 decent looking toons! |
Off the top of my head, I have 3 male toons, no Huge (I hate the way they jump) and about... 10 females.
Piece of cake to get a random sample:
1. Record a demo file while flying around Atlas Park. 2. Parse the file for all the "COSTUME" lines, indicating a player costume. 3. If the first number after "COSTUME" is 0, character is male; 1, female; 4, huge. I'll report with results in about 10 minutes. |
SCIENCE wins the day again!
In a sense, what I want to speak against is this simple convention. A man could be a soldier, an astronaut or a robot. A woman, however, is always a FEMALE soldier, FEMALE astronaut and FEMALE robot. Personally, I want them to be treated equally both by writers and by readers, such that their gender does NOT become their primary defining characteristic. And when I see statements like "women are more complicated," it bugs me. It bugs me because then a character's being a woman supersedes WHO the character actually is. |
The odd thing here is that women can get often away with showing their masculine side and it's seen as a sign of toughness and solidity, but a man showing their feminine side is often portrayed as either eccentric or not entirely heterosexual. It's a real shame, because it places boundaries on the types of character a male player can become, yet those barriers are all but non existant for women.
The world is diverse. Men and women alike. There is a real talent in writing a believeable character who's personality reflects both masculine and feminine sides to themselves.
Characters:
The Heroic Mary Grace (50)
The Mystical Thunderspark (50)
The Candy-loving Little Jenny (50)
The odd thing here is that women can get often away with showing their masculine side and it's seen as a sign of toughness and solidity, but a man showing their feminine side is often portrayed as either eccentric or not entirely heterosexual. It's a real shame, because it places boundaries on the types of character a male player can become, yet those barriers are all but non existant for women.
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But, yeah, there is this stigma that men have to act like MEN! And, to some extent at least, I've no doubt this is part of what leads to some people preferring to play largely male characters. Yes, I'm aware of the animation and aesthetic arguments and, no, I'm not saying "everyone" or accusing people of it, but on at least some level, it really does feel odd to... Well, to BE a woman. Some people identify with their characters more than others, and it's simply harder to identify with someone you're not and society tells you you shouldn't be.
For myself, though, this has come easier over the years. I think the biggest hurdle was having to write for a female character in first person, and I'm not sure how accurate that writing was, but as I've said before - these things get easier the more you do them. It's not that I want to make more males play female characters (though I WOULD want to make more females play male characters ), but to my eyes, playing something you most certainly are NOT is an interesting experience in itself, if just for the novelty of it.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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It's the movements for me. Something about the way the male characters run... it just bugs me.
Prior to joining the ranks Paragon, the thought of playing a male character never occured to me anyway. |
Still, I managed to get a male Tanker to level 50 recently
I like to mix it up. Some females, some males, some heroes, some villains, across two servers I frequent. Curiously, though, I have more females hero-side and more males villain-side.
I also agree that the female costumes offer better variety, even more unisex variety, than the male costumes. I like the looks and animation on my female characters better than the males (and as someone mentioned, the male run animate looks a bit weird).
As an age-challenged (hah!) male lifelong gamer, I'm comfortable playing any gender, any race/species, any character class and have fun in creating the many different types of characters that come to the imagination.
For what it's worth, as a concept-oriented player, just about all of my melee characters are male, and all of my ranged characters are female.
I didn't even realize I was doing that until fairly recently (which, considering how long I've been here, is pretty surprising). I'm sure someone could come up with all sorts of unflattering theories as to why I would make the squishier builds female, and the sturdier ones male -- but I really believe it has more to do with my childhood experience reading comic books.
Batman, Superman, Spider-Man, the Hulk, Wolverine, Collosus are all melee-oriented characters. Even other fan favorites like Mr. Fantastic, Iron Man, Silver Surfer, and the Flash, while not perfect fits for any CoX melee AT, are at least very capable and/or sturdy enough to mix it up at close range.
When I try to think of CoX-style squishy type male characters from comic books, I come up with names like Cyclops and Human Torch, and even the latter doesn't strike my not-so-expert-in-the-Fantastic-Four perception as particularly squishy.
None of which is to say that famous female characters uniformly or even typically fit ranged archetypes. For every Storm there's a Wonder Woman, for every Phoenix a Supergirl, for every Zatanna a Catwoman -- but on the male side, at least personally, most of the characters that appealed to me were melee-oriented.
Also, and this is probably the biggest factor, when the game first launched there were no body sliders. You were basically forced to use an extremely buff male shape, and thus, for me, it seemed visually dissonant to have a guy shaped like the Governator prancing away from melee range of his foes. Probably, that's part of the reason I never much liked Cyclops; on the one hand, he was presented as this unparalleled, one-trick-pony Blaster type, but on the other hand, at least at the time, he was drawn like a mountain of muscle, and -- for dramatic effect, i suppose -- he would occasionally shrug off hits that would vaporize a normal human being.
In any case, that's a very long, tenuously on-topic and vaguely self-indulgent sidebar. Apologies. More to the point, I do think that this game, perhaps more than any other current MMO on the market, encourages diverse character concepts. While I don't imagine there are nearly as many female players as there are male here, there does seem to be a greater movement towards female characters.
Whether you attribute that trend to teenage males maxing the boob slider and giggling childishly at the idea that they can make a scantily clad heroine, or whether to the more modern fictional setting, or whether, even, to the notion that people are generally more mature here, I think it's pretty clear that the idea of playing the opposite gender is less taboo here than it is elsewhere. Hell, during my brief stint in WoW, I saw no less than 100 threads on their forums written by no-doubt closet-case male players to complain that so-and-so female character gave them a Crying Game moment.
