Save the Fire/Fire Tank!!!
/e grabs popcorn
Anyone that can rock a fire tank can tank anything in this game (just saying)
I think Fire tanks are great, I just think they simply were meant to be played offensively each tank plays different. I wouldn't mind a buff, I mean who wouldn't. But Fire aura is OP in PvP atm where Stone armor suffers. I look at Firey Aura and Stone Armor like the Ying and Yang to one another, both have qualities that the other doesn't. You just have to learn to play with them.

Post Comic book Fan Films that ROCK!
Fight my brute
My fire/fire tank does ok. Fire aura wasn't changed due to scrappers from what I know. It's been the same for quite a while. The devs have already said that FA has a bit less defense traded for offense and it's fair in my opinion. Do you use burn when you are tanking? That helps a lot to mitigate incoming damage. try slotting some IOs. Those scrapper that you say are surviving better probably have slotted for defensive bonuses.
Fire/Fire is fine. Slot some IOs and add some Defense and some +HP.
@Mazzo Grave

Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Um, if you need IOs to make it, then it IS 'broken'. I'm not certain that Fire/** or Fire/Fire is 'broken'... There may be situations where it needs a little more support than a Granite Tanker does. Dark/** has a similar problem.
Can you be a little more specific about the situations in which you feel weak?
Be Well!
Fireheart
Agree on a few points already, with side marks.
PvP is never, and should never be, a reason for balance of a set. PvP is gimped, period.
Agree'd that if you need IO's to get your out of the box (SO/normal IO) tanker viable for tanking, something is wrong. What they can do with IO's, others can thus do better.
My 2nd tanker ever was a fire/EM, later i got a fire/fire and fire/ice. After ED they were hit hard, from cap SL they went down to a rough 71% resist, although still decent resist on the other elements (cap fire) and recently the -slow resist on that passive power, i still say they are 'ok'.
Afaik they are not much different then dark tankers, and soon the elec tankers, all 3 will hit SL on about 70% (toggle and tough).
Using burn to increase your tank abilities is gimp, fear and current mechanics are still gimped making mobs run off and worse case even agro'ing another group (rad toggle etc). They nerfed burn into oblivion, it still is now the first power i skip. Healing flames did get some love, if you can keep away from -slow (wich is very very hard since u are resist based, thus all powers will basicly hit you), you should be ok most of the time.
However, the lack of protection. Knockback and immobilize, only counterable by taking the leaping pool or using burn for the protection and use the IO against KB. Strange enough elec was changed to get grounded, you had protection as long u stayed on the ground, while fire never got such fix. But i dont see the 'offensive' part of fire set anymore, burn is nothing anymore, fiery embrace has serious long recharge and the FA aint doing that much more dmg then icicles or mudpots. Selfrez dark and WP also have, consume still needs a to-hit (unlike elec) and with the new energyse power i believe elec even surpass fire armor. Added that icicles/mudpots/elec have secondair effects, slow, recharge or even drain.
Recent Shield is imho way more offensive (it got a great dmg attack and a +dmg aura), due the defense system they even can be more viable (no interupt of aid self) and due the IO system of defense and resist they can hit softcap in a blink.
Why i still use my fire tankers? Farming. They are not the best at it, but they are cap resisted against fire out of the box. As fire dmg has no secondair effect (like ice slow or elec drain), its only about taking damage and heal yourself.
We have no imba tier9 power (selfrez..), no dullpain style, no base for additional armor (inv, WP). Specialy against energy i have problems, but ice aint easy either (worse, since your healing flames slows down). My main group i basicly never tank is arachnos, the psi recharge, immobilize, energy damage, acc debuffs (our aura, consume).
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
Fire/fire is the healthiest of the Fire combinations: the Fire primary has a power that benefits Fire damage specifically, and benefits other secondaries not enough to bother with.

<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
I've tanked the STF on Invince without problems. I have a few IO's but not much, not a full purpled out build or anything. Really it just takes experience with the set to make it work. Just try different strategies. Fire Armor is one of the more complicated sets of Tanker primaries, and I like that.
Champion-
Flaming Intern/Tanker(main)
The Ice Albatross/Blaster
Apollonius/Controller
Valtrix/Defender
All the tank sets in the Intern variety
Burning Intern/Brute(CoV Main)
And the list goes on...
Also, Rise of the Phoenix is a very useful power. If worst comes to worst and you find yourself faceplanted with your teammates unprotected, you can just pop it and stun a few of the mobs in the process, giving you time to get shields back up. It also protects against debt so there's no reason not to use it whenever you die. Think of it as having a second health bar, another useful tool in the tanking toolbox if you will.
