Inquiring info about Shield Defense
Most animations don't have different animations for a SD character, but some do. For example, Hurl is a one-handed throw for SD Tankers.
Can't come up with other changed animations off the top of my head.
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The only other animation difference I know offhand is Brawl. Rather than a right-or-left hand punch, you either hit them with your shield (looks sweet) or kick them. My SD character is War Mace, and to my knowledge the animations are the same.
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Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
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Taunt is different too. I went SD/Ice (lvl 45 atm) and he uses his off hand to kind of wave at them. I much prefer my WP/Stone and Inv/WM taunts, the ice one seems, odd as its a quick but exaggerated movement, and more of a grunt than a taunting sound...
A friend has an SD/Axe tank who smacks his axe on his shield, which is awesome.
Stone melee's mallet animations that use two hands use alternate animations that are shared with the axe/broadsword/mace sets. Stone mallet uses the hack animation, and heavy mallet uses the disembowel animation, as I recall.
OMG I love the display picture you have Dersk, that is freaking sweet!
So nothing is odd about the animations which is what I was wondering. The reply bout the axe hitting the shield is tight. I'd like to see that.
Yes, now that you mention it, I believe so. It's the same for War Mace. You step forward with your right foot and point your mace at the foe, then step backwards and beat it against your shield. It's pretty badass.
Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.
Yep. I have a shield/axe and that's what Taunt looks like.
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If a tanker has melee not with an axe or mace and equipped with the shield during combat, does the toon swing puches with shield in hand? For instance, Energy Melee I believe first set to choose from is like a two punch combo, how does the animation be effected while the shield is equipped? I know that a power from Super Strength, I believe it is the 3rd punch you can select where the animation is kinda over-head, is it haymaker? Or the one before that, how is that effected with a shield equipped?
What happens when a Shield-using toon uses Sands of Mu (or any other two-handed attack for that matter)? Does the shield disappear?
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When a tanker is created with the Shield Defense power, how does it effect the animation of melee combat? If the shield is in hand, what does the animation do with shield in hand? I want to roll a toon with SD b/c it is new to me and I want to try something different but I was wondering what the animations look like during combat.
Thanks guys!