The Best Level 24 Has To Offer


Amy_Amp

 

Posted

What's the best damage and smash/lethal survivability available at level 24? I want to build a toon whose xp gain will be turned off at 24 for thematic reasons. I'll play any sets as long as it says 'Scrapper' at the top (although I'm a touch sick of a katana). Common IOs and cheap set IOs only, my budget is currently hammered. This toon will probably see some farm time when she's not swanning about making moon-eyes at important people, so AoE is my priority for damage output; also, I'm not worried about a travel pool.

Any advice?


 

Posted

I'm not to sure but I think claws might have the best damage at the level. You have Stike, Slash, Follow Up, and Focus for good ST damage attack and you have Spin which is crazy AoE damage.

Now for surviability to Smash/Lethal at that lvl it is hard to say but Willpower should be good and you don't even need to work in Stamina


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

actually, the best smash/lethal survivability for any level goes to Invulnerability , as for primary, i'm a strong advocate for Dark Melee and all its wonderfully useful utilities


 

Posted

I'd go Fire/WP or Fire/Regen. Though I do like BrokenPrey's Claws suggestion too. Not sure about the damage only because it would probably depend a lot on slotting. 24 doesn't have a lot of slots to go around and you'll end up 3/4 slotting key stuff.


 

Posted

Gut answer is gonna be DM/WP. Plenty of early mitigation and good damage.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Morbid_Star View Post
actually, the best smash/lethal survivability for any level goes to Invulnerability , as for primary, i'm a strong advocate for Dark Melee and all its wonderfully useful utilities
Unfortunately invincibility comes at 28 and you'd have to use up 3 power picks to take the fitness line unless you're willing to play without stamina.

DM is great, but shadow maul is it's only AoE unless you're counting Dark Consumption (which is slotted a lot of times for utility rather than damage and has a long recharge). I suppose you could make an argument that SM with its short recharge could be used more than powers like spin and fire sword circle.


 

Posted

Quote:
Originally Posted by Morbid_Star View Post
actually, the best smash/lethal survivability for any level goes to Invulnerability , as for primary, i'm a strong advocate for Dark Melee and all its wonderfully useful utilities
Best Resistance at any lvl yes Invulnerability is the best. But it doesn't get one of it's key power till lvl 28 Invincibility which adds a lot to you surviviability. Inv aslo as Dull pain but at that lvl it is going to have a long recharge so don't know how good that would be. So I don't konw if it does have it's best survivability at lvl 24.

Now Willpower will have less resistance at 32% inv should be around 47% but Willpower as Rise to the challenge which gives it great survivability at that lvl to S/L damage.

So I really don't think Inv would be that much better at that lvl then Willpower.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

It is true that spin is king. Claws/WP then!


Be well, people of CoH.

 

Posted

Poking around in Hero Builder I'm most impressed by Claws/Will at 24 so far, only pool taken being fitness. To re-arrange the conversation: what beats Claws/Will as per my above reqs?

E: f, b. Cool. Claws is appealing for the 'everything's fast' part; I'm hoping to get away with no Hasten and a recharge in just Spin and Followup.


 

Posted

I could honestly say that my Claws/WP was the second fastest leveling machine... just behind my claws/regen...
And those were both mostly soloed...


 

Posted

And if you're keeping the toon at 24, I'd honestly try and go without Fitness and maybe pick up fighting instead, for tough.


 

Posted

The decision between Tough or Health and Stamina is mostly an argument over whether or not she can run without pause without Health and Stamina. I would like to go with Tough if I could, but I'm a big fan of wading into Murderworld and looking up an hour later with 'Where did the time go?"

Edit: Wow, working out a perfect attack chain is making my eyes bleed. I don't have it all the way pinned down, but I think I'm going to have to keep Fitness.


 

Posted

I'd give serious thought to Regeneration for a build that stops at 24. Regen gets nervous and fussy in the 40+ game, but below 30 it's a joy, quite tough, and can keep going without Fitness, giving you the leisure to focus on your primary and secondary powers.

Just as a thought experiment, this is a level 24 build I came up with for DM/Regen. That's probably the toughest combo, given that you can get substantial -to hit, and that regen bonuses are easier to come by now than defense bonuses, especially at those levels:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 25 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Fighting

