Melee/Ranged Hybrid Archetype?


Black_Russian

 

Posted

An idea I'd like to see come to fruition. An archetype whose primary power sets are melee and secondary power sets are ranged (or vice versa).

Now I realise that it is possible to mimic this setup with certain archetypes it doesn't quite do it justice in which I'm referring to here.

For example:
Super Strength / Energy Blast
Ice Melee / Ice Blast
Broadsword / Electrical Blast

I also realise that while this archetype could potential be powerful on the offensive, gameplay would be balanced out with the lack of defense.

What are your thoughts?


 

Posted

Quote:
Originally Posted by Black_Russian View Post
What are your thoughts?
Roll a Blaster


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting_Whisper View Post
Roll a Blaster
This.

Blasters are ranged and melee. You can then take pool powers to flesh out the melee if you really need to.

The problem with mixing certain powersets together - as evidenced by the AE and how people create their npc's - is they are either WAY overpowered, or WAY gimped. Player characters don't need to be either one of those.

Corruptors and Blasters have pretty much all-offense all the time. Melee and ranged.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

Quote:
Originally Posted by Zekiran_Immortal View Post
This.
Blasters are ranged and melee. You can then take pool powers to flesh out the melee if you really need to.

The problem with mixing certain powersets together - as evidenced by the AE and how people create their npc's - is they are either WAY overpowered, or WAY gimped. Player characters don't need to be either one of those.

Corruptors and Blasters have pretty much all-offense all the time. Melee and ranged.
Dominator also got a nice set of ranged and melee.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

Quote:
Originally Posted by Zekiran_Immortal View Post
Corruptors and Blasters have pretty much all-offense all the time. Melee and ranged.
Corruptors are actually more akin to Defenders than they are to Blasters because they've got an entire powerset devoted to support.

The Blaster-Dominator similarity stands though (as I've always thought). They've both got controls, ranged, and melee damage powers. Blasters just have more emphasis on the ranged damage and Dominators just have more emphasis on the controls (though they're still highly respectable damage dealers).


 

Posted

This sounds really unneccessary to me. Blasters (and doms) already have the mix of range and melee that you're looking for. And to be quite honest, most of my blasters already have more attacks than they can use on a regular basis, so taking away their mitigation and giving them more attacks seems like an overall nerf more than anything.


 

Posted

Quote:
Originally Posted by firespray View Post
This sounds really unneccessary to me. Blasters (and doms) already have the mix of range and melee that you're looking for. And to be quite honest, most of my blasters already have more attacks than they can use on a regular basis, so taking away their mitigation and giving them more attacks seems like an overall nerf more than anything.
Well, i could think up a different set for blasters, weaponry.

AR/bow as primairy, katana/dualblade as secondairy.

The only non-elemental (i say psi is elemental) is /dev, but still imho is gimped (no BU, situation based damage etc).


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

Let's not forget VEATs. Night Widows, Huntsmen and Crabs not only have melee and range, but you get defense and hide to boot.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

And PBs as well they have ranged and melee powers, in fact i am really enjoying mine atm


 

Posted

Yes blaster is ranged/melee, but its not bad idea for more scrapperlike lot of melee and littlebit ranged too. Perhaps some kind of throwing weapons would look cool. If secondary pool is ranged instead of self defence, it could be littlebit problematic but nothing too difficult, I think.


Prunejuice is warriors drink.

 

Posted

Quote:
Originally Posted by zachary_EU View Post
Yes blaster is ranged/melee, but its not bad idea for more scrapperlike lot of melee and littlebit ranged too. Perhaps some kind of throwing weapons would look cool. If secondary pool is ranged instead of self defence, it could be littlebit problematic but nothing too difficult, I think.
Craws or spines with weaponry epic pool? You have 3 or 4 ranged attacks then


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

Yeah thats true. How I could forged them? Well... Looks like we already have melee/ranged scrapper then.


Prunejuice is warriors drink.

 

Posted

Quote:
Originally Posted by SinergyX_EU View Post
Craws or spines with weaponry epic pool? You have 3 or 4 ranged attacks then
And if you mix them with SR (for Quickness) and a solid helping of global Rech you really only need the basic two ranged attacks.


"If you're going through hell, keep going."
Winston Churchill