Personal living space with account wide storage?
/signed
Frequently suggested but nevertheless something id love to see in the game, i even had a brief idea recently to conceptually fit it in, the areas between war walls be zoned for superhero residence, pff probably plenty reasons why it couldnt work but with the recent GR teaser i have my fingers crossed for some base love so houses may be on the cards
oh and for people who say "IT will never happen" that response was common to threads suggesting side-switching not too long ago
This gets a big yes from me!
Maybe I'm going pushing this too much (two positive responses is boosting my confidence to unrealistic levels ), but wouldn't it be good to have something else to spend your money (influence/infamy/brownie points whetever you want to call it) on than just recipes and salvage for enhancements? So all your excess cash after you've reached 50 and respecced could go on your toons crib/personal living quarters?
If there was enough to do (spend) in your private little getaway maybe that would also help reduce the soaring prices of salvage and other market related purchases. Maybe... I'm not an economist so i may be making "hoooje" assumptions. But providing another outlet for inf/money cant be a bad thing. I mean, when you get to level 50 and have nothing else to do with your money except farm for it and then transfer it to your lowbies, wouldn't it be good to have a pad to spend it on and show off how successfull your life of crime/heroism obviously is? In pretty much the same way we show off our bases. No?
k, think i'm spent
City Of Sims Heroes ftw!
Its a seriously good idea actually. As with the poster i am in a seperate SG (just me and the girlfriend) so to store everything and keep it safe.
Maybe have a skyscraper in some zones (not every). And when you click on the door it'll give you the option to access your own flat, or that of your global friends. In your own flat you can edit it (the same way as SG bases) to buy storage items( I'd love to see little piggy banks to store inf ) and decorative features. It could open up alot of new doors for the game, and bring the community together more (flat decorating competions and house parties ftw).
Or was that taking it too far?
It's now Issue 21 and I am back!
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Currently enjoying the Exalted Server!
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Or was that taking it too far?
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Fine by me
Here's another thought (blimey this luck cant hold out, THREE posts and not one a flame???). At certain points you could be able to choose and fix the type of door/entrance that best matches the theme of your PErsonal ARea (PEAR for short???). Then you would have to find doors that matched that before being able to enter it. These could be any potential mission entrances that you do not currently have missions for. So all those unused caves, wooden doors, warehouse entrances and drain covers could all be selectable as entrances but not all at the same time. One thing i like about the idea that you could re-choose the entrance type at any point is that you could match the entrance to the ones available in the zone you are mostly spending your time in at the lowbie levels. This would make sure that no-one would have to be permanently tied to an entrance type they didn't like, nor would an entrance type be permanently out of reach for a lowbie (imagine hoping to use the Portals in Peregrine as your PEAR(tm) entrance
I would suggest disabling accessing the PEAR(tm) in a pvp zone i think though...
So, just to be clear, at low levels you would only realistically specify a door type that existed in Atlas, Galaxy or Mercy. If you chose another type (eg Portal Corp Portal entrance type) you would be making things hard for yourself as you would potentially have to travel through a high level zone to reach it, being squished repeatedly on the way. But this limit reflects nicely on you being a poor starting out hero/villain, with something to aim for at higher levels. It would also emphasise the sg/vg bases superiority in being able to access your base from most if not all zones at all times, just one way in which sg bases should generally be superior and keep their value overall. Maybe some door types are so generic that they exist everywhere anyway, i haven't checked but i'm sure there are, no worries if thats the case. Its really just another use for all those unused mission entrances that it would be cool to dissapear into (those Do Not Enter signs make really cool entrances!) and again, just adds another element that would add to the realism of the whole idea. If your PEAR(tm) has an arcane theme, then it might make more sense to choose a cave entrance than office block door for example. The choice should be the players, but the option to make the entrance relevant to the PEAR, when there are so many differently themed instance capable entrance spots on the maps, should also be available ideally.
hope that makes sense, its a side detail really to the original idea but Heyman's post prompted it, so cheers for that . btw, just kiddin on the (tm) stuff...
Would it be cross posting to say I agree with the idea?