To which I would reply, when I could be bothered, that such a lamentable problem is easily solved if you're not looking for cyber sex.
Most people here, in my albeit anecdotal but no less extensive experience, don't take it for granted that the player is the same sex as the character. Even if they do take a character's gender for granted (I typically refer to the players of female characters as "she" until told otherwise), most players here don't have any particular emotional investment in the issue. I think that speaks well of us as a playerbase.
As far as the actual proportion of male-to-female characters goes, while it wouldn't be a shock to hear that male characters are more prevalent, the opposite also wouldn't shock me. I've been in all female (character) teams quite a few times, and probably more often than I've seen all-male teams. In fact, I've seen several all-female themed SGs, whereas I don't believe the alternative exists at all.
Sorry for the ramble.
Also, and this is probably the biggest factor, when the game first launched there were no body sliders. You were basically forced to use an extremely buff male shape, and thus, for me, it seemed visually dissonant to have a guy shaped like the Governator prancing away from melee range of his foes. Probably, that's part of the reason I never much liked Cyclops; on the one hand, he was presented as this unparalleled, one-trick-pony Blaster type, but on the other hand, at least at the time, he was drawn like a mountain of muscle, and -- for dramatic effect, i suppose -- he would occasionally shrug off hits that would vaporize a normal human being.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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63 characters: 32 male (51%), 30 female (48%), 1 huge (1%)
Which surprised me really, I thought the female characters would edge out the males.
Among my real life friends who play (or used to play) this game -10 are male (71%), 4 are female (29%).
http://www.change.org/petitions/ncso...city-of-heroes#
A little caveat: there has never been a time when body sliders did not exist, but there was a time when there was only one slider for muscle. Well, one for muscle and one for height scale, but that one's besides the point. Lowering muscle all the way down on a character back then produced a very skinny man, the same as you would get today if you lowered the Muscle slider all the way down and left all others at mid value. Male textures, on the other hand, have always been very ripped and muscular, and it took them some time to institute smooth tights and smooth bare chests.
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Truthfully, for the first year or so, I overwhelmingly played two characters, both male, both buff, and both meleers (a Tanker and a Scrapper) -- so whatever experimenting I did in the character creator with different concepts isn't fresh in my mind.
At any rate, thanks for the correction.
Gender: Male
Age: 44
Orientation: Gay
Male Characters: 12
Female Characters: 6
Drag/Transgendered Characters: 16
Huge: 0
Bunny: 1
Most of the female body type characters I make are all either transgendered or drag queens, for the simple fact that the names are so much more interesting to me. I love puns and it seems to fit the character concepts better. Emp/Psi Defender named Serah Phim, Psi/Psi Blaster called Hedda Aykin...you get the picture. The costume choices are also better for the female body type vs the male.
Something that never really occured to me until I read this post is the fact that if some hetero males roll predominately female characters for the "Laura Croft Factor", and my many gay friends that play this game roll male alts for the gay version of the "Laura Croft Factor" (judging by the way the outfit their characters), then as a gay male shouldn't I be rolling hot male characters?! Hmmmmmmm. 0.o
Something that never really occured to me until I read this post is the fact that if some hetero males roll predominately female characters for the "Laura Croft Factor", and my many gay friends that play this game roll male alts for the gay version of the "Laura Croft Factor" (judging by the way the outfit their characters), then as a gay male shouldn't I be rolling hot male characters?! Hmmmmmmm. 0.o
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I like female characters because they can look good, its just a confluence of the body proportions and the costume parts, but i think i can make better looking women. guys, i tend to make to a theme, power, medieval, robotic, bestial, but i cant really make a "good" looking guy(im thinking like alucard or soma cruz in the castlevania artwork) with either our or co's art style, so for an actually attractive character, it is female or bust. (as a side note, the only game where i feel that my male characters look good are asian mmos, like final fantasy XI or granado epada, and again, the women look better there too).
so while i get what you mean, and i am not implying that you were directly inferring it, this was just a conception that grates on me, we are bad, but we arent that over the top..well, most of us
I'm afraid there are a couple of things here that I just can't agree with.
There is this phenomenon that a woman in an otherwise all-man team will be generally smarter, cooler, more complicated and sometimes even stronger than her male counterparts, as an overcompensation used to avoid treading close to representing her in a sexist light. Which, admirable as that may be as a practice, creates the feeling that women are always smarter and more complicated than the male characters, who in turn are usually either too macho or too stupid. Because making a female character is, for many authors, a little bit more of an "important" event than creating a male one, these females tend to get SOMETHING remarkable and memorable about them, whereas men can easily be painted in as the jackass of the group with no redeeming qualities whatsoever and no-one bats an eye.
And again, this comes down to how women are viewed differently from men by the actual audience, at least the male section of that audience. A woman, especially if she is pretty, can be endearing in the absence of just about anything else, whereas a man can pretty much almost never be endearing at all. So a man has to be made an interesting character on his own merits, or he falls short. A woman can often be made an interesting character solely based on her being a woman, but with a quirk. This isn't necessarily a difference between men and women, but rather a difference between how easy it is to write for men and women.
Now, I want to end on a small note. All of the above isn't to say men are better than women or women aren't good enough or anything else of this sort. What I want to say is that this notion that women are always better, smarter, cooler and more interesting is just as manufactured as the notion that they're weaker than men and always need to be rescued. It's a prejudice in either instance, and while it CAN produce interesting stories as a once-off, as a general principle it just limits characters down from what they could be. They are all people, and they can all be interesting as people, before we evaluate how interesting they are as men and women. It's down to how they are written, not what they are written as.