SO Katana/SR build, pointers please
1) Gambler's Cut is a somewhat more efficient attack than Sting of the Wasp.
2) On an SO build, I'd take Elude. Builds sitting at or above 45% positional defenses don't really need Elude, but yours could get some mileage out of it.
A couple notes on starting to throw in some IO's into your build:
There are some great sets out there that go cheap and allow you to save enhancement slots by using them. The defensive sets could use Serenditpity's, they are dirt cheap and you could get away with three slotting them and getting good defensive and endurance reduction coverage, four slots to really max it out. For Resistance sets, Reactive Armor is cheap and four slots goes a long ways and has some nice bonuses. For your melee attacks Mako's work nice and are fairly cheap and have some nice bonuses when fully slotted. And finally your AoE attacks could use Multi-Strikes, these are super cheap and also have nice bonuses.
Checking into WW's and shopping wisely can benefit you greatly when it comes to IO sets. And I've found in some cases, some cheap IO sets can be easier and cheaper to make/get than the level 40-50 crafted enhancements and SO's.
Is there a reason you took both Swift and Hurdle? You can drop Swift and take Combat Jumping instead (1-slot with a Defense SO) which gives you decent vertical movement and air control and adds a little defense.
Normally it'd pain me to see a build with Sprint, Hurdle and Swift all three-slotted, but I looked, saw there was no travel power, and yeah, runspeed with Sprint is 44.7mph, so it's clearly intended as pesudo-travel.
That said, glancing at it again, it occurs to me that switching a runspeed from Swift to Quickness would produce a little more speed due to ED.
Thanks for the input guys, in reply to Chaos String:
1)I much prefer SotW over GC because I don't like the animation of GC and I prefer SotW's higher damage.
2)I decided to leave Elude out simply because I hate the crash, it always catches me off guard and I really don't like having to sit on the sidelines for 10 seconds while I recuperate.
Thanks for the advice Whisky Jack, I've never really looked into sets at all until now and it was all a bit daunting, but after playing around in Mid's, its not that bad at all. And your right about the concept thing, I didn't want any silly jumping/running auras, just a little boost to speeds, and in that SO build, I'm not sacrificing any slots by slotting hurdle, swift and sprint.
If anybody could post up their final K/SR builds for some IO set advice, I'd really appreciate it.
Ok pull out my Claw attacks and insert the ones you like. But its usually these: Gamblers, BU, Divine Aval, Soaring and Golden
With Kat you can increase your Def with Divine Avalanche, this helps you reach your cap.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Lyclownthrope: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(39)
Level 1: Focused Fighting -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(5), S'dpty-Def/EndRdx(11), DefBuff-I(25)
Level 2: Slash -- F'dSmite-Acc/Dmg(A), F'dSmite-Dmg/EndRdx(3), F'dSmite-Dmg/Rchg(7), F'dSmite-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(25), S'ngH'mkr-Dmg/EndRdx/Rchg(34)
Level 4: Focused Senses -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(7), S'dpty-Def/EndRdx(29), DefBuff-I(31)
Level 6: Spin -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Dmg/Rchg(13), M'Strk-Acc/EndRdx(17), M'Strk-Dmg/EndRdx/Rchg(37), Sciroc-Acc/Rchg(39)
Level 8: Swift -- Run-I(A)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Follow Up -- F'dSmite-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx/Rchg(13), F'dSmite-Dmg/Rchg(15), S'ngH'mkr-Dmg/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(23), F'dSmite-Acc/EndRdx/Rchg(46)
Level 14: Health -- Mrcl-Heal(A), Numna-Regen/Rcvry+(40), Mrcl-Rcvry+(42), Numna-Heal(48)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(27)
Level 18: Focus -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(19), Ruin-Dmg/Rchg(23), Ruin-Acc/EndRdx/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(34), Mael'Fry-Dmg/EndRdx/Rchg(40)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21), EndMod-I(40)
Level 22: Quickness -- Run-I(A)
Level 24: Combat Jumping -- DefBuff-I(A), DefBuff-I(31)
Level 26: Agile -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(31)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(33)
Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(39), Range-I(43)
Level 35: Evasion -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(36), S'dpty-Def/EndRdx(36), DefBuff-I(36)
Level 38: Aid Other -- Heal-I(A)
Level 41: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx(42), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-EndRdx/Rchg(43), IntRdx-I(48)
Level 44: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(45), RzDz-Immob%(45), RzDz-Acc/EndRdx(45), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(46)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(50), S'dpty-Def/EndRdx(50), GftotA-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
You can hit the soft cap on /SR with just ONE IO. Steadfast protection res/def. Just do some AE missions and get a bunch of tickets and do 10-15 bronze rolls until you get one. You'll probably get a few KB protections that'll sell for a few million while you're at it.
3 slot for defense:
the toggles and passives
weave
CJ
Manuevers
According to mids, with the steadfast in tough you'll be at 45.7 to everything.
And here's my build I was just working on last night, you'll have to substitute your katana for my dual blades, but the end result is about the same. And with your Divine Avalanche you shouldn't need to hit 45% to softcap your defenses, I think 40% should work.
My DB/SR guy is at level 40 so I broke him out last night and went to WW to put some IO's in him like I previously suggested for you. He's also a natural concept, so I only took fly at 50 because it worked into his concept, Dragon Prince, kind of a Samurai who can put on a mystical ring and turn into a dragon-kin. For theme purposes I also grabbed caltrops and shuriken. At any rate, like I mentioned previously, the Serendipity three slotted cost me less than level 35-45 SO's or crafted enhancements, and also used fewer slots this way. Likewise the Multi-Strikes for my PBAOE's were cheaper than SO slotting. The most expensive part of my set turned out to be the ToD I needed to cap my melee defense, you might not even need it since you won't have as far to go.
Here ya go: This is me soft capped at 45.4% melee, and 45.1% ranged and AOE. Relatively cheap build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Power Slice
- (A) Touch of Death - Accuracy/Damage
- (43) Touch of Death - Damage/Endurance
- (43) Touch of Death - Damage/Recharge
- (46) Touch of Death - Accuracy/Damage/Endurance
- (50) Touch of Death - Damage/Endurance/Recharge
- (50) Touch of Death - Chance of Damage(Negative)
- (A) Serendipity - Defense/Endurance
- (42) Serendipity - Defense
- (43) Serendipity - Defense/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Recharge
- (3) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Achilles' Heel - Defense Debuff/Recharge
- (40) Achilles' Heel - Chance for Res Debuff
- (A) Serendipity - Defense/Endurance
- (5) Serendipity - Defense
- (5) Serendipity - Defense/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage
- (7) Scirocco's Dervish - Damage/Endurance
- (7) Scirocco's Dervish - Damage/Recharge
- (15) Scirocco's Dervish - Accuracy/Recharge
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
- (39) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (9) Mako's Bite - Damage/Recharge
- (11) Mako's Bite - Accuracy/Endurance/Recharge
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (13) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Run Speed IO
- (A) Healing IO
- (15) Healing IO
- (A) Serendipity - Defense/Endurance
- (17) Serendipity - Defense
- (17) Serendipity - Defense/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Endurance/Recharge
- (19) Mako's Bite - Damage/Recharge
- (19) Mako's Bite - Accuracy/Damage
- (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (23) Force Feedback - Damage/Endurance/Knockback
- (37) Force Feedback - Recharge/Endurance
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (A) Run Speed IO
- (A) Serendipity - Defense/Endurance
- (25) Serendipity - Defense
- (25) Serendipity - Defense/Endurance/Recharge
- (A) Multi Strike - Accuracy/Damage
- (27) Multi Strike - Damage/Endurance
- (27) Multi Strike - Damage/Recharge
- (34) Multi Strike - Accuracy/Endurance
- (36) Multi Strike - Accuracy/Damage/Endurance
- (37) Multi Strike - Damage/Endurance/Recharge
- (A) Serendipity - Defense/Endurance
- (29) Serendipity - Defense
- (29) Serendipity - Defense/Endurance/Recharge
- (A) Defense Buff IO
- (31) Defense Buff IO
- (31) Springfoot - Jumping
- (31) Springfoot - Endurance/Jumping
- (A) Multi Strike - Accuracy/Damage
- (33) Multi Strike - Damage/Endurance
- (33) Multi Strike - Damage/Recharge
- (33) Multi Strike - Accuracy/Endurance
- (34) Multi Strike - Accuracy/Damage/Endurance
- (34) Multi Strike - Damage/Endurance/Recharge
- (A) Serendipity - Defense/Endurance
- (36) Serendipity - Defense
- (36) Serendipity - Defense/Recharge
- (A) Serendipity - Defense/Endurance
- (39) Serendipity - Defense
- (39) Serendipity - Defense/Endurance/Recharge
- (A) Tempered Readiness - Accuracy/Slow
- (42) Tempered Readiness - Damage/Slow
- (42) Tempered Readiness - Accuracy/Damage/Slow
- (A) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Endurance
- (45) Thunderstrike - Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Endurance
- (46) Thunderstrike - Damage/Endurance/Recharge
- (A) Defense Buff IO
- (48) Defense Buff IO
- (48) Flight Speed IO
- (48) Flight Speed IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 1: Brawl
- (A) Empty
- (A) Run Speed IO
- (A) Empty
------------
Set Bonus Totals:
- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 3.75% Defense(Smashing)
- 3.75% Defense(Lethal)
- 3.44% Defense(Fire)
- 3.44% Defense(Cold)
- 5.31% Defense(Energy)
- 5.31% Defense(Negative)
- 3.13% Defense(Psionic)
- 7.5% Defense(Melee)
- 6.88% Defense(Ranged)
- 6.88% Defense(AoE)
- 1.5% Enhancement(FlySpeed)
- 1.5% Enhancement(RunSpeed)
- 1.5% Enhancement(JumpHeight)
- 1.5% Enhancement(JumpSpeed)
- 16% Enhancement(Accuracy)
- 14% FlySpeed
- 130.5 HP (9.75%) HitPoints
- 16% JumpHeight
- 16% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 12.7%
- MezResist(Sleep) 3.3%
- MezResist(Stun) 3.3%
- 3.5% (0.06 End/sec) Recovery
- 30% (1.68 HP/sec) Regeneration
- 1.89% Resistance(Fire)
- 1.89% Resistance(Cold)
- 3.13% Resistance(Negative)
- 14% RunSpeed
Excellent, thanks for the builds guys! Just out of interest, roughly how much these builds cost you?
Mine was in the 10-30 million range, with the ToD set being the biggest part of that. You can easily kit out your defenses with the Serendipities, your PBAoE's with Multi-Strikes and start working on the Mako's for your melee's for under 5 mil. The Scirocco set, the two piece Universal Travel set and the Achilles proc will be another step up in cost, but if you shop wisely for them they won't be that bad. There's no way around the ToD set cost, fully 6-slotted it boosts melee defense making it number one on most average builds, so it is in high demand, if you can do without you'll save yourself some cash.
But like Neo suggested, play the bronze bonus recipe bag game at AE trying to get that Steadfast unique and you'll likely get a few really good selling recipes along the way. It's really not that hard to get a fast 10-30 million by cashing in tickets on either rare salvage or the chance for a good recipe.
Ya know, you can softcap yourself with just one IO (the steadfast +3 unique in Tough, but you'll lose Hasten and Foc. Accuracy):
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
Click this DataLink to open the build!
Yoshitomo: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- Acc(A), Dmg(3), Dmg(11), Dmg(39), EndRdx(39), RechRdx(40)
Level 1: Focused Fighting -- DefBuff(A), DefBuff(5), DefBuff(11), EndRdx(25), EndRdx(43)
Level 2: Flashing Steel -- Acc(A), Dmg(3), Dmg(7), Dmg(39), EndRdx(40), RechRdx(40)
Level 4: Focused Senses -- DefBuff(A), DefBuff(5), DefBuff(13), EndRdx(25)
Level 6: Agile -- DefBuff(A), DefBuff(7), DefBuff(43)
Level 8: Build Up -- RechRdx(A), RechRdx(9), RechRdx(9)
Level 10: Practiced Brawler -- RechRdx(A)
Level 12: Hurdle -- Jump(A), Jump(46)
Level 14: Swift -- Run(A), Run(15), Run(15)
Level 16: Health -- Heal(A), Heal(17), Heal(17)
Level 18: The Lotus Drops -- Acc(A), Dmg(19), Dmg(19), Dmg(23), EndRdx(31), RechRdx(34)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Dodge -- DefBuff(A), DefBuff(23), DefBuff(31)
Level 24: Quickness -- Run(A)
Level 26: Soaring Dragon -- Acc(A), Dmg(27), Dmg(27), Dmg(29), EndRdx(37), RechRdx(37)
Level 28: Lucky -- DefBuff(A), DefBuff(29), DefBuff(31)
Level 30: Combat Jumping -- DefBuff(A)
Level 32: Golden Dragonfly -- Acc(A), Dmg(33), Dmg(33), Dmg(33), EndRdx(34), RechRdx(34)
Level 35: Evasion -- DefBuff(A), DefBuff(36), DefBuff(36), EndRdx(36), EndRdx(37)
Level 38: Kick -- Acc(A)
Level 41: Tough -- ResDam(A), ResDam(42), ResDam(42), EndRdx(42), S'fstPrt-ResDam/Def+(43)
Level 44: Weave -- DefBuff(A), DefBuff(45), DefBuff(45), EndRdx(45), EndRdx(46)
Level 47: Maneuvers -- DefBuff(A), DefBuff(48), DefBuff(48), EndRdx(48), EndRdx(50)
Level 49: Conserve Power -- RechRdx(A), RechRdx(50), RechRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run(A), Run(13), Run(46)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
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That's brilliant but I really can't sacrifice FA and Hasten, my damage output would halve I've been playing around in mids' trying to IO my build to softcap on a budget but I think I failed on the budget part. I'm not too sure of actual prices, I'll have to go to WW's but it looks pretty expensive so far.
Here ya go, your build with SO's, IO's and some sets. Softcapped to all positions and as cheap as they come (I'd say somewhere well under 20 mil, closer to 10 if you shop good).
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Yoshitomo: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp
- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (11) Mako's Bite - Damage/Recharge
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Serendipity - Defense/Endurance
- (5) Serendipity - Defense
- (11) Serendipity - Endurance
- (25) Serendipity - Defense/Endurance/Recharge
- (43) Serendipity - Defense/Recharge
- (A) Multi Strike - Accuracy/Damage
- (3) Multi Strike - Damage/Endurance
- (7) Multi Strike - Damage/Recharge
- (39) Multi Strike - Accuracy/Endurance
- (40) Multi Strike - Accuracy/Damage/Endurance
- (40) Multi Strike - Damage/Endurance/Recharge
- (A) Serendipity - Defense/Endurance
- (5) Serendipity - Defense
- (13) Serendipity - Endurance
- (25) Serendipity - Defense/Endurance/Recharge
- (A) Defense Buff IO
- (7) Defense Buff IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction
- (A) Jumping
- (15) Jumping
- (15) Jumping
- (A) Run Speed
- (46) Run Speed
- (48) Run Speed
- (A) Healing
- (17) Healing
- (17) Healing
- (A) Multi Strike - Accuracy/Damage
- (19) Multi Strike - Damage/Endurance
- (19) Multi Strike - Damage/Recharge
- (23) Multi Strike - Accuracy/Endurance
- (31) Multi Strike - Accuracy/Damage/Endurance
- (34) Multi Strike - Damage/Endurance/Recharge
- (A) Endurance Modification
- (21) Endurance Modification
- (21) Endurance Modification
- (A) Defense Buff IO
- (23) Defense Buff IO
- (A) Run Speed
- (A) Mako's Bite - Accuracy/Damage
- (27) Mako's Bite - Damage/Endurance
- (27) Mako's Bite - Damage/Recharge
- (29) Mako's Bite - Accuracy/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (37) Mako's Bite - Chance of Damage(Lethal)
- (A) Defense Buff IO
- (29) Defense Buff IO
- (A) Recharge Reduction
- (31) Recharge Reduction
- (31) Recharge Reduction
- (A) Multi Strike - Accuracy/Damage
- (33) Multi Strike - Damage/Endurance
- (33) Multi Strike - Damage/Recharge
- (33) Multi Strike - Accuracy/Endurance
- (34) Multi Strike - Accuracy/Damage/Endurance
- (34) Multi Strike - Damage/Endurance/Recharge
- (A) Serendipity - Defense/Endurance
- (36) Serendipity - Defense
- (36) Serendipity - Endurance
- (36) Serendipity - Defense/Endurance/Recharge
- (46) Serendipity - Defense/Recharge
- (A) Accuracy
- (A) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance
- (42) Reactive Armor - Endurance
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (A) Serendipity - Defense/Endurance
- (45) Serendipity - Defense
- (45) Serendipity - Endurance
- (45) Serendipity - Defense/Endurance/Recharge
- (A) Recharge Reduction
- (48) Recharge Reduction
- (48) Recharge Reduction
- (A) Rectified Reticle - To Hit Buff
- (50) Rectified Reticle - To Hit Buff/Recharge
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 1: Brawl
- (A) Empty
- (A) Run Speed
- (13) Run Speed
- (46) Run Speed
- (A) Empty
------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 7.19% Defense(Smashing)
- 7.19% Defense(Lethal)
- 5.31% Defense(Fire)
- 5.31% Defense(Cold)
- 6.25% Defense(Energy)
- 6.25% Defense(Negative)
- 9.69% Defense(Melee)
- 10.6% Defense(Ranged)
- 10.6% Defense(AoE)
- 12% Enhancement(Accuracy)
- 10% FlySpeed
- 105.4 HP (7.87%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 6.6%
- MezResist(Immobilize) 7.7%
- MezResist(Sleep) 4.95%
- MezResist(Stun) 4.95%
- 2.5% (0.04 End/sec) Recovery
- 16% (0.89 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 10% RunSpeed
EDIT- Just noticed, you might want to move one of those recharge reductions from Conserve Power to Practiced Brawler. Two slotting it makes it permenant and keeps you off your butt.
