Hey Masterminds
Lead Squirrel at Dr. E Spider robotic site #643
Nothing saids its your spot like an ourob. Portal dropped on the ground.
If this turns out to be a practical joke, I'm sorry, but someone must pay with their privates.
So does this apply just to masterminds or does it also apply to all pet carriers? :3
It's going to be a pain in the *** when I zone in the mission with my henchmen pushing me out of the way at the door.
In the Arena of Logic, I fight unarmed.
Phantom Flight / Villainous Llewthorous
@TFury
@T.Fury
They don't push you; you push them.
Which, if you push them into Perception range, is just as bad... but if something can see you at the door anyway, well, better to have them then try to spawn and train them up, yes?
SWEET! This makes MM that less of a pain yay!
It's just too bad that I don't see "Customizable Henchmens" on the I16 teasers....
In the Arena of Logic, I fight unarmed.
I just rolled my first ever mastermind. Is necro/pd any good?
Dunno about Necro/Pain, Crackback, but Thugs/PD is awfully sweet.
I initially skipped Anguishing Cry for the really awful Empty Clips, and now that I know what Anguishing Cry does...
The attack combo of Gang War/Nullify Pain/Vengeance/Conduit of Pain/Anguishing Cry/World of Pain is just funny-- up to ten Vengeanced, minion-level thugs chipping away at something big while you blanket heal 'em (and the rest of the team).
It's just too bad that I don't see "Customizable Henchmens" on the I16 teasers....
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Don't know if I mentioned that, but it was discussed at Comic Con.
But, word. Not i16 material.
"I do it better than anybody you've ever seen do it.
The screams from the haters, it's got a nice ring to it.
I guess every super hero needs his theme music .."
However, Pain Domination definitely does the job.
"I do it better than anybody you've ever seen do it.
The screams from the haters, it's got a nice ring to it.
I guess every super hero needs his theme music .."
The two most effective PvP MM's I've encountered have been a Robots/FF and a Necro/Dark... and those concepts work together really, well, too, which makes me think the synergy was intended by the Devs.
I have a Ninja/Dark that's really fun, but not as effective; the Dark doesn't really have Synergy with the Ninja abilities beyond giving them a level of pre-attack stealth. If I had known Ninja/Storm would be available (aka Tsoo Sorcerors), I probably would have waited.
The two most effective PvP MM's I've encountered have been a Robots/FF and a Necro/Dark... and those concepts work together really, well, too, which makes me think the synergy was intended by the Devs.
I have a Ninja/Dark that's really fun, but not as effective; the Dark doesn't really have Synergy with the Ninja abilities beyond giving them a level of pre-attack stealth. If I had known Ninja/Storm would be available (aka Tsoo Sorcerors), I probably would have waited. |
Personally, I've never played those two-- anyone?
I did see something original the other night while teaming with a friends thugs/Pain Dom MM..He died and his pets kept fighting until we cleared the mob. Now this was in an AE mish, but does anyone know if it is true in a normal mish as well?
Only Gang War thugs stay after the player dies, because they're summoned pets, not controlled pets.
I know this made me very happy to see
I can't believe we forgot the patch note about Pets zoning with their owners in I16.