Hero Profile:
Level 1: Shadow Punch -- Cloud-Acc/ToHitDeb:24(A), Cloud-Acc/Rchg:24(3), Cloud-Acc/EndRdx/Rchg:24(3), Cloud-%Dam:24(17)
Level 1: Fast Healing -- Mrcl-Rcvry+:24(A), RgnTis-Regen+:24(5), Mrcl-Heal:24(17)
Level 2: Shadow Maul -- Erad-Acc/Rchg:24(A), Erad-Acc/Dmg/Rchg:24(5), Erad-Acc/Dmg/EndRdx/Rchg:24(7), Erad-Dmg:24(13)
Level 4: Quick Recovery -- P'Shift-End%:24(A), P'Shift-EndMod:24(7), EndMod-I:25(23)
Level 6: Touch of Fear -- N'mare-Acc/Rchg:24(A), N'mare-Acc/EndRdx:24(11), N'mare-Acc/Fear/Rchg:24(23)
Level 8: Siphon Life -- Theft-Acc/Heal:24(A), Theft-Acc/EndRdx/Heal:24(9), Theft-Acc/EndRdx/Rchg:24(9)
Level 10: Dull Pain -- Mrcl-Heal/Rchg:24(A), Mrcl-Heal/EndRdx/Rchg:24(11)
Level 12: Boxing -- Stpfy-Acc/Rchg:24(A), Stpfy-Acc/EndRdx:24(13)
Level 14: Tough -- S'fstPrt-ResDam/EndRdx:24(A), S'fstPrt-ResDam/Def+:24(15), TtmC'tng-ResDam/EndRdx:25(15)
Level 16: Integration -- EndRdx-I:25(A)
Level 18: Dark Consumption -- Erad-Acc/Rchg:24(A), Erad-Acc/Dmg/Rchg:24(19), Erad-Acc/Dmg/EndRdx/Rchg:24(19)
Level 20: Weave -- LkGmblr-Def/EndRdx:25(A), LkGmblr-Def/EndRdx/Rchg:25(21), LkGmblr-Rchg+:25(21)
Level 22: Resilience -- ResDam-I:25(A)
Level 24: Reconstruction -- Tr'ge-Heal/Rchg:24(A)
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 11.1% Defense(Energy)
  • 11.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 7.06% Defense(Ranged)
  • 3% Defense(AoE)
  • 7.65% Max End
  • 1.65% Enhancement(Terrorized)
  • 13.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 45.2 HP (3.37%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 9% (0.15 End/sec) Recovery
  • 20% (1.12 HP/sec) Regeneration
  • 5% RunSpeed



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by Heraclea View Post
I'd give serious thought to Regeneration for a build that stops at 24.
How quickly /regen was ignored in favor of /wp had me scratching my head as well. At 24 my Claws/regen was a beast. They only things that screwed it over was anything that had tohit debuffs and that doesn't really matter between /wp and /regen. That has to deal with your primary. If FU is missing, then it starts to cut into your DPS.


 

Posted

Well, the scaling regen rate of Rise To The Challenge seems pretty absurd. I'm poking around now with the build posted above, and a Claws/Regen, and it seems like slots are harder to come by in a /Regen build. Either way, though, it looks like the best defense is going to be a good offense, because I can't seem to get a fun attack chain together without Stamina and Quick Recovery.

Heraclea, that build looks pretty hardass, but when I say cheap, I mean under 5k per or so. Luck of the Gambler +7.5 are out of reach at any level for me; I don't even have those on my 50. Right now the last 5 level 25s on Virtue sold for over 100 mil. I don't mean to step harshly, but there it is. I'm maintaining so many alts I've yet to see 3 mil in one place at one time since I hit 50.


 

Posted

been trying to figure out why the arbitrary number of 24, and the best i can comeup with is that since you can slot enh's of plus three to your level, and SO's start at lvl 22 for 25's and enh's can only be combined twice, at lvl 24 you could have all your enh's at 25++, but i'm still unsure as to the actual thematical reasoning of why stop there, just that i understand why the actual number now...

anyways, if you do go with regen which has the easyest time of any set, in the early lvl's, do not skip Hasten, IMO it's a must for any regen,

toggle and forget can get boring or frustrateing sometimes but alot peeps seem to be all hyped up about it, which is why regen get's often overlooked


 

Posted

Quote:
Originally Posted by Grendel View Post
Heraclea, that build looks pretty hardass, but when I say cheap, I mean under 5k per or so. Luck of the Gambler is out of reach at any level for me; I don't even have those on my 50.
Much depends on what you plan on using this scrapper for. If you do a couple weeks of Synapse and Sister Psyche runs on your scrapper (Positron, I would not wish on anyone) you could get all of those LotGs in a short time.

On the other hand, the fact that current market prices are out of reach for most PvE players is something we're not supposed to notice here. I run a lot of alts myself, and the only reason they have sets is that they support each other.

The main point was to suggest that Regen was also a secondary that deserved consideration. Eventually, you could build something similar, and frankenslotting real drops will help it more.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Morbid_Star, it started out as "this is the level where the Prestige/Inf balance is closest" conversation and turned into a numbers challenge. Now it's way past a functional thing and into "let's play like the level cap was suddenly 24".

Heraclea, I dig. I do like the pair of self heals in Regen. The regen is just barely higher in my Regen build compared to Will; that one comes down to Rise vs Dull Pain and Reconstruction. OTOH, Will has some punch in the def/res department.