Love this build, thank you so much, but couldn't I just put a Steadfast Protection in Tough for 3% defence to all, and use the other slots currently in Tough for a few more bonuses?
Oh and also, my attacks all have 140/146% which is more than I currently have while using FA so I could theoretically drop FA to save endurance, but it currently holds 0.94% defence (melee), so any other options on that?
I've actually been playing around with your build, and I've probably jumped the price up quite a bit but I've gained quite a lot of recovery and boosted my run speed a little...compare and comment
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Instead of boosting my recovery, I decided to boost my global recharge so I can use Conserve Power more often. What's this look like?
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Started a new thread because this ones title became irrelevant. Click here.
Hey, I'm yet to delve into IO sets simply because I'm still pretty poor, so how does this SO build look like until I'm able to save up for some sets?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
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Yoshitomo: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- Acc(A), Dmg(3), Dmg(11), Dmg(39), EndRdx(39), RechRdx(40)
Level 1: Focused Fighting -- DefBuff(A), DefBuff(5), DefBuff(11), EndRdx(25), EndRdx(43)
Level 2: Flashing Steel -- Acc(A), Dmg(3), Dmg(7), Dmg(39), EndRdx(40), RechRdx(40)
Level 4: Focused Senses -- DefBuff(A), DefBuff(5), DefBuff(13), EndRdx(25), EndRdx(43)
Level 6: Agile -- DefBuff(A), DefBuff(7)
Level 8: Build Up -- RechRdx(A), RechRdx(9), RechRdx(9)
Level 10: Practiced Brawler -- RechRdx(A)
Level 12: Hurdle -- Jump(A), Jump(15), Jump(15)
Level 14: Swift -- Run(A), Run(46), Run(48)
Level 16: Health -- Heal(A), Heal(17), Heal(17)
Level 18: The Lotus Drops -- Acc(A), Dmg(19), Dmg(19), Dmg(23), EndRdx(31), RechRdx(34)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Dodge -- DefBuff(A), DefBuff(23)
Level 24: Quickness -- Run(A)
Level 26: Soaring Dragon -- Acc(A), Dmg(27), Dmg(27), Dmg(29), EndRdx(37), RechRdx(37)
Level 28: Lucky -- DefBuff(A), DefBuff(29)
Level 30: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 32: Golden Dragonfly -- Acc(A), Dmg(33), Dmg(33), Dmg(33), EndRdx(34), RechRdx(34)
Level 35: Evasion -- DefBuff(A), DefBuff(36), DefBuff(36), EndRdx(36), EndRdx(37)
Level 38: Kick -- Acc(A)
Level 41: Tough -- ResDam(A), ResDam(42), ResDam(42), EndRdx(42), EndRdx(43)
Level 44: Weave -- DefBuff(A), DefBuff(45), DefBuff(45), EndRdx(45), EndRdx(46)
Level 47: Conserve Power -- RechRdx(A), RechRdx(48), RechRdx(48)
Level 49: Focused Accuracy -- ToHit(A), ToHit(50), EndRdx(50), EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run(A), Run(13), Run(46)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit