Help, my ice tanker is squishy
I think what bothers me is that defense has really variable performance. Sometimes you don't get hit and it's all fine and dandy, and sometimes the RNG just has it out for you and you get owned. Since practically any toon can softcap S/L these days, it feels insufficient to be dependent upon defense alone, particularly when dying tends to lead to a team wipe. I like my performance to be at least partially independent of whether or not my team sucks or not, and with sucking being more common than not sucking these days, I'm thinking that perhaps ice is not going to be my style unless I'm playing exclusively with my SG.
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Unfortunately you usually learn this lesson after you've levelled up
This tells me that you either don't know what you're talking about or you're playing the game at a much less extreme level then I am (like soloing Heroic content).
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I never solo my tank because I have characters better suited for that kind of play. My tank excels in teams thanks to his AoE capacity. I really have no idea why you say an ice tank is squishy against normal content (anything without custom enemies). Against custom enemies the case could be anything from invincible to squatted in two seconds. Easy minions only vs extreme AVs only.
Originally Posted by Kruunch
I base this on my 50 Icer and all the Icers I've ever seen tank.
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Originally Posted by Kruunch
And for future reference, please don't take it personally when I happen to make a comment about a set you may or may not play. I'm not literally pissing in your Cheerios ya know.
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And even just giving a quick glance on the scrapper forums, it seems that Defense based sets are the powerset of choice when it comes to doing extreme stuff. *Shrug*
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
i just dinged 50 last night on my ice/fire and i will say that while i dont consider him squishy....i think i know what you mean TC
i should say though that i didnt take weave or tough and i try to avoid using HF or hibernate to see if there is a better plan B....basically if my health is dropping that fast and the team cant compensate then its just a matter of time anyway. HF isnt up enough and i cant do my job well enough in hibernate every 2 mins
its funny though that i never even noticed that hibernate is up every 2 mins....when i go into ice-block mode i normally am just itching to get out of it because i dont want teammates to die if my taunt expires.( my taunt isnt slotted though so maybe i will do that and use hibernate more)
back on topic i agree that most often whatever the weakness of a tank's build it can be addressed with tactics....like last night im on a boss spawn. i died twice early in the mish because i (as usual) try to jump into the middle of a spawn and hit EA and start burning stuff as the team joins in. unfortunately the defender seemed unable to heal me fast enough and the alpha from the +3 bosses would pound me to a icy paste. after the second time i decided to just taunt the groups over to me. apparently having the bosses surround me slowly was better suited to the defenders healing schedule
And even just giving a quick glance on the scrapper forums, it seems that Defense based sets are the powerset of choice when it comes to doing extreme stuff. *Shrug*
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First of all, Defense sets aren't the best to do extreme stuff for Tankers .. the two toughest sets are both firmly resist based sets with Defense added (Stone and Invuln).
Defense sets aren't even the best for Scrapper extreme stuff (Invuln taking it here as well).
The reason why people crow about Defense so much is because its what can be reasonably raised by IOs and whose hard cap is much higher then its soft cap which is easily reached by Scrappers and Tankers alike on many sets (which is why you hear about it so much on the Scrapper boards).
With regards to Ice Armor, a *great* IO build will do little to help it's survivability past hitting the defense soft cap (easily done) and HPs and regen (neither of which is realistically going to turn a squishy set into a brick) and recharge for HF. The main thing that Ice is lacking is resists and these cannot be appreciably raised by IO sets. Ice by itself is a *very* squishy set in heavy tanking situations (that's for the newbies) ... the random number generator, lack of resists and law of averages will bear this out.
Ice Armor when combined with a mitigation heavy secondary (which you may or may not have (didn't catch it)) such as Stone Melee or Ice Melee, can be made to be less squishy, and of course smart tanking will pull you through a long ways as well. However if someone were to ask me "I want a tough tanking set" Ice Armor wouldn't be high on my list, no.
I was running 54 boss farms last night on my Ice/Axe and not having any trouble at all. Only used Hibernate once the whole night. I used one small green INSP. I have IO's, but no purples.
As mentioned earlier, saying that Ice has no resist is simply just not true. Or perhaps it's better stated that Ice has little resist, but good damage mitigation against anyone within melee range. What else would you count a damage debuff as other than damage mitigation? How about a recharge debuff? How about if you're draining everything around you to a third of it's END right when the fight starts? Those are all effective methods of damage mitigation.
Defense can be a little unpredictable. A little. But Ice has Hoarfrost and Hibernate to handle those moments.
Our SG has a billion influence Inv/SS tanker, and he can do things that I can't do. But I can do things he can't as well. In terms of tanking we're very very close.
Ahhhh a Scrapper in Tanker clothing ... I shoulda known by the sig.
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Originally Posted by Kruunch
First of all, Defense sets aren't the best to do extreme stuff for Tankers .. the two toughest sets are both firmly resist based sets with Defense added (Stone and Invuln).
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Stone I have no idea of. I have never played it and probably never will because of Granite Armor. Yeah, it has great stats in it but the drawbacks including a generic look are too much.
Originally Posted by Kruunch
Defense sets aren't even the best for Scrapper extreme stuff (Invuln taking it here as well).
The reason why people crow about Defense so much is because its what can be reasonably raised by IOs and whose hard cap is much higher then its soft cap which is easily reached by Scrappers and Tankers alike on many sets (which is why you hear about it so much on the Scrapper boards). |
Originally Posted by Kruunch
With regards to Ice Armor, a *great* IO build will do little to help it's survivability past hitting the defense soft cap (easily done) and HPs and regen (neither of which is realistically going to turn a squishy set into a brick) and recharge for HF. The main thing that Ice is lacking is resists and these cannot be appreciably raised by IO sets. Ice by itself is a *very* squishy set in heavy tanking situations (that's for the newbies) ... the random number generator, lack of resists and law of averages will bear this out.
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Also you seem to be missing some vital pieces of information. While HP and regen alone don't turn Ice Armour (or pretty much anything else for that matter) into a brick, it's the combination of Defense softcap AND regen AND +HP that does. 92-93% (courtesy of higher level enemies) of attacks directed at you will miss, and often more than that because of the way streakbreaker works and on top of that you have active recovery, higher HP (which translates into resistance. Don't believe me? Ask Arcanaville or any other expert around here and they'll give you the formulas) AND the recovery tools of Ice Armour.
The active recovery here is the important thing. With high regen and high Defense you won't get hit often and you will regenerate a lot of HP before you get hit the next time. It's one of the key features to survival, much like high HP on anything relying on Defense. A big hit gets through? Shouldn't bother you at all if you had some HP.
My Icer for example, is sitting at the softcap (and often over), has 2600 HP and regenerates 37 HP per second. That's nearly always enough to take care of me. And as a tanker you always have the team. Anything in the team will help your tanking: buff/debuff helps you stay alive, damage dealers take down enemies before they get too many blows at you, control keeps the enemy mezzed and unable to deal damage, other tanks can and will share the incoming damage with you.
If you're hellbent that without ANY team support a tank should be able to solo Invincible spawns set for 8 just not to be squishy I don't see why or how anyone could even convince you that 99% of un-IO'd characters in this game aren't squishy. The situations where your tank has to be able to take down a spawn like that don't exist outside AE because to generate such an environment you need a team. And a team doing nothing is just deadweight that harms my gaming experience so I'd kick them/quit anyway. (P.S. my Ice tank is capable of this if the enemies are right which means no excessive +ToHit or Psy damage).
Originally Posted by Kruunch
Ice Armor when combined with a mitigation heavy secondary (which you may or may not have (didn't catch it)) such as Stone Melee or Ice Melee, can be made to be less squishy, and of course smart tanking will pull you through a long ways as well. However if someone were to ask me "I want a tough tanking set" Ice Armor wouldn't be high on my list, no.
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If someone were to ask my about my tank of choice, that would be an Icer for anything except an STF because I know the situation against LR. Insane +ToHit from one of the towers which totally nullifies any protection the Icer can have on their own. Much like I'd never pick a /Regen to try and beat an enemy with insane -Regen and -Heal that would totally nullify the Regen's survival abilities.
The point of my "nerdrage" or whatever you want to call it, is that Ice Armour isn't squishy. Granted it isn't as sturdy as Granite, it is much tougher than Fire Armour and it can outsurvive Shields and even WP or Invuln. I would add to that: a tough tank does not only consist of the right powersets, it also consists of a good build and a player who knows his business; what he can take on while watching TV, what he can't even when popping insps and the situations inbetween.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
2200 HP seems low on an Icetank, thats near to what a basic hp Icetank has when Hoarfrost is down I'd imagine. I think the argument may of started from someone thinking that its a figure quoted as when hoarfrost is up.
I dont know what setting it was, but my SR went thru the ITF undefeated, inclusive of solo spiking Cysts in one of them missions. Builds are what you make of them and play them.
Edit: It wouldn't matter to me what Tank I play doing any of the content.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
The point of my "nerdrage" or whatever you want to call it, is that Ice Armour isn't squishy. Granted it isn't as sturdy as Granite ...
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Ice Armor isn't "squishy" ... but it isn't as reliable as other Tanker sets either.
To that end, the OP should know to expect this with his/her Icer build and that it is not their "fault".
I think (think?) strengths can come from knowing your enemies, choices of dynamics available and teamwork. The Devs know that tanks aren't supposed to sit there and take it all on invincible for an 8 man team. With what I said in mind Icetanks are good enough. Atleast I seen enough getting to 50 on a single debt badge and some of them were probably from being afk.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I think (think?) strengths can come from knowing your enemies, choices of dynamics available and teamwork. The Devs know that tanks aren't supposed to sit there and take it all on invincible for an 8 man team. With what I said in mind Icetanks are good enough. Atleast I seen enough getting to 50 on a single debt badge and some of them were probably from being afk.
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However the scope of this conversation was started with "my Ice Tanker feels squishy *at times*" and has quickly devolved into the merits of Ice Armor on its own and stacked against other Tanker primary sets.
Without saying that the OP totally doesn't know how to play his/her toon (which I couldn't possibly know and wouldn't be inclined to say unless given some wildly outrageous set of circumstances) I tried to indentify why they might be seeing this on their Icer and in what circumstances they might find themselves having issues in (based on personal experience).
Neither right nor wrong ... just stating what I've experienced (as is Darrow ... our experiences just differ apparently).
Having said that, I agree that any of the Tanker primaries can be taken through all of the content in this game if driven by the right player/group.
P.S. - I don't think the devs *know* that Tankers are not supposed to be able to afk on CL5 (re: Stone and Invuln, both of which I can afk on most any content in this game) but rather were trying to come up with novel approaches on the same role and something I think they've done a pretty good job at overall. But the by-product of this development is that some sets are more durable out of the box then others.
Much of the game, possibly inclusive of the MA content is biased towards the more popular sets. If the more popular sets didn't make the content easy then they wouldn't be popular. I look at different sets as offering differing levels of a challenge. One is either up to completing the challenge or not. The challenge must be about finding and playing to ones own strengths and not the strengths of some other type of tank.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Much of the game, possibly inclusive of the MA content is biased towards the more popular sets. If the more popular sets didn't make the content easy then they wouldn't be popular. I look at different sets as offering differing levels of a challenge. One is either up to completing the challenge or not. The challenge must be about finding and playing to ones own strengths and not the strengths of some other type of tank.
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Assuming the OP wasn't looking for metaphasic hooplah of course.
I think much more info needs to come from the OP in order to specifically cover why and not waste time teaching the OP how to suck an egg.
I myself am wondering who the npc's were.
Doesn't matter, seems issues are blamed on team work, right that's that then.
Yes and it had been mentioned:
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
For what it's worth, in AE, one of the toughest damn tanks I have ever seen was an Ice/Ice. This guy was doing some really silly stuff, pulling huge groups by himself, and killing em all off. Took him a minute, but he did it. I have to say, I died a couple times watching him waiting for him to drop.
When I decide to do boss runs with my Icer, I use a custom mish with Ice/Ice bosses. I can run 52s with it solo and quick. My Icer is /WM, the mitigation from it is helpful. with /fire, and that lack of mitigation, I can see him having problems running AE mishes, then again my gf runs an Ice/fire on a similar mish with little problems.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
Why surprised? they are squishy
~Amidst the blue skies, a link from past to future. The sheltering wings of the protector~
Originally Posted by Shannon_EU
2200 HP seems low on an Icetank, thats near to what a basic hp Icetank has when Hoarfrost is down I'd imagine
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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I base this on my 50 Icer and all the Icers I've ever seen tank.
And for future reference, please don't take it personally when I happen to make a comment about a set you may or may not play. I'm not literally pissing in your Cheerios ya know.