 

Posted

Well, I came up with this for claws/wp:

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 23 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Fitness

Hero Profile:
Level 1: Swipe -- P'ngFist-Acc/Dmg/Rchg(A), F'dSmite-Acc/Dmg/Rchg(3), P'ngFist-Acc/Dmg(5), Dmg(9)
Level 1: High Pain Tolerance -- Heal(A), RgnTis-Regen+(3)
Level 2: Mind Over Body -- S'fstPrt-ResDam/EndRdx(A), ImpSkn-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx(7)
Level 4: Fast Healing -- Heal(A), Heal(7)
Level 6: Slash -- B'ngBlow-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(9), P'ngS'Fest-Acc/Dmg(11), S'ngH'mkr-Acc/Dmg(11)
Level 8: Hurdle -- Jump-I(A)
Level 10: Spin -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg/Rchg(13), Erad-Dmg(15), Erad-Acc/Rchg(15)
Level 12: Follow Up -- F'dSmite-Acc/Dmg/Rchg(A), B'Snap-Acc/Rchg(13), P'ngFist-Acc/Dmg/Rchg(17), S'ngH'mkr-Dmg/Rchg(17), F'dSmite-Dmg/Rchg(19)
Level 14: Indomitable Will -- EndRdx-I(A)
Level 16: Rise to the Challenge -- RgnTis-Heal/EndRdx(A), Mrcl-Heal/EndRdx(19), H'zdH-Heal/EndRdx(21)
Level 18: Focus -- Volly-Acc/Dmg(A), T'pst-Acc/Dmg(21), Mael'Fry-Acc/Dmg(23), Mael'Fry-Dmg/EndRdx(23)
Level 20: Quick Recovery -- P'Shift-End%(A)
Level 22: Health -- Mrcl-Rcvry+(A)
Level 24: Stamina -- P'Shift-End%(A)
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


The good news is that you can do Follow Up-Swipe-Slash-Swipe-Focus with a .2 second pause between at the end of it. With toggles, the net end loss is about .35 EPS.*

The bad news is that I'm not sure how you'd be doing for defenses using Spin will tank your End fast.

Note I popped a few +3 SOs in there. That's for the 5% ish extra enhancement they give at that level over IOs. It's like set bonuses for the slot-starved :P

Another thing I figured is you can grab the Atlas Medallion and (I think) Freedom Phalanx Reserve for some very needed extra HP and end.

Anyways, hope it helps.


*Provided I did my math right.


 

Posted

I punched a lot of math around. Can I get some criticism of this?
The planned attack chain is Follow Up, Strike, Slash, Spin, Strike, Slash. Overall DPS should be 133; she comes out endurance positive by 1.4 end per chain, the chain's an infinite loop, Spin runs every 8.33 seconds, I'm squirmingly pleased. The minor +end will go into something fun like Sands, I guess. I'd just rather come out over a little than under at all.
Dropping Focus made everything a lot easier to put together in terms of slots, time and endurance. All SOs are +3.

Tweaks welcome, just remember I can't afford stuff like Miracle and LotG. Scathing teardowns welcome too.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 23 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping

Hero Profile:
Level 1: Strike -- P'ngS'Fest-Acc/Dmg:27(A), P'ngS'Fest-Dmg/EndRdx:27(3), B'ngBlow-Dmg/EndRdx:27(5), Dmg(13), EndRdx(23)
Level 1: High Pain Tolerance -- Heal(A)
Level 2: Mind Over Body -- ImpArm-ResDam:27(A), ImpArm-ResDam/EndRdx:27(3), RctvArm-ResDam/EndRdx:27(13)
Level 4: Fast Healing -- Heal(A), Heal(5)
Level 6: Spin -- Sciroc-Acc/Dmg:27(A), Sciroc-Dmg/EndRdx:27(7), Sciroc-Dmg/Rchg:27(7), Sciroc-Acc/Dmg/EndRdx:27(11), EndRdx(19)
Level 8: Follow Up -- P'ngS'Fest-Acc/Dmg:27(A), P'ngS'Fest-Dmg/EndRdx:27(9), AdjTgt-Rchg:27(9), AdjTgt-ToHit/EndRdx/Rchg:27(11), EndRdx(19)
Level 10: Hurdle -- Jump(A)
Level 12: Slash -- P'ngS'Fest-Acc/Dmg:27(A), P'ngS'Fest-Dmg/Rchg:27(15), B'ngBlow-Dmg/EndRdx:27(15), B'ngBlow-Dmg/Rchg:27(17), KntkC'bat-Dmg/EndRdx/Rchg:27(21)
Level 14: Health -- Heal(A)
Level 16: Rise to the Challenge -- Heal(A), Heal(17)
Level 18: Combat Jumping -- Jump(A)
Level 20: Quick Recovery -- EndMod(A), EndMod(21)
Level 22: Stamina -- EndMod(A), EndMod(23)
Level 24: Indomitable Will -- EndRdx(A)
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit