The Effect of the I15 'Revamp' on /Psi Doms


Bindweed

 

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Originally Posted by StratoNexus View Post
Did anyone ever explain why Flares lost its secondary effect?
The only thing Castle ever said about it is that'd he was keeping his eye on it. Or something like that.


Please buff Ice Control.

 

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My Grav/Ice pretty much just improved. The only thing that got nerfed in the set was Ice Sword Circle, and it was actually an overall improvement. The damage scale of the power went down a little, but with the damage buff to the AT it's not that noticable, and the radius went from 8-10 feet to 15 feet. Seems like they decided to normalize the radius of all the PBAoEs.

That is the only Dom I have, so I can't compare his performance to anything else, but I'm actually capable of soloing now, which I couldn't do before (not without a lot of frustration at least)

Overall, I'm pretty happy with the changes, as far as they affect me at least.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by Schismatrix View Post
No, the Corruptor inherent doesn't even come close to doubling their damage.
That's not what Mid's says. It seems to indicate that while the inherent is active it can increase a Corruptor's damage up to double the normal amount. Anyway the point was that Corrs are just better at doing damage than Doms which is why they have attacks as their primary power set. I've found playing a Dom to maximize damage output very ineffective while teaming or soloing.


 

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Originally Posted by Irresponsible View Post
That's not what Mid's says. It seems to indicate that while the inherent is active it can increase a Corruptor's damage up to double the normal amount. Anyway the point was that Corrs are just better at doing damage than Doms which is why they have attacks as their primary power set. I've found playing a Dom to maximize damage output very ineffective while teaming or soloing.
No offense but your Dominator can't solo better than Corruptor? I think your Dom may be doing something wrong....

When Scourge happens, it can double the damage but most of the time it's way over-kill. The point is not Corruptor just being "better" at doing damage than Doms. I am not trying to be mean but Dominator's raw damage potential is way ahead of Corruptor in most cases. What Corruptors win is all the stacking buffs/debuffs.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by Irresponsible View Post
That's not what Mid's says. It seems to indicate that while the inherent is active it can increase a Corruptor's damage up to double the normal amount.
"While the inherent is active" and "can" are the key words here.

Quick math:

+100% damage 50% of the time is a +50% damage increase, not +100% (double).

Scourge can't even kick in until the target is below half HP, though usually you won't see it until 15% or below. AT MOST it could only possibly be +50%, but realistically it's going to be more like +10%.

Though, when I corrupt I find that when it does kick in on anything less than a boss, that hit was going to kill them anyway.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Jibikao View Post
No offense but your Dominator can't solo better than Corruptor? I think your Dom may be doing something wrong....

When Scourge happens, it can double the damage but most of the time it's way over-kill. The point is not Corruptor just being "better" at doing damage than Doms. I am not trying to be mean but Dominator's raw damage potential is way ahead of Corruptor in most cases. What Corruptors win is all the stacking buffs/debuffs.


Again the point which I'm trying to make is being missed. Maximizing the damage output of a Dominator isn't as effective a way to play as concentrating power choices and slots on controls first and foremost. I never said anything about which AT solos better but that a Dom with a focus on controls is better than one that focuses on doing damage primarily. In other words most people won't see the full benefit of the I15 changes cause they are going to continue playing to a Dom's strengths which are controls and damage mitigation.

DarkCurrent has noted how some of the attacks for Psi Assault cost more endurance than they are really worth and for this reason I think fitting in all of them is going to prove too costly for most and that this is how the Dev's probably want it for the sake of balance. Maybe it just comes down to differing play styles but I really don't find it useful to have a Dominator with an attack chain that includes all or nearly all of the secondary anyhow. On my lvl 50 Mind/Psi dom I decided to drop Mental Blast and Psionic Lance after respecting into having all the secondary attacks post I15 mostly because of never getting around to using them much before a fight was over.


 

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Originally Posted by Irresponsible View Post
Again the point which I'm trying to make is being missed. Maximizing the damage output of a Dominator isn't as effective a way to play as concentrating power choices and slots on controls first and foremost. I never said anything about which AT solos better but that a Dom with a focus on controls is better than one that focuses on doing damage primarily. In other words most people won't see the full benefit of the I15 changes cause they are going to continue playing to a Dom's strengths which are controls and damage mitigation.

DarkCurrent has noted how some of the attacks for Psi Assault cost more endurance than they are really worth and for this reason I think fitting in all of them is going to prove too costly for most and that this is how the Dev's probably want it for the sake of balance. Maybe it just comes down to differing play styles but I really don't find it useful to have a Dominator with an attack chain that includes all or nearly all of the secondary anyhow. On my lvl 50 Mind/Psi dom I decided to drop Mental Blast and Psionic Lance after respecting into having all the secondary attacks post I15 mostly because of never getting around to using them much before a fight was over.
At the heart of it the statement that doms are now "dual primary" suggest that you could take on the role of damage dealer and look at your controls as a secondary function to killing things.

But that only works when solo, or in teams that have enough mitigation that you have no purpose being there anyway.

You are exactly right when you say that doms that don't focus on control in teams are generally playing inefficiently. But that isn't to say that they still don't get the opportunity to do some decent damage provided domination is up to ensure that their controls do the job very quickly thus allowing them a larger window to attack (which runs counter to the idea that perma-dom is less necessary, but all well)

I haven't seen an i15 dom with the ease of use comparable to standing in one spot and raining down aoe like corruptors do. That isn't to say doms can't do ok aoe damage, but it generally takes a lot of jockeying around and is almost always in melee range which precludes that the mob must be controlled first.

IMO doms solo better now, but whoop-de-doo they already solo'd very easily if a bit slow in some cases. The changes have done absolutely nothing to improve their teaming abilities except now I see the odd dom trying to play like a wannabe blapper in the 20's, which while their choice just makes me laugh...and with the idea going around that perma-dom is somehow less important I haven't seen it yet (as I still don't see that many late game doms), but would ultimately lead to considerably less contribution from team doms.