Though I think adding an option for personal housing to the top/bottom of the SG list would be more effective than connecting to mission doors, certainly easier to add I'd imagine.
Account wide storage would be good too, but limited to say 60 pieces of salvage. 50 Enhancements, 15 recipes and 50 Inspirations. At max.
Internally I'd say just the same as a SG base, but with no power or control devices or limitations. Plus only the smallest plot size so not really huge. Plus no teleports, defenses or similar. If they do go with player housing buildings, good idea IMO, when you exit you should be able to exit to whichever zone you want rather than the zone you entered from (like RWZ).
I love it! /SIGNED!
It would be a really good idea, especially for those (like me) who love base building but can never start a proper SG without it going up in flames.
Nah, I reckon if it's housing, it in one zone. Say there are 2 or 3 buildings in each zone that are housing buildings. Or maybe any door is an option so you could choose where you live.
Once you decided to purchase an appartment you can go to the zone you want to live in, find a door that currently isn't a mission door for you and click on it. This will give you the option to make that home and put a marker on your map.
Once you have a home you can furnish it and if you later decide to move then you can take your furnishings with you (essentially rechoose a door, maybe for a fee?) so you don't have to rebuild.
Then you can place a portal in your PEAR(tm) to give you access to your SG base and maybe have one at the other end to get from your SG base home.
I really don't like how the base portals are done ingame, I would prefer something more official than a force field in a random spot.
absolute yes to personal quarters. great for those heroes that dont want to/cant join a SG or just want somewhere of their own away from the SG.
/signed to being able to select an entrance (my villain brute Skumm lives in the sewers so being able to select a manhole as his lair entrance would suit perfectly.
/signed to being able to decorate it as you see fit (finally a use for those souveniers we've been collecting at the end of arcs!) possibly an option of having a screenshot turned into an in game picture to decorate a wall ?
/not signed for the account wide storage. sorry. each alt is seperate. if you allow account wide storage you are just going to unbalance the lower level alts as newbies fall behind those long term players. Its bad enough for a newbie to see their level equivalent friends pull out 3 or 4 bonus attacks without having to watch them shine with the best of everythign inf can buy as they are funded by big brother, while the prices in WWs shoots up to meet what alts are willing to pay. I know this happens already but thats circumventign the mechanics, actually make it part of the game mechanics and it will go out of control. If i was a newbie I wouldnt be too impressed with starting so far behind everyone in terms of resources that its really not ever goign to be worth the bother (I remember being given 500,000 inf by a lvl 50 when my mind troller was only lvl 8 for inviting him onto the spelunker mission. I was RICH! if this happens every new alt, then 500K is no longer rich, its common and the level will continue to rise until it reaches stupid propotions).
In addition: why should all my alts have access to the same stuff? and why account wide? Skumm would be hunted down and shot by evangel, not given salvage.... Skinjob would butcher and eat AlwaySultra, even though both are heroic... And melvin? he'd clean out all my alts and do a legger for Union asap!
the rest though, I like.
Also, player base should be anchored to the entrance you choose. thats how you go in and out. no base teleporter (its not a base, its a personal living space! , if you ahve a teleporter built in it, then make it a charged power that has to be maintained and a power that works the same as the base teleporter but single target only).
anyway, my opinions only. please feel free to ignore fi you dont like them
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Also, player base should be anchored to the entrance you choose. thats how you go in and out. no base teleporter (its not a base, its a personal living space! , if you ahve a teleporter built in it, then make it a charged power that has to be maintained and a power that works the same as the base teleporter but single target only).
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I think a base teleporter is realistic for your residence, although it should only be able to take you to your base. Think of it as the Bat pole.
yes , but to go from your personal quarters to your base.
to go from anywhere else to your personal quarters I think you should have to either:
run to the entrance and enter that way
tp from your base (possibly)
have a tp facility built and maintained and then activate a tp power that drains a charge.
Agreed
/love the idea
I can just imagine my "Hornets Nest" now, empty bottles all over the floor, spare costumes waiting to go to the dry cleaners and half eaten pizza on the table.
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/signed.
I also like some other ideas in this thread. Like choosing a specific door in a zone or a specific type of entrance. Either way it would be a brilliant addition to this game imo.
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@Lyrik
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In addition: why should all my alts have access to the same stuff? and why account wide? Skumm would be hunted down and shot by evangel, not given salvage.... Skinjob would butcher and eat AlwaySultra, even though both are heroic... And melvin? he'd clean out all my alts and do a legger for Union asap!
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You have the absolute right to play your alts as you like. Mine however are part of the same team. Well three on my main account are (and have been since I plotted out their back story 3 years or more ago). They should be able to store useful stuff for each other. I'm lucky/stupid (delete as appropriate) to have several accounts and a large SG base so I have in effect already achieved 'personal' storage.
Having limited personal storage would actually even the curve for newbies. Having a way to store stuff at the moment pretty much is down to how long you've been playing and how many fifties you've got (or how many accounts you have). To get a useful base is certainly cheaper than it was but to get one with just the earnings of lesser played alts is not very easy still (or no-one would need this suggestion). If everyone had access to a personal space they could customise those that don't have the option of the current method of personal space would be able to store stuff much the way I store stuff.
Signed on door only if you can select the base portal...
Great suggestions here, I don't agree with every one of them but that doesn't mean they're bad .
Hopefully personal living space will be implemented as an option and given the opportunities for the parent company to shore up the loss leaders by using micro transactions on a profitable game, I think it likely to be done sooner than later.
Allodoxaphobia is the fear of opinions.
Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. MARCUS AURELIUS (121-180 AD)
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You have the absolute right to play your alts as you like. Mine however are part of the same team. Well three on my main account are (and have been since I plotted out their back story 3 years or more ago). They should be able to store useful stuff for each other. I'm lucky/stupid (delete as appropriate) to have several accounts and a large SG base so I have in effect already achieved 'personal' storage.
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so you got around the limitations by having multiple accounts, with multiple subscriptions. You still cant share items between red and blue side which is exactly what would happen if they had account wide storage. You have a base for your SG so you can share among your current alts on the same server and on the same side. Account wide storage would let players share between servers and across the red/blue divide. This i think would be against the feel of the game (I am , for the sake of argument ignoring the act of transferring manually between alts in a co-op zone as that is not storage and is open to everyone as stands if they have friends/SG). You want all your alts to be part of the same team/sg, then the system allows for that and gives you the reward of base SG storage. I just think that account wide transfer would partially defeat the benefits of SGs and friends in the game and make it more than ever a city of Solo experience. But, as you say, to each his own.
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Having limited personal storage would actually even the curve for newbies. Having a way to store stuff at the moment pretty much is down to how long you've been playing and how many fifties you've got (or how many accounts you have). To get a useful base is certainly cheaper than it was but to get one with just the earnings of lesser played alts is not very easy still (or no-one would need this suggestion). If everyone had access to a personal space they could customise those that don't have the option of the current method of personal space would be able to store stuff much the way I store stuff.
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I fail to see how this would even the curve. Player new to the game starts a level 1 alt with 0 inf, the 2 lvl 1 damage enhancements from tutorial and the two inspirations (assuming he didnt use them). The player completes the tutorial and steps out into Atlas Park trains up to level 2 and goes looking for a group. Lets assume he finds one without too much bother and its not a MA or farming group.
With his , now 3, powers our hero is ready to take on evil. thing is, the other blaster in the group is a veteran player and has two or three additional powers (2 ranged, 1 melee) , base teleporter for the SG base he's a member of, a pet that gives bonuses and a teleport power that summons the team mates) the other memeber of the group has a few level 50s already and has access to everything they have in storage. all the best enahncements (for that level) and the ability to spend millions on anything in WWs he wants.
newbie player is going to be at a disadvantage all the way up to 50 as he wont have the resources to draw on that the rest do (veteran rewards aside). This, to me, is not a great intro to the game.
if anything, it will just serve to encourage farming and power levelling. start an alt, PL to 50, farm as much as possible to feed the new alt. Not because you want to do it but because its the only way to be on a level playing field with the rest. and if you dont like farming? or you dont have a high level alt to fund you? Tough, the IO system is at best only available to you in fractions because you cant afford the stupidly high prices for anything worthwhile , including the salvage to make any of the recipies you picked up.
