soft capping /regen or /wp help


BrandX

 

Posted

I just got done soft capping a /shield scrapper, and it is a tight build to say the least.

I've been looking at mids' and i can't figure out a way on how to soft cap either of these two secondaries on a scrapper.

I've been looking at dm/regen and dm/wp, and on the builds i've been looking at i've made them Blessing of the Zephyr heavy and i still can't get near 45%

I can get one of my defenses, lets' say AoE, to 40ish% and the other two (melee and ranged) will still be between 35% and 39%.

I've heard a couple of people in-game talking about their soft-capped regen scrapper and wp scrapper, and i just can't figure out how to do it.

Has anyone ever soft capped one of these builds before, and if so, please tell me how.


 

Posted

I tried softcapping a /fire and /regen, I was only able to get to 35 to 38% melee. It's not good enough. That last 5-10% makes a huge difference.

I've kept my spines/fire with 38% melee defense for now. I've modified my /regen to a much cheaper +rechg and +acc build with 806% +regen without accolades. With today's market prices the **** is just too darn expensive.


 

Posted

I've come pretty close to softcapping on a couple WP builds. The key is to go typed defense rather than the positional ones. That route I've been able to hit the 45% mark on S/L and E/N and around 40% on F/C. The big sacrifice is you have to 4-slot kinetic combats in all your attacks including a couple mule slots of boxing and brawl, this can hurt the strength of your attacks plus all the nice IO bonuses from some of the bigger sets. I'll post a build I recently did in a bit.


 

Posted

Personally I think that due to the massive Regeneration and -tohit debuff that enemies receive while in melee range that getting a /Willpower build up to about 40% to all typed Defenses is plenty.

That being said, if you really want to have a /WP character with 45% to all categories (except Psi) then here is one example based off a variation of one of my actual characters...


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Claws /WP - cap: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam(11), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(39), Numna-Heal/Rchg(46)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(13)
Level 6: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(13), RgnTis-Regen+(23)
Level 8: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-%Dam(36)
Level 10: Indomitable Will -- Ksmt-ToHit+(A)
Level 12: Swift -- Empty(A)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(43)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(37), DampS-ToHitDeb/EndRdx(37), DampS-ToHitDeb(40)
Level 18: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Rec'dRet-ToHit(21), Rec'dRet-ToHit/Rchg(23)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(25), EndMod-I(36)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(46)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 26: Eviscerate -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(27), C'ngBlow-Acc/Dmg(29), C'ngBlow-Dmg/EndRdx(45), C'ngBlow-Dmg/Rchg(48)
Level 28: Heightened Senses -- HO:Enzym(A), HO:Enzym(29), LkGmblr-Rchg+(34)
Level 30: Tough -- ImpArm-ResDam(A), Empty(31)
Level 32: Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 35: Weave -- HO:Enzym(A), HO:Enzym(36), LkGmblr-Rchg+(43)
Level 38: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/Rchg(46)
Level 41: Combat Jumping -- HO:Enzym(A), Zephyr-Travel(42), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(42), LkGmblr-Def(43)
Level 44: Maneuvers -- LkGmblr-Def(A), HO:Enzym(45), HO:Enzym(45)
Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(50), Thundr-Acc/Dmg/EndRdx(50), Thundr-Acc/Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit

The blank slot in Tough is for the PvP + Defense IO. With that in place, S/L, Fire, Cold, Energy and Dark Defense will all be at or above 45%. Keep in mind that the Debuff provided by RttC also stacks directly with the character's defenses versus enemies in Melee range effectively increasing those Defense totals even further. That is why on my real character, his Defenses are left at the 40% mark.

Conversely, I do not think that it is possible for a /Regeneration character to be able to get anywhere close to the softcap on all damage types or positions.

It maybe possible for /Regen to get one positional or Damage category at or near the cap but not all of them.


 

Posted

I wouldn't suggest soft capping regeneration because you will have to sacrifice too much. I would shoot for 25% to all positions, and 60% or more in global recharge bonuses.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I am at work right now but I will post my build later, MA/WP 45% defense S/L/E/N/F/C with 53% S/L resistance, and about like 10% - 15% resistance on everything else. It really wasn't as expensive as you think it maybe, but I will post it when I get home.

On a side note, if you have BS or Kat you won't have to worry much about melee defenses.


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- Mrcl-Rcvry+(A), Aegis-ResDam(7), S'fstPrt-ResDam/Def+(9), Empty(9), RgnTis-Regen+(19)
Level 2: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(11), Aegis-ResDam/Rchg(11)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(5), Numna-Heal(13)
Level 6: Focus Chi -- GSFC-ToHit/Rchg(A), GSFC-ToHit(7), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(27), GSFC-Build%(40)
Level 8: Crane Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 10: Indomitable Will -- Ksmt-ToHit+(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(13), Zephyr-Travel/EndRdx(42)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(46)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(21)
Level 18: Warriors Challenge -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(25), Mocking-Taunt/Rng(25)
Level 20: Quick Recovery -- Efficacy-EndMod/EndRdx(A), P'Shift-EndMod(27), P'Shift-End%(29)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/Rchg(43)
Level 26: Dragon's Tail -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-%Dam(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 35: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(43)
Level 38: Intimidate -- N'mare-Acc/Rchg(A), N'mare-EndRdx/Fear(39), N'mare-Acc/EndRdx(39)
Level 41: Web Grenade -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(42), Enf'dOp-Acc/Immob(50)
Level 44: Shuriken -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Dmg/Rchg(45), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg(46), Thundr-Acc/Dmg/Rchg(50)
Level 47: Exploding Shuriken -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 28% Defense(Smashing)
  • 28% Defense(Lethal)
  • 16.8% Defense(Fire)
  • 16.8% Defense(Cold)
  • 17.4% Defense(Energy)
  • 17.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 17.4% Defense(Melee)
  • 18.6% Defense(Ranged)
  • 16.4% Defense(AoE)
  • 5.4% Max End
  • 32.5% Enhancement(RechargeTime)
  • 1.65% Enhancement(Terrorized)
  • 22% Enhancement(Accuracy)
  • 3% Enhancement(Immobilize)
  • 14% FlySpeed
  • 185.7 HP (13.9%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 12.1%
  • MezResist(Stun) 2.2%
  • 8.5% (0.14 End/sec) Recovery
  • 44% (2.46 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 19% RunSpeed


I am getting the PvP IO for + 3% res and + 3% def thinking of getting the + heal/end.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

Quote:
Originally Posted by Da_Captain View Post
I am at work right now but I will post my build later, MA/WP 45% defense S/L/E/N/F/C with 53% S/L resistance, and about like 10% - 15% resistance on everything else. It really wasn't as expensive as you think it maybe, but I will post it when I get home.
Since your build, like mine, requires the PvP +Def IO (which currently runs about a billion Influence) in order to hit the softcap, I'd say that it definitely qualifies as being an "expensive" build.


 

Posted

Still been trying to softcap to just S/L/E/N on a /WP build...and still have a high DPS attack chain...so far I think it's been only Fire/ that's been able to pull it off.

Of course, I'm shooting for 188 DPS So, it's all probably a waste of time...but it's what I continue to mess around with.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Santorican View Post
I wouldn't suggest soft capping regeneration because you will have to sacrifice too much. I would shoot for 25% to all positions, and 60% or more in global recharge bonuses.
I wouldn't suggest attempting to softcap */regen or */wp (unless you're packing a sword primary) simply because the costs to your damage capabilities are enormous. By eschewing every other set bonus and oftentimes taking suboptimal slotting for many of your attacks, you'll get pretty survivable, but your damage is going to be pitiful. If you're going to do that, you might as well just roll a Tanker.

I play a Scrapper because I like to kill stuff. If I've got to hamstring my offense in order to achieve a certain level of damage mitigation (which isn't even needed for */wp and */regen simply because they're packing so much damage recovery) that's not really an option for me. First and foremost, I get myself a potent attack string and the slotting to make my enemies (and oftentimes allies) cringe when I rush into a group. Only after I've got that will I even think about cranking my survivability up to 11 (unless of course it's a concept build I have no intention of ever actually playing).


 

Posted

Quote:
Originally Posted by Umbral_NA View Post
I wouldn't suggest attempting to softcap */regen or */wp (unless you're packing a sword primary) simply because the costs to your damage capabilities are enormous.
And rightly so. Remember, folks, soft-capping /SR is "easy" not because IOs cost less for SR but because hitting the soft cap doesn't gut your offense. But defense is ALL you've got if you're /SR. Soft-capped /Regen would be much stronger defensively because it defends at the soft cap BUT ALSO has the strength of a mature /Regen. No IOs will give an /SR the power of Reconstruction.

You could soft-cap a /Regen but you cannot have everything; you'd have to really weaken your offense. That's a fair tradeoff; many players won't want to do it.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Umbral_NA View Post
I wouldn't suggest attempting to softcap */regen or */wp (unless you're packing a sword primary) simply because the costs to your damage capabilities are enormous. By eschewing every other set bonus and oftentimes taking suboptimal slotting for many of your attacks, you'll get pretty survivable, but your damage is going to be pitiful. If you're going to do that, you might as well just roll a Tanker.
While I agree that pushing WP to the softcap really isn't necessary, even if you did your damage would still be better than a Tanker.

I personally push my defenses to 39-40% and my overall damage, while not at the absolute peak of the curve is still more than respectable for solo play, teams, farming and AV killing.


 

Posted

Quote:
Originally Posted by Umbral_NA View Post
I wouldn't suggest attempting to softcap */regen or */wp (unless you're packing a sword primary) simply because the costs to your damage capabilities are enormous. By eschewing every other set bonus and oftentimes taking suboptimal slotting for many of your attacks, you'll get pretty survivable, but your damage is going to be pitiful. If you're going to do that, you might as well just roll a Tanker.
Yeah, pretty much this.

I had a spines/regen build with about 32ish% ranged defense (since all her attacks except ripper and lunge are ranged) and it was honestly disappointing, and definitely not worth about the 20% recharge I had to sacrifice to get her there.

The difference between 32% and soft cap is enormous. And there were more things that debuff defense than I realized. Tarantula Queen bosses in particular will lower your defense from 32 to virtually nothing (even to negative levels) in a couple of hits. After seeing this, I went back to a more traditional +recharge, +hp build with tough from the fighting pool.


 

Posted

Well since we all know that a WP can hit the cap...

I went ahead and did Regen...

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So It is not impossible...
unplayable maybe... but all the attacks are still slotted up... and it looks like it'll have enough damage... If you could hit something... ;-)