Thugs- Gang War power


Carnifax

 

Posted

Just quick few questions about this power, mids doesnt state how long they actually last for, how long is it before they go away? and is it possible to perma it?

If i used world of pain in painbringer, would it increase there damage by a lot too?

and finally, how useful is this power on a whole in pvp and pve?


 

Posted

I haven't got any numbers for you but I can tell you that it's really not worth enhancing their damage. They do very little and have no defences so it'd be a waste of a power to use Painbringer on them, better putting it on your Bruiser instead.

I slot mine with three recharge and use it as a distraction for when facing tough enemies as they die easily and don't contribute much in terms of damage output. However, because they crowd around a foe, they're great for distracting a boss or Hero while the rest of my thugs go to town on them.

I used to give them an accuracy and a couple of damage enhancements but have since changed to just the recharge and haven't noticed any difference in performance. I could believe it's possible to get it perma but have no hard evidence to back that up.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

I slot the 4 pet aura IOs in mine.


 

Posted

You would probably have to work out the DPS of each one and then add them together to work out the total DPS for the endurance cost. I'd say how you use them and how much life you get out of them matters. What buffs they receive should be taken into account. If you can afford some damage then why not I think but that's without calculating what each one can do.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Ok since it was said that the damage buffs on pain domination wouldnt do much with gang war, how does trip mine compare to the blaster devices version on mastermind?

Im stuck in a decision on secondary powers at the minute, I do pvp but im not overly keen on storm, I do like traps but I have tried to level one before but didnt make it past level 10, and im thinking of retrying it.


 

Posted

Ok decided to make necro/traps anyway, it seemed easier to get a good name for.

So far it seems pretty fun but the basic zombies seem to die very fast, im guessing this will help with the extraction power though.


 

Posted

Actually, the Extraction power is stronger when used on higher-ranking henchmen. You could, at later levels, send the Lich into a spawn and Detonate him, then raise a Wraith, possibly.


 

Posted

[ QUOTE ]
Actually, the Extraction power is stronger when used on higher-ranking henchmen. You could, at later levels, send the Lich into a spawn and Detonate him, then raise a Wraith, possibly.

[/ QUOTE ]

Yep, that's a nice synergy between Necro and Traps.

Personally I look upon it as a plus if I get to Extract a Knight or Lich and tend to just use the Zombies for it in general. (or a particular zombie in my case, order him in Aggressively to take the alpha and die so I can extract him).

The higher ranked Ghosties have more HP and do more damage but other than that (and the apperance) they all have the same powers.


 

Posted

[ QUOTE ]
[ QUOTE ]
Actually, the Extraction power is stronger when used on higher-ranking henchmen. You could, at later levels, send the Lich into a spawn and Detonate him, then raise a Wraith, possibly.

[/ QUOTE ]

Yep, that's a nice synergy between Necro and Traps.

Personally I look upon it as a plus if I get to Extract a Knight or Lich and tend to just use the Zombies for it in general. (or a particular zombie in my case, order him in Aggressively to take the alpha and die so I can extract him).

The higher ranked Ghosties have more HP and do more damage but other than that (and the apperance) they all have the same powers.

[/ QUOTE ]

One of my zombies seems to be more suicidal than the others and always dies, I'm lucky not to need to micro manage him in order to get a ghostie


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

I wish I had some sort of Power of the Phoenix style ability that I could use on my Arsonist...


 

Posted

Thing is all the zombie T1s are the same. OK my Medic has a death wish, and I hear the arsonist doesn't carre for his health but it makes no sense that of three iddentical pets one is always the one that decides that he doesn't want to be proddded along as a zombie anymore and to take his own life


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
You could, at later levels, send the Lich into a spawn and Detonate him, then raise a Wraith, possibly.

[/ QUOTE ]Or you could dismiss him and raise from there. It requires really good timing after the devs tried to disable it, but it is possible.