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You have the absolute right to play your alts as you like. Mine however are part of the same team. Well three on my main account are (and have been since I plotted out their back story 3 years or more ago). They should be able to store useful stuff for each other. I'm lucky/stupid (delete as appropriate) to have several accounts and a large SG base so I have in effect already achieved 'personal' storage.
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so you got around the limitations by having multiple accounts, with multiple subscriptions. You still cant share items between red and blue side which is exactly what would happen if they had account wide storage. You have a base for your SG so you can share among your current alts on the same server and on the same side. Account wide storage would let players share between servers and across the red/blue divide. This i think would be against the feel of the game (I am , for the sake of argument ignoring the act of transferring manually between alts in a co-op zone as that is not storage and is open to everyone as stands if they have friends/SG). You want all your alts to be part of the same team/sg, then the system allows for that and gives you the reward of base SG storage. I just think that account wide transfer would partially defeat the benefits of SGs and friends in the game and make it more than ever a city of Solo experience. But, as you say, to each his own.
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Silly me for assuming that the obvious restriction of Blue and Red side would remain. I can't see them ever adding storage that both sides can share, unless the markets are amalgamated with the release of GR and even then I'd think it would be unlikely.
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Having limited personal storage would actually even the curve for newbies. Having a way to store stuff at the moment pretty much is down to how long you've been playing and how many fifties you've got (or how many accounts you have). To get a useful base is certainly cheaper than it was but to get one with just the earnings of lesser played alts is not very easy still (or no-one would need this suggestion). If everyone had access to a personal space they could customise those that don't have the option of the current method of personal space would be able to store stuff much the way I store stuff.
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I fail to see how this would even the curve. Player new to the game starts a level 1 alt with 0 inf, the 2 lvl 1 damage enhancements from tutorial and the two inspirations (assuming he didnt use them). The player completes the tutorial and steps out into Atlas Park trains up to level 2 and goes looking for a group. Lets assume he finds one without too much bother and its not a MA or farming group.
With his , now 3, powers our hero is ready to take on evil. thing is, the other blaster in the group is a veteran player and has two or three additional powers (2 ranged, 1 melee) , base teleporter for the SG base he's a member of, a pet that gives bonuses and a teleport power that summons the team mates) the other memeber of the group has a few level 50s already and has access to everything they have in storage. all the best enahncements (for that level) and the ability to spend millions on anything in WWs he wants.
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I am a four year veteran, (been away quite a bit too) I have at my command 4 50s and about 300 million inf across two accounts (one is only a week old). I also have access to personal storage that has taken the better part of two years to create and assemble.
If they add player housing and or storage, someone with no 50s or inf can enter the game and immediately have what I have now in the way of storage for nothing. Sure they won't have the inf or drops that I have had, but that is the same with any older MMO. They don't need to spend two years playing in a single person SG with SG mode on to earn enough prestige to earn the sort of stuff I have now. So yes the curve has been flattened.
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newbie player is going to be at a disadvantage all the way up to 50 as he wont have the resources to draw on that the rest do (veteran rewards aside). This, to me, is not a great intro to the game.
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As were we all. What you think they should be given something extra to make up for the fact they didn't join the game till it was four years old? Maybe they should just be given all the things that they have no chance of receiving because they weren't here?
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if anything, it will just serve to encourage farming and power levelling. start an alt, PL to 50, farm as much as possible to feed the new alt. Not because you want to do it but because its the only way to be on a level playing field with the rest. and if you dont like farming? or you dont have a high level alt to fund you? Tough, the IO system is at best only available to you in fractions because you cant afford the stupidly high prices for anything worthwhile , including the salvage to make any of the recipies you picked up.
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And that changes the game in what way?
The point of the IO system is that its based on random drops. On top of which by playing normal content and doing TFs (which looking at Defiant Events seem to be being run every day) you can earn Merits that can be spent on specific recipes. Grinding your way to fifty and getting the drops you want is easier now than it has ever been. On top of that, bored of the normal content, go do some MA arcs and get tickets that again can be traded for better than average recipes.
I started a level one alt shortly after i14 when I reactivated the game. I only had one account subbed (one unsubbed and one yet to create), I made three million inf before I hit 15 with no storage (needed 2nd account to invite to my SG). I have precisely one extra attack. Why would a newbie be any different to that? I can kill slightly faster.
Everything you are against is already happening. Adding personal storage will make it easier for new players to achieve something of what veterans (that play that way) have already achieved, but with no outlay.
hmmm, I think we're sort of at two ends of the same oopinion on this
redside/blueside storage: being able to transfer between the two is what I would see as a criteria for true account wide storage (as well as cross server storage).
Personally I dont think there should be shared storage unless you are part of a supergroup. thats one of the benefits of SGs. make that available to everyone and you'll have less incentive to actually be social in the game, which would result in more chance of a city of solo experience... of course, it would mean that Sgs set up to actually be SGs and not just storage facilities would be the only ones left and so would be more active overall , which is not a bad thing but is it good enough to outweigh the negative impact?
Personal storage for characters in their personal area: yes
as for the curve being levelled and the game not being changed: it depends on what you mean by change. Yes, sharing already exists but its at a manageable level. make it the norm and the quantity shared + the frequency will make anyone not sharing (the completely new player who knows no-one) play at a distinct disadvantage. I dont care that the game is five years old , like yourself I started way back when - actually stateside and then transferred after playing the euro beta - I dotn see why any new player should feel punished for only discovering the game now. i also feel that for the game to grow we *need* new players and should do everything we can to help them decide to stay beyond the 30 day trial. I dont think making them feel inferior to every other equal level alt it the optimum way to do that.
as for the 3 mill inf: you earned that as you played. it wasnt just withdrawn from a central pool of several hundred million. Also, I think if you look at the market and see the number of level 10-20 IOs (teleport +stealth for example off the top of my head) that cost over 5million just for the recipe and the salvage required comes to another 2+ million you'll see that the 3 million inf, while a great achievement, is not really all that useful. Increasing the inf available to spend at lower levels will just serve to bump these prices even higher. But, yes I do see your point about the IO system being drop based. you find a deific weapon at level 10 and you have instant 1+ million inf if you sell it. Unfortunately this means that the IO system has become a random lottery - and will become even more of one - unless the structure of selling/buying is changed. but thats a different argument
Adding personal storage will help all players. adding shared account/server wide/side wide storage will jsut give established players another boost on top of the veteran rewards that new players dotn have access to. who cares about sharing character resources when you dont actually have resources to share? which player gains more utility from shared storage : the single alt newbie with a level 2 alt or the 4 year vet with 4 lvl 50s each with over 200million inf and nothing to spend it on starting off a new alt ?
ps. I'm not saying how things will be. I'm also not saying how it should be and that anyone who doesnt agree is wrong. I'm just saying how I think I would like it to be and I am open to having my mind changed on the subject. While I agree with some of your points, I dont find your argument strong enough to change my opinion.
in summary (for those that dont like wall of text posts) that opinion is:
Personal space = good
anchored access door = good
ability to put in a teleporter with a charged use= good
personal storage in personal space = good
anythign beyond that = the negative possibilities outweigh the positive and I dont think it should be impelemented.
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i also feel that for the game to grow we *need* new players and should do everything we can to help them decide to stay beyond the 30 day trial. I dont think making them feel inferior to every other equal level alt it the optimum way to do that.
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As someone who was a new player not that long ago, I didn't feel inferior at all, not for a moment. For one thing, I didn't know I was supposed to! I didn't even know vets had that stuff. If another character pulled out a Nemesis staff, I had no idea it was a vet power. If I thought anything at all, it was probably more along the lines of, ooh, that looks kind of stupid, I'm glad I didn't pick that powerset.
The thing about picking up a new game is that you don't need extra powers etc to make it fun. They're all extra powers already! Every new zone is an adventure. Everything around you is fresh and shiny, and every new power is exciting. Finding a Luck charm and realising it goes for tens of thousands? Fab! Finding a recipe which goes for MILLIONS? Amazing! Getting Hover at lvl 6 is just BRILLIANT! Fly at 14? OH, MY GOD! I CAN FLY! WHEEEEEEEEEE!
Vets are the ones who need the extra shinies to keep them interested in the game, poor things ;-)
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I completely agree with you and I agree that being new to the game now is as much fun as it was when I started (especially with all the new content added over the years).
my point about feeling inferior is more an illustration of how I dotn believe account/server/side wide storage would help matters. sort of alogn the lines of:
newb: "cool power, how'd you do that?"
vet: "its blackstaff"
newb: "cool. how do I get that?"
vet: "if you play for X months you get bonus stuff"
newb: "ok. looking forward to it. hey, how;d you one shot that minion? my burst takes two or three shots to finish one of those"
vet: "enhancements"
newb: "like the training ones?"
vet:"no IOs"
newb: "where can I get those?"
vet: "in wentworths, here i'll take you there"
newb: "cool. I have 40,000 inf. how much does the +damage one for my level cost? 1 million! "
vet: "here, i like you. have 1 million inf"
newb: "yay! i bought it, now to turn it into an enhancement. lets see, 4 ingredients, 100 inf, 1001 inf, 1000000 inf, 5000000 inf."
vet: "yep, some things are rare so they cost more than others"
newb: "but but but... its for my level, how come I can't afford it? I'm nowhere near! You're the same level as me, how do you afford it?"
vet: "I've been playing longer, I have higher level characters with millions of inf and lots of loot. I get what I need from them"
newb: "this is my only alt. can I borrow 8 million ?"
vet: "ha! I like you but not that much! i've only known you for 20 minutes!"
exaggerated, but hopefully illustrates the point. Now, hopefully newb wont be put off and will continue to play and will enjoy it as his powers progress, even if he will never be able to afford IOs etc. But, after he gets to 50 and starts raking in the big rewards he can create a toon that he really wants to do well and start supplying that. who knows, he'll probably even start handing out 5 million inf gifts to all level 2s he meets... asuming the market prices havent gone up in the meantime.
one thing you mentioned was "finding a luck charm that sells for 10s of thousands" and "finding a recipe that sells fo rmillions" : I'm playing a new alt who is now level 14 and I have yet to find a luck charm (or anything more rare than a clockwork winder) or a rare recipe worth millions, only rare I found was a ghost widow recipe that sells for 1500.. with no current bidders. Total inf from playing on a full 8 man team through hollows mission: approx 50k. I can afford to create and slot some IOs but not many, I can afford some DOs but not many. I dont mind because I'm enjoying the game all over again with full teams provided by my SG.
so my question would be, what about the new players that dont find recipies or salvage worth loads? They dont have higher alts with lots of inf to pass along or salvage to supply or recipies to push to one side. Drops are random so access to the IO system is becoming a random affair *unless* you can supply the alt from a higher source of income (higher alts).
I think fixing the market levels and the ridiculous prices would do a lot more for new players enjoyment of the game and low to mid level progression than allowing siphoning of resources. Shared resources would just mask the problem until it got even more out of hand and would imho, make it even harder to fix without upsetting a lot more people.
a personal base would allow an alt to stockpile without the need for SG storage (some people dont want to join SGs, some are put off by some SGs dislike of newbies - its a very small minority granted but its there, some people join SGs that are dead - my current lvl 44 mastermind redside has pretty much soloed apart form a few strike forces with global friends despite being a SG member form level 10 right up to 30, never anyone online and Sg storage was locked to higher ranked members - turns out the Sg was approx 10 people and their alts , everyone else was pretty much just a cashcow for the SG to build storage for their alts).
ps. I remember my first alt to get fly at level 14... couldnt help smile when I read your Wheeeeeeeee! pretty sure I said something very similar myself
Evangel, I think you might be overthinking this too much. Echoing what grouchy beast said above my first toon didn't use WW at all, I sold all my loot at the shops, didn't craft untill the early 40's and I think managed to acru about 8mill on the way to 50, with buying what i could afford for slotting SO's and DO's.
I've got a couple of others now and have started playing the market a little with them and only on one toon have I transfered Inf. However I have had a few times where I have had a recipie drop which I have thought would be great on another toon but haven't bothered because I can't be stuffed using someone to help me transfere it.
Maybe not allowing inf transferes, but allowing salvage and recipie and enh transferes would be fine. Sure, people would store some ultra rare salvage for their new toons, but I don't see it's a big problem as new players don't know better generally.
Originally posted in the Bases section, thought it should go here too...
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I also think adding an account level base, housing if you will, using Inf for currency rather than prestige should be looked at. Then even those of us who cannot edit their base due to not being able to edit their SGs base get to use a great system.
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Yes, many players are starting a private SG just for the same reason (or to have a safe personal storage) which in turn excludes some or all of their toons from a real SG.
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This ^^
This is the main reason i started all my sg's, as a previous super group i had been with had had trouble with members stealing stuff so it was the only way to not have to worry about this. Then i discovered how much fun base building was (and how difficult earning enough prestige could be) and now its impossible for me to create a toon for anyone elses sg as i need all the prestige for my own.
If there was a smaller scale non sg related housing/customisable space that also could be used for storage for the whole account it would address a few current play bottlenecks in one fell swoop.
I would suggest making a seperate set of content for a personal housing area so as not to simply duplicate bases in look and feel. Each alt could have its own personal space, but with certain storage objects that could be used account wide, and maybe some that were not account wide but only single toon specific. They could still enforce the "no trade" of villains and heroes by limiting storage in the same way. For instance, my demon mastermind places his hard earned inf/enhancement into the global storage vault in his own personal little pocket dimension of roaring flames or just a simple apartment. When i log onto my hero scrapper and look at my global storage container in my personal fortified bunker I only see items placed by my other hero alts, so i wouldn't be able to access the villain placed storage, unless I was logged in with a villain too.
Now i appreciate that the devs may want sg bases to be the only way to get certain functionality like storage and teleporters, so as to drive players to form sg's and team in the first place, maybe. But i still think that a personal toon level living space with account wide storage would boost the game, and solve a number of current problems all at the same time.
1/. players wouldn't have to create sg's just to have a safe storage area, along with the slow grind in developing a respectable base.
2/. if account wide storage/banking was possible players wouldn't have to depend on other players just to swap stuff from one toon to another, there really is no justification for that to be a necessity in game, its daft. i've heard it all before that inf is not money its influence, but i think thats basicly been shredded as an idea in game as soon as you could transfer it from one player to another, never mind the fact that CoX does actually have an economy now (along with a hero side store and villain side Black Market), using inf/influence, so whether its gold or influence, its now money. Lets give up the ghost on the original concept of influence, its a nice idea, but its not backed up in any way in game. Maybe if the devs wanted to enforce the "it's influence not money" thinking of the early game they should have created politically themed ways of exchanging goods rather market trader themed?
3/. A personal living space would allow a little (maybe lots) more game immersion as players could flesh out another detail in their characters backdrop/background. so long as it could accept visitors, players could show off their living spaces in the same way we currently show off a costume or base we're proud of. currently the only way to do this is via an sg, and the base concept (arcane or tech, factory or sewer etc...) may not be a good logical fit for all your individual toon concepts. Currently the only way to scratch the "itch" of wanting to create a toon related area is to create an sg with a theme around your chosen toon and then make every other toon you have a member of it (so as to earn the needed prestige), even if some of your other alts dont thematically fit together. its too "all or nothing" for some players creativity.
i know i'm probably going to get shot down in flames by dev fanboi's for daring to suggest that maybe the devs should do something they "have no reason to do/obviously dont want to do because it violates <<insert high minded principle here>>".... but here goes...