Champion-
Flaming Intern/Tanker(main)
The Ice Albatross/Blaster
Apollonius/Controller
Valtrix/Defender
All the tank sets in the Intern variety
Burning Intern/Brute(CoV Main)
And the list goes on...
Also, Rise of the Phoenix is a very useful power. If worst comes to worst and you find yourself faceplanted with your teammates unprotected, you can just pop it and stun a few of the mobs in the process, giving you time to get shields back up. It also protects against debt so there's no reason not to use it whenever you die. Think of it as having a second health bar, another useful tool in the tanking toolbox if you will.
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And debt is a joke of 3 years ago maybe, today its only for the badge.
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
I've tanked the STF on Invince without problems. I have a few IO's but not much, not a full purpled out build or anything. Really it just takes experience with the set to make it work. Just try different strategies. Fire Armor is one of the more complicated sets of Tanker primaries, and I like that.
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Fire/Fire used to be the dumb lawnmower of the game but now it takes thought. Even without an ideal team make up all is not lost. Knowledge was always half of any battle. Having a build that is strategically flexible, the skill and teamwork is the other half.
Edit: RotP <3
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
My Cry: I don't think there's anything wrong with my fire/fire tank. I'd be curious to see if a developer disagrees, and the adjustment to Electric Armour makes me even more curious. Beyond that, I disagree with both the OP's methods and premise.
I heard that the Devs nerf'd the Fire aura because a spine/fire scrapper was to strong???? So they kill a tank to fix a scrapper, not a very well thought out plan. The best advice anyone can give a 50 fire fire tank is to make a NEW tank, that is stronger. I don't see why I or any fire fire tank should have to throw away all their hard work and hard hours and badges away because they made a character and the game changed that character into something else.
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What DID happen in the game was the development of custom bosses in Architect missions. This was a specific response to the many cries that the game was too easy. As such, the intent was to make these enemies...well...harder.
Everyone now finds that custom enemies in AE can be very hard indeed, even for well-built Tankers. It ain't just Fire Tankers, although they will see it more dramatically against some kinds of enemies because they are (rightly) the less-defensive, more-offensive set.
Now whenever I see thread about hard enemies killing players who expected to be tougher, it usually turns out that they're really talking about cutom enemies in AE missions. That's fine -- those guys are the extreme; they're supposed to kick your butt.
So, are you also having this problem outside the AE building?
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I've tanked the STF on Invince without problems. I have a few IO's but not much, not a full purpled out build or anything. Really it just takes experience with the set to make it work. Just try different strategies. Fire Armor is one of the more complicated sets of Tanker primaries, and I like that.
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The point isnt if YOU have any problems, and I wonder what 'a few IO's' mean.
Fire isnt gimp, but its definitely at the bottom of survivability. It isnt the offensive set anymore, with other sets better on damage (unless your fire/fire, FE is lame, 2x recharge of BU, no to hit, 10 second boost).
Fire could use some tweaks and help, but nothing major (I voted for consume to have its recharge reduced and FE affect all damage types for 30 seconds, not just fire) <== cant remember if fire tanks are 20 seconds or 30 (brutes have the other one).
But the advantage of fire (elec/, dark/) is, their conventional surivability is from resistance, and little/no defense. Not to use IO's for balancing (you should never do that), but IO sets are very generous on defense, and extremely poor on resistance.
This makes fire/ the weakest set (imho) using SO's, but VERY strong with IO's. You get far more benefit from IO's than an ice/ tank would.
EDIT: You shouldnt balance with pool powers either (like tough), but I would never take a fire tank without tough. Its night/day in tanking ability. I would say, a fire tank without tough isnt much of a tank (unless you team with bubblers).
Perhaps the original poster would like to share a build for any obvious discrepancies?
50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace
50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl
Then you had one hell of a team supporting you.
The point isnt if YOU have any problems, and I wonder what 'a few IO's' mean. Fire isnt gimp, but its definitely at the bottom of survivability. It isnt the offensive set anymore, with other sets better on damage (unless your fire/fire, FE is lame, 2x recharge of BU, no to hit, 10 second boost). Fire could use some tweaks and help, but nothing major (I voted for consume to have its recharge reduced and FE affect all damage types for 30 seconds, not just fire) <== cant remember if fire tanks are 20 seconds or 30 (brutes have the other one). But the advantage of fire (elec/, dark/) is, their conventional surivability is from resistance, and little/no defense. Not to use IO's for balancing (you should never do that), but IO sets are very generous on defense, and extremely poor on resistance. This makes fire/ the weakest set (imho) using SO's, but VERY strong with IO's. You get far more benefit from IO's than an ice/ tank would. EDIT: You shouldnt balance with pool powers either (like tough), but I would never take a fire tank without tough. Its night/day in tanking ability. I would say, a fire tank without tough isnt much of a tank (unless you team with bubblers). Perhaps the original poster would like to share a build for any obvious discrepancies? |
So in a nutshell, other than maybe a few MINOR number tweaks, Fire Armor is working just fine.
Champion-
Flaming Intern/Tanker(main)
The Ice Albatross/Blaster
Apollonius/Controller
Valtrix/Defender
All the tank sets in the Intern variety
Burning Intern/Brute(CoV Main)
And the list goes on...
Okay, so you guys with the IO's seem to be doing just fine, I don't know about soloing stf but who knows. Does Anyone have any suggestion as to what set bonuses I should be looking at?
Also someone said to be more specific. I am having trouble taking on mobs. I usually have to use burn so they are running away from me reducing their chances to hit and have auto heal on. I go into the fight trying to kill off the enemies before I die, and when I do die i use rise of the phoenix. The point is I don't want to be dying all the ******* time and it never use to be like this. Honestly I can only take on half a mob with confidence. I find myself packing green insp and thats it!! EDIT: (The only time i feel i take on the world is when im with a kin, a d3 or with a stone stone)
If someone knows a way were I can improve my defense I would really like to know. Right now my build is; All possible shields and resistances with burn, build up, greater fire sword, fire sword circle, combustion, fitness, Acrobatics, firey embrace. I have some set bonuses but I think they actually made me weaker!!!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
What I mean by a few IO's, is that I have a few uncomplete sets spread throughout my powers. I had even less than that, maybe even 6 total, when I tanked on the STF. As for my team, there was just one /kin troller on it, the rest were damage AT's. I also don't have Tough or Weave on my tank, don't really believe in having to go outside the set for res/def toggles. Honestly, yes you're going to get alot more damage done to you then most tankers. But that doesn't matter if you just use strategy and make sure you survive to keep the aggro. This is why RoTP is an amazing power as is, because even if you do die you have a self rez so a support character doesn't have to waste theirs. It also adds to damage mitigation with the chance of stunning a few mobs. And as for making FE work with other damage types...how would that even make sense conceptually? Yes, it really only works well with the Fire primary, but no ones forcing you to take it. If anything it opens up a power slot if you don't want to take it, so if you find you're having survival problems you can take a power better suited for immediate help. Fire tanking isn't tanking on easy mode like it used to be, and to be honest it's ALOT more fun to tank with my Fire/Fire now then the pre-ED and Burn nerfs.
So in a nutshell, other than maybe a few MINOR number tweaks, Fire Armor is working just fine. |
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
If someone knows a way were I can improve my defense I would really like to know. Right now my build is; All possible shields and resistances with burn, build up, greater fire sword, fire sword circle, combustion, fitness, Acrobatics, firey embrace. I have some set bonuses but I think they actually made me weaker!!! |
2. Hasten is really what makes this set shine. It helps you get Healing Flames, which you definately should have pre-14, back up faster. It also adds a bit of Toxic resistance for kicks.
3. Make sure when you're soloing, to hit BU and FE for your alpha strikes and makes sure you hit the highest conned mob when you do. Make sure Blazing Aura has 2 Accs, 2 Dmg, and 2 End Reducers. Unless you're fighting +4's consistently, most mobs will be dead by the second time through your attack chain.
4. No, IO's are not needed, but they obviously help. But you should be able to survive just fine with just SO's.
5. If you're still having problems with all this, try respeccing Tough and Weave into the build. This should improve your survivability considerably. Once you get used to it, find out if you still want to keep them on your build or respec out of them to save 2 power slots for other useful powers, such as Conserve Power and Focused Accuracy. Some players need Tough and Weave to tank on Fire Armor, some players don't. It's all about personal preference.
6. Accolades help ALOT. The extra health and end are a great boon, and the two res powers, especially the psi res one, have become a main part of me tanking AV's. Are they needed? Of course not, but they do help. Check badge-hunters.com for more info.
7. If all of this has failed, maybe Fire Armor isn't for you. It doesn't mean the whole set is gimped just because your playstyle doesn't mesh well with it. Go Try Ice or WP. Their powers are much more straightforward in the surivability they give you, and you may like those better.
Champion-
Flaming Intern/Tanker(main)
The Ice Albatross/Blaster
Apollonius/Controller
Valtrix/Defender
All the tank sets in the Intern variety
Burning Intern/Brute(CoV Main)
And the list goes on...
So you're suggesting that I don't even really bother with Set bonuses and just go with enhancements and the IOs
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What I mean by a few IO's, is that I have a few uncomplete sets spread throughout my powers. I had even less than that, maybe even 6 total, when I tanked on the STF. As for my team, there was just one /kin troller on it, the rest were damage AT's. I also don't have Tough or Weave on my tank, don't really believe in having to go outside the set for res/def toggles. Honestly, yes you're going to get alot more damage done to you then most tankers. But that doesn't matter if you just use strategy and make sure you survive to keep the aggro. This is why RoTP is an amazing power as is, because even if you do die you have a self rez so a support character doesn't have to waste theirs. It also adds to damage mitigation with the chance of stunning a few mobs. And as for making FE work with other damage types...how would that even make sense conceptually? Yes, it really only works well with the Fire primary, but no ones forcing you to take it. If anything it opens up a power slot if you don't want to take it, so if you find you're having survival problems you can take a power better suited for immediate help. Fire tanking isn't tanking on easy mode like it used to be, and to be honest it's ALOT more fun to tank with my Fire/Fire now then the pre-ED and Burn nerfs.
So in a nutshell, other than maybe a few MINOR number tweaks, Fire Armor is working just fine. |
I entirely agree that Fire Tanks are just fine. I have 2 level 50 Fire/Fire Tanks and one at level 42 ( Not that I'm addicted to them or anything...)
That being said, I disagree with FlamingIntern. You **NEED** to take Tough and Weave on a Fire Tank. Using IO's focus on getting your recharge up to 100%, your S/L resistance up to 70%, and try to get your positional defenses as close as you can to 25%.
If you have the Influence to spend, be sure to get the recovery uniques and a few -KB IO's ( That way you can skip taking Acrobatics

There's two routes to go with your Epic power pools, Pyre or Earth. Take FBlast / FBall for damage or Quicksand / Burn for extra mitigation.
After you are finished with your Fire Tank...move on to making a Fire / Dark Tank.....more active and just as much fun!
I was having trouble tanking, until Tough N Weave... after Tough N Weave, is really when I started seriously IO'ing my fire/fire. It's my first and favorite tank so far, now finally working on stone, which might be a close second... night and day... if I go afk on my stone, the defenders can tp him into mobs for instant mob magnets... no work at all for crowd control...
I don't use burn at all. I have a heavy recharge build at over 108% w/ hasten for consume and healing flames. I IO'ed with recharge in mind for my set bonuses. I use Melt Armor a lot on mobs stronger than 51... I took it over fireball for my fire epic because of the great debuffs. They did nerf the recharge time of the power from 2 to 4 minutes. That has been the biggest PITA not having that once every mob. I have no problem farming the walls the cimerora even w/ reds or purps. Lead tank a lot, but I usually do amazingly well when I have solid support from a good troller or fender. The rest of the team can be drug along after that...
I took more offensive powers than fire primaries. ROTP has one End Mod. Temp Prot has a steadfast prot KB. The shields are slammed to cap. Tough and weave are both 4 slotted with end in mind. on even level baddies, I rarely blip on my health bar. Over 10 or conning orange or higher, I'll need to throw Healing flames (more if red n purp) and consume at least once... When I'm in over my head, I'm good if I can pop a rugged in... ROTP is nice only in that it's convenient to pop back into a fight to protect your team.
The key though, is pounding your mob into ash quickly. Taunt, blazing aura, Melt Armor, FSC and a couple key single target attacks to your LT or Boss followed by a FSC thins the mob to minimize the need for HF/Consume. Obviously, lather rinse repeat tougher mobs or bosses. If I'm lazy, I'll just go find the biggest bad guy, pound on him while blazing aura picks off his minions... with a FSC for good measure... I do that a lot while fighting av's. Since having minions around makes it easier for consume to find something to hit when I know I'm in for a long fight.
In the immortal words of Socrates, "I drank what?"
-- Real Genius
If someone knows a way were I can improve my defense I would really like to know. Right now my build is; All possible shields and resistances with burn, build up, greater fire sword, fire sword circle, combustion, fitness, Acrobatics, firey embrace. I have some set bonuses but I think they actually made me weaker!!!
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I notice you didnt mention tough. GET TOUGH! Its night/day! In fact, if your going without tough, I'd wager you might not need the IO set bonuses as much.
You can have 2 builds, level up your 2nd, get tough, put in cheap SO's and try it. I'd drop acro, and slip in 1-2 KB prot IO's. 2 is optimal, but I'm slot starved and have 1. With the exception of nemesis (fake nems, snipers), it is RARE for me to be knocked down. I actually enjoy it, making the 'rare' knockdown fun.
If you have tough and its not enough (if it wasnt for fire/ice ice patch, I'd feel the same), work on some defense. Here is the catch22: most lethal has a -def portion to it, so once you get hit, your defense is going lower.
50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace
50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl
I usually have to use burn so they are running away from me reducing their chances to hit and have auto heal on. [snip]
If someone knows a way were I can improve my defense I would really like to know. Right now my build is; All possible shields and resistances with burn, build up, greater fire sword, fire sword circle, combustion, fitness, Acrobatics, firey embrace. |
I'd also recommend Tough if you want to tank for medium to large teams. I have a team build with that, and a solo build that skips Tough and takes more attacks for soloing/duoing where you don't need as much protection. Yes, it would be nice not to have to dip into pool powers, but at least there are pool powers for more protection, you don't have a lot of pool options for more offense if you are a Stone tank, say. Similarly, don't be afraid to use insps, and combine them to make ones you need as they drop, so when a second or third spawn jumps in you can pop them and handle it.
Finally, taking a few more attacks to drop the bosses and spawns faster might be more useful then having *both* buildup and FE as well as "all possible shields". Definitely more useful then Temperature Protection unless you are exclusively fighting fire wielding mobs.
If someone knows a way were I can improve my defense I would really like to know. |
my fire/fire tank is nearly Defense Capped in melee which means he only gets hit 5% of the time by melee attacks
with this build I like tanking on my fire/fire tanker more then my granite brute..
my heal comes back faster then I need it to..
and I have even had people thank me for restoring their faith in Fire tankers
check it out
http://boards.cityofheroes.com/showthread.php?t=185583
Bruce-lee,scrapper,MA/SR 50 (H) Pinnacle
Fire-d Star,tanker, Fire/fire 50 (H) Pinnacle
Something Ugly, Brute, Elec/stone 50 (V) Pinnacle
there is another thread dealing with Fire/fire tanks and defense..
my fire/fire tank is nearly Defense Capped in melee which means he only gets hit 5% of the time by melee attacks with this build I like tanking on my fire/fire tanker more then my granite brute.. my heal comes back faster then I need it to.. and I have even had people thank me for restoring their faith in Fire tankers check it out http://boards.cityofheroes.com/showthread.php?t=185583 |
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
CoH/V was my first mmorpg I ever played and I first created my Fire/Fire tank back in Oct. of 2005. I loved it. It was strong, did lots of AoE damage, and fit my play style of tanking very well. I have taking breaks from CoH/V from time to time but have always found myself coming back to it because of the great fun I could have tanking against mass amounts of enemies!!! Herding to corners, wiping out mobs, doing what a tank does best. Now, I can no longer do that.
I know Fire Aura hasn't always been the strongest defense, and could never take on as much as a stone could, but I still could tank. I find myself always playing as the secondary to the main tank, getting the scraps and runaways! That is a scrappers job not a Tank!!! I am a Tank, I am suppose to be able to take on what everyone else can't. Taking the hits for the team, protecting, and destroying all in my way!!! Can't do that now though. I have seen scrappers take on more than I can, I am dealing enough damage to keep the aggro, but I just can't take the hits.
The Devs have nerf'd us time and time again, but this is ridiculous. I have seen and heard fire fire tanks saying," I can't be the main tank" "I can't take the hits" or "I can't herd" That is the tanks job and the Fire-Fire tanks aren't able to do it! IT NEEDS TO BE FIXED!!! Give the fire aura more resistance or something!! Give us more defense!!!
I heard that the Devs nerf'd the Fire aura because a spine/fire scrapper was to strong???? So they kill a tank to fix a scrapper, not a very well thought out plan. The best advice anyone can give a 50 fire fire tank is to make a NEW tank, that is stronger. I don't see why I or any fire fire tank should have to throw away all their hard work and hard hours and badges away because they made a character and the game changed that character into something else.
I'm not asking to make us as strong as a stone tanker, but make us strong enough to be able to BE a tanker. Give us more defense or resistance and if you can't do that, than give us something to allow us to change our fire aura and swap it out for a different power. Something like a respec but it allows you to change your powers. And if you have to give it to everyone, allow us to do a Task Force that rewards you with a Power-Swap Respec!!!
Please Respond to this thread, I want at least a chance for the developers to hear us fire fire tanks!!! And hear our cry!! We are no longer tanks!!! and Something has to be done!!!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante