Farm Exploit?


Angelic_EU

 

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What's the point of having MA if there is only farmers, powerlevers and new people as victims who has no clue what's the CoH is all about.
Because anytime you talk about player created content, that is the risk you run. Paragon Studios isn't the first developer to think of implementing player created content. Almost all of them rejected the idea outright due to this concern. As a developer you can *try* to create a tool that is seemingly farm or PL proof but that is just wishful thinking because developers are generally on the defensive. They fix player reported bugs, they respond to exploits, so on and so forth. Resourceful players will always find a way to beat the system. The best analogy would be a cat and mouse game that continues on forever and most developers simply deem it not feasible (cost or effort) wise to engage in such activities. Only the most naive of people would think that letting players create their own content won't somehow lead to farming or PLing.


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So, basicly I see as better option not to have MA than have them like they are now. Because it spoils the new commers. How ever, better option would be fix MA's so that they aren't just for farmers and powerlevelers.
The idea of removing MA is a ship that has already sailed. They can't do it and they won't do it. It would destroy their reputation in the MMO world and turn CoX into a laughingstock. New players will cringe away based on all the negative publicity and without new blood, a niche game like this will die. They also can't just nerf MA to oblivion, to the point that very few people will bother using it. That would be also the same as admitting that they were wrong and again, give critics plenty of ammunition to slam CoX. MA in its current incarnation is here to stay. There might be a few tweaks along the way but that's about it.


 

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Originally Posted by The_Alt_oholic View Post
There are plenty of NA players that are insistent that the DEVs have never said that they don't want farming in the AE and that they have a right to exploit the AE as long as there is an ability to do so[/quoteTwo wrongs doesn't make a right.
A war waged on false terms is an unjust and unnecessary war. Farming itself isn't an exploit. There are no rules against repeating a particular piece of content for the purpose of reward. The whole point of MMOs is to gain reward whether it is exp, virtual money, or equipment. I've yet to hear a player who wants to play a MMO where there is no tangible reward of any sort. Better yet, does such a MMO even exist?

Nextly, it is up to the developers to decide what is an "acceptable" rate of experience or reward gain. That is *NOT* something that is determined by the player community. I've played many MMOs and I have yet to hear a developer openly claim that farming/camping is an exploit which means they are choosing their words quite carefully as to avoid labeling farming as something that it isn't. I guess the point I'm getting at is that your attempts to label farming as an exploit holds no water, substance or even feces.

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- regardless of how much we remind them that the DEVs are against farming in the AE and that they can be banned, etc. for exploiting the AE.
False. The developers banned people who were *exploiting* the bugs in the MA system. They are not banning the vast majority of people who partake in your run of the mill farm missions. Plowing over mobs that don't fight back (hami) or give broken amount of experience points (rikti communication officer) are exploits. Defeating groups of level 52-54 lieutanents or bosses aren't. The very basic design behind MA allows the author to compose their enemy groups in any way they choose. That MA feature was designed and implemented by Paragon Studios and they have not said it was not working as intended. That fact alone makes the exploit argument far apart completely.


 

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Originally Posted by Lady_Arete_EU View Post
@Razor
I'm all for letting people do what they want, heck to get the last influence badges you have to do some farms. However.
Farming in itself generate more influence, yea you get more items to sell, however... Only those who farm themselves will be able to buy those recipes that has already skyrocketed far above that of the player population that do not farm.

In example, when Purples was launched the typical price of a purple was 50mill or thereabout. Now the same purple, after the Devs launched I-14 City of Farm and Powerlevel.. whops...
Now that same purple, after I-14, has dobbled or even become triple in price.

I do not buy the general sentence "Farming helps the economy" or similar sentence that you promote.

Now farming will be a part of any game, so we got to learn how to deal with it. I accept that farming is a part of a MMO's life.
BUT
And this goes to all the farmers out there.
Please do not include the beginners into your farms, don't powerlevel them. Farm with friends and other farmers, please. Don't invite the new beginners (check them for their vet badges) or we will have a growing amount of players that only know how Atlas or (hopefully mercy/Port oakes) Cap au Diable looks like.
After all you do want players to continue to play the game... and be possible customers for the recipes and salvage you put up on WW.. right (to use your argument).

I wish to see the farmers back in PI (yes I do).
You can thank AE for the skyrocketing price of purples, not farmers.

Not that I'm against AE, hell I love gaining levels fast as hell, and now any purples I do find sell for a **** load; why is there any reason not to be happy?


 

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Right, I'm curious, how is the following any different from using the AE for gaining tickets to spend on recipes and salvage?

I've recently begun farming the Cimmerorea(sp) walls, an old one but a good one, there is no risk now I've figured out the right attack chain to wipe everything but the Centurions out very quickly (namely Rage combined with Arctic Spray then Bile spray and finish them off with footstomp if Blazing Aura doesn't kill them first, throw in Fiery Embrace at the start and just Arcitc Spray and Bile Spray kill virtually everything).

Thanks to the AE this is a very lucrative farming place, infact at one point three people (me included) were clearing the place so fast that we were kicking our heels waiting for respawns (it seems the walls can support two people clearing them but not three or more).

The Romans on the walls respawn quickly, yes they can and do hit fairly hard, especially if allowed to mass they can cut down people in short order but considering their not even getting to that stage...

...or the other classic, taking a fire based character (done this myself with a fire/fire blaster from 25 to 27 when level 25-46 magical salvage was in stupidly high demand) into Dark Astoria and just street sweeping. I'm taking advantage of the fact the Banished Pantheon have a weakness to fire, Build up, Aim and then four or five moves later, an entire hazard zone spawn has been defeated, is that bad?

People say 'omgzors Farming is bad' (like Alt_oholic) aren't seeing past the AE when thinking of farming. Currently I think my 50 ss/fire takes more of risk during the AE boss farms (which aren't quite as lucrative as other places to farm due to the 1500 ticket cap) than she ever is on that Roman fort walls, large groups of bosses will decimate her health very quickly since they will hit hard.

You're not against Farming, you're against Power levelling, do not confuse the two, MA farming is primarily used for Power levelling and ticket earning second.

Well I'm feeling particularly happy with myself since I've just managed to get a Ragnarok Dam/End purple recipe from farming the walls and will have (when it sells, 110 million inf incase people are interested) more inf than I actually know what to do with (since I will buy IO sets...but I really can't be bothered going all out for four purple sets) probably use it to fund a new project...