Dear Devs...


Abraxxus

 

Posted

True, just doesn't feel the same as seeing them get a critical hit and take off half the mobs health.


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Posted

Either that or give them more realistic attacks to fight their natures, such as the Mercs using the butt of their guns WITHOUT the stun effect. Maybe even give the commando a knife or something and make his melee combat unique.


 

Posted

Cool, but with redrawing weapons the AI might get stuck on one attack.


 

Posted

Quote:
Originally Posted by Gypsy_of_Paradox View Post
Be a mastermind and take control, make binds/macros. This AT would be way overpowered even if the Devs could make perfect AIs.
yet still, it remains half done. Either no control whatsoever (controller pets) or gimped AI macro/binds workaround control. Even if you make the most complex binds and macro's, if a pet decides to go melee or 'hangs' in 1 attack, its done.

See, guildwars, you can see heroes as 'MM pets'. To a high degree fully costumizable and you can even control his powers. (or disable). Based on their powers and weapons, he will perfectly choose to go melee or ranged, and even then u can force him to do so.

If you take some randoms in pets:
-Bot protector always will use heal power when needed, as sort of super priority thing.
-Merc medic however, doesnt. If i'm mezzed, he heals me, if i'm low health, he mez-prot me, if he even notice me.
-Certain powers only trigger at certain range, they did change merc LRM and snipe shot being used afaik at any range, but the moment of usage is away bad. Oni firebreath, Superbot/commando flametrower, they only trigger at certain range. Even if you put them at that range, its a wild gues what they will do, Oni will run melee or hang in the immobilize loop, Commando will randomly go shoot thingie he can.
-Why do mercs redraw _everytime_ a mob dies? While graveknight/junin doesnt?

Necro zombies always have a delay after they have jumped, be it even a 1ft high edge, they have a delay. Ninja seems to have a very weird melee/range issue, with a huge control of sending pets to a certain location they do work ok, but they get stuck in 1/2 powers imho way too often. Also ninja has a strange pathfinding system, even pointing at a open area they make a weird 'line' towards it.

Graveknight seems weird, often when i see em at range they draw their weapon but then suddenly to spam the 2 ranged dark attacks. Sending them melee they have huge delay between attacks, same goes for the junin ninja dudes. Even fresh 'recharged' they do attack #1, delay, attack #2, huge delay, attack #1 again. Also if a mob is knocked back or runs away, they have delay. Delay to run after it, delay to pick a new power, or even to attack if they get in melee again.

Priority of melee/ranged is already in the game, so why not give the option to your pets? (although oni is great melee, i prefer him to stay 100% ranged, like the Lich, who majority of time remains perfectly ranged - while bruiser should imho always run melee and for the single tosser that runs, he use boulder).

I dont mind i dont have full control over pets, but dont say 'binds and macros' will fix it. I dont ask for perfect AI, i only ask for balance among the pets.


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Posted

Quote:
Originally Posted by SinergyX_EU View Post
I dont mind i dont have full control over pets, but dont say 'binds and macros' will fix it. I dont ask for perfect AI, i only ask for balance among the pets.
No where did I state, "binds and macros fix all". I understand the AI is far from perfect, I'm coming up on my 5th lvl 50 masterminds. But, you'd be shocked at how many players that complain about MM pet AIs refuse to use binds/macros.


 

Posted

Quote:
Originally Posted by Abraxxus View Post
This might have been posted before but meh..

Dear Devs,
Please remove brawl from the Mastermind Mercenary attack chain. These guys are carrying rifles, heavy weapons, and the like. I see no need for any of the soldiers, much less the Medic, to simply throw down his weapon and charge into melee range of any enemy in the game.

Thank you,
Abraxxus

Im sure there are those that may feel differently, but my opinion for the 1.5 cents its worth is mercs are better off without "Merc Brawl".
Bots would be better off without their Brawl too.


 

Posted

Quote:
Originally Posted by Darkbridger View Post
Bots would be better off without their Brawl too.
Battle drones? Maybe better off without.
Protectors? Probably better off without.

Assbot? STAY OFF MY ASSBOT! He's huge! I want him to smack people! I mean, LOOK AT THAT THING! He brawls with a metric ton of metal! I know it has a chance for stun, but it should cause fear too!


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Posted

Quote:
Originally Posted by DechsKaison View Post
Battle drones? Maybe better off without.
Protectors? Probably better off without.

Assbot? STAY OFF MY ASSBOT! He's huge! I want him to smack people! I mean, LOOK AT THAT THING! He brawls with a metric ton of metal! I know it has a chance for stun, but it should cause fear too!
True, the Assault Bot can keep his brawl... though I'd like to ditch his Flamethrower.


 

Posted

Quote:
Originally Posted by Gypsy_of_Paradox View Post
But, you'd be shocked at how many players that complain about MM pet AIs refuse to use binds/macros.
Wow, I came looking for macros and binds 2 hours after getting my 2nd zombie...
I couldn't even imagine trying to play this guy without the goto commands!


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Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

No one has said any thing about Ninjas they may be the best all rounded [range vs melee] out there the teir 1s / have I think 4 melee and 3 range teir 2s / well a little less equal 5-6 melee and 2 range and teir 1 / 2 melee and 5-6 range so they seem closer.


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Posted

Mercs with procs don't become "on par" with other sets in single-target damage, they frickin' destroy. I wouldn't mind seeing them buffed, but from what I've seen, they honestly don't *need* it.


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Posted

Quote:
Originally Posted by JadKni View Post
Mercs with procs don't become "on par" with other sets in single-target damage, they frickin' destroy. I wouldn't mind seeing them buffed, but from what I've seen, they honestly don't *need* it.
Redtomax seems pretty borked on the pet data, so cant use anything there anymore.

So unless you come up with numbers, i just stick to my experience.


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Posted

Quote:
Originally Posted by JadKni View Post
Mercs with procs don't become "on par" with other sets in single-target damage, they frickin' destroy. I wouldn't mind seeing them buffed, but from what I've seen, they honestly don't *need* it.
Well, I wouldn't go THAT far...

I have two lvl 50 Merc/Poison and Merc/Storm and both have AH and Lady procs. They are NICE. It's extra damage that they didn't have before. I think their damage is decent now.

Come to think about it, Merc's damage is indeed quite low before the procs. It's low because they spend like 2-4s on each attack. Activation time is very important to factor in dps.

Spec-Ops' controls need some buffs.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Macro_Ninja View Post
No one has said any thing about Ninjas they may be the best all rounded [range vs melee] out there the teir 1s / have I think 4 melee and 3 range teir 2s / well a little less equal 5-6 melee and 2 range and teir 1 / 2 melee and 5-6 range so they seem closer.
Ninja also dies the easiest... believe me. It doesn't matter how much damage you do if you die in seconds. Genins are extremely squishy. You need a good defensive secondary to babysit them or a good combination of healing/buffs.

I like Genins a lot actually. I love their throwing stars. I am not a big fan of Crane Kick on them as they have buggy AI when a foe is knocked back.

Ninja's biggest problem is Jounins IMO. I can live with squishiness but Jounin's AI is the worst of all.


If Jounins only use Poison Dart once and then go in for melee like Jack Frost and Stone pet, then Ninja's total dps can be impressive. I am sick of goto Jounins and then they get stuck on using Caltrops...


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.