So what else got changed in issue 14?


3dent

 

Posted

Mentioned this ealier on the MA channel but it seems the mender silos taskforce [still my favoured form of inf gaining] has had a few minor changes.

Just small touches to the npc dialog (which are now better so woo!) but changes non the less.

Anybody else found any hidden changes to issue 14 which werent announced?


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

There were some dialog touch-up in other missions/TFs as well. Can't remember which ones though.


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Posted

Don't know if it's new, but a friend of mine noticed a 5th column's soldier talking about "Atlantis" in the last mission of ITF.

I also found many bugs in I14 that weren't announced, but I guess that's not the point here...


 

Posted

[ QUOTE ]
Don't know if it's new, but a friend of mine noticed a 5th column's soldier talking about "Atlantis" in the last mission of ITF.


[/ QUOTE ]

That will be our underwater zone


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]
Don't know if it's new, but a friend of mine noticed a 5th column's soldier talking about "Atlantis" in the last mission of ITF.



[/ QUOTE ]

Noticed that too, but i just chalked it up to never actually paying attention to it before.


 

Posted

[ QUOTE ]
[ QUOTE ]
Don't know if it's new, but a friend of mine noticed a 5th column's soldier talking about "Atlantis" in the last mission of ITF.


[/ QUOTE ]

That will be our underwater zone

[/ QUOTE ]
I'm not sure if this bug is new, but I've noticed that certain spawnpoints on certain maps in MA produce mobs that are surrounded by aura of bubbles and they "float up" when defeated instead of falling. It doesn't always happen, and seems to reset itself in a few minutes if you don't attack them though, so I'm not telling which maps.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Don't know if it's new, but a friend of mine noticed a 5th column's soldier talking about "Atlantis" in the last mission of ITF.


[/ QUOTE ]

That will be our underwater zone

[/ QUOTE ]
I'm not sure if this bug is new, but I've noticed that certain spawnpoints on certain maps in MA produce mobs that are surrounded by aura of bubbles and they "float up" when defeated instead of falling. It doesn't always happen, and seems to reset itself in a few minutes if you don't attack them though, so I'm not telling which maps.

[/ QUOTE ]
you don't have to, ill wait till someone els does


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Don't know if it's new, but a friend of mine noticed a 5th column's soldier talking about "Atlantis" in the last mission of ITF.


[/ QUOTE ]

That will be our underwater zone

[/ QUOTE ]
I'm not sure if this bug is new, but I've noticed that certain spawnpoints on certain maps in MA produce mobs that are surrounded by aura of bubbles and they "float up" when defeated instead of falling. It doesn't always happen, and seems to reset itself in a few minutes if you don't attack them though, so I'm not telling which maps.

[/ QUOTE ]

We can also swim underwater on one of the new Cimerora cave maps


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]
We can also swim underwater on one of the new Cimerora cave maps

[/ QUOTE ]

Strangely enough, swimming underwater has always been available in Grandville in the small pond just outside the eastern wall, were you also find the coffee drinking Coralax.


@Spindisc

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Posted

Bit of another update on the mender silos taskforce, glad to see that they fixed that annoying bug which sometimes completed one of the two "defeat raid leaders" as soon as you entered. Also that now a patrol isnt classed as raid leaders but actual bosses now [was VERY annoying zooming around looking for a patrol you missed].


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Not noticed this pre-I14 (though it's a fair few months since I last did Numina):

Numina TF:

* Final mission map has been changed from the map with the much-hated layercake room.

* Locate Scout mission appears to be having problems. I know of 2 or 3 TFs in the past few days that needed to get GM assistance due to an off-map mob. It also appears that dc'ing on exiting the final mission of the TF isn't uncommon.


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Posted

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It also appears that dc'ing on exiting the final mission of the TF isn't uncommon.

[/ QUOTE ]

Had that problem on an SG TF the other day - on exiting the last mission, most of the team mapservered or outright crashed. Was very random in who it affected, though; one team member was on multiple accounts on the same PC, and only one of them dropped.