So what build is the most powerful for tanks.


Ahmon

 

Posted

Quote:
Originally Posted by BrimstoneBruce View Post
AAO originally only had a RttC-level taunt built into it. Don't remember when this was changed, but it was some time ago. (EDIT: Can't find it in patch notes, so may have happened during I13 beta.)
I think it was during the beta that it changed; as far as I know it's been a good aura from the time it went live anyway. A little anecdotal evidence of just how good it currently is could be the fact that my BS/Shield scrapper was easily out-aggroing two tankers on a PuG team last night, one of the tanks was a WP so no surprise there but the other was a Fire tanker. Neither tank could peel aggro off of me without resorting to fairly extreme measures; of course it wasn't a problem on the soft capped Shield scrapper I was playing fighting relatively vanilla mobs. Apparently the Scrapper version of AAO must have the Tanker numbers.

I've got to say that leveling my BS/Shield scrapper has made me want to try a Shield tanker... I just need to come up with a concept and secondary... hmm; Shield/Fire seems attractive but I've already played /Fire to 50 once. Maybe Shield/SS... I've never played /SS before.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

That's an incredibly complicated questions because it has multiple answers. If your talking plain SO's and 'powerful' as in pure damage mitigation. Stone would take that spot hands down.


[IMG]http://img42.imageshack.us/img42/2886/coxboardsig.jpg[/IMG][B][SIZE="3"]
The shining world of the seven systems. On the continent of Wild Endeavour. In the mountains of Solace and Solitude there stood the Citadel of the Time Lords. The oldest and most mightiest race in the Universe. Sworn never to interfere. Only watch...[/SIZE][/B]

 

Posted

I was basing my comment about AAO's taunt effectiveness on experience playing with it.

I've witnessed other tanks gather a spawn up and just stand there, and the spawn will keep wailing on the tank, even while being attacked. I tested it while teamed with an Invuln tank. Using JUST the taunt aura (no Taunt, no use of Gauntlet) the Invuln was pulling agro off of me, and I could not pull it back to me.

AAO also seems to have a lower damage threshold for losing agro. In other words, a teammate won't need to deal as much damage to peel agro off of a Shield tank as they would a Stone tank.

I dunno, maybe I'm not slotting enough taunt durations in AAO, or am somehow using it wrong. What I DO know is that, thus far I seem to have to taunt a little more actively than other tanks I have teamed with to maintain agro control. I don't know why that is, and the numbers don't give any indication why, especially compared to Invincibility, because the numbers say they are the same, and AAO debuffs the enemy, while Invincibility does not. I have had Willpower scrappers pull agro off of my Shield tank, which, from what I understand, shouldn't be happening.

Is one taunt duration enhancement not enough for AAO? That's the only thing I can think of that would lead to the issue I'm having with it. I admit that it is possible that the power is fine and I'm just having trouble with it for some reason.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Shield Charge is a great taunt.


 

Posted

I have a Shield/SS tank and I have no problems holding aggro, foot stomp and shield charge seem to do the job. And if that truly isn't enough, Taunt works pretty darn well too.


 

Posted

Yeah, I've had zero issues on my Shield/WM. But I'm always attacking, so there's an extra variable. I've had to ease up on TF's when I was the lower-level off-tank to avoid stealing aggro from the main tank.


Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.

 

Posted

Might be worth mentioning that my tank is Shield/DM. I don't have a second high damage AoE power to use, and Shield Charge isn't up to use on every spawn.

My Shield/SS isn't high enough to be worth much yet, so that might change my opinion on AAO when he gets higher.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

WP/SS is a powerhouse...in my opinion.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Vitality: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Heal-I(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(7)
Level 1: Jab -- Hectmb-Dam%(A), T'Death-Dam%(7), Mako-Dam%(9), Zinger-Dam%(9)
Level 2: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(11)
Level 4: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15), RechRdx-I(17)
Level 6: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Numna-Regen/Rcvry+(19), Numna-Heal(19), RgnTis-Regen+(21), RgnTis-Heal/EndRdx(21)
Level 8: Indomitable Will -- LkGmblr-Rchg+(A), GftotA-Run+(50)
Level 10: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(23)
Level 12: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(25), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(27)
Level 14: Swift -- Run-I(A), Run-I(27), Run-I(29)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(31)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(31), GftotA-Run+(31), GftotA-Def/EndRdx(33), Ksmt-ToHit+(50)
Level 20: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34), RechRdx-I(34)
Level 22: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rchg(36)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), GftotA-Run+(37), GftotA-Def/EndRdx(50)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40), GftotA-Run+(48)
Level 35: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(40), P'Shift-EndMod(42), P'Shift-EndMod/Rchg(42)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(43), Armgdn-Dmg/EndRdx(43), EndRdx-I(45)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45), GftotA-Run+(45), GftotA-Def/EndRdx(48)
Level 44: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(46)
Level 47: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48)
Level 49: Super Jump -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A), Run-I(46), Run-I(46)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet


 

Posted

Quote:
Originally Posted by Tourettes View Post
If you want to DEAL a lot of dmg, especially to AV's and hold your own...we're talking single target here...I'd recommend NRG/NRG. Have that on my brute. Against 15 or so mobs, I will die usually to streakbreaker, but vs and AV....I can go toe to toe usually.

Tourettes
To my knowledge, there is not an energy aura primary for tanks.
OP, glad you decided to make a scrapper.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Quote:
Originally Posted by Bringer_of_Pain View Post
What type of Tank can deal out alot of damage and hold his own against EB's? Not to mention one that isn't an inspiration poping nightmare.
All of them are quite capable of holding their own against elite bosses. Willpower is IMO the most inviting / fun primary to play for tankers (as well as brutes; for scrappers it competes with Regen).

If you are considering a scrapper, I'd go with spines / willpower. My spines/wp scrapper is a reasonable substitute for a tanker. A tanker should not only be able to survive and defeat elite bosses, but also hold their attention and defend a team from them. Spines/WP works that way also.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

I've played the game since I-1, and have a long and extensive list of lvl 50 tanks as they're my favorite AT:

Fire / Fire (1st)
Fire/ Stone (2nd)
Invul / Mace
Invul / SS
Ice / Axe
Stone / NRG
WP / Fire
Dark / Fire
Shield / SS

Out of all the tanks, the stone tank by far has the best defense, the invul tank can suck up aggro like no other, the fire back when burn was worth a damn ruled the game. Ice has nice secondary affects, shield with SS has great dmg and dark works wonders with mobs but sucks on bosses.

If I'm building a no crap, take no prisoners, machine of destruction then I'm going with the Stone / NRG...practically indestructible, running mudpots for some xtra dmg, an early PBAOE attack to winnow out the mobs and then the big gun single target attacks to lay low the bosses. This tank won't suck up massive amounts of aggro, though mudpots gets their attention but lays waste to the mobs and stacks up the body count.

However, I'm now more of a scrapper type player and I will say that I love my claws / sr, dm / sr and db / sr.


 

Posted

My Fire/Stone tank massacred all the Faultline EB's pre-SO's. My Inv/SS is specced out as a ranged damage dealer just for kicks and does quite well at it. Tanks can do a great many awesome things, they just bloom late in the game.

Toughest tanker I've ever played: Inv/DM. It kinda feels like cheating, and he doesn't even have IO's yet.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier