A question about Gravity/
Well, Wormhole is essentially your only reliable AoE Control. Gravity Distortion Field (AoE hold) has a 4 minute recharge, and a pretty lackluster duration. I'd think you would feel pretty anemic on control w/o Wormhole. It's your "up every spawn" power in Gravity.
Yes yes yes - take it. You can port/stun mobs away from LoS so you don't take the alpha.
Also, recharge reducers get GDF's recharge down to 2 min - same as any AoE hold.
No, Crushing Field has about 45 secs rech or so, but nevertheless, thank you very much for your replies, but while we're at it, do you have any suggestions to the combo Grav/Psi? I'm planning on getting leaping and fitness as pools and mu mastery as patron, do you have any suggestions?
@Global: Difficult One
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Crushing Field has a 45 second recharge, but unlike Wormhole or GDF, Crushing Field does not prevent enemies from attacking you. This is what Vyriss meant by "reliable AoE control" - they were referring to control powers that reliably provide mitigation. On this basis, Wormhole is your bread-and-butter power for mitigating potential damage, as it stuns many enemies at a time.
Grav/Psi is a combo that could go a number of ways. Grav/ is notably stronger at single-target control (due to the Singularity's stacking holds) than AoE control. /Psi used to be the go-to set for high AoE damage, but with the recent adjustments it is now somewhat weaker on AoE and considerably stronger on ST. So, you could focus on mass control and damage at close range, using the combination of Wormhole and Crushing Field to gather and immobilize many enemies, then buffing up with Drain Psyche and hitting the entire crowd with Psychic Scream and Psychic Shockwave. In this case, Soul Mastery would be your preferred pool, as Soul Drain would let you buff your damage from the many enemies surrounding you and clear the crowd quickly before your controls wear off.
Alternately, you could focus on ranged single-target damage and control. In that case, Gravity has a good attack/control power in Lift, and Psi has Mental Blast, TK Thrust, and Subdue, all solid ST attacks.
It should be noted that Grav/Psi is not a combo I enjoyed when I played it, and that was some time ago. I believe there are Grav/Psi guides out there that are far more useful than my speculations.
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No, Crushing Field has about 45 secs rech or so, but nevertheless, thank you very much for your replies, but while we're at it, do you have any suggestions to the combo Grav/Psi? I'm planning on getting leaping and fitness as pools and mu mastery as patron, do you have any suggestions?
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As far as power pools are concerned, I always consider Hasten pretty useful, and nearly mandatory if your going for Perma-Dom.
Has this thread been modded? I feel like I'm missing half the conversation.
Also, Crushing Field has an 8s recharge.
Has this thread been modded? I feel like I'm missing half the conversation.
Also, Crushing Field has an 8s recharge. |
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Well, if you have read all the previous post, then no, no missing conversation.
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
Well, as they say, Crushing Field is not a useful Control by itself. Technically, you're right, it is a Control though.
Wormhole is essential for Gravity, although a PITA to use and explain, and the knockback is really annoying. But hey, it's the best you get ...
Well, as they say, Crushing Field is not a useful Control by itself.
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For example, in one team I was playing "Kheldian tennis" with a team mate (we threw enemies back and forth with our Kheldian attacks) when the troller used not a hold, not a debuff, not anything remotely useful but his AoE immob and thus negated the knockback that was our main (one could say almost only) damage mitigation. The reason? "It is my best AoE damage." Did I mention that it was an earth troller? Not exactly the powerset of choice if you want damage.
But back to the wormhole question: Take it and learn to use it to the best effect possible! It is not as easy to use as a simple AoE hold or stun, but it is by far superiour to that miserable AoE hold and offers a lot of fun options to boot.
If it has eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.
This can not be stressed enough. I can not even count anymore how often I saw controllers and dominators ruin a tank pull or even wipe a team by throwing an AoE immob. Often with strange reasons.
For example, in one team I was playing "Kheldian tennis" with a team mate (we threw enemies back and forth with our Kheldian attacks) when the troller used not a hold, not a debuff, not anything remotely useful but his AoE immob and thus negated the knockback that was our main (one could say almost only) damage mitigation. The reason? "It is my best AoE damage." Did I mention that it was an earth troller? Not exactly the powerset of choice if you want damage. But back to the wormhole question: Take it and learn to use it to the best effect possible! It is not as easy to use as a simple AoE hold or stun, but it is by far superiour to that miserable AoE hold and offers a lot of fun options to boot. |
I'm playing with a Grav/Psi dom atm, and I'm slowly beginning to get ideas about his build. Though, I have a question I need answered: Is Wormhole a must for a Dominator?
Unfortunately, I can't provide any builds because I haven't totally created 1 yet. Suggestions on builds will be appreciated, thank you.
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself