Plant / TA
Oil Slick will sometimes fail to ignite. This bug has persisted for so long that it's become the "standard" behavior of the power. Attempts at fixing it occasionally get tossed around, but so far nothing to date has solved it. That said, OSA is still a good power to have around.
3. I assume the skippable power in plant is the sleep? |
4. Is Ice Arrow worth getting or is it skippable? |
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Hello Controller Boards.
I rolled up a new controller over the weekend, a plant/TA. I'm pretty much a noob to controllers. I have a general questions and I wanted to get some feeback from the professionals. 1. I've heard Oil Slick is still broken. Is that true? |
This kind of makes sense for some pets (Jack Frost, Rocky, Singy, Audrey II, Phantasm) but doesn't make sense for others (Fire Imps which are made of fire, Phantom Army which are invulnerable so should not be afraid of anything.)
And there is the problem of sometimes not being able to light the slick. You did pick either Tech or Magic for your origin, didn't you? Those temp powers will light the slick and not make you have to wait for the APP power sets. I have the Fire APP on my TA just to be able to light the slick more ways. Fireball + Oil Slick is awesome!
2. I've rolled this character specifically to do some splatrolling, but would still like to maintain some usefullness on teams (if that's possible). Tips on that front? <I'm looking at you Enantiodromos > |
3. I assume the skippable power in plant is the sleep? |
4. Is Ice Arrow worth getting or is it skippable? |
Just some general questions coming from a noob (i'm sure that's obvious). Thanks in advance everyone! |
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
1. Oil Slick is broken in AE. Works (mostly) fine on regular maps.
2. Other than the standard holds and immobilizes, Seeds of Confusion, Carrion Creepers, Glue, Disruption, Acid and Poison Gas are very team friendly.
3. The sleep is indeed skippable, as is Spirit Tree.
4. Opinions vary, but I like being able to quickly stack mag to hold a boss.
Ice Arrow is great, for plant I personally say not so. The whole of your powers revolve around seeds. You won't really need the 2nd hold all that often with seeds being up pretty much every round. You will likely want the bad guys to tear themselves apart, which TA is pretty hefty at making happen. I would take the single target immob over Ice Arrow, simply for the damage and helping make mobs die faster. Yeah later on some people resist confuses but even then the extra hold may or may not be needed. A 2nd hold can be awesome tho, but if you looking to cut powers Ice Arrow on a plant can be considered as a low priority.
You could skip the tree, and the sleep. Tho the Tree can be useful.
One good thing to try is slotting your AOE immob with a range enhancement. This will allow you to use it on mobs and keep you out of their attack range in many situations. Since the damage on it is really good it can be a great way to cripple enemy health safely.
Ymmv
Should one opt not to use Poison Gas Arrow during the initial silo, so you get the most damage out of your nuke(Seeds of Confusion)?
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
On a Plant/TA, I would say that Poison Gas Arrow is skippable. The damage debuff is significant, but far less important than Acid, Disruption and Oil Slick. I would put it below Ice Arrow, too. (I have found the Sleep to pretty worthless, since it only has a 50% chance to hit,
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On a Plant/TA, I would say that Poison Gas Arrow is skippable. The damage debuff is significant, but far less important than Acid, Disruption and Oil Slick. I would put it below Ice Arrow, too. (I have found the Sleep to pretty worthless, since it only has a 50% chance to hit, and is broken by Acid Arrow. But I was using on an Illusion/TA, where Phantom Army would certainly mess up any sleep.)
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One thing I've been considering is slotting it with the Call of the Sandman : Chance to Heal PROC though, sure it's a small self-heal but if you're using PGA on every spawn it might be useful as a side effect.
Hello Controller Boards.
I rolled up a new controller over the weekend, a plant/TA. I'm pretty much a noob to controllers. I have a general questions and I wanted to get some feeback from the professionals.
1. I've heard Oil Slick is still broken. Is that true?
2. I've rolled this character specifically to do some splatrolling, but would still like to maintain some usefullness on teams (if that's possible). Tips on that front? <I'm looking at you Enantiodromos >
3. I assume the skippable power in plant is the sleep?
4. Is Ice Arrow worth getting or is it skippable?
Just some general questions coming from a noob (i'm sure that's obvious).
Thanks in advance everyone!
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