Help, my ice tanker is squishy


Amberyl

 

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Originally Posted by DSorrow View Post
No. As I said, if you even get the passive accolades (which aren't hard at all to get, I might add) you'll have around 2200 HP. Add to that Chilling Embrace's -DMG and it will require some really bad luck to get downed by an alpha. So bad, in fact, that it has never happened to me.
This tells me that you either don't know what you're talking about or you're playing the game at a much less extreme level then I am (like soloing Heroic content).

I base this on my 50 Icer and all the Icers I've ever seen tank.

And for future reference, please don't take it personally when I happen to make a comment about a set you may or may not play. I'm not literally pissing in your Cheerios ya know.


 

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Originally Posted by Amberyl View Post
I think what bothers me is that defense has really variable performance. Sometimes you don't get hit and it's all fine and dandy, and sometimes the RNG just has it out for you and you get owned. Since practically any toon can softcap S/L these days, it feels insufficient to be dependent upon defense alone, particularly when dying tends to lead to a team wipe. I like my performance to be at least partially independent of whether or not my team sucks or not, and with sucking being more common than not sucking these days, I'm thinking that perhaps ice is not going to be my style unless I'm playing exclusively with my SG.
This is very true and your secondary is often an important choice when choosing to play a defense based set such as Ice.

Unfortunately you usually learn this lesson after you've levelled up


 

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Originally Posted by Kruunch View Post
This tells me that you either don't know what you're talking about or you're playing the game at a much less extreme level then I am (like soloing Heroic content).
This tells me you clearly have no idea on how to play an ice tank or don't know what you are talking about. I only ever play my ice tank on unyielding or invincible, depending on the team size to get maximum spawns for my AoEs. Maybe your much more extreme level is playing against enemies with high ToHit bonuses like Rularuu? Even Nemesis vengeance can be worked out if your team has any level of teamwork, just save the LTs for the last.

I never solo my tank because I have characters better suited for that kind of play. My tank excels in teams thanks to his AoE capacity. I really have no idea why you say an ice tank is squishy against normal content (anything without custom enemies). Against custom enemies the case could be anything from invincible to squatted in two seconds. Easy minions only vs extreme AVs only.

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Originally Posted by Kruunch
I base this on my 50 Icer and all the Icers I've ever seen tank.
I base this on my 50 Icer and all the properly built and played Icers I've ever seen tank. Maybe you're not one of them?

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Originally Posted by Kruunch
And for future reference, please don't take it personally when I happen to make a comment about a set you may or may not play. I'm not literally pissing in your Cheerios ya know.
I'm not taking it personally. I'm just trying to balance your stubborn arguments of ice being a squishy tank. You do realize, though that new people read these forums and might take anything someone says here for the truth even if it wasn't. Ice Armour is an extremely competent set and it shouldn't be belittled. You could just as well say that SR is garbage because it relies 100% on Defense which isn't even the case with Ice Armour.

And even just giving a quick glance on the scrapper forums, it seems that Defense based sets are the powerset of choice when it comes to doing extreme stuff. *Shrug*


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

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i just dinged 50 last night on my ice/fire and i will say that while i dont consider him squishy....i think i know what you mean TC

i should say though that i didnt take weave or tough and i try to avoid using HF or hibernate to see if there is a better plan B....basically if my health is dropping that fast and the team cant compensate then its just a matter of time anyway. HF isnt up enough and i cant do my job well enough in hibernate every 2 mins

its funny though that i never even noticed that hibernate is up every 2 mins....when i go into ice-block mode i normally am just itching to get out of it because i dont want teammates to die if my taunt expires.( my taunt isnt slotted though so maybe i will do that and use hibernate more)

back on topic i agree that most often whatever the weakness of a tank's build it can be addressed with tactics....like last night im on a boss spawn. i died twice early in the mish because i (as usual) try to jump into the middle of a spawn and hit EA and start burning stuff as the team joins in. unfortunately the defender seemed unable to heal me fast enough and the alpha from the +3 bosses would pound me to a icy paste. after the second time i decided to just taunt the groups over to me. apparently having the bosses surround me slowly was better suited to the defenders healing schedule


 

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Originally Posted by DSorrow View Post
And even just giving a quick glance on the scrapper forums, it seems that Defense based sets are the powerset of choice when it comes to doing extreme stuff. *Shrug*
Ahhhh a Scrapper in Tanker clothing ... I shoulda known by the sig.

First of all, Defense sets aren't the best to do extreme stuff for Tankers .. the two toughest sets are both firmly resist based sets with Defense added (Stone and Invuln).

Defense sets aren't even the best for Scrapper extreme stuff (Invuln taking it here as well).

The reason why people crow about Defense so much is because its what can be reasonably raised by IOs and whose hard cap is much higher then its soft cap which is easily reached by Scrappers and Tankers alike on many sets (which is why you hear about it so much on the Scrapper boards).

With regards to Ice Armor, a *great* IO build will do little to help it's survivability past hitting the defense soft cap (easily done) and HPs and regen (neither of which is realistically going to turn a squishy set into a brick) and recharge for HF. The main thing that Ice is lacking is resists and these cannot be appreciably raised by IO sets. Ice by itself is a *very* squishy set in heavy tanking situations (that's for the newbies) ... the random number generator, lack of resists and law of averages will bear this out.

Ice Armor when combined with a mitigation heavy secondary (which you may or may not have (didn't catch it)) such as Stone Melee or Ice Melee, can be made to be less squishy, and of course smart tanking will pull you through a long ways as well. However if someone were to ask me "I want a tough tanking set" Ice Armor wouldn't be high on my list, no.


 

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I was running 54 boss farms last night on my Ice/Axe and not having any trouble at all. Only used Hibernate once the whole night. I used one small green INSP. I have IO's, but no purples.

As mentioned earlier, saying that Ice has no resist is simply just not true. Or perhaps it's better stated that Ice has little resist, but good damage mitigation against anyone within melee range. What else would you count a damage debuff as other than damage mitigation? How about a recharge debuff? How about if you're draining everything around you to a third of it's END right when the fight starts? Those are all effective methods of damage mitigation.

Defense can be a little unpredictable. A little. But Ice has Hoarfrost and Hibernate to handle those moments.

Our SG has a billion influence Inv/SS tanker, and he can do things that I can't do. But I can do things he can't as well. In terms of tanking we're very very close.


 

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Originally Posted by Kruunch View Post
Ahhhh a Scrapper in Tanker clothing ... I shoulda known by the sig.
Enough with the condescension. I have played scrappers and tankers enough to know what their differences are.

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Originally Posted by Kruunch
First of all, Defense sets aren't the best to do extreme stuff for Tankers .. the two toughest sets are both firmly resist based sets with Defense added (Stone and Invuln).
I'd actually say invuln is a Defense based powerset with Resistance added much like shields. The four core powers of invuln don't offer much in the name of resistance to anything else except S/L and even with all of the powers it would be crazy to expect the exotic resistances (E/N/F/C) to take care of more of the damage than the corresponding resistances.

Stone I have no idea of. I have never played it and probably never will because of Granite Armor. Yeah, it has great stats in it but the drawbacks including a generic look are too much.

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Originally Posted by Kruunch
Defense sets aren't even the best for Scrapper extreme stuff (Invuln taking it here as well).

The reason why people crow about Defense so much is because its what can be reasonably raised by IOs and whose hard cap is much higher then its soft cap which is easily reached by Scrappers and Tankers alike on many sets (which is why you hear about it so much on the Scrapper boards).
I don't need you telling me that softcap is easy to achieve. I have four characters playing at the softcap of Defense and I know exactly how easy it is to achieve on some sets. I also know very well how effective Defense softcap is, it removes 95% of the incoming damage. If you do not consider that effective enough you're playing the wrong game because this one doesn't support a real godmode. Defense softcap is only a pseudo-godmode.

Quote:
Originally Posted by Kruunch
With regards to Ice Armor, a *great* IO build will do little to help it's survivability past hitting the defense soft cap (easily done) and HPs and regen (neither of which is realistically going to turn a squishy set into a brick) and recharge for HF. The main thing that Ice is lacking is resists and these cannot be appreciably raised by IO sets. Ice by itself is a *very* squishy set in heavy tanking situations (that's for the newbies) ... the random number generator, lack of resists and law of averages will bear this out.
Ice Armor doesn't even need a *great* IO build. You can softcap an Ice tank with 22 set IOs with the rest of the build being SOs or whatever you want. This is considering the 2.5% from Combat Jumping.

Also you seem to be missing some vital pieces of information. While HP and regen alone don't turn Ice Armour (or pretty much anything else for that matter) into a brick, it's the combination of Defense softcap AND regen AND +HP that does. 92-93% (courtesy of higher level enemies) of attacks directed at you will miss, and often more than that because of the way streakbreaker works and on top of that you have active recovery, higher HP (which translates into resistance. Don't believe me? Ask Arcanaville or any other expert around here and they'll give you the formulas) AND the recovery tools of Ice Armour.

The active recovery here is the important thing. With high regen and high Defense you won't get hit often and you will regenerate a lot of HP before you get hit the next time. It's one of the key features to survival, much like high HP on anything relying on Defense. A big hit gets through? Shouldn't bother you at all if you had some HP.

My Icer for example, is sitting at the softcap (and often over), has 2600 HP and regenerates 37 HP per second. That's nearly always enough to take care of me. And as a tanker you always have the team. Anything in the team will help your tanking: buff/debuff helps you stay alive, damage dealers take down enemies before they get too many blows at you, control keeps the enemy mezzed and unable to deal damage, other tanks can and will share the incoming damage with you.

If you're hellbent that without ANY team support a tank should be able to solo Invincible spawns set for 8 just not to be squishy I don't see why or how anyone could even convince you that 99% of un-IO'd characters in this game aren't squishy. The situations where your tank has to be able to take down a spawn like that don't exist outside AE because to generate such an environment you need a team. And a team doing nothing is just deadweight that harms my gaming experience so I'd kick them/quit anyway. (P.S. my Ice tank is capable of this if the enemies are right which means no excessive +ToHit or Psy damage).

Quote:
Originally Posted by Kruunch
Ice Armor when combined with a mitigation heavy secondary (which you may or may not have (didn't catch it)) such as Stone Melee or Ice Melee, can be made to be less squishy, and of course smart tanking will pull you through a long ways as well. However if someone were to ask me "I want a tough tanking set" Ice Armor wouldn't be high on my list, no.
Mitigation heavy secondaries help any defensive primary set. Be it resistance, defense or regeneration as the main survival ability. My Icer is an Ice/SS, and while I recognize the survival perk Foot Stomp gives me I have no problems at all tanking KB resistant foes. None. I treat Foot Stomp as just another damage AoE in my arsenal rather than a survival tool. EDIT: Also it is kind of stupid to say that Icer without a mitigation secondary is squishy because Fire Melee is the only secondary not offering some kind of mitigation. Most of the sets offer area KB/KD, Dark Melee gives you -ToHit and a self heal, DB has a -ToHit combo and KD, Mace has stun and KD, Energy Melee has (even if a bit unreliable against groups) stun, etc. Fire trades all the mitigation for faster takedowns, this translates into shorter fights which, in turn, translates into less incoming damage over a fight./EDIT

If someone were to ask my about my tank of choice, that would be an Icer for anything except an STF because I know the situation against LR. Insane +ToHit from one of the towers which totally nullifies any protection the Icer can have on their own. Much like I'd never pick a /Regen to try and beat an enemy with insane -Regen and -Heal that would totally nullify the Regen's survival abilities.

The point of my "nerdrage" or whatever you want to call it, is that Ice Armour isn't squishy. Granted it isn't as sturdy as Granite, it is much tougher than Fire Armour and it can outsurvive Shields and even WP or Invuln. I would add to that: a tough tank does not only consist of the right powersets, it also consists of a good build and a player who knows his business; what he can take on while watching TV, what he can't even when popping insps and the situations inbetween.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

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2200 HP seems low on an Icetank, thats near to what a basic hp Icetank has when Hoarfrost is down I'd imagine. I think the argument may of started from someone thinking that its a figure quoted as when hoarfrost is up.

I dont know what setting it was, but my SR went thru the ITF undefeated, inclusive of solo spiking Cysts in one of them missions. Builds are what you make of them and play them.

Edit: It wouldn't matter to me what Tank I play doing any of the content.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Originally Posted by DSorrow View Post
The point of my "nerdrage" or whatever you want to call it, is that Ice Armour isn't squishy. Granted it isn't as sturdy as Granite ...
This is about the only thing you've said that I can really agree with.

Ice Armor isn't "squishy" ... but it isn't as reliable as other Tanker sets either.

To that end, the OP should know to expect this with his/her Icer build and that it is not their "fault".


 

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I think (think?) strengths can come from knowing your enemies, choices of dynamics available and teamwork. The Devs know that tanks aren't supposed to sit there and take it all on invincible for an 8 man team. With what I said in mind Icetanks are good enough. Atleast I seen enough getting to 50 on a single debt badge and some of them were probably from being afk.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Originally Posted by Dromio View Post
How about if you're draining everything around you to a third of it's END right when the fight starts? Those are all effective methods of damage mitigation.
End drain to say a third of total like this is not mitigation. For an Ice Tank its the +defense from EA not the end drain. UNLESS you take a foe down to 0 endurance and slap a little -recovery so they do not regain any endurance for a short time. As soon as they get the first sliver of endurance back, your normal (ie outside of MA) foe will be able to use any attack/ ability in its arsenal. So unless you have 2 or more toons with an end drain power or toons with more than 1, you are not granting any mitigation by almost draining all endurance.


 

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Originally Posted by Shannon_EU View Post
I think (think?) strengths can come from knowing your enemies, choices of dynamics available and teamwork. The Devs know that tanks aren't supposed to sit there and take it all on invincible for an 8 man team. With what I said in mind Icetanks are good enough. Atleast I seen enough getting to 50 on a single debt badge and some of them were probably from being afk.
Absolutely.

However the scope of this conversation was started with "my Ice Tanker feels squishy *at times*" and has quickly devolved into the merits of Ice Armor on its own and stacked against other Tanker primary sets.

Without saying that the OP totally doesn't know how to play his/her toon (which I couldn't possibly know and wouldn't be inclined to say unless given some wildly outrageous set of circumstances) I tried to indentify why they might be seeing this on their Icer and in what circumstances they might find themselves having issues in (based on personal experience).

Neither right nor wrong ... just stating what I've experienced (as is Darrow ... our experiences just differ apparently).

Having said that, I agree that any of the Tanker primaries can be taken through all of the content in this game if driven by the right player/group.

P.S. - I don't think the devs *know* that Tankers are not supposed to be able to afk on CL5 (re: Stone and Invuln, both of which I can afk on most any content in this game) but rather were trying to come up with novel approaches on the same role and something I think they've done a pretty good job at overall. But the by-product of this development is that some sets are more durable out of the box then others.


 

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Much of the game, possibly inclusive of the MA content is biased towards the more popular sets. If the more popular sets didn't make the content easy then they wouldn't be popular. I look at different sets as offering differing levels of a challenge. One is either up to completing the challenge or not. The challenge must be about finding and playing to ones own strengths and not the strengths of some other type of tank.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Originally Posted by Shannon_EU View Post
Much of the game, possibly inclusive of the MA content is biased towards the more popular sets. If the more popular sets didn't make the content easy then they wouldn't be popular. I look at different sets as offering differing levels of a challenge. One is either up to completing the challenge or not. The challenge must be about finding and playing to ones own strengths and not the strengths of some other type of tank.
That's all well and good (and I agree from a personal standpoint) but doesn't go far in answering the OPs question.

Assuming the OP wasn't looking for metaphasic hooplah of course.


 

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I think much more info needs to come from the OP in order to specifically cover why and not waste time teaching the OP how to suck an egg.

I myself am wondering who the npc's were.

Doesn't matter, seems issues are blamed on team work, right that's that then.


 

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Yes and it had been mentioned:

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Originally Posted by Mr_Body View Post
Well you didn't say what you were fighting at the time so people went off on tangents.
I can only touch on the subject tangentially, plus blaming the team may not be it, sometimes the help required can come from oneself simply by knowing who to put out of action at the start of a fight.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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For what it's worth, in AE, one of the toughest damn tanks I have ever seen was an Ice/Ice. This guy was doing some really silly stuff, pulling huge groups by himself, and killing em all off. Took him a minute, but he did it. I have to say, I died a couple times watching him waiting for him to drop.

When I decide to do boss runs with my Icer, I use a custom mish with Ice/Ice bosses. I can run 52s with it solo and quick. My Icer is /WM, the mitigation from it is helpful. with /fire, and that lack of mitigation, I can see him having problems running AE mishes, then again my gf runs an Ice/fire on a similar mish with little problems.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

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Why surprised? they are squishy



~Amidst the blue skies, a link from past to future. The sheltering wings of the protector~

 

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Originally Posted by Volkz View Post
Why surprised? they are squishy
You speak vile lies!


 

Posted

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Originally Posted by Shannon_EU
2200 HP seems low on an Icetank, thats near to what a basic hp Icetank has when Hoarfrost is down I'd imagine
Well, that figure was off the top of my head, a more accurate number of what a tank has with only the +20% HP from Accolades and nothing else (no IOs or powers with +HP) would be about 2250HP.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein