Fun Tanks?
Shaytanah,
I really love my Shield/War Mace, Riot Shield. I dressed him like a riot cop and I think I enjoy the powers and the animations more than the actual function of the toon. Some of the gems in that pairing include Shield Charge, which is ridiculously good fun... the knockup (not a typo) in Jawbreaker makes you want to slot it purely for Accuracy and Knockback... and Crowd Control and Whirling Mace are just fun powers in the middle of a mob. |
Shay-
I'm going to jump on the Shield/ mace bandwagon. My SD/Mace tank (Sakitumi) is now 49... and I'm reluctant to grab him that final DING just because I'm still having a blast with him. It has been a great set, both solo and in teams. Shield Charge into an 8-man spawn=heaven! And as Lacosta suggested, I actually DID slot jawbreaker with some knockback IO just for the fun of knocking the mobs silly high.
I'm not a pvp'r, so can't speak to its functionality there, but I strongly endorse SD/Mace as good good fun.
Also- just curious- is that Hunter in your Avatar?
~Stark
"Don't unravel them-- your ears were meant to be that way."
-Steve Aylett
For what it's worth I rank tanks fun as follows:
1. Sheild 2. Ice 3. WP 4. Inv 5. Fire 6. Stone (never played DA on a tank) YMMV. SS is my favorite secondary (used to like EM, pre-nerf), again, YMMV. |
1. Inv-Tanking on effortless, second highest set for resistance, requires all powers, simple to use
2. WP-Tanking on easy, a great combo of regen, resist, and def
3. Ice-A bit more complex, all defense with all that entails
4. Sheild-More elaborate than ice, also a defense based, Shield Charge makes the set
5. Fire-A complicated set with high damage and no inherent kb or immob protection
6. Stone-Not overly complicated but the biggest trade offs: highest resist and defense, lowest movement and recharge
Global: @FuzzyOne
Find me playing these servers: Champion, Justice, Freedom, Virtue and Pinnacle
All tanks are fun! I have almost as many tanks as all the other ATs put together. By far and away my favorite thing to play. Pull as many baddies into one place as you can, and just start chipping away at all of them. I love running them in big crazy team situations, but I also solo them a lot of the time. Its a different kind of playstyle from some of the other ATs, but one that I absolutely love.
My tanks are:
Invul/SS- Still my favorite set by far. Does everything well.
Ice/EM- Very fun to play. Ice is def-based and much more fly by the seat of your pants
Stone/Mace- Just a rock. Yes, granite is great, but I rarely need to use it. I like the various stone armors a lot.
Invul/EM- I liked Invul and EM so much, I had to make em twice
WP/Axe- WP is very solid and consistent. Axe makes a good mitigator with all the knockdown
Fire/Dark- Very surprised at how much I enjoy this one. The two sets stack nicely for all kinds of wicked effects
Shield/Stone- Still a wee one, but enjoying it so far. Shield has been better than I thought
Dark/Ice- Also a wee one, but coming along nicely. A very interesting combination
I would say, find an idea or concept you like, and roll a toon to match it. Its hard to go wrong with a tank.
�Life's hard. It's even harder when you're stupid.� ― John Wayne
�Just think of how stupid the average person is, and then realize half of them are even stupider!� - George Carlin
I've got a Dark/Ice as well, sitting at 29 right now. Pound for Pound, this is a great "tank" tank, and can help with damage. Also, surprised you're having fun with Fire Armor? We're still getting flak after all these years...
Champion-
Flaming Intern/Tanker(main)
The Ice Albatross/Blaster
Apollonius/Controller
Valtrix/Defender
All the tank sets in the Intern variety
Burning Intern/Brute(CoV Main)
And the list goes on...
You really can't go wrong with any Tanker sets. I'd do what some others suggested, and make a concept for your character, and try to fit the sets to that.
That being said, I'd try Shield/SS. The +damage from Rage + AAO, and the huge AoE carnage of Shield Charge + Foot Stomp just seems insanely fun.
I've played a Invul/SS, Shield/Axe, and Fire/Fire to level 50, as well as playing all the other primary, and secondary sets to at least lvl 30, and they really are all fun.
If you need some build advice, just let me know, or you could ask in the Tanker Forums. There are plenty of folks over there willing to help.
That most certainly is Hunter--the one, the only, the godfather of Gonzo.
For recognizing him you are now one of Shay's Favorite People (tm). Your benefits card is in the mail along with your decoder ring and cheat sheet for the secret handshake!
The man was clearly a tank. I quote from 'Vegas':
""We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a saltshaker half-full of cocaine and a whole multicolored collection of uppers, downers, laughers, screamers . . . Also, a quart of tequila, a quart of rum, a case of beer, a pint of raw ether and two dozen amyls. Not that we needed all that for the trip, but once you get into a serious drug collection, the tendency is to push it as far as you can. The only thing that really worried me was the ether. There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an ether binge and I knew we'd get into that rotten stuff pretty soon . . ."
Anyone who survived regular weekends like this was not squishy. Tank. All the way.
That most certainly is Hunter--the one, the only, the godfather of Gonzo.
For recognizing him you are now one of Shay's Favorite People (tm). Your benefits card is in the mail along with your decoder ring and cheat sheet for the secret handshake! |
I learned more about politics from F&L on the Campaign Trail '72 than from a half dozen poli sci classes. Not only was he a pure gonzo tank (new set?), but a damn fine writer. He is missed, but probably had to die the way he did.
"Don't unravel them-- your ears were meant to be that way."
-Steve Aylett
Funny tank story, son was on an AE mission last night when he says for me to look at something. The other tank on the team, all around lvl 33, had only two attacks, punch and brawl.
A couple minutes later he pointed out the lvl 34 scrapper without a travel power. Guess you see those things when you live in the AE building.
Current favs: Champ: Frau Schmeterling-22 MM 50s: NOTW-Blaster, Cat-Girl Commando-corr, Queen of the Dawn-PB, NOTW-Def, Peterbilt-Brute, IcedTNA-Tank, Archilies-scrap, Mann Eater-stalk, Redemptive Soul-toller, Mt Fuji of A-Team-Tank, Hot Stuff Vale-Dom
My MiniCity
I'm curious about the picks at Energy Melee Herculea, I've done pretty good at it even taken my other primary tank to 50 (which had EM as it's secondary) and had a blast with it. Then again I guess I play things oddly enough and just follow how I feel on things for slotting and sets. Oh well.
Funny tank story, son was on an AE mission last night when he says for me to look at something. The other tank on the team, all around lvl 33, had only two attacks, punch and brawl.
A couple minutes later he pointed out the lvl 34 scrapper without a travel power. Guess you see those things when you live in the AE building. |
Boo AE building occupants!
Hooray beer!
"Don't unravel them-- your ears were meant to be that way."
-Steve Aylett
IMO, willpower is the hands-down winner for fun tanker primaries. I have more of them than any other, and I have striven to get every tanker primary to at least 32. Getting Quick Recovery at 12 makes the teen levels that much more pleasant, and then picking up Stamina (and for most builds I recommend picking it up at 20, just like everyone else) makes your Willpower tanker very fun and inviting to play.
Shields is also a very fun set - damage buffs, defense based and easily capped, no annoying glows, just a fashion accessory. Emotes are currently limited.
Invulnerability is more team oriented, but quite solid now and very concept friendly. Shield and Invulnerability will benefit strongly from collecting all of the +recovery inventions.
Secondaries? Solo or teamed, you can't go wrong with Dark Melee and Super Strength. The one handed weapon sets are also very good. The two I'd avoid are Dual Blades (very demanding; wants a low maintenance primary like Fire or Stone) and Energy Melee (slow, dull, and its benefits are now seriously outweighed by its liabilities).
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison